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traxex dota 2: คุณกำลังดูกระทู้

Traxex, the Drow Ranger

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Drow Ranger’s given name is Traxex–a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people.

After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers.

Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy’s heart.

Abilities

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Frost Arrows

Q

R

Targeting
Unit Target
Autocast

Affects
Enemy Units

Adds a freezing effect to Drow Ranger’s attacks, slowing enemy movement speed and dealing bonus damage.

Movement Speed Slow10%/25%/40%/55%Bonus Damage5/10/15/20

10

20/35/30/45

Hero Duration1.5Creep Duration1.5Damage Per Stack

5

Regeneration Reduction

10%

Burst Damage Per Stack

60

Burst Move Speed Slow

40%

Burst Slow Duration

2

Stack Duration

7

Max Stacks

7

Frost Arrows apply a Hypothermia stack to enemy heroes, reducing their regeneration per stack.
If an enemy hero dies with Hypothermia stacks, they burst and deal magic damage per stack and slow enemies within a radius.

Does not pierce Spell Immunity.Dispellable.

Notes

  • The slow does not stack with itself, only refreshes the duration.

Gust

W

E

Targeting
Point Target

Affects
Enemy Units

Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close the enemies are to Drow Ranger.

Cast Point0.25Cast Backswing0.6Silence Duration3/4/5/6Knockback Duration0.6/0.7/0.8/0.9Max Knockback Distance450Gust Distance/Cast Range900Width250

15

500

Miss Chance

10

50%


     

20

12/11/10/9

16/15/14/13

70

Does not pierce Spell Immunity.Dispellable.

Notes

  • Knockback distance depends on how close the enemy is. The closer the enemy, the further the unit is knocked back.
  • The gust moves at 2000 speed.

Multishot

E

T

Targeting
Point Target
Channeled

Affects
Enemy Units

Damage Type
Physical Frost Arrows

Channeling. Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying longer duration

Arrow Count12Arrow Base Damage Bonus85/110/135/160%

20

188%

Arrow Slow Duration1.25/2/2.75/3.5Arrow Range Multiplier2×Duration1.75

Waves

25


     

15

18/16/14/12

26/24/22/20

50/70/90/110

Does not pierce Spell Immunity.

Marksmanship

R

P

Targeting
Passive

Affects
Self

Damage Type
Physical

Provides a chance to land a piercing attack that strikes through the enemy’s defenses, ignoring their armor entirely. Provides Drow Ranger and nearby ranged heroes with bonus agility based on Drow Ranger’s current agility. Gets disabled if an enemy hero is too close.

Piercing Attack Chance20%/30%/40%

25

52%

Bonus Damage40/60/80Agility Bonus30%/40%/50%Agility Radius1200Deactivation Radius400Split Shot Arrow Damage

50%

Split Shot Arrow Radius

375

Split Shot Arrows

2

Attacks split into multiple arrows.

Disabled by break.Illusions gain this ability.

Notes

  • An icy effect is visible on Drow Ranger when no heroes are near.
  • Pierces base armor, not total armor.
  • Bonus damage is treated as regular single instance of damage that cannot crit.
  • Piercing attacks grant True Strike
  • Split shot arrows target random units within a radius around the target.

  • Split shot arrows carry attack modifiers

  • Split shot arrows do not spawn if the original attack misses.

Talent Tree

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Talent Tree

+2 Multishot

25

+12% Marksmanship

-4s Gust

20

+28% Multishot

-8s Multishot

15

+250 Gust

+15 Bonus Damage

10

+50% Gust

General Strategy

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Overview

Drow Ranger is a ranged Agility hero who is generally played as a hard-carry or semi-carry. In the current state of the game, Drow Ranger is most often played as a carry in the easy lane (also known as the safe lane) and less often in the mid lane. Like almost all carries, she scales incredibly well with items but is relatively weak in the early game.

Like many heroes, skill priority often changes from game to game. The most common skill order on Drow Ranger is taking Frost Arrows first, followed by a point each in Silence and Precision Aura, and then prioritizing Frost Arrows, with Marksmanship taken whenever available. Sometimes, particularly against caster-heavy lineups or because of a difficult laning situation, it may be beneficial to put more early points into Silence or even take a point or two of stats for the strength gain. Generally, however, Precision Aura is maximized last because of its relatively insignificant use early in the game beyond level 1.

Early Game

Drow Ranger’s kit is very straightforward and generally simple to use. In general, because Frost Arrows is an orb effect, Drow Ranger can freely harass while laning by orb walking. This type of play style is similar to Clinkz, though Drow Ranger often has a higher potential of getting a kill in the early game due to the slow effect of Frost Arrows. Silence is used to aid in escape or in obtaining kills, as Drow Ranger is susceptible to stuns.

Your starting items should include a mix of Tangoes and Salves, Iron Branches, and possibly a ring of protection or agility slippers to build into a Ring of Basilius, a Ring of Aquila, or aid in last hitting. Getting basic boots as soon as possible is advised, as Drow Ranger has no innate escapes, and boots coupled with the Frost Arrows slow effect can often result in an early kill. One may consider rushing a Hand of Midas if it can be bought between 6 and 8 minutes into the game. The latest that a Hand of Midas should be bought is 10 minutes, as getting one after this point is not very effective. The item is often built when an early kill or perfect farm provides enough gold to make the long-term experience and gold gain worth the initial investment. If a Hand of Midas is bought, it’s often best to use it on the most powerful creeps in the jungle in order to rapidly gain experience. It is often a good idea to obtain a Magic Wand and a Town Portal Scroll, as these are both very useful items to have early in the game.

Drow Ranger usually prefers Power Treads over other boots choices, because they can provide any required basic stat, and a good amount of attack speed. Tranquil Boots can be built for the regeneration when facing a difficult lane.

Mid Game

Helm of the Dominator is used to dominate a creep from the jungle for use. Usually, the dominated creep is used to repeatedly stack the ancient camp at the X:52 mark so that it can be farmed later. Note that the lifesteal does not apply with Frost Arrows. After the Helm of the Dominator is built, Manta Style is commonly considered, as are the other standard items listed above. This build focuses more on farming for a longer period of time. The Helm of the Dominator can help in extended teamfights, however, as the lifesteal, armor, and regeneration can allow Drow to stay in the fight longer. The helm can later be upgraded into a Satanic in the lategame when Drow’s damage is enough to make the lifesteal active useful. Manta Style is more useful when going for a Helm of the Dominator build as opposed to a Shadow Blade build, as you are in search of items that provide long term sustain in fights, as opposed to burst. Manta Style provides all the stats you need for this, in addition to an active that is useful for purging debuffs or avoiding targeted abilities, or simply adding illusions that confuse and damage the enemy. Since illusions benefit most from natural stat gains, it’s often a good idea to build Butterfly following Manta Style, or Black King Bar if magic immunity and even more tankiness is desired.

  • Drow Ranger’s attack animation has considerable backswing, so animation canceling is quite useful when trying to last hit in lane.
  • Because Frost Arrows is an orb effect, orb walking is a very useful skill to learn. Applying constant harassment can often force the enemy to play very defensively and miss last hits or even experience, and/or spend money on items for hit point regeneration.
  • As with most carries, it’s generally advised to farm until you have enough items to fight or your team requires you to push to alleviate pressure on other lanes. Static farming will ensure that you get all the last hits in the vicinity of the safety of your tower, while also putting the enemy in your lane at a higher risk of dying due to ganks.
  • Keeping Precision Aura toggled off until pushing is desired is usually the best way to approach the skill. The creep ability often isn’t incredibly useful in the average game until at least the midgame (20 minutes or so).

Late Game

There are generally two popular ways to build items on Drow Ranger beyond the early game items. One involves rushing a Shadow Blade, followed by obtaining critical strike in the form of Crystalys and eventually Daedalus. Beyond these items, Black King Bar, Butterfly, Satanic, Manta Style and Monkey King Bar are often considered. This build focuses on early survivability through Shadow Blade’s Shadow Walk ability, and incredible burst and surprise potential through the damage provided by Shadow Blade’s on-hit effect and Crystalys’s critical strike. After building a Shadow Blade it is often easy to obtain a kill on a support by simply breaking invisibility with Frost Arrow shots, following up immediately with a silence to prevent retaliation. The target is often dead before a teleportation channel can finish.

Other situational items include:

  • Drum of Endurance – This is an item that is great on almost every hero, and Drow Ranger is no exception. She can use all of the stats it provides, though often there are better items to buy. Drum of Endurance can be bought when in need of cheap, cost-effective items.
  • Assault Cuirass – against an enemy team full of high armor heroes or physical damage dealers. This item is not as good as Butterfly, as there are no agility gains and there are generally better carriers for Assault Cuirass, but sometimes if you are the only player able to farm enough for it, it can be useful.
  • Linken’s Sphere – against heroes with strong single-target spells such as Beastmaster or Doom Linken’s Sphere can be useful. A lot of the stats aren’t very useful for Drow, however, and generally Black King Bar is enough.
  • Divine Rapier – consider getting Divine Rapier when your team is behind and in sore need of some sort of force to surmount a comeback, or when far enough ahead that obtaining a Divine Rapier will ensure a victory. It may be a good idea to purchase a Rapier after killing Roshan and taking the Aegis of the Immortal in the mid to late game, as Drow’s pushing ability and natural agility/attack speed gain is strong enough that a 300 damage increase may simply result in a win on the spot.
  • Monkey King Bar – this item is useful for the mini-stun against channeling abilities and, most importantly, the true strike ability. True strike is excellent against opponents with evasion through items or abilities, or blind effects, such as Riki‘s smoke screen. True strike is also very useful for attacking uphill. Finally, the damage gain and attack speed increase give Drow even more offensive capability.

Version History

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Version

Balance Changes

7.30e

  • Base movement speed increased from 290 to 295
  • Marksmanship agility bonus from 25/35/45% to 30/40/50%

7.30c

  • Multishot now applies the bonus damage component of Frost Arrows

7.30

  • Marksmanship bonus damage reduced from 50/70/90 to 40/60/80
  • Frost Arrows scepter Split Arrows no longer consume mana
  • Level 10 Talent +5 All Stats replaced with +15 Frost Arrow Bonus Damage
  • Level 15 Talent +10 Agility replaced with +250 Gust Width
  • Level 25 talent 30% Cooldown Reduction replaced with +2 Multishot Waves

7.29b

  • Frost Arrows slow reduced from 15/30/45/60% to 10/25/40/55%

7.29

  • Attack point reduced from 0.55 to 0.5
  • Frost Arrows shard burst slow increased from 25% to 40%
  • Frost Arrows shard now affects creeps
  • Gust mana cost reduced from 90 to 70
  • Level 15 Talent increased from -6s Multishot Cooldown to -8s

7.28b

  • Frost Arrows shard now also adds +5 damage per stack

7.28

  • Base damage reduced by 2
  • Frost Arrows slow reduced from 16/32/48/64 to 15/30/45/60
  • Marksmanship agility bonus rescaled from 28/36/44% to 25/35/45%
  • Marksmanship damage bonus reduced from 70/80/90 to 50/70/90
  • Level 20 Talent changed from +2.5s Gust Silence Duration to -4s Gust Cooldown
  • Added Aghanim’s Shard
    • Upgrades Frost Arrows
      • Frost Arrows apply a Hypothermia stack to enemy heroes, reducing their regeneration by 10% per stack.
      • Lasts 7 seconds. If an enemy hero dies with Hypothermia stacks, they burst and deal 60 magic damage per stack and 25% slow for 2 seconds to enemies within 650 radius. Max Stacks: 7

7.27b

  • Base damage spread reduced from 49-60 to 51-58
  • Movement speed increased from 285 to 290
  • Base armor increased by 1
  • Level 10 Talent increased from +40% Gust Blind to +50
  • Level 15 Talent changed from +20 Movement Speed to -6s Multishot Cooldown

7.26c

  • Level 10 Talent changed from +4 All Stats to +5
  • Level 10 Talent changed from +15 Movement Speed to +40% Gust Blind
  • Level 15 Talent changed from +40% Gust Blind to +20 Movement Speed

7.26b

  • All talents are now about 20% weaker

7.25

  • Attack animation improved from 0.65 to 0.55

7.24

  • Multishot damage reduced from 90/115/140/165% to 85/110/135/160%

7.23f

  • Multishot:
    • Manacost from 50/60/70/80 to 50/70/90/110
    • Arrow slow duration rescaled from 1/2/3/4 to 1.25/2/2.75/3.5

7.23e

  • Marksmanship agility bonus reduced from 35/40/45% to 28/36/44%

7.23d

  • Multishot damage reduced from 95/125/155/185% to 90/115/140/165%
  • Level 15 Talent reduced from +14 Agility to +12
  • Level 25 Talent reduced from 50% Cooldown Reduction to 40%

7.23b

  • Agility gain increased from 2.6 to 2.9
  • Marksmanship agility multiplier increased from 30/35/40% to 35/40/45%

7.23a

  • Multishot cooldown reduced from 32/28/24/20 to 26/24/22/20
  • Marksmanship aura increased from 25/30/35% to 30/35/40%
  • Marksmanship damage increased from 40/50/60 to 70/80/90

7.23

  • Agility reduced from 30 + 2.8 to 20 + 2.6 (base damage unchanged)
  • Frost Arrows now do 5/10/15/20 damage
  • Frost Arrows no longer last 7 seconds on creeps
  • Gust max knockback distance increased from 350 to 450
  • Replaced Precision Aura with Multishot:
    • Channels for up to 1.75 seconds
    • During that time, it releases a flurry of arrows in continuous salvos (12 total arrows over 3 waves)
    • Arrows deal 95/125/155/185% of your base damage and apply Frost Arrow slow for 1/2/3/4 seconds
    • Travel distance is twice your attack range
    • Cooldown: 32/28/24/20
    • Mana cost: 50/60/70/80
  • Marksmanship no longer instantly kills creeps
  • Marksmanship proc damage is now 40/50/60 bonus (as a proc ontop, non-critting)
  • Marksmanship now also provides bonus agility to you and nearby ranged heroes
    • Equal to 25/30/35% of your agility
  • Level 20 Talent changed from +25% Evasion to +35% Multishot Damage
  • Level 25 Talent changed from +20% Precision Aura Damage to +15% Marksmanship Chance

7.22g

  • Precision Aura increased from 20/40/60/80% to 22/44/66/88%
  • Level 15 Talent increased from +40% Gust Blind to +50%

7.22f

  • Base Strength increased from 17 to 18
  • Base Agility increased from 29 to 30
  • Level 15 Talent increased from +30% Gust Blind to +40%

7.22e

  • Level 15 Talent changed from +550 Gust Distance/Knockback to +30% Gust Miss Chance
  • Level 15 Talent increased from +10 Agility to +14

7.22d

  • Marksmanship bonus damage is now treated as regular single instance of damage that can be crit
  • Marksmanship bonus damage increased from 120 to 120/130/140

7.22

  • Marksmanship no longer instantly kills Ancients (still does damage/pierces)
  • Marksmanship now only pierces base armor not total armor

7.21d

  • Agility gain increased from 2.5 to 2.8
  • Base agility increased from 23 to 29
    • (Total damage unchanged, base damage reduced from 25-36 to 19-30)

7.21

  • Level 15 Talent changed from +25 Attack Speed to +10 Agility

7.20c

  • Marksmanship now deals bonus 120 physical proc damage against heroes

7.20b

  • Base agility increased from 19 to 23
  • Precision Aura increased from 20/36/52/68% to 20/40/60/80%

7.20

  • Precision Aura now provides attack speed based on 20/36/52/68% of your Agility
    • (Rather than damage based on 10/20/30/40% of your agility)
  • Reworked Marksmanship
    • Now provides a 20/30/40% chance to land a piercing attack that cannot be evaded
    • Strikes through the enemy’s defenses, ignoring their armor entirely
    • Instantly kills creeps
    • Gets disabled if an enemy hero is within 400 range of you
  • Level 20 Talent changed from +20 Marksmanship Agility to +25% Evasion
  • Level 25 Talent changed from +20% Precision Aura Damage to +25% Precision Aura Attack Speed

7.19d

  • Marksmanship agility bonus reduced from 40/60/80 to 35/55/75

7.19b

  • Base agility reduced from 26 to 19
    • (Total damage unchanged, base damage increased from 18-29 to 25-36)
  • Agility gain increased from 1.9 to 2.2
  • Base attack time improved from 0.7 to 0.65

7.19

  • Base strength reduced from 18 to 17

7.16

  • Base HP regen increased from 1.5 to 1.75
  • Base damage increased from 14-25 to 18-29

7.12

  • Precision Aura attack damage bonus increased from 10/18/26/34% to 10/20/30/40%

7.10

  • Level 15 Talent increased from +400 Gust Distance/Knockback to +550
  • Level 20 Talent increased from +2s Gust Duration to +3s

7.07c

  • Precision Aura damage reduced from 16/22/28/34% to 10/18/26/34%
  • Level 15 Talent increased from +300 Gust Distance/Knockback to +400

7.07b

  • Level 20 Talent increased from +1.5s Gust Duration to +2s
  • Precision Aura reduced from 20/26/32/38% to 16/22/28/34%

7.07

  • Base movement speed reduced from 290 to 285
  • Added a visual effect to creeps when Precision Aura is cast
  • Reworked Talent Tree

7.06

  • Frost Arrows are no longer a Unique Attack Modifier

7.02

  • Level 25 Talent from +350 Gust Distance/Knockback to +400

7.00

  • Movement Speed reduced from 300 to 290
  • Added Talent Tree

6.88f

  • Strength gain reduced from 1.9 to 1.6

6.88e

  • Base damage reduced from 18-29 to 14-25

6.88c

  • Gust cooldown increased from 13 to 16/15/14/13

6.88

  • Turn rate improved from 0.6 to 0.7
  • Frost Arrows movement slow increased from 15/30/45/60% to 16/32/48/64%

6.87

  • Gust cast point improved from 0.4 to 0.25

6.86

  • Added Scepter to Drow Ranger
    • Marksmanship now causes her attacks to splinter on the target
    • Splits into two arrows affecting two random units in a 375 radius
    • The splintered arrows deal 50% damage each
    • Primary target still takes full damage
    • The split arrows act as normal attacks, carrying all attack modifiers

6.85

  • Precision Aura bonus damage increased from 18/24/30/36% to 20/26/32/38%
  • Precision Aura cooldown reduced from 120 to 100

6.84c

  • Precision Aura passive no longer has an exception for pseudo-heroes like Familiars
    • (Still affects them when cast, like creeps)

6.83

  • Illusions now benefit from the Marksmanship bonus

6.82

  • Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60

6.81b

  • Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9

6.81

  • Gust knockback duration increased from 0.2 to 0.5

6.80

  • Reworked Silence

6.79

  • Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%
  • Precision Aura no longer affects creeps
  • Precision Aura can now be manually cast to affect creeps globally for 30 seconds (120 cd)
  • Marksmanship attribute negation AoE increased from 375 to 400
  • Night vision reduced from 1700 to 800

6.78

  • Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%

6.77c

  • Marksmanship bonus is removed when there are nearby enemy heroes
    • (Instead of just being halved)
  • Reduced Marksmanship enemy detection aoe reduced from 400 to 375

6.77

  • Trueshot Aura now only affects non-hero units within 900 range of Drow

6.76c

  • Base armor decreased from -1 to -3
  • Marksmanship focus AoE increased from 375 to 400

6.76

  • Trueshot Aura mechanics reworked
  • Changed how Marksmanship bonus agility is granted (reworked)

6.75

  • Frost Arrows movement slow increased from 11%/24%/37%/50% to 11%/24%/37%/60%
  • Marksmanship level 3 agility bonus increased from 15/30/45 to 15/30/60
  • Trueshot Aura damage bonus increased from 7/14/21/28% to 8/16/24/32%
  • Silence cooldown reduced from 15 to 13

6.74

  • Silence radius increased from 275 to 300

6.73

  • Base Agility increased from 22 to 26

6.72d

  • Frost Arrows movement speed slow increased from 10/20/30/40% to 11/24/37/50%
  • Frost Arrows no longer reduce attack speed

6.72

  • Previous sight range nerf reverted (from 6.68)

6.68

  • No longer has full night vision (same as the other heroes now, 800)

6.63

  • Attack range increased from 600 to 625

6.58

  • Marksmanship agility bonus increased from 12/24/36 to 15/30/45

6.53

  • Marksmanship agility bonus increased from 10/20/30 to 12/24/36

6.50

  • Agility gain reduced from 2.9 to 1.9
  • Changed Marksmanship ultimate
    • No longer has a 10/15/20% chance to one-shot creeps
    • Now increases agility by 10/20/30
  • Trueshot Aura radius increased from 400 to 900

6.48b

  • Fixed Silence non-hero duration from 16/20/24/28 to 3/4/5/6

6.45

  • Silence radius increased from 250 to 275

6.36b

  • Base damage increased from 11-22 to 18-29

6.00

  • Frost Arrows movement speed slow reduced from 15/30/40/50% to 10/20/30/40%

Notable Players

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See also

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Guides

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References

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[NEW] Liquipedia Dota 2 Wiki | traxex dota 2 – Vietnamnhanvan

Traxex, the Drow Ranger

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Drow Ranger’s given name is Traxex–a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people.

After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers.

Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy’s heart.

Abilities

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Frost Arrows

Q

R

Targeting
Unit Target
Autocast

Affects
Enemy Units

Adds a freezing effect to Drow Ranger’s attacks, slowing enemy movement speed and dealing bonus damage.

Movement Speed Slow10%/25%/40%/55%Bonus Damage5/10/15/20

10

20/35/30/45

Hero Duration1.5Creep Duration1.5Damage Per Stack

5

Regeneration Reduction

10%

Burst Damage Per Stack

60

Burst Move Speed Slow

40%

Burst Slow Duration

2

Stack Duration

7

Max Stacks

7

Frost Arrows apply a Hypothermia stack to enemy heroes, reducing their regeneration per stack.
If an enemy hero dies with Hypothermia stacks, they burst and deal magic damage per stack and slow enemies within a radius.

Does not pierce Spell Immunity.Dispellable.

Notes

  • The slow does not stack with itself, only refreshes the duration.

Gust

W

E

Targeting
Point Target

Affects
Enemy Units

Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close the enemies are to Drow Ranger.

Cast Point0.25Cast Backswing0.6Silence Duration3/4/5/6Knockback Duration0.6/0.7/0.8/0.9Max Knockback Distance450Gust Distance/Cast Range900Width250

15

500

Miss Chance

10

50%


     

20

12/11/10/9

16/15/14/13

70

Does not pierce Spell Immunity.Dispellable.

Notes

  • Knockback distance depends on how close the enemy is. The closer the enemy, the further the unit is knocked back.
  • The gust moves at 2000 speed.

Multishot

E

T

Targeting
Point Target
Channeled

Affects
Enemy Units

Damage Type
Physical Frost Arrows

Channeling. Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying longer duration

Arrow Count12Arrow Base Damage Bonus85/110/135/160%

20

188%

Arrow Slow Duration1.25/2/2.75/3.5Arrow Range Multiplier2×Duration1.75

Waves

25


     

15

18/16/14/12

26/24/22/20

50/70/90/110

Does not pierce Spell Immunity.

Marksmanship

R

P

Targeting
Passive

Affects
Self

Damage Type
Physical

Provides a chance to land a piercing attack that strikes through the enemy’s defenses, ignoring their armor entirely. Provides Drow Ranger and nearby ranged heroes with bonus agility based on Drow Ranger’s current agility. Gets disabled if an enemy hero is too close.

Piercing Attack Chance20%/30%/40%

25

52%

Bonus Damage40/60/80Agility Bonus30%/40%/50%Agility Radius1200Deactivation Radius400Split Shot Arrow Damage

50%

Split Shot Arrow Radius

375

Split Shot Arrows

2

Attacks split into multiple arrows.

Disabled by break.Illusions gain this ability.

Notes

  • An icy effect is visible on Drow Ranger when no heroes are near.
  • Pierces base armor, not total armor.
  • Bonus damage is treated as regular single instance of damage that cannot crit.
  • Piercing attacks grant True Strike
  • Split shot arrows target random units within a radius around the target.

  • Split shot arrows carry attack modifiers

  • Split shot arrows do not spawn if the original attack misses.

Talent Tree

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Talent Tree

+2 Multishot

25

+12% Marksmanship

-4s Gust

20

+28% Multishot

-8s Multishot

15

+250 Gust

+15 Bonus Damage

10

+50% Gust

General Strategy

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Overview

Drow Ranger is a ranged Agility hero who is generally played as a hard-carry or semi-carry. In the current state of the game, Drow Ranger is most often played as a carry in the easy lane (also known as the safe lane) and less often in the mid lane. Like almost all carries, she scales incredibly well with items but is relatively weak in the early game.

Like many heroes, skill priority often changes from game to game. The most common skill order on Drow Ranger is taking Frost Arrows first, followed by a point each in Silence and Precision Aura, and then prioritizing Frost Arrows, with Marksmanship taken whenever available. Sometimes, particularly against caster-heavy lineups or because of a difficult laning situation, it may be beneficial to put more early points into Silence or even take a point or two of stats for the strength gain. Generally, however, Precision Aura is maximized last because of its relatively insignificant use early in the game beyond level 1.

Early Game

Drow Ranger’s kit is very straightforward and generally simple to use. In general, because Frost Arrows is an orb effect, Drow Ranger can freely harass while laning by orb walking. This type of play style is similar to Clinkz, though Drow Ranger often has a higher potential of getting a kill in the early game due to the slow effect of Frost Arrows. Silence is used to aid in escape or in obtaining kills, as Drow Ranger is susceptible to stuns.

Your starting items should include a mix of Tangoes and Salves, Iron Branches, and possibly a ring of protection or agility slippers to build into a Ring of Basilius, a Ring of Aquila, or aid in last hitting. Getting basic boots as soon as possible is advised, as Drow Ranger has no innate escapes, and boots coupled with the Frost Arrows slow effect can often result in an early kill. One may consider rushing a Hand of Midas if it can be bought between 6 and 8 minutes into the game. The latest that a Hand of Midas should be bought is 10 minutes, as getting one after this point is not very effective. The item is often built when an early kill or perfect farm provides enough gold to make the long-term experience and gold gain worth the initial investment. If a Hand of Midas is bought, it’s often best to use it on the most powerful creeps in the jungle in order to rapidly gain experience. It is often a good idea to obtain a Magic Wand and a Town Portal Scroll, as these are both very useful items to have early in the game.

Drow Ranger usually prefers Power Treads over other boots choices, because they can provide any required basic stat, and a good amount of attack speed. Tranquil Boots can be built for the regeneration when facing a difficult lane.

Mid Game

Helm of the Dominator is used to dominate a creep from the jungle for use. Usually, the dominated creep is used to repeatedly stack the ancient camp at the X:52 mark so that it can be farmed later. Note that the lifesteal does not apply with Frost Arrows. After the Helm of the Dominator is built, Manta Style is commonly considered, as are the other standard items listed above. This build focuses more on farming for a longer period of time. The Helm of the Dominator can help in extended teamfights, however, as the lifesteal, armor, and regeneration can allow Drow to stay in the fight longer. The helm can later be upgraded into a Satanic in the lategame when Drow’s damage is enough to make the lifesteal active useful. Manta Style is more useful when going for a Helm of the Dominator build as opposed to a Shadow Blade build, as you are in search of items that provide long term sustain in fights, as opposed to burst. Manta Style provides all the stats you need for this, in addition to an active that is useful for purging debuffs or avoiding targeted abilities, or simply adding illusions that confuse and damage the enemy. Since illusions benefit most from natural stat gains, it’s often a good idea to build Butterfly following Manta Style, or Black King Bar if magic immunity and even more tankiness is desired.

  • Drow Ranger’s attack animation has considerable backswing, so animation canceling is quite useful when trying to last hit in lane.
  • Because Frost Arrows is an orb effect, orb walking is a very useful skill to learn. Applying constant harassment can often force the enemy to play very defensively and miss last hits or even experience, and/or spend money on items for hit point regeneration.
  • As with most carries, it’s generally advised to farm until you have enough items to fight or your team requires you to push to alleviate pressure on other lanes. Static farming will ensure that you get all the last hits in the vicinity of the safety of your tower, while also putting the enemy in your lane at a higher risk of dying due to ganks.
  • Keeping Precision Aura toggled off until pushing is desired is usually the best way to approach the skill. The creep ability often isn’t incredibly useful in the average game until at least the midgame (20 minutes or so).

Late Game

There are generally two popular ways to build items on Drow Ranger beyond the early game items. One involves rushing a Shadow Blade, followed by obtaining critical strike in the form of Crystalys and eventually Daedalus. Beyond these items, Black King Bar, Butterfly, Satanic, Manta Style and Monkey King Bar are often considered. This build focuses on early survivability through Shadow Blade’s Shadow Walk ability, and incredible burst and surprise potential through the damage provided by Shadow Blade’s on-hit effect and Crystalys’s critical strike. After building a Shadow Blade it is often easy to obtain a kill on a support by simply breaking invisibility with Frost Arrow shots, following up immediately with a silence to prevent retaliation. The target is often dead before a teleportation channel can finish.

Other situational items include:

  • Drum of Endurance – This is an item that is great on almost every hero, and Drow Ranger is no exception. She can use all of the stats it provides, though often there are better items to buy. Drum of Endurance can be bought when in need of cheap, cost-effective items.
  • Assault Cuirass – against an enemy team full of high armor heroes or physical damage dealers. This item is not as good as Butterfly, as there are no agility gains and there are generally better carriers for Assault Cuirass, but sometimes if you are the only player able to farm enough for it, it can be useful.
  • Linken’s Sphere – against heroes with strong single-target spells such as Beastmaster or Doom Linken’s Sphere can be useful. A lot of the stats aren’t very useful for Drow, however, and generally Black King Bar is enough.
  • Divine Rapier – consider getting Divine Rapier when your team is behind and in sore need of some sort of force to surmount a comeback, or when far enough ahead that obtaining a Divine Rapier will ensure a victory. It may be a good idea to purchase a Rapier after killing Roshan and taking the Aegis of the Immortal in the mid to late game, as Drow’s pushing ability and natural agility/attack speed gain is strong enough that a 300 damage increase may simply result in a win on the spot.
  • Monkey King Bar – this item is useful for the mini-stun against channeling abilities and, most importantly, the true strike ability. True strike is excellent against opponents with evasion through items or abilities, or blind effects, such as Riki‘s smoke screen. True strike is also very useful for attacking uphill. Finally, the damage gain and attack speed increase give Drow even more offensive capability.

Version History

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Version

Balance Changes

7.30e

  • Base movement speed increased from 290 to 295
  • Marksmanship agility bonus from 25/35/45% to 30/40/50%

7.30c

  • Multishot now applies the bonus damage component of Frost Arrows

7.30

  • Marksmanship bonus damage reduced from 50/70/90 to 40/60/80
  • Frost Arrows scepter Split Arrows no longer consume mana
  • Level 10 Talent +5 All Stats replaced with +15 Frost Arrow Bonus Damage
  • Level 15 Talent +10 Agility replaced with +250 Gust Width
  • Level 25 talent 30% Cooldown Reduction replaced with +2 Multishot Waves

7.29b

  • Frost Arrows slow reduced from 15/30/45/60% to 10/25/40/55%

7.29

  • Attack point reduced from 0.55 to 0.5
  • Frost Arrows shard burst slow increased from 25% to 40%
  • Frost Arrows shard now affects creeps
  • Gust mana cost reduced from 90 to 70
  • Level 15 Talent increased from -6s Multishot Cooldown to -8s

7.28b

  • Frost Arrows shard now also adds +5 damage per stack

7.28

  • Base damage reduced by 2
  • Frost Arrows slow reduced from 16/32/48/64 to 15/30/45/60
  • Marksmanship agility bonus rescaled from 28/36/44% to 25/35/45%
  • Marksmanship damage bonus reduced from 70/80/90 to 50/70/90
  • Level 20 Talent changed from +2.5s Gust Silence Duration to -4s Gust Cooldown
  • Added Aghanim’s Shard
    • Upgrades Frost Arrows
      • Frost Arrows apply a Hypothermia stack to enemy heroes, reducing their regeneration by 10% per stack.
      • Lasts 7 seconds. If an enemy hero dies with Hypothermia stacks, they burst and deal 60 magic damage per stack and 25% slow for 2 seconds to enemies within 650 radius. Max Stacks: 7

7.27b

  • Base damage spread reduced from 49-60 to 51-58
  • Movement speed increased from 285 to 290
  • Base armor increased by 1
  • Level 10 Talent increased from +40% Gust Blind to +50
  • Level 15 Talent changed from +20 Movement Speed to -6s Multishot Cooldown

7.26c

  • Level 10 Talent changed from +4 All Stats to +5
  • Level 10 Talent changed from +15 Movement Speed to +40% Gust Blind
  • Level 15 Talent changed from +40% Gust Blind to +20 Movement Speed

7.26b

  • All talents are now about 20% weaker

7.25

  • Attack animation improved from 0.65 to 0.55

7.24

  • Multishot damage reduced from 90/115/140/165% to 85/110/135/160%

7.23f

  • Multishot:
    • Manacost from 50/60/70/80 to 50/70/90/110
    • Arrow slow duration rescaled from 1/2/3/4 to 1.25/2/2.75/3.5

7.23e

  • Marksmanship agility bonus reduced from 35/40/45% to 28/36/44%

7.23d

  • Multishot damage reduced from 95/125/155/185% to 90/115/140/165%
  • Level 15 Talent reduced from +14 Agility to +12
  • Level 25 Talent reduced from 50% Cooldown Reduction to 40%

7.23b

  • Agility gain increased from 2.6 to 2.9
  • Marksmanship agility multiplier increased from 30/35/40% to 35/40/45%

7.23a

  • Multishot cooldown reduced from 32/28/24/20 to 26/24/22/20
  • Marksmanship aura increased from 25/30/35% to 30/35/40%
  • Marksmanship damage increased from 40/50/60 to 70/80/90

7.23

  • Agility reduced from 30 + 2.8 to 20 + 2.6 (base damage unchanged)
  • Frost Arrows now do 5/10/15/20 damage
  • Frost Arrows no longer last 7 seconds on creeps
  • Gust max knockback distance increased from 350 to 450
  • Replaced Precision Aura with Multishot:
    • Channels for up to 1.75 seconds
    • During that time, it releases a flurry of arrows in continuous salvos (12 total arrows over 3 waves)
    • Arrows deal 95/125/155/185% of your base damage and apply Frost Arrow slow for 1/2/3/4 seconds
    • Travel distance is twice your attack range
    • Cooldown: 32/28/24/20
    • Mana cost: 50/60/70/80
  • Marksmanship no longer instantly kills creeps
  • Marksmanship proc damage is now 40/50/60 bonus (as a proc ontop, non-critting)
  • Marksmanship now also provides bonus agility to you and nearby ranged heroes
    • Equal to 25/30/35% of your agility
  • Level 20 Talent changed from +25% Evasion to +35% Multishot Damage
  • Level 25 Talent changed from +20% Precision Aura Damage to +15% Marksmanship Chance

7.22g

  • Precision Aura increased from 20/40/60/80% to 22/44/66/88%
  • Level 15 Talent increased from +40% Gust Blind to +50%

7.22f

  • Base Strength increased from 17 to 18
  • Base Agility increased from 29 to 30
  • Level 15 Talent increased from +30% Gust Blind to +40%

7.22e

  • Level 15 Talent changed from +550 Gust Distance/Knockback to +30% Gust Miss Chance
  • Level 15 Talent increased from +10 Agility to +14

7.22d

  • Marksmanship bonus damage is now treated as regular single instance of damage that can be crit
  • Marksmanship bonus damage increased from 120 to 120/130/140

7.22

  • Marksmanship no longer instantly kills Ancients (still does damage/pierces)
  • Marksmanship now only pierces base armor not total armor

7.21d

  • Agility gain increased from 2.5 to 2.8
  • Base agility increased from 23 to 29
    • (Total damage unchanged, base damage reduced from 25-36 to 19-30)

7.21

  • Level 15 Talent changed from +25 Attack Speed to +10 Agility

7.20c

  • Marksmanship now deals bonus 120 physical proc damage against heroes

7.20b

  • Base agility increased from 19 to 23
  • Precision Aura increased from 20/36/52/68% to 20/40/60/80%

7.20

  • Precision Aura now provides attack speed based on 20/36/52/68% of your Agility
    • (Rather than damage based on 10/20/30/40% of your agility)
  • Reworked Marksmanship
    • Now provides a 20/30/40% chance to land a piercing attack that cannot be evaded
    • Strikes through the enemy’s defenses, ignoring their armor entirely
    • Instantly kills creeps
    • Gets disabled if an enemy hero is within 400 range of you
  • Level 20 Talent changed from +20 Marksmanship Agility to +25% Evasion
  • Level 25 Talent changed from +20% Precision Aura Damage to +25% Precision Aura Attack Speed

7.19d

  • Marksmanship agility bonus reduced from 40/60/80 to 35/55/75

7.19b

  • Base agility reduced from 26 to 19
    • (Total damage unchanged, base damage increased from 18-29 to 25-36)
  • Agility gain increased from 1.9 to 2.2
  • Base attack time improved from 0.7 to 0.65

7.19

  • Base strength reduced from 18 to 17

7.16

  • Base HP regen increased from 1.5 to 1.75
  • Base damage increased from 14-25 to 18-29

7.12

  • Precision Aura attack damage bonus increased from 10/18/26/34% to 10/20/30/40%

7.10

  • Level 15 Talent increased from +400 Gust Distance/Knockback to +550
  • Level 20 Talent increased from +2s Gust Duration to +3s

7.07c

  • Precision Aura damage reduced from 16/22/28/34% to 10/18/26/34%
  • Level 15 Talent increased from +300 Gust Distance/Knockback to +400

7.07b

  • Level 20 Talent increased from +1.5s Gust Duration to +2s
  • Precision Aura reduced from 20/26/32/38% to 16/22/28/34%

7.07

  • Base movement speed reduced from 290 to 285
  • Added a visual effect to creeps when Precision Aura is cast
  • Reworked Talent Tree

7.06

  • Frost Arrows are no longer a Unique Attack Modifier

7.02

  • Level 25 Talent from +350 Gust Distance/Knockback to +400

7.00

  • Movement Speed reduced from 300 to 290
  • Added Talent Tree

6.88f

  • Strength gain reduced from 1.9 to 1.6

6.88e

  • Base damage reduced from 18-29 to 14-25

6.88c

  • Gust cooldown increased from 13 to 16/15/14/13

6.88

  • Turn rate improved from 0.6 to 0.7
  • Frost Arrows movement slow increased from 15/30/45/60% to 16/32/48/64%

6.87

  • Gust cast point improved from 0.4 to 0.25

6.86

  • Added Scepter to Drow Ranger
    • Marksmanship now causes her attacks to splinter on the target
    • Splits into two arrows affecting two random units in a 375 radius
    • The splintered arrows deal 50% damage each
    • Primary target still takes full damage
    • The split arrows act as normal attacks, carrying all attack modifiers

6.85

  • Precision Aura bonus damage increased from 18/24/30/36% to 20/26/32/38%
  • Precision Aura cooldown reduced from 120 to 100

6.84c

  • Precision Aura passive no longer has an exception for pseudo-heroes like Familiars
    • (Still affects them when cast, like creeps)

6.83

  • Illusions now benefit from the Marksmanship bonus

6.82

  • Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60

6.81b

  • Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9

6.81

  • Gust knockback duration increased from 0.2 to 0.5

6.80

  • Reworked Silence

6.79

  • Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%
  • Precision Aura no longer affects creeps
  • Precision Aura can now be manually cast to affect creeps globally for 30 seconds (120 cd)
  • Marksmanship attribute negation AoE increased from 375 to 400
  • Night vision reduced from 1700 to 800

6.78

  • Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%

6.77c

  • Marksmanship bonus is removed when there are nearby enemy heroes
    • (Instead of just being halved)
  • Reduced Marksmanship enemy detection aoe reduced from 400 to 375

6.77

  • Trueshot Aura now only affects non-hero units within 900 range of Drow

6.76c

  • Base armor decreased from -1 to -3
  • Marksmanship focus AoE increased from 375 to 400

6.76

  • Trueshot Aura mechanics reworked
  • Changed how Marksmanship bonus agility is granted (reworked)

6.75

  • Frost Arrows movement slow increased from 11%/24%/37%/50% to 11%/24%/37%/60%
  • Marksmanship level 3 agility bonus increased from 15/30/45 to 15/30/60
  • Trueshot Aura damage bonus increased from 7/14/21/28% to 8/16/24/32%
  • Silence cooldown reduced from 15 to 13

6.74

  • Silence radius increased from 275 to 300

6.73

  • Base Agility increased from 22 to 26

6.72d

  • Frost Arrows movement speed slow increased from 10/20/30/40% to 11/24/37/50%
  • Frost Arrows no longer reduce attack speed

6.72

  • Previous sight range nerf reverted (from 6.68)

6.68

  • No longer has full night vision (same as the other heroes now, 800)

6.63

  • Attack range increased from 600 to 625

6.58

  • Marksmanship agility bonus increased from 12/24/36 to 15/30/45

6.53

  • Marksmanship agility bonus increased from 10/20/30 to 12/24/36

6.50

  • Agility gain reduced from 2.9 to 1.9
  • Changed Marksmanship ultimate
    • No longer has a 10/15/20% chance to one-shot creeps
    • Now increases agility by 10/20/30
  • Trueshot Aura radius increased from 400 to 900

6.48b

  • Fixed Silence non-hero duration from 16/20/24/28 to 3/4/5/6

6.45

  • Silence radius increased from 250 to 275

6.36b

  • Base damage increased from 11-22 to 18-29

6.00

  • Frost Arrows movement speed slow reduced from 15/30/40/50% to 10/20/30/40%

Notable Players

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See also

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Guides

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References

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SUMAIL [Drow Ranger] Imba Scepter Multi Arrows Totally Destroyed Dota 2


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about hero
Traxex, the Drow Ranger, is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry who, though lacking survivability, provides a worthwhile contribution through her damage alone. The Drow Ranger can be extremely powerful at any point in the game.
As an agility hero, Traxex’s damage is based largely on her basic attacks and is among the greatest largely due to the massive amounts of bonus proc damage she gains from her passive ultimate, Marksmanship. The Drow Ranger also adds ranged attack speed to teammates with her global Precision Aura. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Gust and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps’ attention. Gust is a great counter to enemy spellcasters as well as melee heroes as Gust pushes heroes away from Drow and prevents them from casting spells, who might threaten her life in battles. Position is of utmost importance as Traxex is quite vulnerable in close combat and the proc damage bonus from Marksmanship is removed when enemies come near her. This means she struggles against melee heroes with high mobility.

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Nigma.iLTW Drow Ranger Hawk Eye Dota 2 Pro Gameplay [Watch \u0026 Learn]Dota2 FullGame ProGameplay TopMMR

Nigma.iLTW Drow Ranger Hawk Eye - Dota 2 Pro Gameplay [Watch \u0026 Learn]

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