[NEW] Havoc Fox | sonic fox – Vietnamnhanvan

sonic fox: นี่คือโพสต์ที่เกี่ยวข้องกับหัวข้อนี้

Let’s take this bitwise, since we’ve got two different characters to look into here. Overall, it’s pretty fun to play(and keep in mind when you read this MOUNTAIN OF TEXT that I actually really enjoy the game and anticipate the final product), but there are bits and bobs in places that could use some work~
(Edit: 10/9/19 — Just correcting noisome errors I made and expanding on text, here or there~)

General
High points:
–Love the atmosphere of the world, its characters and the interactins they have. It two-parts cheesy 90’s cartoon(and the Elementals know I love me some cheese~) and three parts world of snark, and it’s hilariously and enjoyably over-the-top with both!

The physics feel great to play given the situations we get into. The melee attack, especially, is fast and reliable, as it should be for a game inspired by Megaman ZX~
That soundtrack. Yes. Love the music.
-This is, by far, the longest demo I’ve played and enjoyed at SAGE, and again, I respect and enjoy that~

Tripping Points:
-There are some animations that feel a bit awkward
, such as Grey’s crouching melee or the Aqua Rocket’s rabbit miniboss. It’s a minor thing(and I wholly get how painstaking animation and spriting can be, from my own hopeful projects), but they might need a bit of updating?
-Especially during the later end of each characters’ stages, the level design may contain a few cheap shots(I remember a place just before Grey’s three-switch-gate where an enemy pokes out of a hole a la classic Megaman and Venice’s second stage vertical drop tunnel of painful hardlight beams), but it is at least made up for by a decent amount of health pickups, so I can kind of let it slide~

Grey’s Side
High Points:
-I almost get a Shinobi vibe from Grey’s gameplay, what with the double jump functionality and all, and across the board, his attacks are very reliable, for the most part, in solving the little puzzles and battles along the way. Heck, I’ve been using the double jump like it’s Vectorman, or something: to shred bosses and other enemies into scrap metal~
After going through most of the game without understanding the Freedom Planet inspiration(and also Megagwolf’s Day 2 redo stream lol), it kinda suddenly registered for me. The graphics, the flow of plot, that third boss(especially the third boss)… they all pay clever homage to Ziyo Ling’s characters and the story around them, highlighting the good bits while also adding a unique spin for the characters, here in this demo~

Tripping Points(I’m aware it’s a lot, but I’m fairly long-winded with expressing points. It’s a habit.):
I see many games, some of them 8/16-bit era, that grant a crouching attack but also have enemies that are too small for the attack to hit. Why? Admittedly, the projectile attack can do the job, but no matter how much I look at that crouching sword attack, it just… doesn’t look or feel right. That extends to its animation as well, by the by. I feel like it should be a better sweep than what it is. I will admit this feels a bit like a nitpick, but… maybe it’s because of the fact that I’ve played so many of those games that do have it that I’m fighting muscle memory during play~ 😛
C.Y.G.N.A.Y. has the potential to cheap-shot you during most of its phase transitions, including when battle begins(especially when battle begins) and even when you try to avoid it, you essentially have to have Promethean precognition(which I only selectively have lol) or have played the boss a few times to know when to react. And even then it’s attacks will still easily hit you!
You can aim the projectile attack upward, which itself would be a positive… but we’re never told or shown that. I sure didn’t know that before the point when this information became mandatory for clearing a stage(Edit: 10/15/19 — While making a review video for the game, because ‘why not?’, I stumbled upon the guide within the pause menu which I totally didn’t read like some kind of feral. I swear, my short-sightedness can only apply to so many situations before it develops cataracts. READ IT. It tells you quite a lot, some of which I never figured out~). The projectile attack is pretty reliable, but it feels a bit… segmented and slow. Sometimes, it’s to the point of feeling unreliable, even when it ‘s completely reliable(C.Y.G.N.U.S. phase 3 lol). A combo string for the projectile sounds and feels cool, admittedly, but it needs a good visual tell for where in the combo the projectile is, since the game does, indeed, remember that detail.
Stage 3’s rail segment. WHY. The platform is very small, some of the moments where you need to jump feel incredibly precise(read: no room for error whatsoever, even when you get it right) given Grey’s jumping abilities and the platform pushes Grey along while active, even if you’re not on the platform, and jams your controls a bit while Grey is touching it. Mind you, I know that one is a general Clickteam bug/exploit(Freedom Planet actually had a similar glitch in one area), but I hate this segment with a fiery passion. I did manage to clear it in the end(by letting the platform drop you and exploit the jump bug/exploit that, ironically, was also in Freedom Planet 1, to do it but my point stands stalwart), but this segment might need some fixing.
-Minor nitpicks segment: Grey’s delivery on lines could use a little work; there are moments where the tonality is a bit off from the situation(i.e. post-C.Y.G.N.U.S. scene: he comes off more as angry and cocky than he does exhausted, et al). Oh, and a run function might help to speed along segments of walking through corridors, as pacing feels a bit on the sluggish side. I can easily make do without, but as your inspiration is ZX(hint hint), it might be a good thing to have and use to build challenges off of~

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Venice’s Side
High point:
-My god. The projectile attack is amazing.
Heck, Venice’s got quite a good moveset for traversing terrain, given that she’s so small~

Tripping Point:
-The cupcake platters on the right of the train
aren’t exactly obvious platforms, given how everything else is shaded. Maybe place an indicator there, or something?

[NEW] 5 motivos que fazem de SonicFox o maior nome dos jogos de luta | sonic fox – Vietnamnhanvan

Dominique “SonicFox” McLean é um dos maiores nomes dos esports individuais. O jogador norte-americano alcançou proeminência em diversos jogos ao longo da carreira, como nas séries Injustice e Mortal Kombat , em Skullgirls e, mais recentemente, em Dragon Ball FighterZ . O jovem top player e furry pode ser considerado o maior jogador ocidental de jogos de luta da atualidade – e abaixo estão cinco motivos para isso.

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5 – Ele é o jogador com o maior faturamento recente em jogos de luta

SonicFox ganhou muito com jogos de luta. Segundo o site Esports Earnings, que acompanha o faturamento entre os mais diversos esports, o jogador acumulou uma pequena fortuna de mais de US$ 449 mil – cerca de R$ 1,6 milhão em conversão direta – desde que começou a competir.

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SonicFox é o jogador com maior faturamento recente dos jogos de luta — Foto: Capcom ProTour

SonicFox é o jogador com maior faturamento recente dos jogos de luta — Foto: Capcom ProTour

Na lista dos jogadores com maior faturamento, SonicFox é o competidor de jogos de luta na colocação mais alta, estando em 152º. Apesar de não estar entre os 100 primeiros, isso ainda o coloca bem à frente de Du “NuckleDu” Dang, outro atleta relevante do cenário de jogos de luta, que aparece somente em 238º.

4 – Foi incluído no Guinness Book por suas performances em Injustice e Mortal Kombat

As performances de SonicFox nos jogos da NetherRealm chamaram atenção não apenas da comunidade, mas do mundo inteiro. O jogador foi incluído e reconhecido no Guinnes Book, o Livro dos Recordes, como o “Jogador de Mortal Kombat X mais bem colocado da história” e com a “Maior quantidade de vitórias em torneios de Injustice: Gods Among Us” e “Maior quantidade de vitórias em torneios de Mortal Kombat X”.

E não é à toa. As conquistas de SonicFox em Mortal Kombat X e Injustice incluem as EVOs de 2014, 2015 e 2016 e três temporadas consecutivas da ESL Pro League de Mortal Kombat X. Além deles, o americano conquistou ainda os títulos de majors como Community Effort Orlando 2016, Winter Brawl X e Summer Jam 10, bem como a grande final da Injustice 2 Pro Series, em 2017.

3 – Se sagrou um dos maiores jogadores de Skullgirls

Como se não bastasse se estabelecer em jogos de luta de grandes produtoras, o furry também se destacou nos indies – particularmente em Skullgirls. De 2014 até hoje, Fox foi campeão de seis majors de Skullgirls, incluindo a EVO 2015, CEOtaku 2016 e 2017 e um tricampeonato no Combo Breaker em 2015, 2016 e 2017. Os títulos no jogo ao longo dos anos o colocaram no panteão de maiores jogadores de Skullgirls, junto com Jon “dekillsage” Coello.

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SonicFox comemora vitória em torneio da ESL — Foto: ESL

SonicFox comemora vitória em torneio da ESL — Foto: ESL

2 – Derrubou um dos deuses do Marvel em Marvel vs. Capcom: Infinite

Quando Marvel vs. Capcom: Infinite foi anunciado, muitos já esperavam o domínio que jogadores consagrados na série iriam impor. Então, quando os deuses do Marvel – Justin Wong, Christopher “ChrisG” Gonzales e Ryan “FilipinoChamp” Ramirez – despontaram como top players no cenário, ninguém se surpreendeu. Mas o que surpreendeu a todos foi o duelo entre SonicFox, um verdadeiro “novato” de Marvel vs. Capcom, e o deus FilipinoChamp.

Encarando FilipinoChamp em duas séries FT10 – onde sai vitorioso o jogador que ganhar dez partidas primeiro -, SonicFox venceu as duas, por 10 a 4 e 10 a 7. Superando um dos jogadores mais fortes do cenário, o furry já demonstrava algo que ficaria mais aparente em sua empreitada em Dragon Ball FighterZ: que não se deixa abalar pela força e renome de seus oponentes.

1 – Superou seu maior algoz na carreira em Dragon Ball FighterZ

Desde que começou a competir profissionalmente em jogos de luta, SonicFox nunca encontrou alguém que o superasse de forma tão contundente quanto Goichi “Go1” Kishida. Sendo o maior jogador de Dragon Ball FighterZ do ocidente, as expectativas eram altas para o embate entre SonicFox e Go1, que despontava como maior jogador de DBFZ no Oriente. E quando os dois se enfrentaram, SonicFox recebeu um forte baque: perdeu de 10 a 4 a FT10 de Exibição que aconteceu no Final Round XX, e perdeu de 10 a 7 na FT10 de revanche na Esports Arena.

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Sofrendo derrotas com os mesmos placares que impôs para cima de FilipinoChamp em Marvel vs. Capcom: Infinite, parecia que SonicFox havia encontrado um jogador que não seria capaz de superar. Foi quando ele resolveu mudar: deixou Hit, Goku Black e Android 16 de lado e montou um novo time com Gotenks, Kid Buu e Cell, e refez todo o seu plano de jogo do início.

E, ao encontrar Go1 novamente na Winners Finals e na Grand Finals do Combo Breaker 2018, SonicFox finalmente conseguiu derrotar o japonês que parecia imbatível. Mandando-o para a Losers Bracket ao vencer por 3 a 1 no primeiro encontro, o furry o encarou novamente na Final. E apesar de sofrer o reset da chave ao perder por 3 a 1, o set derradeiro foi totalmente controlado por SonicFox, que venceu por 3 a 0 e garantiu o título em cima do maior jogador de DBFZ da atualidade

E com tantos recordes e conquistas incríveis, a pergunta que se faz é se SonicFox já se encontra no nível de outras lendas dos jogos de luta. Obviamente, falta ao furry algo que outros gigantes dos fighting games já tem: tempo de estrada.

Sonic Fox atingiu diversos recordes em muito pouco tempo, e ainda será necessário se manter no topo por mais tempo para atingir a importância atemporal de jogadores como Daigo Umehara, Hajime “Tokido” Taniguchi ou Adam “Armada” Lindgren. No entanto, o seu impacto na história recente dos jogos de luta é inegável, e sua proeminência e consistência em tantos jogos o coloca, sem dúvida, no alto da lista de grandes jogadores da atualidade.


DBFZ World Championship Opening Event | WaWa, Dekillsage, Kayne, HookGangGod, Kyden, Nitrobros |


Full Tournament Live ► https://www.twitch.tv/dragonballfighterz
Timestamps
0:00 Dekillsage Vs Mr Popo
8:55 HookGangGod Vs Kasuga
21:11 WaWa Vs Easyman
28:30 Kayne Vs Nitrobros
45:36 Jila Vs Kyden
59:03 Losers Round 3
1:11:32 Losers Round 3
1:27:18 Losers Quarter Finals
1:48:35 Winners Finals
2:16:39 Losers Semi Finals
2:38:34 Losers Finals
3:07:50 Grand Finals
Disclaimer
The videos are to educate the viewers on how to improve their own gameplay and teaches the viewers on combos and tricks that are used at the highest level of competition.

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DBFZ World Championship Opening Event | WaWa, Dekillsage, Kayne, HookGangGod, Kyden, Nitrobros |

SonicFox – Don’t Ever Forget How OD My Joker Was 【Mortal Kombat 11】


Catch me live at http://www.twitch.tv/SonicFox
Follow me at https://twitter.com/SonicFox
SonicFox Shorts Short

SonicFox -  Don't Ever Forget How OD My Joker Was 【Mortal Kombat 11】

DBFZ: EVO 2018 SonicFox Vs GO1 (Grand Finals)


Video Won’t Load?
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DBFZ
EVO2018

DBFZ: EVO 2018 SonicFox Vs GO1 (Grand Finals)

SonicFox – Busting Out The Erron Black 【Mortal Kombat X】


Catch me live at http://www.twitch.tv/SonicFox
Follow me at https://twitter.com/SonicFox
SonicFox MKX MortalKombatX

SonicFox - Busting Out The Erron Black 【Mortal Kombat X】

PUBG Mobile – Trải Nghiệm Map Livik, MK12, P90 Bản Update 0.19 | Những Pha 1 Vs 4 Cực Căng


➤ Điện thoại chơi game: Iphone 8+
➤Tai nghe: Hyper
➤Ghi hình: bandicam, ios 13
➤Phản chiếu màn hình: AirSever
➤Cấu hình game: Smooth + Extreme
➤Setting game: mặc định, độ nhạy ADS 6x 8x: 15%, 4x: 22%
➤Thao tác tay: https://www.youtube.com/watch?v=0xcYCM81z1g\u0026t=3s
➤1 like, 1 comment, 1 share là động lực giúp mình làm các video tiếp theo 。◕‿‿◕。
➤Nhận thông báo sớm nhất và xem nhiều hơn tại: https://www.youtube.com/locbignosetv
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PUBG Mobile - Trải Nghiệm Map Livik, MK12, P90 Bản Update 0.19 | Những Pha 1 Vs 4 Cực Căng

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