[NEW] [I] Dark Archon key to next metagame shift in PvZ? | dark archon – Vietnamnhanvan

dark archon: คุณกำลังดูกระทู้

avilo

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Joined November 2007

United States

4099 Posts

#1

Hi all, there’s been some threads about ZvP, a recent one describing Zerg’s recent metagame trends in having advantage over P, as the Zerg metagame has reached the point where the muta batch is used to snipe templars, allowing for Protoss’s army size to be reduced through psi storm reduction.

Everyone knows that P relies a lot on those storms to keep their army equivalent or greater in size to Z’s army. Pure zealot/dragoon/archon gets ravaged by pure hydralisk, ling, lurker and it’s always been like that for the most part.

P had their times, the original 2 gate opening which led to a lot of zvp imba discussion, 1 gate tech with stargate, then finally FE variations, +1 legspeed after FE, the FE into corsair reaver, FE into 4 gate zealot/archon for that push on destination, FE into zealot/sair, all of this.

Z has matched them all the way, and it seems the point that most modern ZvP/PvZ are at are the accumulation of hydralisks and then a batch of mutas at an appropriate timing to snipe protoss templars which essentially resets the army advantage back into Z’s favor for long enough to make that advantage into a larger advantage.

Now, I do not do the statistics, I know there are those that love to get in the nitty gritty and rely even solely on statistics of match-up percentages, which is great and fine, so I will not get into any statistics.

What I do want to bring up for discussion is not anything *new,* or even necessarily innovative – it’s the Dark Archon. What I do want to bring up for discussion and thought is it’s new possible use in the current PvZ/ZvP metagame coinciding with the timing of that one batch of Zerg mutalisks that is used to snipe protoss templar.

The unit has been used for ages, especially lategame PvZ by many players for maelstrom vs ultralisk masses but the metagame use of the unit has been very limited in that respect, as there is no set timing established by professionals or even foreigners to begin producing a Dark Archon.

Not to mention there was never a need. The Dark Archon is virtually limited in it’s metagame usage, as it’s a unit that is time and energy dependent, that has no guaranteed pay off for creating. It does not do direct damage, so it’s net worth is not added into your army.

But now there is a clear need for the Dark Archon in this muta-stacking and templar-sniping age of the metagame. I think the Dark archon more than ever now will end up having a place in the PvZ mid-game at that timing of the mutalisk snipe group – but only if players begin to use it, and start grinding in a specific timing to produce that dark archon.

When a Zerg player creates that batch of mutas, it is essentially the same purpose for which a player would build 1 queen, or 1 dark archon, or get one early science vessel – for that one limited metagame use at that timing of the game.

The “Bisu Build” or style of play going straight to corsairs, and using dark templar to harrass, can be effective, but Zergs are so used to it now, that it’s shut down relatively easily.

But, the build and style should not be dismissed by current progamers or us now because I think you can use the same exact style and build but now branch it off to make that specific timing for building up Dark Archon energy.

Rather than attempt for a harrass that in the current metagame we know has a high percentage of being stopped, I think players need to start experimenting with using the same dark templars of bisu style of play for a dark archon to accumulate energy for maelstrom, while then playing “straight up” and accumulating the normal gateway based templar/zealot/goon ground army.

Like I mentioned, I do not think it is anything new to use the Dark Archon to specificly maelstrom a harrassment group of mutalisks, but I do think specificly planning 1 Dark Archon into Protoss builds in preparation for the mid-game muta sniping of templar is a new-ish metagame idea that is not seeing much usage.

The main thing is having a set timing for adding the Dark Archon into the build so it can accumulate energy. Then ideally, when Protoss is moving out with a templar/gateway based army, Protoss’s army size will be able to remain the same as Zerg’s due to maelstrom preventing templar sniping. Zergs will essentially be putting dead cash into that typical mutalisk group.

Sup

valaki

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Joined June 2009

Hungary

2379 Posts

#2

If the zerg ever gets to ultras it would be awesome to just mind control 6-7 of them. Vs lurk/hyra it’s simply not worth it/you can use your apm for storms or reaver micro instead.

ggaemo fan

Iplaythings

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Joined August 2009

Denmark

7753 Posts

#3

Interesting idea, even though I think it will be prone to a zerg taking another expansion while you are researching maelstorm.

Would be nice to see a good progamer pull it off (or even just a foreigner).

In the woods, there lurks..

dhe95

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Joined December 2008

United States

1212 Posts

#4

The only problem is, a lot of times the zerg would tech switch right as the templars are starting to be produced, leaving not enough energy for the dark archon to maelstorm until later on. The point of the mutalisks are to either use up the storms or kill the hts since the mutas arrive at a timing where there aren’t that many hts yet. Unless you can get your templar archives out early enough to get 2 dts and 2 hts instead of simply 4 hts and research maelstorm at the same time, your 1st few templars will be either morphed into archons or attacked.

slOosh

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Joined October 2009

3289 Posts

#5

It seems a bit costly though. You have two dts + the research cost. It would have to come after storm research though, or otherwise muta harass would be too dangerous. I mean, sair/dt defends well against mutas, but aren’t there usually ht to help block?

And with a sair/dt build, P would be focused on limiting the Z to maybe 3 bases max since the dts would prevent expos. Yet the investment into DA would allow zerg to macro up and could afford the loss in mutas thanks to the increase in economy.

I would think this would only be viable on certain maps, ones where muta harass would be weak or the 3rd/ 4th base extremely hard to take (perhaps HBR??)

GreEny K

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Joined February 2008

Germany

7312 Posts

#6

Duh, havent you seen replays where people get mealstrom before storm and then have one archon clean up the mutas since they were all bunched.

Why would you ever choose failure, when success is an option.

Iplaythings

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Joined August 2009

Denmark

7753 Posts

#7

On October 12 2009 05:20 GreEny K wrote:
Duh, havent you seen replays where people get mealstrom before storm and then have one archon clean up the mutas since they were all bunched.

Mind sharing one?

Mind sharing one?

In the woods, there lurks..

Nevuk

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Joined March 2009

United States

4695 Posts

Last Edited: 2009-10-11 20:39:16

#8

Maelstrom has an incredibly fast research speed. Also, players like Violet are already starting to use dark archons much more prevalently.

Ganfei

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Joined August 2008

Taiwan

1439 Posts

#9

On October 12 2009 05:22 Iplaythings wrote:
Show nested quote +

On October 12 2009 05:20 GreEny K wrote:
Duh, havent you seen replays where people get mealstrom before storm and then have one archon clean up the mutas since they were all bunched.

Mind sharing one?

Mind sharing one?

Check out the Pusan vs ych rep that was just uploaded, has 2 nice maelstroms (maelstrom researched before storm).

Check out the Pusan vs ych rep that was just uploaded, has 2 nice maelstroms (maelstrom researched before storm).

You are crushing me like a cheese sandwich

spinesheath

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Joined June 2009

Germany

6065 Posts

#10

From what I have seen so far:
Early DA in current builds (for building 200 energy before you move out) allows the zerg to safely take another expansion. If you only aim for 100 energy, you should get 2 DAs, or else you rely completely on the success of that one maelstrom. 2 DAs cost a lot, though.

Imo a DA isn’t as expensive as everyone claims all the time, though. 2 DTs + maelstrom costs about as much gas as an archon. The additional minerals would only go into zealots anyways. But savong a few HTs is worth much more than 2 zealots + 1 Archon, considering the timing of templar snipes.
Also, if you manage to maelstrom a group of mutas (should be 9 or more since they are used for HT sniping), and kill them with archons/storm, you killed units worth 900/900. That’s the price of 2 DAs. And you hopefully saved a few HTs that way, another 100/300 or more. Plus the added army strength due to more storms if you saved more than 2 HTs (otherwise the gas would have been spent on HTs).

If you open with some sair/dt build, you can use the leftover DTs once zerg gets overlord speed. Not sure how well the timing fits, but I’d assume you’d have a hard time getting 200 energy when you move out that way.

DAs also have the advantage that they have a ton of shields (your gas is much safer than if you spend it on HTs) and are quite fast. They work well later in the game, feedback on defilers and maelstrom on ultras.

@ slOosh:
Actually DAs are much better for fending off mutas than HTs. Storms hit your own units too (mutas over minline…), while maelstrom only affects zealots, DTs and HTs. A group of maelstromed mutas is easily taken down by an Archon, HT or a few corsairs. Mutas can easily live through 3 or more storms unless mismicroed, so HTs are much less of a help than DAs. And they are easily sniped.

If you have a good reason to disagree with the above, please tell me. Thank you.

Hapahauli

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Joined May 2009

United States

9064 Posts

#11

The main concern are the APM requirements at the Pro-level. As Jaedong famously said, his use of queens are limited because of the APM and multitasking demands, as well as army control and flanking taking the priority over ensnare.

See also  DOAENEL HECARIM MONTAGE - \"HECERIM GOD\" SS11 | LOL HYPER | godv lol

The Dark Archon sees use sparingly for much the same reason, but the main concern is that casting storm often takes the priority over casting any Dark Archon Spells.

Sci vessel go “pew pew”.

slOosh

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Joined October 2009

3289 Posts

#12

But aren’t HT much more versatile than DA’s? Perhaps Bisu would be able to do it because he can keep his scout alive, but say you lose the probe around halfway through lair (when there’s ling speed done and lurkers and mutas are both possible). Corsairs come out around the time spire is ~75% or so. If you fly over and see a bunch of lurks, the contain would be that much more effective and DA would be useless (Can’t remember if mael works on lurks, but either way mael takes 100 energy and you would still take more casualties than if you used storm).

It would only work if you know that they will go mutas. Otherwise 2/3 hydra or lurker contain would kill this DA build so much.

Nevuk

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Joined March 2009

United States

4695 Posts

Last Edited: 2009-10-11 20:53:29

#13

On October 12 2009 05:51 slOosh wrote:
But aren’t HT much more versatile than DA’s? Perhaps Bisu would be able to do it because he can keep his scout alive, but say you lose the probe around halfway through lair (when there’s ling speed done and lurkers and mutas are both possible). Corsairs come out around the time spire is ~75% or so. If you fly over and see a bunch of lurks, the contain would be that much more effective and DA would be useless (Can’t remember if mael works on lurks, but either way mael takes 100 energy and you would still take more casualties than if you used storm).

It would only work if you know that they will go mutas. Otherwise 2/3 hydra or lurker contain would kill this DA build so much.

Maelstrom is also very good at stopping observer sniping, I would actually say better than Storm is. The issue is that it’s slightly more expensive energy-wise and a DA is more expensive than a ht. 250/250 instead of 50/150.

Maelstrom is also very good at stopping observer sniping, I would actually say better than Storm is. The issue is that it’s slightly more expensive energy-wise and a DA is more expensive than a ht. 250/250 instead of 50/150.

Taurent

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Joined May 2003

Canada

391 Posts

Last Edited: 2009-10-11 21:00:24

#14

On October 12 2009 05:22 Iplaythings wrote:
Show nested quote +

On October 12 2009 05:20 GreEny K wrote:
Duh, havent you seen replays where people get mealstrom before storm and then have one archon clean up the mutas since they were all bunched.

Mind sharing one?

Mind sharing one?

actually there :

actually there : http://www.iccup.com/replays/65771.html

StalinRusH

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Joined April 2007

United States

733 Posts

#15

On October 12 2009 05:10 valaki wrote:
If the zerg ever gets to ultras it would be awesome to just mind control 6-7 of them. Vs lurk/hyra it’s simply not worth it/you can use your apm for storms or reaver micro instead.

LOL watched a Lz vs G5 on Destination yesterday where exactly this happened

LOL watched a Lz vs G5 on Destination yesterday where exactly this happened

A Combination Of Tuberculosis And A Tomahawk To The Head:: Nothing Bonds Drunken Idiots Like Sexual Innuendos ::

MuffinDude

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Joined November 2008

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3837 Posts

#16

On October 12 2009 05:10 valaki wrote:
If the zerg ever gets to ultras it would be awesome to just mind control 6-7 of them. Vs lurk/hyra it’s simply not worth it/you can use your apm for storms or reaver micro instead.

MC sux. Too much energy and it only gets one unit.

MC sux. Too much energy and it only gets one unit.

Zerg can be so abusive sometimes | third member of the “loli is not a crime club” PM konadora to join!

Piste

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6053 Posts

#17

I bet you wrote this after you saw yCh[z-zone] vs PuSan[S.G].
This is old idea and it’s been used many years ago..

avilo

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Joined November 2007

United States

4099 Posts

#18

On October 12 2009 05:51 slOosh wrote:
But aren’t HT much more versatile than DA’s? Perhaps Bisu would be able to do it because he can keep his scout alive, but say you lose the probe around halfway through lair (when there’s ling speed done and lurkers and mutas are both possible). Corsairs come out around the time spire is ~75% or so. If you fly over and see a bunch of lurks, the contain would be that much more effective and DA would be useless (Can’t remember if mael works on lurks, but either way mael takes 100 energy and you would still take more casualties than if you used storm).

It would only work if you know that they will go mutas. Otherwise 2/3 hydra or lurker contain would kill this DA build so much.

It is not so much about a “build” as it is utilizing just one DA for the specific task of neutralizing templar sniping mid game, just like those mutas themselves are built and then act as “1 unit” by stacking and are used for the specific task of sniping templar.

Only the initial two DT produced are used to merge and accumulate energy at a theoretically appropriate time in the game.

You really lose nothing with this as the Zergs nowadays already prepare for Dark Templar bisu raids, so you end up with having that 1 DA, aside from that you go zealot/templar/goon as normal, not even researching maelstrom until the mutas are hatching and as you are moving out really, much like when you are doing a timing push off of two factory with T vs P – you do not need siege mode right away.

It is not so much about a “build” as it is utilizing just one DA for the specific task of neutralizing templar sniping mid game, just like those mutas themselves are built and then act as “1 unit” by stacking and are used for the specific task of sniping templar.Only the initial two DT produced are used to merge and accumulate energy at a theoretically appropriate time in the game.You really lose nothing with this as the Zergs nowadays already prepare for Dark Templar bisu raids, so you end up with having that 1 DA, aside from that you go zealot/templar/goon as normal, not even researching maelstrom until the mutas are hatching and as you are moving out really, much like when you are doing a timing push off of two factory with T vs P – you do not need siege mode right away.

On October 12 2009 06:15 Piste wrote:
I bet you wrote this after you saw yCh[z-zone] vs PuSan[S.G].
This is old idea and it’s been used many years ago..

I haven’t seen it yet, I will watch though. And I mentioned many times, this is “NOTHING NEW” but building a DA specificly for the timing of the mutas and for the purpose of anti-mid game muta sniping…that is relatively new.

I haven’t seen it yet, I will watch though. And I mentioned many times, this is “NOTHING NEW” but building a DA specificly for the timing of the mutas and for the purpose of anti-mid game muta sniping…that is relatively new.

Sup

Monstah-_-

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Joined September 2009

249 Posts

#19

It would be too late to get the DA + Research so you will die to an early push if you plan on not getting storm. Even after storm I doubt this will work.

you live in the woods and drink vodka

Rucky

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Joined February 2008

United States

717 Posts

#20

I agree with Dark Archon usage. The Dark Archon can serve the same purpose as the sci vessel in tvz i.e. negating mass stacked mutas and feedback defilers.

BUT since most of the midgame of zerg consist of mostly hydras lings lurkers, dark archons have no use. So just as zerg stalls to late game and uses defilers to win the game, I can see protoss holding out to lategame before producing dark archons.

Dark archons for the midgame is just too resource demanding. So if you want dark archons to catch the muta group, then you’ll have to delay something else. The question is what can protoss delay. What can the protoss do without? need ht for hydras, need obs for lurkers?

What if protoss changes the way they play. Delay their early/midgame army size and use those resources to get dark archons. Then when tech adv is set, make a lot of gateways and pump units. pumping units from 2 gate way then 4 then 6 uses resources on the way while just straight up building 8 gates and pumping uses resources when you decide to start pumping and will give you the about the same army size when you push.

But that will make p’s early mid game weak and their lategame stronger. While the current build makes p’s mid game strong but their late game weak. But zerg is playing defensive to the strong mid game and d’ing up like mad. So uh…take advantage?

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[NEW] List of Archon Quests | dark archon – Vietnamnhanvan

This is a List of all Archon Quests so far in Genshin Impact. Check the information below to find out the list of chapters, guides of each Archon Quest, and how to quickly make your way through the story.

Prologue Story Walkthrough

Act 1: The Outlander Who Caught the Wind Walkthrough

1
Choose your Main Character.

2
Follow Paimon to the Statue of the Seven. This will act as the tutorial for the basic controls.

3
Learn to use Elemental Burst and Elemental Skill, and defeat the Slime.

4
Head to the marker in the heart of the forest.

5
Pick up the Crimson Crystal then continue towards Mondstadt.

6
Meet Amber a Knight from Mondstadt.

7
Meet Amber, a Knight from Mondstadt and have her join your party.

8
Clear out the nearby Hilichurl camp.

9
Cross the bridge and enter Mondstadt.

10
Head to the location Amber marked at the top of the city.

11
Receive a Wind Glider from Amber. Use it to get down to the fountain where Amber is waiting..

12
Fight Stormterror, the dragon that you encountered earlier.

13
Head to the Knight of Favonius headquarters.

14
Meet with Kaeya, Jean, and Lisa, some of the characters involved with the Knights of Favonius.

15
Meet with Amber at the Temple of the Falcon. Enter the temple and break the stone at the peak of the temple.

16
Meet with Kaeya outside the Temple of the Wolf. Enter the temple and look for the stone at the top and break it.

17
Meet Lisa at the Temple of the Lion. Enter the temple and beat it by destorying the stone at the peak.

The Outlander Who Caught the Wind Walkthrough

Choose your Main Character

Choose Your Character!


At the beginning of the game, you will be asked to choose between two of the Traveler twins to choose from. This will only affect the looks and gender of your main character and will not affect the gameplay.

Which Main Character to Choose

Learn the Basic Controls and Battle System

This chapter is basically the tutorial for the basics and battle system of the game. You will learn all the basics, like movement and menus, but you will also learn more advanced things like the combat system’s Elemental effects.

Gameplay and Battle System

Try Your Luck with Wishes (Gacha)

After reaching Adventure Rank 5 and talking to Jean at the Headquarters, you will be able to make Wishes (Gacha). If you only do the story quests only, you will get that rank at the same moment you unlock it. Try your luck at the different types of Wishes!

Act 2: For a Tomorrow Without Tears Walkthrough

1
Head back to Mondstadt and meet up with Jean after you have reached Adventure Rank 10.

2
Go and meet with Jean at the Knight’s of Favonius headquarters.

3
After leaving the headquarters you will need to chase down the green guy you saw speaking to Stormterror.

4
Head to the big tree behind the Statue of the Seven in Windrise to meet with Venti and learn more about Dvalin, Stormterror’s real name.

5
Meet with Venti back in Mondstadt at the cathedral.

6
His plan fails and you are going to have to try and steal the Holy Lyre at night (18:00-06:00).

7
Escape the guards by hiding in Diluc’s tavern. Here you will be introduced to Diluc.

4
Leave the tavern and return when it is closed (0:00-6:00).

5
Head to the Fatui hideout out and go inside to Retrieve the Holy Lyre der Himmel.

6
head back to Dliuc’s tavern with the Holy Lyre. .

7
Head to the Thousand Winds Temple and defeat the Ruin Guard to obtain a Teardrop Crystal

8
Head to Dadaupa Gorge and defeat the enemies to open the chest to obtain another Teardrop Crystal.

9
Go to the Ruins in the Woods and complete the Hidden Teardrop in the Heart of the Jungle Domain for the final Teardrop Crystal..

10
head to Dawn Winery and speak with Jean there..

11
Head to Starsnatch Cliff.

For a Tomorrow Without Tears

Prepare for Boss Fights

There are going to be boss enemies you are going to have to defeat in order to complete your objectives. These boss type enemies are going to be tougher and stronger than the regular enemies. You will want to have your characters and equipment leveled up to have the best chance against the bosses.

Act 3: Song of the Dragon and Freedom Walkthrough

1
Head to Dawn Winery and speak to Diluc.

2
Head to the marked area and defeat the Abyss Mage that awaits you there.

3
Travel to the area marked as the entrance into Stormterror’s Lair.

4
Defeat the Hilichurls that attack.

5
Continue into Stormterror’s Lair. Use the wind currents to get into Dvalin’s tower.

6
Break the seal found at the top of the tower.

7
Find and break the 3 other seals scattered around in Stormterror’s Lair.

8
Head back to the top of the tower.

9
Pass through the seal and start the Storming Terror Domain.

10
Beat Stormterror in a sky battle and then in a ground battle.

11
Speak to some of the residents of Mondstadt. Speak to Cyrus, Nimrod and Grace.

12
Head to shop Good Hunter. After speaking to Kaeya, sit down and have a meal with Amber.

13
Go to the Cathedral and meet Jean and Venti there.

14
Meet with Venti at the tree behind the Statue of the Seven in Windrise.

Song of the Dragon and Freedom

Move Platforms During the Battle

During the ground battle against Stormterror, avoid standing on the glowing platforms. You will receive Anemo damage constantly while standing on those platforms. Use the Wind Currents on the sides to move from platform to platform.

Stormterror Strategy Guide

Chapter 1 Story Walkthrough

Act 1: Of the Land Amidst Monoliths Walkthrough

1
Travel to Liyue Harbor.

2
Speak to 3 of the locals. You will need to talk to Guanhai, Bolai, and Linlang.

3
Head to Yujing Terrace and place incence in the 2 censer.

4
Join the crowd to watch Ningguang.

5
Escape the Millelith. Get to the objective marker without being caught by avoiding their line of sight.

6
Meet with with Childe in front of Northland Bank and speak to him.

7
Travel to Jueyun Karst and meet the adepti there.

8
Defeat 20 of the Milelith that arrive.

9
Find and speak to the 3 adepti.

10
After finding all 3 adepti above, head back to Liyue Harbor and speak to Childe.

Of the Land Amidst Monoliths

Meet the Adepti in any Order

After meeting Mooncarver you will have to find and meet with the other 3 adepti. The order you meet them will not matter, so you can meet them in any order you like.

Act 2: Farewell, the Archaic Lord Walkthrough

1
Wait till the next day for the quest to continue, then head to Liyue Harbor and talk to the bank staff there.

2
Find Childe in Liyue and meet with Zhongli.

3
Go to the southern part of Liyue Harbor and buy Noctilus Jade from the merchant there.

4
After receiving the samples of Noctilucous Jade, head to Dadaupa Gorge to find the giant pot.

5
Defeat the Hilichurls surrounding the pot and walk over to it to use it.

6
Return to Liyue Harbor and speak to the merchant Shitou again.

7
Head to Yujing Terrace and place the Noctilus Jade in the marked spot.

8
Head to the port to find the flower merchant and speak to him to buy the Silk Flowers.

9
Speak with Lan at the Adventurer’s Guild desk. Then speak to Qiming, and then Ying’er

10
Meet with Ying’er at the nearby restaurant.

11
Bring her the needed ingredients to make the perfumes.

12
After obtaining the perfumes, head to the Statue of the Seven and speak to Zhongli there.

13
Meet with Madame Ping back at Liyue Harbor

14
Touch her teapot and find the Cleasing Bell inside.

15
Bring the perfume and Cleansing Bell to Zhongling in Yujing Terrrace.

16
Purchase a kite from Granny Shan.

17
Find and speak to 3 workers who can get you materials for a price.

18
Speak to Childe.

19
Travel to Bubu Pharmacy and speak to Qiqi there.

20
Find the Guizhong Ballista in the marked area along Mt. Tianheng and repair it.

21
Defeat the attacking Treasure Hoarders.

22
Head back to the pharmacy and talk to Qiqi again.

23
Go back to Yujing Terrace and speak to Zhongli to place the Everlasting Incense .

24
Wait until 18:00-23:00 and meet with Zhongli at the restaurant.

Farewell, the Archaic Lord

Get in Through the Window

The supply room where the parts you will need to fix the baillista is located is locked. The only way in is through the window you can find at the top. From the platform of the ballista, you can glide into the left window of the supply room to get inside.

Act 3: A New Star Approaches

1

Go to Mt. Tianheng and follow the marker to a windmill.

2
Use an Anemo skill on the windmill.

3
Head to Guizhong Ballista and defeat 3 waves of Millelith.

4
Follow the markers to find ingredients.

5
Defeat a Hydro Slime for the first ingredient.

6
While looking for the second ingredient, defeat the Treasure Hoarders and get the key to rescue the man inside the cage.

7
The second ingredient is in one of the pots of Sweet Flower.

8

Go to Minxing Jewelry in Liyue Harbor to pick up the last ingredient.

9
Follow the marker and talk to the guide to go to the Jade Chamber.

10
Go inside the Jade Chamber and talk to Ningguang again.

11

Interact with the board in Ningguang’s chamber.

12
Teleport near the Sea of Clouds Statue of the Seven and follow the marker.

13
Defeat the Fatui Skirmisher and investigate what they were researching.

14
Teleport near Luhua Pool and go to Dihua Marsh to meet up with Zhongli.

15
Go to the marked area of the map to find some Glaze Lilies. Defeat the 3 Cryo Whopperflowers that appear.

See also  Harpies: The Bird Women Monsters of Greek Mythology - Mythology Bestiary - See U in History | harpy

16
Head to the entrance of Liyue Harbor marked on the map then talk to the Fatui agent.

17
Go to the Golden House, enter, and examine Exuvia.

18
Fight and defeat Childe.

19
After defeating Childe, protect the Adepti and hold off Osial (Overlord of the Vortex).

A New Star Approaches

Act 4 (Prelude): Bough Keeper: Dainsleif

1
Go to Mondstadt and talk to Katheryne.

2

Talk to Lawrence by the Mondstadt gate.

3

Go to Angel’s Share and talk to Charles, then go to the second floor and sit by the railing above the bar.

4
Go back down to talk to Dainsleif and answer his questions.

5
Teleport to the Temple of the Falcon and talk to Dainsleif and clear the domain.

6
Go to Wolvendom to talk to Dainsleif, look around for clues, and defeat monsters.

7
Head to the marked area and defeat all opponents.

8
Finally, talk to Dainsleif and follow him, then examine the dandelion.

Bough Keeper: Dainsleif

Act 4: We Will Be Reunited

1
Go to the Adventurers’ Guild in Liyue and talk to Ganyu.

2

Head to the ruins near Mt. Aozang.

3
Clear the domain and Defeat the Abyss Herald: Wicked Torrents.

4
Once the domain is cleared, Head to the Markers and Defeat the Abyss Order in a total of three times.

5
Teleport to Mondstadt and head over to the Favonius Cathedral talk to Barbara. And then head outside to Talk to Dainsleif.

6
Teleport to Wolvendom and Defeat the Abyss Order again.

7
Head to the Boreas Area and Defeat the Abyss Herald: Wicked Torrents once more.

8
Teleport back to Wolvendom and Talk to Dainsleif.

9
Head to the ruins again and Defeat the Abyss Herald: Wicked Torrents one last time.

We Will Be Reunited

Chapter 2 Story Walkthrough

Prologue: Autumn Winds, Scarlet Leaves

1
Admire the view outside Liyue Harbor and talk to Paimon.

2
Head to the docks and talk to Atsuko.

3
Go to the Alcor and speak with Captain Beidou.

4
Go to the tournament grounds and size up your competition.

5

Talk to Zhuhan and fight your first opponent.

6

Talk to Kazuha and Beidou, then talk to Zhuhan again to begin your next fight.

7
Ask around about your final opponent.

8

Follow Kazuha and talk to him, then defeat some Slimes in the area.

9
Enter the arena then investigate the prize box.

10
Follow the markers and ride the wind currents to get to the next island.

11

Defeat the Treasure Hoarders blocking your way, then continue along the path and defeat the other Treasure Hoarder.

12

Talk to Kazuha and return to the arena at Guyun Stone Forest.

Autumn Winds, Scarlet Leaves

Act 1: The Immovable God and the Eternal Euthymia

1
Talk to Katheryne at the Liyue Adventurer’s Guild, then board the Alcor and talk to Beidou.

2
Talk to Kageyama at the Border Checkpoint.

3
Talk to Yurika at the Outlander Affairs Agency to process your application.

4
Talk to Kurisu, the president of the International Trade Association then look for someone selling Crystal Marrow.

5
Ask Thoma for some intel, then head back to Werner and give him a Local Specialty from Mondstadt and Liyue.

6
Follow Keijirou without being spotted and dig at the suspicious spot, then head back to the International Trade Association with your findings.

7
Try to leave Ritou.

8
Head to the Kanjou Commissioner’s Office and talk to Hiiragi Shinsuke then leave the office.

9
Wait until 18:00 – 24:00 and meet up with Hiiragi Chisato at the marked location.

10
Head to the border and escort the goods to leave Ritou. You will need to defeat enemies that will try to destroy the goods.

11
Go to the Komore Teahouse.

12
Head over to the Statue of the Omnipresent God then make your way to the Kamisato Estate.

13
Go to Konda Village and talk toMahiru and Kenjirou, then talk to Tejima.

14
Investigate the log at Tejima’s house and head over to the nearby shrine and use Elemental Sight to follow the trail to a bunch of rocks then talk to Tejima again.

15
Talk to Kurosawa Kyounosuke at Inazuma City.

16
Head to the marked location and defeat the Treasure Hoarders there.

17
Talk to Aoi at the Inazuma General Store, Tsukumomono Groceries then go back Kurosawa and talk to them.

18
Head to the Dojo at the marked area then wait until 18:00 – 24:00 then talk to Junya.

19
Follow the suspicious person up the stairs then talk to them then return to the dojo.

20
Head to Grand Narukami Shrine.

21
Return to the Kamisato Estate and talk to Ayaka.

22
Go to Naganohara Fireworks.

23
Go to the back of the Police Station and use the Secret Passageway Entrance.

24
Go through the domain and find Master Masakatsu then leave the Police Station then head back to Komore Teahouse.

The Immovable God and the Eternal Euthymia

Act 2: Stillness, Sublimination of Shadow

1
Go to Komore Teahouse.

2
Go to the Vision Hunt Ceremony at the Statue of the Omnipresent God. Get ready for a fight before approaching.

3
Fight against the Raiden Shogun.

4
Go to Tatarasuna and eavesdrop on the two Shogunate Samurai there, then continue on and eavesdrop on the two Inazumans.

5
Head to the front lines and rescue the surrounded resistance soldier then talk to him.

6
Head to the resistance camp and talk to Gorou.

7
Follow Teppei to check on the wounded and give them either an Onikabuto or a Wolfhook.

8
Follow Teppei again and demonstrate archery techniques by shooting the blue targets.

9
Defeat the attacking Shogunate Army squad.

10
Pick up the Plank and Rope in the area and use it to repair the wall defenses.

11
Report back to Gorou then head to the frontlines and meet up with him there.

12
Defeat the Shogunate’s forces three times.

Stillness, Sublimination of Shadow

Act 3: Omnipresence Over Mortals

1
Go to Fort Fujitou and talk to Teppei.

2
Go to the resistance camp then to the Sangonomiya Shrine.

3
Head to the marked area where Swordfish II is stationed and talk to the members.

4
Head to the next area and defeat the nearby monsters there.

5
Talk to Kokomi at Sangonomiya Shrine.

6
Head to the area and activate the three Monuments by using Electro attacks.

7
Defeat the Thunderhelm Lawachurl that appears.

8
Head back to the Sangonomiya Shrine and talk to Kokomi.

9
Go to the marked area and look for Teppei.

10
Talk to Kokomi.

11
Head to the marked area and look for the Delusion Factory then enter it.

12
Collect three Amulets to open the door and find the person running the factory.

13
Head to the training area and talk to Yae Miko.

14
Interact the mechanism to start the Anti-Raiden Shogun Training.

15
Talk to Yae Miko then intereact with the mechanism again to begin the second part of your training.

16
Go to the Grand Narukami Shrine and talk to Yae Miko.

17
Go to the Chinju Forest and investigate the “???” in the area.

18
Go to Komore Teahouse and talk to Thoma.

19
Head over to Yoimiya and ask for her help.

20
Wait until 00:00 to 05:00 then head over to the marked location and talk to Sayu.

21
Head back to near the statue and set off the fireworks.

22
Use the wind currents to escape and go back to Komore Teahouse to talk to Kamisato Ayaka.

23
Head over to the Grand Narukami Shrine.

24
Follow Kujou Sara to the Tenryou Commission Headquarters

25
Defeat the Commission Guards.

26
Follow Kujou Sara to the Tenshukaku.

27
Approach Signora and talk to her.

28
Defeat Signora.

29
Defeat the Electro Archon.

30
Talk to Yae Miko at Grand Narukami Shrine.

Omnipresence Over Mortals

Genshin Impact Related Guides

Genshin Impact Wiki Guide

Genshin Impact Wiki Front Page

Guides by Category


StarCraft Protoss Dark Archon quotes.


StarCraft, Protoss Dark Archon quotes.\r
\r
This is a video of the quotes of the Protoss Dark Archon in StarCraft Brood War, with some sound effects from it in the beginning.\r
Quote text, and pictures taken from StarCraft Wiki.\r
http://starcraft.wikia.com/wiki/StarCraft_Wiki\r
\r
\r
Trained\r
\r
\”We are as one…\”\r
\r
Selected\r
\r
\”Must have energy…\”\r
\”We hear you…\”\r
\”Thoughts in chaos…\”\r
\”Must feed…\”\r
\r
Confirming order\r
\r
\”Will go…\”\r
\”Oblivion awaits…\”\r
\”We move…\”\r
\”(ghostly moan)\”\r
\r
Extended lines\r
\r
\”Must consume…\”\r
\”Or oblivion will take us…\”\r
\”Adun, save me…!\”\r
\”Darkness overpowering…\”

นอกจากการดูบทความนี้แล้ว คุณยังสามารถดูข้อมูลที่เป็นประโยชน์อื่นๆ อีกมากมายที่เราให้ไว้ที่นี่: ดูความรู้เพิ่มเติมที่นี่

StarCraft Protoss Dark Archon quotes.

Dark Archon All Quotes – StarCraft Remastered


Bear Gaming showing unit quotes from StarCraft Remastered by Blizzard Entertainment

Dark Archon All Quotes - StarCraft Remastered

Lần đầu Diancie echo dynamax gặp Sáng thế bá chủ của top 1 S911 và cái kết | Poke đại chiến


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Lần đầu Diancie echo dynamax gặp Sáng thế bá chủ của top 1 S911 và cái kết | Poke đại chiến

Especial del Protoss Dark Archon ☝ – Starcraft remastered


¡Suscríbete al canal! http://bit.ly/35WVPvC
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En este video vamos a aprender todo acerca del Protoss Dark Archon.

Únete a nuestra comunidad!
Facebook: https://www.facebook.com/groups/starcraftremasterizado/
Discord: https://discordapp.com/invite/d7Ac728

Build Orders:
Build Orders Zerg: https://www.youtube.com/watch?v=nDVGVghQYMM\u0026list=PLjBhTB6L7eAEJDV8DLF1uEpO1D3Pto3D9
Build Orders Terran: https://www.youtube.com/watch?v=g_32ceUDSA\u0026list=PLjBhTB6L7eAFrbJtGUD8PhEUVf4wQWLXW
Build Orders Protoss: https://www.youtube.com/watch?v=Td20gy9Kfdo\u0026list=PLjBhTB6L7eAHqnXnqxccxhfEgZ4vK9ngm
Mejores jugadas:
https://www.youtube.com/watch?v=36Z1W1_SUas\u0026list=PLjBhTB6L7eAEcO3dUw6861vlZtl3WDg3S
Tutoriales:
https://www.youtube.com/playlist?list=PLjBhTB6L7eAFHZasdfghru0WpiuRSxtUM

Descarga los mapas de la ASl 10, ASL 9, ASL 8, ASL 7, ASL 6, ASL 5, KSL: https://drive.google.com/open?id=0B1gH9OXyuGvOZGx6SndDb0U4Rzg

Y ya sabes que si tienes buenas replays que consideras que podríamos castear en este canal, no dudes en enviárnoslas a [email protected]

Chapters:
00:00 Intro
00:45 Ficha técnica
02:54 Hechizo: Maelstrom
05:01 Hechizo: Feedback
08:41 Hechizo: Mind control
10:15 Dependencias

Starcraft Remasterizado

Especial del Protoss Dark Archon ☝ - Starcraft remastered

Dark Archon testing skill


path : Wiz sorc inqui cardinal DA

Dark Archon testing skill

นอกจากการดูบทความนี้แล้ว คุณยังสามารถดูข้อมูลที่เป็นประโยชน์อื่นๆ อีกมากมายที่เราให้ไว้ที่นี่: ดูบทความเพิ่มเติมในหมวดหมู่Wiki

ขอบคุณที่รับชมกระทู้ครับ dark archon

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