[NEW] Kunkka Build Guide DOTA 2: One-hit-Rampage! | kunka – Vietnamnhanvan

kunka: คุณกำลังดูกระทู้


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Guide Overview

First of all I’d like to thank you, the reader for taking your time to read this guide. Second, you should know that by following this guide you’ll be in it for a ton of fun. I wont bore you by going into personal details about how good or bad I am with this hero, or how many times I’ve played him. With this guide I’ll show you how to become an unstoppable, critting cleaver that destroys whole teams by himself. This guide shows you how to become really powerful as soon as possible within the game time.

Im not telling you that this is THE way to play/build Kunkka, but its ONE of the ways to do it.

If you like this guide, you can also use the Steam Hero Build that I’ve made for use in-game! :http://steamcommunity.com/sharedfiles/filedetails/?id=128720090

*** I’ve made two different buids! One is for “Safe lane Kunkka” and the other one is for “Midlane Kunkka”. The item builds are a bit different so take note! ***

Here is what we’ll be trying to accomplish:


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Introduction to the Admiral of the Fleet

Ever seen those videos where a guy kills the whole enemy team with one auto attack? That’s Kunkka for you. Kunkka is a really interesting hero. He is an extremely versitile hero that can take the role of a Carry/Semi-Carry/Initiator. The problem with Kunkka doesn’t really dish out constant damage. He is based around doing those BIG Tidebringer cleaves that devastate the opposing team. However those need to be well timed and require good positioning, as well as a good amount of luck. Although if you do manage to pull a good cleave off, I’d like to assure you that there’s almost nothing more satisfying than it in the game.


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Pros and Cons

Pros:
+ Great initiator ;
+ Versatile in laning ;
+ Fits very well into the “AoE Ult Teamfight” team compositions ;
+ Amazing lane control thanks to Tidebringer ;
+ Easy Farmer ;
+ Easy to set kills up ;
+ He can cleave ;
+ HOLY **** HE CLEAVES SO MUCH ;
+ Extremely fun to play ;
+ Can pull of really satisfying combos ;
+ Destroys squishy enemies ;

Cons:
– Takes practice to be able to land his Torrent and Ghost Ship ;
– Requires lots of farm to keep the damage up of his cleaves ;
– No built in escape mechanism ;
– Needs a lot items to scale into the late game as a carry ;
– Can be outcarried by more conventional carries ;
– Relies on his opponents to be squishy ;
– Mana Problems ;


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The Admiral’s abilities and how to use them

In this section I’ll talk about Kunkka’s skills – what they do, when you should use them, how you should use them and why you should level them the way I showed you.

Torrent

Q –

Your “Nuke-Stun-Slow”. It has a delay before it goes off –

1.6 seconds

. That in addition to the small AoE

range(215)

makes this a hard skill to land. Practice makes perfect, though! It can take a while to get the hang of it but it is an essential part of the Admiral’s arsenal. When an enemy is hit by this spell, he first gets stunned and popped into the air. During this period they may still be attacked. Obviously it also cancels channelling spells. After they fall down, the enemy will be affected by a slow. Torrent also has an amazing

range of 1500

which makes it perfect for chasing down people or picking off escaping enemies. Never use

Torrent

to harass. Your mana pool and mana regen are both really small and you cant allow to waste mana like that. This is why learning to hit

Torrent

most of the time will greatly improve your game.

You max this skill second as it an invaluable asset to you and your entire team… If you manage to land it, that is.

Tidebringer

W –

Your bread and butter passive. This is what allows you to:

a)

win your lane by harassing the **** out of ;

b)

farm really fast;

c)

cleave the enemies’ faces off!

At max level, Tidebringers range is

600

. This is by far the largest cleave in the game. An important fact to remember is that units hit by Tidebringer’s cleave(not the main target) do not receive the damage reduction benefits from armor. This means that you will do more damage to the people you attack . This is why you see people attacking creeps whenever they are trying to pull a good cleave off.

Max this skill ASAP as the benefits of it are too good to pass up. By levelling it up you receive 3 benefits – more damage, more range and less cooldown time. This means that when you get level 7 you will be dishing out

>130 unreduced damage nukes every 4 seconds

for ! Almost no one can stand getting hit by this sort of harass for too long.

When fighting, always position yourself so that you can hit the largest ammount of people with your Tidebringer.

X Marks the Spot

E –

X Marks the Spot is a great chasing and utility skill. You can put it on enemies, yourself and even allies. Remember that you

only need two levels

in this to be able to land Torrent after you’ve X Marked someone. Now about the subject on when to take this skill… This is where you might disagree with me. “Why do you max it so late!?” you are probably asking. Well the answer is simple. Torrent and Tidebringer simply offer too much. Maxing them out before taking this skill gives the biggest possible damage output for your combo.

Another reason is that if you learn how to land Torrent, you wont need to waste another ~100 mana(enough for another torrent!) to make sure you hit it. It is very situational. If you have a lot of blinkers or something like a Natures Prophet, Storm Spirit, Dark Seer, etc. against you, you may want to pick it up earlier(maybe even at level 4) so that you may stop them from escaping. Remember though that if you use

X-Mark

you better get the full benefit for it(like get a kill) because it takes away from your already puny mana pool.

Remember that you can

X-Mark

teammates! This may allow you to save or even bring them back after teleporting to spawn to regen.

R – Ghost Ship

Your signature “BOAT”. This skill has so much utility packed into it, its not even funny. It’s a nuke. It stuns. It gives allies a speed boost. It gives allies the “Rum Buff”. Now to go into detail:

The AoE of the skill is larger than the model of the ship. It also always travels a set ammount of distance in front of you

(1000 range)

. Most of the times you will want to suprise people with the Boat. Dont simply walk infront of someone and then pop the Boat in their direction, hoping that they will run into it.(it could work, but thats betting on the enemy to make a mistake – not so good). Try and throw it somewhere from the side, while being hidden in fog. This leaves less time for your prey to react. If there are other initiators on your team, you should always let them go first so that they can set up the game field for you.

An extra note on the “Rum Buff”:
– Allies that the boat passes through recieve a very interesting buff. It gives movement speed as well as reduce all damage taken by

50%

for a limited time. You could call this a “reduced reaction to damage”, as you still take the damage you would have, but gradually and only after the buff wears off. For instance, if you had 500 HP and you suffered a 600 nuke, it would normally kill you. However, if you got damaged by the same nuke while under the boat buff, you would only take half of that damage – 300 and be left with 200 hp untill the buff wears off. After that you would recieve the rest of the damage of the nuke.

This damage, however cannot be lethal!

Which means you would survive with the health of 1.

This means that you should also try to coat as many allies as you can, since it could change the outcome of teamfights.

When initiating you have the choice of using the

Ghost Ship

first and then

Torrent

or the other way around. While hitting the

Boat

after an enemy has been slowed by a torrent maybe easier, you are basically wasting the slow. If you hit your

Torrent

right after the stun from the

Boat

wears off, you are ensuring you get the maximal effect of your Q.

On the other hand you may also want to time both skill at the same time, so that the enemy hero gets hit by the two nukes simultaneously. That + a

Tidebringer

cleave should put an end to almost anyone’s life.

Your “Nuke-Stun-Slow”. It has a delay before it goes off -. That in addition to the small AoEmakes this a hard skill to land. Practice makes perfect, though! It can take a while to get the hang of it but it is an essential part of the Admiral’s arsenal. When an enemy is hit by this spell, he first gets stunned and popped into the air. During this period they may still be attacked. Obviously it also cancels channelling spells. After they fall down, the enemy will be affected by a slow. Torrent also has an amazingwhich makes it perfect for chasing down people or picking off escaping enemies. Never useto harass. Your mana pool and mana regen are both really smalland you cant allow to waste mana like that. This is why learning to hitmost of the time will greatly improve your game.You max this skill second as it an invaluable asset to you and your entire team… If you manage to land it, that is.Your bread and butter passive. This is what allows you to:win your lane by harassing the **** out offarm really fast;cleave the enemies’ faces off!At max level, Tidebringers range is. This is by far the largest cleave in the game. An important fact to remember is that units hit by Tidebringer’s cleave(not the main target) do not receive the damage reduction benefits from armor. This means that you will do more damage to the people you attack. This is why you see people attacking creeps whenever they are trying to pull a good cleave off.Max this skill ASAP as the benefits of it are too good to pass up. By levelling it up you receive 3 benefits – more damage, more range and less cooldown time. This means that when you get level 7 you will be dishing outfor! Almost no one can stand getting hit by this sort of harass for too long.When fighting, always position yourself so that you can hit the largest ammount of people with your Tidebringer.X Marks the Spot is a great chasing and utility skill. You can put it on enemies, yourself and even allies. Remember that youin this to be able to land Torrent after you’ve X Marked someone. Now about the subject on when to take this skill… This is where you might disagree with me. “Why do you max it so late!?” you are probably asking. Well the answer is simple. Torrent and Tidebringer simply offer too much. Maxing them out before taking this skill gives the biggest possible damage output for your combo.Another reason is that if you learn how to land Torrent, you wont need to waste another ~100 mana(enough for another torrent!) to make sure you hit it. It is very situational. If you have a lot of blinkers or something like a Natures Prophet, Storm Spirit, Dark Seer, etc. against you, you may want to pick it up earlier(maybe even at level 4) so that you may stop them from escaping. Remember though that if you useyou better get the full benefit for it(like get a kill) because it takes away from your already puny mana pool.Remember that you canteammates! This may allow you to save or even bring them back after teleporting to spawn to regen.Your signature “BOAT”. This skill has so much utility packed into it, its not even funny. It’s a nuke. It stuns. It gives allies a speed boost. It gives allies the “Rum Buff”. Now to go into detail:The AoE of the skill is larger than the model of the ship. It also always travels a set ammount of distance in front of you. Most of the times you will want to suprise people with the Boat. Dont simply walk infront of someone and then pop the Boat in their direction, hoping that they will run into it.(it could work, but thats betting on the enemy to make a mistake – not so good). Try and throw it somewhere from the side, while being hidden in fog.If there are other initiators on your team, you should always let them go first so that they can set up the game field for you.- Allies that the boat passes through recieve a very interesting buff. It gives movement speed as well as reduce all damage taken byfor a limited time. You could call this a “reduced reaction to damage”, as you still take the damage you would have, but gradually and only after the buff wears off. For instance, if you had 500 HP and you suffered a 600 nuke, it would normally kill you. However, if you got damaged by the same nuke while under the boat buff, you would only take half of that damage – 300 and be left with 200 hp untill the buff wears off. After that you would recieve the rest of the damage of the nuke.Which means you would survive with thehealth ofThis means that you should also try to coat as many allies as you can, since it couldchange the outcome of teamfights.When initiating you have the choice of using thefirst and thenor the other way around. While hitting theafter an enemy has been slowed by a torrent maybe easier, you are basically wasting the slow. If you hit yourright after the stun from thewears off, you are ensuring you get the maximal effect of your Q.On the other hand you may also want to time both skill at the same time, so that the enemy hero gets hit by the two nukes simultaneously. That + acleave should put an end to almost anyone’s life.


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Item Build

Attention! There are two distinct builds for Kunkka that I’ve set up. One is for Safelane ( the default, or “Build 1”) and the other one is for the mid lane! They are different in the way they work.

With safe-lane Kunkka you will try to get your core items ASAP. Getting items that help you gank or give you mana regen will not help you and will actually slow you down. Your main focus will be to farm creeps and only engage with spells when the opportunity is there. You wont be wandering from lane to lane looking for ganks, you will be farming!

With the mid-lane Kunkka build you will be getting early-game cheap items that will assist you in your ganking adventures. Items like a bottle, urn and drums help you with your mana problems while providing you with extra utility. You will be earning most of your gold from kills, however you will get your core at a later stage.

Here is a rounded-up explenation why I advise you to buy or avoid certain items!

Starting Items explained:

and

A Tango Healing Salve

basic health regen

. Use the salve only when you benefit from it the most – when ever you are missing

400 HP

or more. Use the tangoes whenever you are missing just a couple of HP –

100~200

. Also remember to pop a tango before you go into a fight, it might just save your life. You can also use them to cut down trees so that you can juke someone.

and

A pair of Quelling Blade Iron Branch

Stats

for your laning phase. The queling blade is to be bought only if you are going safelane. It increases the damage you do to creeps by a percentage, which in turn makes last hitting easier. Sell these when you need the item slots.

The branch is there just to ramp up your stats and use up your remaining gold. Remember to always use up ALL of your gold when leaving spawn for the first time.

Unused starting gold = unused potential!

There is

one exception

and that is the so called , when going mid:

When playing mid you only start with a Tango

Early-Mid Game Items explained:

Phase Boots

Shadow Blade

150 Damage

on your next attack, after activation. This coupled with Tidebringer’s

bonus 60 damage

equals to a not so shabby

210 unreduced damage

for anyone hit by the cleave. Wait a second. That’s just the active bonus damage! Add to that your heroes base and bonus damage and you’ve got yourself an Admiral to be reckoned with. Buy the Claymore Shadow Amulet

The

Crits

. Once you get Crystalys

Shadowblade

+

Tidebringer

hits, the bigger the jab in the enemies’ healthpool will be.

Crystalys

isn’t very expensive, the most expensive part being 1200 gold so it shouldn’t be too hard for you to farm.

The Grand Core Item or “MUST HAVE EVERY GAME“:

Deadalus.

Imagine you are a lumberjack and that a tree is the enemy team. Daedaluses the item which allows you to CLEAVE the **** out of that tree for TRUCKLOADS of damage.

Daedalus

is a direct upgrade from Crystalys

~1000 damage

in Tidebringer

‘s

“I need more damage!”

Theres several items that you can buy from the friendly shopkeepers that can increase your cleaving powers.

Didn’t see that one coming, did you? Yeah, you can’t crit a crit, but you can stack the percentage chances. That means that the more

Daedaluses

you have, the larger the chance that you will crit. And critting is exactly what you want to do, isnt it? Let alone the crit,

Deadalus

also gives you

+81 damage

on its own.

Battlefury

comes up next. Don’t get me wrong, Battlefury is a nice item on Kunkka, but its primary purpose is to farm creeps during the early-mid game. During that time however, if you had your Shadow Blade

Crystays

you could be farming heroes instead! You can get a

Battlefury

after you have your

Daedalus

just to increase your Cleave damage. However, BF’s cleave is a much smaller range so it will affect only nearby targets.

MANLY MODE KUNKKA

. Gives you a whooping +300 damage

. Critting a cleave with a Divine Rapier

Monkey King Bar Daedalus

“I need to survive for longer!”

That Lion Black King Bar

BKB

not only gives you HP and magic immunity, but also 34 damage. It’s pretty great.

Heart of Tarrasque

“Heart-of-never-die”

. This item allows you to jump in, do your cleave and life to tell the tale about how you didnt manage to kill everyone. Jokes aside, it gives you the ability to also tank, which in turn makes you a better initiator. I dont pick this up often since I prefer more , but its up to you to decide if you need it or not.

Get Assault Cuirass“Initiator Kunkka” item than “Carry Kunkka”. It gives you attackspeed which you don’t really need and and armor reduction aura, which you also dont really need. On the other hand your team could need it and you are probably the guy with all of the gold. If you want to be credit to team, think about picking this up.


“” Calm down. Good, now think about it. If you cant seem to get close enough to cleave the enemy( they have sentries or spread out when you get closer) consider buying a

Blink Dagger

. It lets you pull off “Suprise Cleaves” which can easily catch the enemy off guard. Its also pretty hilarious when you put

X-Marks

the Spot on yourself, blink in,

CLEAVE

and then get ported back thanks to the

X-Mark.


Linken’s Sphere Beastmaster Batrider Lion

Midlane Specific Items

When going to the midlane you will be expected to gank and assist other lanes. Secretly, your goal, , will be to get yourself fed so you can just kill more people ( isn’t it fun?)

In order to do that consistently, you will need to invest in some early game items. These include:


The one and only Bottle Tidebringer Torrent


Drum of Endurance. Drums have been nerfed again and again but they still give you a lot for their price. Stats, damage and movement speed. An all around great item!

Urn of Shadows

The Urn is really useful however, if you are planning on going mid and playing more of an Initiator Kunkka than the main carry. Urn + Drums gives you a pretty well rounded early game which you can use to set up kills for the other carry.


The Magic Wand


Orb of Venomworks!

and aare your. Use the salve only when you benefit from it the most – when ever you are missingor more. Use the tangoes whenever you are missing just a couple of HP -. Also remember to pop a tango before you go into a fight, it might just save your life. You can also use them to cut down trees so that you can juke someone.A pair ofandes.for your laning phase. The queling blade is to be bought only if you are going safelane. It increases the damage you do to creeps by a percentage, which in turn makes last hitting easier. Sell these when you need the item slots.The branch is there just to ramp up your stats and use up your remaining gold. Remember to always use upof your gold when leaving spawn for the first time.There isand that is the so called, when going mid:When playing mid you only start with aand 4 “GG Branches”. You are left with a couple of hundred spare gold. This is done in order to get your bottle as soon as possible.are the boots of choice for Kunkka. The reasoning behind it is simple – they give the most damage and damage is exactly what you’re looking for. Not to mention the active Phase ability which lets you chase even more.is the second item you should go for, after your boots upgrade. It covers one of Kunkka’s weaknesses by adding an escape mechanism. This, however, isn’t the primary reason of why you should buy ShadowBlade. That would be theon your next attack, after activation. This coupled with Tidebringer’sequals to a not so shabbyfor anyone hit by the cleave. Wait a second. That’s just the active bonus damage! Add to that your heroes base and bonus damage and you’ve got yourself an Admiral to be reckoned with. Buy thefirst as it lets you farm the other component faster(More damage is more useful than the attack speed thatprovides). Be careful of how you use the active, though. Using it offensively for the extra damage leaves you open to counter-attack with no way to escape.The. Once you getyou can begin cleaving for half the enemies’ HP. The effectiveness of this item is determined by how early you can get it. Its simple, the earlier you start crittinghits, the bigger the jab in the enemies’ healthpool will be.isn’t very expensive, the most expensive part being 1200 gold so it shouldn’t be too hard for you to farm.Imagine you are a lumberjack and that a tree is the enemy team. Daedaluses the item which allows you totheout of that tree forof damage. Straight to the bottom with em’ is a direct upgrade from. Its what allows you to crit forinhuge AoE.Theres several items that you can buy from the friendly shopkeepers that can increase your cleaving powers.Didn’t see that one coming, did you?Yeah, you can’t crit a crit, but you can stack the percentage chances. That means that the moreyou have, the larger the chance that you will crit. And critting is exactly what you want to do, isnt it? Let alone the crit,also gives youon its own.comes up next. Don’t get me wrong, Battlefury is a nice item on Kunkka, but its primary purpose is to farm creeps during the early-mid game. During that time however, if you had youryou could be farming heroes instead! You can get aafter you have yourjust to increase your Cleave damage. However, BF’s cleave is a much smaller range so it will affect only nearby targets.. Gives you a whooping. Critting a cleave with acan ensure you the oh-so-desired One-hit-Rampage. You have to be careful though, if you let people survive your assault they will jump on you to try to steal your treasure with everything they have left.gives a couple more damage than a, attack speed and is a bit cheaper. Get this if the enemy has evasion and you cant seem to kill them with splash.Thatkeeps hexing you before you can get to him? Did you just kill yourself on Blademail or on Nyx’s Spiked Caparace? Look no further,is the item you want. With this the only thing you’ll have to look out for is autoattacks from enemy carries.not only gives you HP and, but also 34 damage. It’s pretty great.or. This item allows you to jump in, do your cleave and life to tell the tale about how you didnt manage to kill everyone. Jokes aside, it gives you the ability to also tank, which in turn makes you a better initiator. I dont pick this up often since I prefer more, but its up to you to decide if you need it or not.Getif the enemy physical damage carry is giving you problems. This is more of anitem than. It gives you attackspeed which you don’t really need and and armor reduction aura, which you also dont really need. On the other hand your team could need it and you are probably the guy with all of the gold. If you want to be credit to team, think about picking this up.” Calm down. Good, now think about it. If you cant seem to get close enough to cleave the enemy( they have sentries or spread out when you get closer) consider buying a. It lets you pull off “Suprise Cleaves” which can easily catch the enemy off guard. Its also pretty hilarious when you putthe Spot on yourself, blink in,and then get ported back thanks to theis a pretty well rounded item. It gives you stats and plenty of regen, both of which you need. Its also really useful for when the enemy has those scary single-target casters like, etc.When going to the midlane you will be expected to gank and assist other lanes. Secretly, your goal,, will be to get yourself fed so you can just kill more people ( isn’t it fun?)In order to do that consistently, you will need to invest in some early game items. These include:The one and only. Are you going mid? BUY A BOTTLE. The bottle gives you the health and mana needed to perform well in mid. With Kunkka its also incredibly easy to secure runes – clearing the wave right before every second minute usingensures that your enemy will either give up the experience and gold from the creeps or the rune. Even if it goes down to a race to the rune you haveand XMarks the Spot to screw them over.or. Drums have been nerfed again and again but they still give you a lot for their price. Stats, damage and movement speed. An all around great item!. Better the earlier you get it. Give you heath damage and mana regen, as well as charges which can heal or hurt. The one thing wrong with it is that it just slows you down. You need to focus on getting your Shadow Blade and Crits ASAP. You also can get maxed out on item slots pretty fast which just means you will sell the Urn not long after you buy it.The Urn is really useful however, if you are planning on going mid and playing more of an Initiator Kunkka than the main carry. Urn + Drums gives you a pretty well rounded early game which you can use to set up kills for the other carry.Thegives you a quick burst of health and mana, depending on how many abilities were used around you. This item can help a lot in clutch situation when you need need just a bit of HP to survive or just a little mana to cast something. Especially good when you are going mid since you will be eating up a lot of spells as people try to escape you.lets you slow enemies down, which in turn lets you chase better. It’s pretty cheap and you can buy it from the side-shops. Its an okay item, however you may end up selling it a couple of minutes later. I seem to be buying this more and more on a lot of heroes. Its a bit weird, but hey, it


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Rejected Items

Building Kunkka is pretty straight forward. You get damage – thats it. The main error people make when building Kunkka is that they build him as your average “Right click carry”. Kunkka does not stand and continuously slash away at people, he does not have(nor need) attack speed items. While keeping that in mind, think about how Unique Attack Modifiers work. The more times you apply the better(with the exception of desolator). This means that Kunkka should also avoid Unique Attack Modifiers.

Here are some items I’ve seen people get, when they absolutely shouldn’t!

While stunning someone might be fun, the Skull Basher needs high attackspeed to make it worth it, thus it does not fit on Kunkka. There are better items that you can buy with the same ammount of gold(or less!).

Unique Attack Modifiers or “Orb Effects”. You do not need these. You don’t need lifesteal as you wont be duelling it out with people. You don’t have, nor need, attack speed to support Maelstrom. You’re not even tanky enough to put the static charge of Mjolnir on yourself. You shouldn’t need a reason on why not t get Diffusal Blade. While Desolator‘s armor reduciton may seem good on paper, but remember that you will be aiming to hit people with your Tidebringer cleave – not directly. That way you ignore ALL of their armor, not only 6. Mask of Madness is a joke item. Activating it lets you get picked off incredibly fast. Not only that but it gives attack speed and movement speeed, both of which you dont need. The only reasonable Orb you could get would be a full Satanic, however I’d personally recommend you get a Divine Rapier instead.

Sange and Yasha. This item could be considered one of the worst. Its such a waste of money its not even funny.(that rhymes!) You don’t need the agility, attack speed or the movement speed. The maim chance is pretty low and and you already have pretty good chasing capabilities. This puts Sange and Yasha into the rejected items.

Vladmir’s Offering is a good item on its own but you are not the hero to buy it. You could use the % Increased Damage but you really need to prioritise your items. Make a support or offlaner buy it for you.

You were looking for an item worse than Sange and Yasha? Look no further, Vanguard is here! You are not a tank, you are not supposed to be in the “vanguard” of your team anyways, why would you need this outdated waste of money?




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Replays and Videos of the Admiral in Action

SingSing showing off Blink Dagger in a “not so fair for the Radiant” game:

http://dotabuff.com/matches/166776144/

Pretty entertaining One-hit-Rampage:

And another one:

Highlights of a SingSing game:


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Kunkka Balance Patch Notes

6.79 – X Marks the Spot cooldown reduced from 16 to 13.
Ghost Ship damage increased from 350/450/550 to 400/500/600.
6.78 – Ghost Ship damage increased from 300/400/500 to 350/450/550.
X Marks the Spot manacost decreased from 80/90/100/110 to 80.
X Marks the Spot vision from 1000 flying to 400 ground vision.
6.76 – Tidebringer level 4 AoE increased from 500 to 600
6.75 – Ghost Ship cooldown decreased from 90/80/70 to 60/50/40 ; Ghost Ship impact AoE increased from 400 to 425 ; Base strength increased by 3 ; Torrent AOE increased from 200 to 215 ; X Marks The Spot cooldown decreased from 20 to 16 seconds ; – Ghost Ship stun duration increased from 1.2 to 1.4
6.73 – Strength growth increased from 2.7 to 3.0 ; Ghost Ship’s Rum duration increased from 5/6/7 to 8 ; Tidebringer cleave AoE improved from 380/420/460/500 to 500 ; Torrent slow increased from 30 to 35% ; X Marks The Spot cooldown decreased from 30 to 20 seconds
6.72d – Ghost Ship cooldown from now scales 90 to 90/80/70 ; Base Intelligence from 16 to 18
6.72 – Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4 ; Ghost Ship stun increased from 1 to 1.2 seconds
6.71 – Ghost Ship cooldown reduced from 100 to 90
6.60 – Lowered Agility (18->14) and Agility Per Level (1.7->1.3)
6.58 – Reduced Ghost Ship’s Rum movement bonus (30%->10%) ; Ghost Ship cooldown increased from 100/80/60 to a constant 100
6.57 – Lowered Admiral Kunkka’s base Intelligence and intelligence gain ; Decreased X Marks The Spot duration ; Added manacost to manual return ability of X Marks The Spot ; Increased Ghost Ship’s manacost
6.56 – Lowered Admiral Kunkka’s starting Strength ; Slightly reduced slow duration and increased manacost on Torrent ; Tweaked the scaling of Tidebringer’s AOE ; X Marks The Spot no longer recalls the target if he becomes magic immune
6.55 – Kunkka was added!


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Closing Remarks

Did you really read that all? Really? If so, I love you. If not, I still love you but a tad less.

I’d like to thank you for looking at my guide, and I’d love to hear if you have any ideas on how to improve it! Please do tell me if you find any errors or something thats straight out wrong – we all make mistakes from time to time.

I wish you luck your Kunkka adventures and hope that you have as much fun as I do when you play him! Happy Rampaging!

Thanks to ye!

[Update] Liquipedia Dota 2 Wiki | kunka – Vietnamnhanvan

Kunkka, the Admiral

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As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide.

As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle’s peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos.

What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone’s guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.

Abilities

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Torrent

Q

E

Targeting
Point Target

Affects
Enemy Units

Damage Type
Magical

Summons a rising torrent of water that hurls enemy units into the sky after a short delay. It stuns, deals damage, and slows movement speed.

Damage75/150/225/300

15

175/250/325/400

Radius225

20

305

Slow25%/30%/35%/40%Slow Duration1/2/3/4Stun Duration1.6

10

Knockup Duration1.53

10

1.93

Delay1.6Cast Range1300Cast Point0.4

16/14/12/10

90/100/110/120

Does not pierce Spell Immunity.Dispellable.

Notes

  • Damage is dealt every 0.2 seconds in 8 instances.
  • Damage per instance:
    • 9.375/18.75/28.125/37.5
    • 21.875/31.25/40.625/50

      15

  • Kunkka does not need to face the targeted area to cast Torrent.
  • Enemies cannot see the bubbling water effect before Torrent bursts.
  • Provides ground vision over its area upon cast until it triggers.

Tidebringer

Targeting
Unit Target
Autocast

Affects
Enemy Units

Damage Type
Physical

Kunkka’s legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.

Bonus Damage30/60/90/120Starting Radius150Ending Radius500/550/600/650Distance650/800/950/1100Cleave Damage150%

20

220%

Cast Range150
     

11/8/5/2

13/10/7/4

Notes

  • Enemies can see the Tidebringer visual effect on Kunkka’s weapon when it is available.

X Marks the Spot

E

X

Targeting
Unit Target

Affects
Heroes

Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Has double the duration on allies.

Enemy Duration4Ally Duration8Cast Range400/600/800/1000Cast Point0.4

24/20/16/12

50

Does not pierce Spell Immunity. Can be cast on spell immune allies.Blocked by Linken’s Sphere and echoed by Lotus Orb.

Notes

  • Interrupts channeling upon return.
  • The target leaves behind a trail showing the path it has traveled from the X.
  • The X provides 400 ground vision.

Return

E

X

Targeting
No Target

Affects
Heroes

Returns the marked hero to the X.

Cast Point0.4Does not pierce Spell Immunity. Can return spell immune allies.

Ghostship

R

T

Targeting
Point Target

Affects
Units

Damage Type
Magical

Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a swig of The Admiral’s Rum, receiving bonus movement speed and a delayed reaction to all incoming damage.

Damage400/500/600Stun Duration1.4Bonus Speed12%Damage Delayed40%Buff Duration10Radius425Cast Range1000Cast Point0.3Ghostships Summoned1

25

80/70/60

125/175/225

Does not pierce Spell Immunity.

Notes

  • When cast, the ship appears behind Kunkka and travels forward to land in front of Kunkka.
  • Always crashes where Kunkka targets it. It spawns the appropriate distance behind him to travel the full 2000 units.
  • The boat’s movement speed is 650, taking 3 seconds to reach the impact area.
  • Enemies cannot see the visual indicator marking the impact area.
  • The boat has 300 flying vision.
  • The Admiral’s Rum buff gives allies a glossy wetness visual for the duration of the buff.
  • After The Admiral’s Rum buff wears off, the delayed damage is dealt in 10 instances over 10 seconds.
  • The damage from Rum Hangover is non-lethal hp cost.
  • Each Ghostship of the fleet appears 2.7 seconds after the previous one spawns.

    25

Aghanim’s Scepter Ability

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Torrent Storm

D

K

Targeting
No Target

Affects
Enemy Units

Damage Type
Magical Torrent

Causes visiblespouts to spawn around Kunkka over a short period of time.

Spawn Interval0.25Duration5Radius1100Cast Point0.4Cast Backswing0.53

70

250

This spell is granted directly by the scepter.

Does not pierce Spell Immunity.Notes

  • A total of 20 torrents spawn.
  • The radius is centered around Kunkka.

Aghanim’s Shard Ability

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Tidal Wave

Targeting
Point Target

Affects
Enemy Units

Damage Type
Magical

Releases a Tidal Wave that spawns behind you. Deals damage and drags enemies along it for a distance. Enemies cannot attack while being dragged.

Damage250Speed700Radius750Travel Distance230Knockback Distance600Knockback Duration1.25Cast Range1400Cast Point0.2Cast Backswing1

12

75

This ability is granted by Aghanim’s Shard

Does not pierce Spell Immunity.Dispellable.

Talent Tree

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Talent Tree

-2s Tidebringer

25

Ghostship

+70% Tidebringer

20

+80 Torrent

+100 Torrent

15

+16 Strength

+0.4 Torrent

10

+30 Damage

Version History

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Version

Balance Changes

7.30

  • Ghost Ship Fleet Interval increased from 3.35s to 3.5s
  • Torrent move speed slow rescaled from -35% to -25/-30/-35/-40%
  • Tidebringer cleave percentage reduced from 165% to 150%
  • Tidebringer bonus damage increased from 25/50/75/100 to 30/60/90/120

7.29c

  • Base movement speed increased from 305 to 315

7.29b

  • Movement speed increased from 300 to 305
  • Base armor increased by 1
  • X Marks the Spot cooldown reduced from 38/30/22/14 to 24/20/16/12
  • Level 15 Talent increased from +14 Strength to +16

7.29

  • Base HP regen increased from 0.25 to 0.75
  • Agility gain increased from 1.3 to 1.6
  • Torrent cast range reduced from 1500 to 1300
  • Tidal Wave shard now causes affected units to be unable to attack for the pull duration
  • Tidal Wave shard now starts 900 units behind you instead of 600
  • Tidal Wave shard cooldown reduced from 14 to 12
  • Tidal Wave shard damage increased from 225 to 250
  • Level 10 Talent changed from +150 Cast Range to +0.4s Torrent Knock Up/Stun Duration
  • Level 15 Talent changed from +8 Health Regen to +14 Strength
  • Level 20 Talent changed from +20 Strength to +70% Tidebringer Cleave
  • Level 25 Talent changed from +140% Tidebringer Cleave to -2s Tidebringer Cooldown

7.28a

  • Tidal Wave manacost reduced from 150 to 75
  • Tidal Wave cooldown reduced from 16 to 14

7.28

  • Base intelligence gain increased from 1.5 to 1.8
  • Ghostship Rum movement speed increased from 10% to 12%
  • Base health regen increased from 0 to 0.25
  • Level 10 Talent changed from +6 Armor to +150 Cast Range
  • Level 20 Talent increased from +18 strength to +20
  • Level 25 Talent increased from +110% Tidebringer Cleave to +140%
  • Added Aghanim’s Shard
    • Grants Tidal Wave
      • Releases a wave towards the target direction that deals 225 damage and drags (non-interrupting) enemies along it for 600 range over 1.25 seconds.
      • The wave spawns 600 units behind you and travels 1400 distance in front of you. Has 700 speed and 750 radius.
      • Cooldown: 16. Manacost: 150

7.27b

  • Level 25 Talent increased from +85% Tidebringer Cleave to +110%

7.26c

  • Level 20 Talent increased from +16 Strength to +18
  • Level 25 Talent increased from +65% Tidebringer Cleave to +85%

7.26b

  • All talents are now about 20% weaker

7.25

  • Level 10 Talent increased from +6 Armor to +7
  • Level 25 Talent increased from +60% Tidebringer Cleave to +80%

7.23c

  • Torrent slow duration from 1.75/2.5/3.25/4 to 1/2/3/4

7.23

  • X Marks the Spot cooldown increased from 34/26/18/10 to 38/30/22/14
  • Ghost Ship cooldown increased from 60/50/40 to 80/70/60
  • Ghost Ship Rum damage reduction reduced from 40/45/50% to 40%
  • Reworked Scepter:
    • Provides the Torrent Storm ability
    • Active, causes a visible Torrent to spawn every 0.25 seconds for 5 seconds
    • Torrents spawn randomly in a 1100 area around you (in alternating quadrants)
    • Cooldown: 70
    • Mana Cost: 250

7.22h

  • Ghost Ship cooldown increased from 60/50/40 to 70/60/50
  • X Marks The Spot cooldown increased from 26/20/14/8 to 34/26/18/10

7.22g

  • Level 15 Talent reduced from +12 Health Regen to +10
  • Level 20 Talent reduced from +25 Strength to +20

7.21c

  • Tidebringer no longer provides a bonus on denies

7.21

  • Level 25 Talent changed from -1.5s Tidebringer Cooldown to +60% Tidebringer Cleave

7.20c

  • Tidebringer cleave damage increased from 150% to 165%

7.16

  • Level 25 Talent changed from +50% Tidebringer Cleave to -1.5s Tidebringer Cooldown

7.13b

  • Base movement speed reduced from 300 to 295
  • Base armor reduced from 2 to 1

7.10

  • Tidebringer damage increased from 25/45/65/85 to 25/50/75/100

7.07b

  • Level 25 Talent reduced from 4 Ghostships to 3

7.07

  • Kunkka is no longer restricted from using Quelling Blade
  • Reworked Talent Tree

7.06

  • Ghostship now always crashes where Kunkka targets it
    • (Spawns the appropriate distance behind him to travel the full 2000 units)

7.04

  • Level 10 Talent increased from +25 Damage to +30
  • Level 15 Talent increased from +20 Movement Speed to +30

7.03

  • Level 15 Talent increased from +15 Movement Speed to +20

7.02

  • Tidebringer Cleave Distance from 675/750/825/900 to 650/800/950/1100
  • Tidebringer Cleave Radius from 450/500/550/600 to 500/550/600/650
  • Level 10 Talent from +150 Mana to +40 Torrent Damage
  • Level 10 Talent from +20 Damage to +25
  • Level 25 Talent from +25% Magic Resistance to +35%

7.00

  • Added Talent Tree

6.88f

  • Torrent cooldown increased from 10 to 16/14/12/10
  • Ghostship Rum damage reduction changed from 50% to 40/45/50%

6.88e

  • Torrent damage reduced from 120/180/240/300 to 75/150/225/300

6.88

  • Torrent slow duration increased from 1/2/3/4 to 1.75/2.5/3.25/4
  • Tidebringer bonus damage increased from 25/40/55/70 to 25/45/65/85

6.87

  • Torrent damage is now dealt evenly over 8 ticks
  • Torrent stun duration increased from 1.53 to 1.6
  • Torrent mana cost reduced from 120 to 90/100/110/120
  • Base armor increased from 0 to 2

6.86

  • Added Scepter upgrade to Kunkka
    • Ghostship now drags enemies within a 200 AoE of it towards the crash site
    • It now starts from where Kunkka is, rather than behind him
  • Torrent now gives your team vision over target area immediately upon cast
    • (Rather than just when triggering)
  • Tidebringer is now an autocast ability
    • (Will only trigger if turned on or cast directly on the target)
  • Tidebringer damage bonus increased from 20/35/50/65 to 25/40/55/70
  • Tidebringer AoE from rescaled 500/500/500/600 to 450/500/550/600
  • Ghostship mana cost reduced from 150/200/250 to 125/175/225

6.85

  • Tidebringer damage increased from 15/30/45/60 to 20/35/50/65
  • X Marks the Spot cast range rescaled from 350/550/750/1000 to 400/600/800/1000
  • X Marks the Spot cooldown rescaled from 19/16/13/10 to 26/20/14/8
  • Ghostship cast point reduced from 0.4 to 0.3

6.84

  • Kunkka no longer turns to cast Torrent
  • Torrent cooldown reduced from 12 to 10 seconds
  • X Marks the Spot mana cost from 80 to 50

6.83

  • X Marks the Spot enemy delay from 1/2/3/4 to 4, and allied delay from 2/4/6/8 to 8
  • X Marks the Spot cast range from 500/650/800/950 to 350/550/750/1000
  • X Marks the Spot cooldown from 14/13/12/11 to 19/16/13/10
  • X Marks the Spot Return mana cost reduced from 50 to 0

6.82

  • X Marks the Spot cooldown from 13 to 14/13/12/11

6.81

  • Torrent area of effect increased from 215 to 225
  • X Marks the Spot can now last twice as long on allied heroes
  • Ghostship allied buff duration increased from 8 to 10
  • Added Ghostship AoE indicator for allies

6.79

  • X Marks the Spot cooldown reduced from 16 to 13
  • Ghostship damage increased from 350/450/550 to 400/500/600

6.78

  • Ghostship damage increased from 300/400/500 to 350/450/550
  • X Marks the Spot mana cost decreased from 80/90/100/110 to 80
  • X Marks the Spot vision from 1000 flying vision to 400 ground vision

6.76

  • Tidebringer level 4 AoE increased from 500 to 600

6.75

  • Base strength increased from 21 to 24
  • Ghostship cooldown decreased from 90/80/70 to 60/50/40
  • Ghostship impact AoE increased from 400 to 425

6.74

  • Torrent AoE increased from 200 to 215
  • X Marks the Spot cooldown decreased from 20 to 16 seconds
  • Ghostship stun duration increased from 1.2 to 1.4

6.73

  • Strength gain increased from 2.7 to 3
  • Ghostship’s CoCo’s Rum duration increased from 5/6/7 to 8
  • Tidebringer cleave AoE improved from 380/420/460/500 to 500
  • Torrent slow increased from 30% to 35%
  • X Marks the Spot cooldown decreased from 30 to 20 seconds

6.72d

  • Base intelligence increased from 16 to 18
  • Ghostship cooldown decreased from 90 to 90/80/70

6.72

  • Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4
  • Ghostship stun increased from 1 to 1.2 seconds
  • Ghostship cooldown reduced from 100 to 90

6.60

  • Base agility reduced from 18 to 14
  • Agility gain reduced from 1.7 to 1.3

6.58

  • Reduced Captain Coco’s Rum movement bonus (30%➜10%)
  • Ghostship cooldown increased from 100/80/60 to a constant 100

6.57

  • Base intelligence reduced from 18 to 16
  • Intelligence gain reduced from 2.2 to 1.5
  • Decreased X Marks the Spot duration from 2/3/4/5 to 1/2/3/4
  • Added 50 mana cost to manual return ability of X Marks the Spot
  • Increased Ghostship mana cost from 150 to 150/200/250

6.56

  • Base strength reduced from 24 to 21
  • Torrent slow duration reduced from 2/3/4/5 to 1/2/3/4
  • Torrent mana cost increased from 105 to 120
  • Tidebringer radius reduced from 425/450/475/500 to 380/420/460/500
  • X Marks the Spot no longer recalls the target if he becomes magic immune

6.55

  • New Hero

Notable Players

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See also

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]

Guides

[

edit

]

References

[

edit

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Miracle – Kunkka MID | NO MERCY | Dota 2 Pro MMR Gameplay #17


Dota 2 Pro Miracle (Team Nigma) Play Kunkka Full Gameplay part 17 on Dota 2 7.28 Update Patch
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Role: Melee Carry Disabler Durable Initiator Nuker Midlane Dire
KDA: 21516
Items: Phase Boots Black King Bar Aghanim’s Scepter Assault Cuirass Lotus Orb Bloodthorn
Neutral Items: Ninja Gear
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Match ID: 5885487872
Dotabuff: http://www.dotabuff.com/matches/5885487872
Music Pack: https://dota2.gamepedia.com/The_International_2019_Music_Pack
Amer \”Miracle\” AlBarkawi is a Jordanian/Polish professional Dota 2 player who is playing for Team Nigma
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MMR Playlist : http://www.youtube.com/playlist?list=PLTnPepJKGC1sPiRO8jVjuicBHhuEMv7Gd
Highlight Playlist : https://www.youtube.com/playlist?list=PLTnPepJKGC1tbogoW2QgGYiMYIC4ZNbBn
MID Playlist : https://www.youtube.com/playlist?list=PLTnPepJKGC1ufsQ_OlqKR3UblGAyCrLnb
Offlane Playlist : https://www.youtube.com/playlist?list=PLTnPepJKGC1sIvYuBrtzBjIY3KhZe0Wxj
Safelane Playlist : https://www.youtube.com/playlist?list=PLTnPepJKGC1ueyAN4RNdcza2QRd4Ju6Yh
Jungler Playlist : https://www.youtube.com/playlist?list=PLTnPepJKGC1tI2pyLjDWoKEEItFu2wxjK
Roaming Playlist : https://www.youtube.com/playlist?list=PLTnPepJKGC1uz2G9pOfjJlOLGWjVptXG9
Support Playlist : https://www.youtube.com/playlist?list=PLTnPepJKGC1s39AWbETWP76r3rZ_GePjM
Epic Playlist : http://www.youtube.com/playlist?list=PLTnPepJKGC1ubyQ0RU6PKM9PtljZROI7y
Streaming Playlist : https://www.youtube.com/playlist?list=PLTnPepJKGC1vyxD6gh3I8X1AzLJ86rFIX
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Dota 2 Pro Replay Full HD 1080p 60 fps @60fps Reborn Gameplay Player Perspective POV Replays Gameplay Guide on Ranked Match | Full Game | Full Match | MMR | 728 | 7 28c | 7.28 | 7.28c
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Miracle - Kunkka MID | NO MERCY | Dota 2 Pro MMR Gameplay #17

Người Phụ Nữ Có Sở Thích Ăn Tăm Thay Cơm | KunKa


Người Phụ Nữ Có Sở Thích Ăn Tăm Thay Cơm | KunKa
kunka

Người Phụ Nữ Có Sở Thích Ăn Tăm Thay Cơm | KunKa

(Naraka: Bladepoint) – Custom NARAKA | Day 9 | RIP113, Hoàng Kunka, Dr Ích …


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(Naraka: Bladepoint) - Custom NARAKA | Day 9 | RIP113, Hoàng Kunka, Dr Ích ...

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นอกจากการดูบทความนี้แล้ว คุณยังสามารถดูข้อมูลที่เป็นประโยชน์อื่นๆ อีกมากมายที่เราให้ไว้ที่นี่: ดูบทความเพิ่มเติมในหมวดหมู่Wiki

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