[NEW] Starcraft 2 Best Units for Each Race | starcraft 2 units – Vietnamnhanvan

starcraft 2 units: นี่คือโพสต์ที่เกี่ยวข้องกับหัวข้อนี้

Say you find yourself with 10K mineral and gas in the ultimate late game. What units do you get? Here are the answers.

Zerg Ultralisk  

When we are playing SC2, sometimes we just want an ultimate, end game unit that we can just A-Move our way to victory. Each race of course has just this OP unit that can deliver the joy of owning the game for us. We will look at what are some of the best units in the game that we can use to lead us to victory on the ladders when we get into that supreme late game situation.

Top 5 Terran:

  • 1. Battlecruiser
  • 2. Ghost
  • 3. Widow Mine 
  • 4. Siege Tank
  • 5. Thor

Top 5 protoss:

  • 1. Carrier
  • 2. Void Ray
  • 3. High Templar 
  • 4. Dark Templar 
  • 5. Disruptor 

Top 5 zerg:

  • 1. Ultralisk
  • 2. Lurker 
  • 3. Hydra 
  • 4. Roach
  • 5. Mutalisk 

Starcraft 2 Best Terran Units (Top 5)

#5. Thor 

Thor OP moment​

Thor is one of the strongest Terran units; it is a massive Gundam-type mechanical unit that can deal a crazy amount of damage. Like the name suggests, the inspiration for the unit comes from the mighty God of thunder with power to eliminate any enemy units. Thor can be produced in a factory with a tech lab once the armory is built. It is slow to move and harder to control against fast moving enemy units, but the damage it deals often more than makes up for this drawback. Thors can be good for both ground and air fight, but it is especially OP against heavy armor air units such as corruptors and carriers; Thor’s high impact payload mode can erase an air army in a matter of seconds.  

Unit details: https://liquipedia.net/starcraft2/Thor_(Legacy_of_the_Void) 

#4. Siege Tank

Siege Tank OP moment​

Tanks have always been considered an essential unit for Terran for owning other races. Rightfully, the other races have frequently complained that tanks are ‘broken’ as they deal insane  splash damage with huge range on the ground. Like thors, tanks are produced in a factory with a tech lab. When it comes to the ground army, there are very few, if any, units that can stand a chance against well positioned tanks. Once you siege this highly armored mechanical unit, it becomes close to impossible to break the  tank line, especially if it’s supported by other units like bio. The splash damage output from a sieged tank is just insane-it will literally decimate anything on the ground.  

Unit details: https://liquipedia.net/starcraft2/Siege_Tank_(Legacy_of_the_Void) 

#3. Widow Mine

Widow Mine OP moment​

If you are a Zerg or Protoss player playing against Terran, this unit might as well be the scariest unit for you. Widow Mine drops during early to mid game can be a very potent play for Terran as it can easily get you 10+ worker kills and delayed mining. Produced 2 at a time at a reactored factory, this unit’s one time huge splash damage output is big enough to wipe out the majority of your enemy army if they are not careful. Widow mines are especially strong against light units like lings and zealots. And with an armory built, it acquires clock ability which is just another added nuisance for your opponent because it is quite easy to forget that they are still there. If you neglect to get rid of a recharging Widow Mines in your base, it can repeatedly wreak havoc in your mineral line to destroy your economy, costing you the game eventually.  

Unit details: https://liquipedia.net/starcraft2/Widow_Mine_(Legacy_of_the_Void)    

#2. Ghost 

Ghost OP moment​

Nuke, EMP, snipes, and cloak. All these amazing abilities are packed into one unit: Ghost. While it requires an extremely high level of control, when used right, you can certainly dominate the pace of the game. Created out of tech lab barracks after Ghost Academy, Ghost is an essential late game unit to weaken the Protoss death ball with EMPs and terrorize Zerg bases with relentless nukes. If you see high value units like ultra, lurkers, and vipers in the game, Ghosts will do wonders in eliminating them with snipes, making the Zerg death ball army look much less intimidating. It will take time using this high quality unit properly, but it is certainly an investment worthwhile that will get you very far in your journey to the higher tier Terran.       

Unit details: https://liquipedia.net/starcraft2/Ghost_(Legacy_of_the_Void)  

#1. Battlecruiser 

Battlecruiser OP moment​

Terran’s ultimate weapon of destruction: battlecruiser. It is every Terran’s dream to get to the point in a game where you can just go fully upgraded mass BCs. With Yamato cannon and teleport available, BCs are no doubt the best unit Terran has. Many say that BC may well be the best unit in the entire game because of its insane damage output and huge health, not to mention the teleport that will essentially keep them alive forever. Regardless of air or ground fight, once Terrans are able to accumulate enough BCs, they will destroy whatever army the other race have. Slow to move and relatively short ranged, but this is more than made up for with BC’s 2 special abilities: teleport and Yamato cannon. So once you get to the supreme late game and see your bank exploding, go BCs, it’s a no brainer if you want that “gg” out of your opponent. 

Unit detail: https://liquipedia.net/starcraft2/Battlecruiser_(Legacy_of_the_Void)  

Starcraft 2 Best Protoss Units (Top 5)

#5. Disruptor  

Disruptor OP moment

A new edition to the last expansion of the SC2, disruptor, is a spell casting unit with no auto attack ability. It requires a robotics bay and robotics facility to produce and is considered a fairly later game unit. Disruptors are often described as ‘broken’ by players of other races, especially bio Terran players. One split second is all it takes for a disruptor shot to completely wipe out your bio army unless your split micro is top-notch. To be fair, disruptor control can be quite tricky for the Protoss user as well, but the damage output when it hits is far too great for that to be a drawback. 

Unit detail: https://liquipedia.net/starcraft2/Disruptor

#4. Dark Templar 

Dark Templar OP moment

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If you tell the SC1 players that the Dark Templars can now blink in SC2, they would laugh at you for making a bad joke. If only this was just a bad joke, right Terran and Zerg players? DTs are one of those units that have always been a cheat unit since the SC1 era. In SC2, they have become more of an OP unit with insane DPS and on top of that, now blink. Just like stalkers, you can upgrade blink in Dark Shrine to make your DTs thousand times more deadly. The utility of blink DTs knows no limit; use it for harassing, use it for the main fight, it is totally up to the Protoss players because either way they will dish out crazy damage bringing you one step closer to victory.   

Unit detail: https://liquipedia.net/starcraft2/Dark_Templar_(Legacy_of_the_Void)    

#3. High Templar  

High Templar OP moment

If you ask the SC2 players what they think is the most OP thing in the game, there is a very good chance that they will answer ‘storm.’ As a bio Terran player and light unit based Zerg player, there is nothing more terrifying than High Templar’s psionic storms. HTs also have other great abilities like feedback to drain energy of other spell casting units, but this is not really worth mentioning compared to the dreadful storm. They require high tech structures like templar’s archive, but you would be surprised how fast you can get storms out in a match as a  Protoss, forcing Zerg/Terran players to exclaim good old “Protoss is so broken” argument.  Here is another tip for the Protoss players. You can completely destroy the mineral line with a storm or 2 with HTs in a prism and turn them into archons to continue wrecking Terrans/Zergs. One of the easiest ways to crush your opponent for a sweet victory.     

Unit detail: https://liquipedia.net/starcraft2/High_Templar_(Legacy_of_the_Void) 

#2. Void Ray

Void Ray OP moment

Typical Protoss unit, expensive but very much worth it. Void Ray is one of the earliest stargate units Protoss can pump out to make the life of Zergs/Terrans a living hell. Paired with a shield battery minefields right outside the enemy base, proxy Void Ray rush can be very strong. The utility of Void Ray, however, does not end in the early-mid game. You can certainly go mass voids with speed upgrades from the fleet beacon to take the air dominance. Once you reach a critical mass of Voids in the later game, there are very few things that can stand a chance against them. They are insanely fast moving and deal crazy DPSs capable of destroying buildings and armies in a second. For this reason, they are definitely considered one of the best units Protoss has in its arsenal.      

Unit detail: https://liquipedia.net/starcraft2/Void_Ray_(Legacy_of_the_Void) 

#1. Carrier 

Carrier OP moment

Carriers have arrived. What music to your ears if you are a Protoss. As an ultimate unit that will win any battles for the Protoss, there is no argument that Carrier is the best unit for the Protoss. It takes a long time to build a Carrier due to its extended build time and high tech building requirement. However, once you build a mass carrier army, all you need to do to win the game is a simple A-Move into the enemy base. With so many interceptors dishing out huge damage in a short period of time, no ground or air army stands a chance against the fleet of Carriers. If you have a huge bank in the late game, go carriers. They will carry you into victory.        

Unit detail: https://liquipedia.net/starcraft2/Carrier_(Legacy_of_the_Void)

Starcraft 2 Best Zerg Units (Top 5)

#5. Mutalisk 

Mutalisk OP moment

Mutalisk OP moment​

I have a question for you fellow Terran players. What is the most annoying harass you can get when you are playing against Zerg? If you answer mutas, you are probably in the majority. Just a few of these pesky air units during the early-mid game can easily lead you down the road of rage gaming. Even an inexpensive small flock of mutas can do so much for the Zerg players. You can use them to keep Terrans and Protoss in their part of the map while you expand and grow. The terrorist of the mineral line, mutas deal special kind of splash damage called Glaive Wurm where every shot hits 3 targets. They also regenerate instantly upon receiving damage so you need to kill them off on the spot. Otherwise, they will keep coming back to kill all your workers all over again. Mutas are also definitely one of the most fun units to control if you are playing Zerg.        

Unit detail: https://liquipedia.net/starcraft2/Mutalisk_(Legacy_of_the_Void) 

#4. Roach

Roach OP moment

The oldie but goody. Roaches have made their flashy return recently thanks to Rogue, one of the best Zergs at the moment. Rogue used mass roach/ravager style to crush the best Terran Maru to win the most recent GSL code S. And this of course showed the way for the Zerg players on the ladder which is currently filled with mass roach based play meta. Roaches are extremely cheap and easy to make from very early in the game. They regenerate quite quickly and you can just turn them into ravagers when they get hurt to restore full health and make your army many more times dangerous. Just like the name suggests, no matter how many times you kill them, they keep coming back all around your base to cause nuisance. With good upgrades and constant production backed by good macro, roaches are the most favored unit in the game for Zerg players at the moment.     

Unit detail: https://liquipedia.net/starcraft2/Roach_(Legacy_of_the_Void) 

#3. Hydra

Hydra OP moment​

Hydra has been a signature unit for Zerg since the day of SC1. They are a great unit for both ground and air battle. Hydras boast being a unit with one of the highest DPS in the game-if you are out of place when an army of hydra hits one of your bases, you won’t make it in time to save it because they will destroy it in a blink of an eye. You can make your hydra even stronger with 2 additional upgrades in the hydra den: muscular augments and grooved spines to make them faster and attack at a longer range. If you have to choose a Zerg unit to mass produce in an uncertain situation, press down that h key to max out in hydras-it will not disappoint you.   

Unit detail: https://liquipedia.net/starcraft2/Hydralisk_(Legacy_of_the_Void) 

#2. Lurker  

Lurker OP moment​

Want to make hydras even more IMBA? Just build a lurker den and morph them into lurkers. Lurkers are an infamously strong Zerg unit that burrow to deal huge damage to ground army and structures. They are expensive and it takes a long time to make them, but once you have them, you will dominate any fight on the ground. When you first make lurkers, their only potential weakness is slow burrowing time and shorter range than some other ground units in the game like tanks. However, even this minor weakness can essentially be taken care of with 2 additional upgrades in the lurker den: adaptive talons and seismic spines which will make your lurker pretty much invincible by increasing their burrowing speed and attack range. With their high splash damage output, lurkers will easily shred any ground army your Terran/Protoss opponent may throw at you. Lurkers are no doubt already the best Zerg units as they are, but I will let you in on a juicy lurker usage tip that will make them seem even more broken. It’s a trick called stop lurkers which is a sneaky move from the time of SC1. You burrow lurkers and put them on a hold position until the enemy ground army unknowingly walks over them. When the time is right, you let them attack and before you know it your enemy army will evaporate.       

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Unit detail: https://liquipedia.net/starcraft2/Lurker_(Legacy_of_the_Void)

#1. Ultralisk 

Ultralisk OP moment​

One unit might come to mind when you think of the best Zerg unit of all time: Ultralisk. Standing at the very top of the Zerg tech tree is this majestic beast, Ultra. As an ultimate final unit of Zerg, ultra requires the highest tech-hives and ultralisk cavern. As a result, they are very slow to build up to a good number. However, a fully upgraded ultra base army will chew through any defense on the ground. With armor comparable to that of a structure, ultra will seemingly never die. Couple swipes with their massive tusks will shred through any light units like Terran bio or Protoss zealot/stalker. Ultras have 2 extra upgrades to make them even more broken: Chitinous plating and anabolic synthesis which will increase their armor even more and make them move faster. On top of that, they have a special innate ability called Frenzied which means they will be immune to some of the potent movement altering spells from the enemy units like infestor fungal and sentry force field. As a result, a fully upgraded ultra is literally a living bulldozer that will mow down any ground based army like it’s a common weed. Ultimately, pair them with queen transfuse on creep, you have just secured an easy win.             
Unit detail: https://liquipedia.net/starcraft2/Ultralisk_(Legacy_of_the_Void)

Terran Battlecruisers

I hope you took some good notes for building your own death ball army for a satisfying “gg” out of your opponent. Here is the summary. Macro up and build a huge bank with 10Ks and press down that b button, c button, and u button for a convincing Terran, Protoss, and Zerg win. wp!

Also be sure to read:

[Update] Enemy Compositions | starcraft 2 units – Vietnamnhanvan

Enemy Compositions: Units in Attack Waves and Hybrid Data

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General Notes

Throughout any mission, you will need to deal with attack waves that target your base, expansion or your objective. There are a number of factors that affect the type and quantity of units in these attack waves. These factors are:

  • Enemy Race: This is the most obvious one. Units in attack waves will belong to the race of the enemy you’re facing against. The only exception to this rule is on Cradle of Death, where your truck will get attacked by units of a second race as well.
  • Composition: Enemy races have certain pre-determined compositions at the start of the game. The composition will determine which units you will see in attack waves. For example, if you are dealing with a Bio Terran composition, you won’t see Battlecruisers in attack waves.
  • Tech Level: The Tech Level determines the highest tier of units you will face. For example, attack waves of low Tech Levels might only include Zerglings. However, higher Tech Levels may include Brood Lords. Tech Levels range from 1-7.
  • Strength Level: The Strength level affects the number of units in the attack wave. Strength Levels range from 1-7.

As the mission progresses, both, Tech Level and Strength Level of the attack waves increase, making the attack waves strong and more potent.

Enemy Race

You will face enemies of a single race (Protoss, Terran or Zerg) in a mission (barring Cradle of Death). This race is predetermined at the start of the game. To determine if the enemy race is Zerg, press Alt + T. If the enemy race is Zerg, you will see creep spread on the minimap.

On Cradle of Death, only attack waves that attack your truck will contain units of a second race.

Composition

The Protoss compositions you can face (along with the strongest tech units) are as follows:

  • Gateway: A composition that relies mostly on gateway units for AoE’s and damage.
  • RoboColossus: Uses Colossi for AoE’s and sentries for controlling the enemy’s army.
  • RoboReaver: A high damage composition made to destroy enemy bases quickly.
  • SkytossCarrier: A carrier-based composition to overwhelm enemy forces.
  • SkytossTempest: An air-siege build effective at taking down enemy structures.
  • Techy: Contains a mix of Protoss units from different tech buildings.
  • Classic Protoss Ground: Ground Protoss composition based on units in Brood War.
  • Classic Protoss Air: Air Protoss composition based on units in Brood War.

The Terran compositions you can face (along with the strongest tech units) are as follows:

  • BioMechStar: A build focused on biological units backed up with some factory and air units.
  • MechStarport: A Mech Terran build, relying on Factory units.
  • ShadowTech: A build which attacks enemies from a distance.
  • SkyTerran: An air Terran build, relying on Starport units for damage.
  • Classic Terran Bio: Terran composition based on Biological units in Brood War.
  • Classic Terran Mech: Terran composition based on Mechanical units in Brood War.

The Zerg compositions you can face (along with the strongest tech units) are as follows:

  • Ground: Uses Zerg ground units to lay siege to enemy bases.
  • MutaLing: A Mutalisk/Zergling-based composition.
  • Swarmy: A build that relies on overwhelming the enemy with units.
  • Classic Zerg Ground: Ground Zerg composition based on units in Brood War.
  • Classic Zerg Air: Air Zerg composition based on units in Brood War.

Note that the above names do not appear on the enemy composition indicator in-game. The names used in-game are custom titles used to describe the composition. These titles will be listed in the following section.

Tech Level

tooltip

The Tech level determines how far up the Tech Tree the enemy is. Higher Tech Levels will result in more Tech Units present in the attack waves. Tech Levels range on a scale from 1-7.

Hover over a unit’s icon to show its name.

The Protoss units in attack waves across Tech levels is shown below:

Tech Level

Gateway

Masters and Machines

RoboColossus

Towering Walkers

RoboReaver

Disruptive Artillery

SkytossCarrier

Hope of the Khalai

SkytossTempest

Siege of Storms

Techy

Shadow Disruption

1

2

3

4

5

6

7

Tech Level

GroundClassic

Vanguard of Aiur

AirClassic

Fleet of the Matriarch

1

2

3

4

5

6

7

The Terran units in attack waves across Tech levels is shown below. If a tech level contains more than one row, you’ll get either one of the compositions:

Tech Level

BioMechStar

Raiding Party

MechStarport

Machines of War

ShadowTech

Shadow Tech

SkyTerran

Dominion Battlegroup

1

2

3

4

5

6

7

Tech Level

BioClassic

Classic Infantry

MechClassic

Classic Mech

1

2

3

4

5

6

7

Some attack waves will have one of two unit types (denoted by the “or”). There is a 50% chance that either will appear in the attack wave, and only one type will appear per wave.

The Zerg units in attack waves across Tech levels is shown below:

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Tech Level

Ground

Ravaging Infestation

MutaLing

Broodling Corruption

Swarmy

Explosive Threats

1

2

3

4

5

6

7

Tech Level

GroundClassic

Invasionary Swarm

AirClassic

Devouring Scourge

1

2

3

4

5

6

7

Note that AirClassic Tech Level 4 features a different type of Guardian to the higher tech level waves. This Guardian has an attack speed of 3 instead of 2 featured in other waves, as well as a lower attack damage. As a result, this Guardian will attack slightly slower.

Strength Level

The Strength Level determines the quantity of units in the attack wave. The in-game generation of the attack waves is randomized. That is, while the Tech Level and Strength Level are fixed, there is a little bit of allowable variance in the attack wave composition. As a result, attack waves are not always the same. Some may have more Liberators, with fewer Cyclones, for instance.

However, the Strength Level is linked to a resource cost for the attack wave. Attack waves will not exceed a certain resource cost, depending on the Strength Level. The below table shows the estimated maximum resource cost for each Strength Level.

Attack Wave Strength Level Resource Costs:

Strength Level
Maximum Resource Cost

1
600

2
1200

3
2100

4
3200

5
5000

6
7200

7
9600

Unit Limits

Attack waves have certain limits as to how many of a particular unit can appear. This strengthens the overall power of the attack wave because it prevents massing a single tech-unit which can easily be countered.

Not all units have limits. The units that are limited are usually spellcasters. The list of limited units is below:

Unit
Limit per Wave

Corsair
5

High Templar
3

Infestor
5

Sentry
4

Viper
2

Putting it All Together

You can use the demo below to see the impact of both, Tech Level and Strength Level on attack waves for all different compositions. Here, Strength Levels will match Tech Levels, as is common with most attack waves in the game.

Upgrades

As the mission progresses, the AI will automatically complete research. This naturally scales up the difficulty of the mission as time goes on. The timings are listed below:

Protoss Upgrades

Protoss Power Level Upgrades

Level
Ground Weapons
Ground Armor
Shields
Air Weapons
Air Armor

1
0:00
0:00
0:00
0:00
0:00

2
10:00
15:00
15:00
10:00
15:00

3
20:00
20:00
20:00
20:00
20:00

Protoss Skill Research

Research
Time

Colossus – Extended Thermal Lance
10:00

Corsair – Disruption Web
12:00

Dragoon – Singularity Charge
10:00

High Templar – Psionic Storm
10:00

Stalker – Blink
8:00

Zealot – Charge
8:00

Terran Upgrades

Terran Power Level Upgrades

Level
Infantry Weapons
Infantry Armor
Ship Weapons
Ship Armor
Vehicle Weapons
Vehicle Armor

1
0:00
0:00
0:00
0:00
0:00
0:00

2
10:00
15:00
10:00
15:00
10:00
15:00

3
20:00
30:00
20:00
20:00
20:00
20:00

Terran Skill Research

Research
Time

Banshee – Cloaking Field
12:00

Command Center – Orbital Command
10:00

Cyclone – Mag-Field Accelerator
10:00

Firebat – Stimpack
10:00

Goliath – Ares-Class Targeting System
10:00

Hellion – Infernal Pre-igniter
10:00

Marauder – Concussive Shells
8:00

Marauder – Stimpack
10:00

Marine – Combat Shield
8:00

Marine – Stimpack
10:00

Science Vessel – Defensive Matrix
0:00

Zerg Upgrades

Zerg Power Level Upgrades

Level
Melee Attacks
Missile Attacks
Ground Carapace
Flyer Attacks
Flyer Carapace

1
0:00
0:00
0:00
0:00
0:00

2
10:00
10:00
15:00
10:00
15:00

3
20:00
20:00
20:00
20:00
20:00

Zerg Skill Research

Research
Time

Baneling – Centrifugal Hooks
10:00

Hydralisk – Muscular Augments
10:00

Roach – Glial Reconstitution
8:00

Roach – Tunneling Claws
12:00

Ultralisk – Chitinous Plating
10:00

Zergling – Adrenal Glands
10:00

Zergling – Metabolic Boost
8:00

Hybrids

Attack waves may be accompanied by Hybrids in varying numbers, depending on the mission. Hybrids are added to attack waves independent of enemy composition or Strength/Tech level. Instead, Hybrids are added to attack waves as part of the mission design. There are five different hybrids that may accompany attack waves. These are listed below, along with any abilities they may have.

Hybrid
Destroyer

Deals damage over time using its Graviton Prison ability.

Skills:

Skill
Name
Description
Stats

Graviton Prison
Makes the target unit float in the air, disabling its abilities.

  • Range: 8
  • Total Damage: 60
  • Time: 4s

Hybrid
Reaver

Can heal itself using its Consume DNA ability.

Skills:

Skill
Name
Description
Stats

Consume DNA
Absorbs the target unit’s life essence.

  • Cooldown: 10s
  • Range: 5
  • Total Damage: 100
  • Heal: 50
  • Time: 1 second

Hybrid
Nemesis

Air Hybrid that can disable structures with its Phase Shift ability.

Skills:

Skill
Name
Description
Stats

Phase Shift
Causes the targeted unit to phase out for 10 seconds. Phased units are immune to all damage and most effects, but they are unable to attack or use abilities.

  • Cooldown: 10s

Hybrid
Behemoth

Units close to the hybrid can be slowed down.

Skills:

Skill
Name
Description
Stats

Constricting Slime
Sprays slime on nearby enemies, slowing them for 5 seconds.

  • Cooldown: 15s
  • Range: 6
  • Total Damage: 5 (10 vs. Armored)
  • Reduction: 50%
  • Time: 5 seconds

Consume DNA
Absorbs the target unit’s life essence.

  • Cooldown: 10s
  • Range: 5
  • Total Damage: 100
  • Heal: 50
  • Time: 1 second

Hybrid
Dominator

Powerful spell-casting Hybrid.

Skills:

Skill
Name
Description
Stats

Plasma Blast
Shoots a ball of bio-plasma toward a target, causing 260 damage.

  • Cooldown: 3s
  • Energy: 25
  • Charge Time: 3s
  • Target Range: 10
  • Impact Range: 20
  • 100% damage to target
  • 75% Damage from 0 to 0.1 range
  • 25% Damage from 0.1 to 0.2 range

Psionic Storm
Creates a storm of psionic energy that lasts 4 seconds, causing up to 80 damage to all enemy units in the target area. Does not damage friendly units.

  • Cooldown: 8s
  • Energy: 25
  • Cast Range: 9


Starcraft 2 Cơ Bản | (Phần 3) Cách lựa chọn unit sao cho hợp lý trong Starcraft 2


Starcraft 2 Cơ Bản | (Phần 3) Cách lựa chọn unit sao cho hợp lý trong Starcraft 2.
Video hướng dẫn người mới chơi lựa chọn combo cho hợp lý.
Link phần 1: https://www.youtube.com/watch?v=pDvD11Nq9j0
Link phần 2: https://www.youtube.com/watch?v=ysY_y7eyWO8
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Starcraft 2 Cơ Bản | (Phần 3) Cách lựa chọn unit sao cho hợp lý trong Starcraft 2

THE TANK -starcraft siege tank animation


https://donesteban.artstation.com/
My old and actually first bigger animation project, took me a while to finish it. It has many mistakes, noise renders and overall static look but it’s quite nice thing 🙂
soundtracks: ground control/starcraft/bortherlands themes

THE TANK -starcraft siege tank animation

StarCraft 2 – Adjutant (Terran Advisor) Quotes


All of the quotations from the Adjutant, also known as the Terran Advisor, in StarCraft 2.
Voice actress: Julianne Buescher
\”Addon complete.\”
\”Our ally’s base is under attack.\”
\”Our allies are being attacked.\”
\”Auxiliary mining units activated.\”
\”Base is under attack.\”
\”Unacceptable build location.\”
\”Nuclear launch detected.\”
\”Command Center upgrade complete.\”
\”Construction interrupted.\”
\”Our SCVs are under attack.\”
\”Your forces are under attack.\”
\”Game paused.\”
\”Game resumed.\”
\”Landing sequence interrupted.\”
\”Mineral field depleted.\”
\”Additional Supply Depots required.\”
\”Insufficient Vespene gas.\”
\”Not enough minerals.\”
\”Not enough energy.\”
\”Nuclear missile ready.\”
\”Vespene geyser required for placement.\”
\”Research complete.\”
\”Salvaging operation complete.\”
\”Thor repair sequence complete.\”
\”Unacceptable landing zone.\”
\”Upgrade complete.\”
\”Vespene geyser exhausted.\”

StarCraft 2 - Adjutant (Terran Advisor) Quotes

StarCraft 2 Protoss Units Size Comparison


\”We are the protoss. Children of ancient gods. We are the Firstborn. And we shall be the last left standing.\” (c) Hierarch Artanis
Artist Nak Ma: https://www.artstation.com/usere6dc035c72502ab6
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StarCraft 2 Protoss Units Size Comparison

StarCraft 2: Protoss Army Guide


A quick overview of the units found in the Protoss army!

StarCraft 2: Protoss Army Guide

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