[NEW] Starcraft & Broodwar Co-op Campaign mod | starcraft protoss – Vietnamnhanvan

starcraft protoss: คุณกำลังดูกระทู้

Key Features

  • Cooperative
  • Dynamic
  • Difficulty Increase
  • Fully Scripted Dialogue
  • AI Balancing
  • AI Scripting improved
  • Shared units 50/50 for non base missions
  • Thoroughly Tested

We have recreated Starcraft and Starcraft:Broodwar Campaigns in a 2 player cooperative style, AI have been given a harder difficulty to compensate for two players. Download Separate campaigns individually from the addon’s page, Download all of the maps in a single download or just starcraft or broodwar on the downloads page. Enjoy! Tested and working with HD Remastered version of Starcraft.

If you like our mod, feel free to leave a review! << Click READ MORE to see Key Features in full >>

Cooperative

We wanted Starcraft to be cooperative from the moment we found out we could gain access to the campaign maps, since then we have been working to achieve a full on cooperative experience. Every single mission from start to end is cooperative, even if you lose all of your unit’s the other player still has a chance to get victory for the both of you though unlikely. In a very few select missions you will have to work hard to work together as you start off with bases on opposite sides of the map, these can be very challenging but extremely rewarding as you get the sense of saving your friend from their demise.

Dynamic

We wanted dynamic game play for each and every level, keeping in mind that each level is cooperative and thus every level will be dynamic depending on who you are playing with for example playing Starcraft with your dog will be much harder than playing Starcraft with your friend. In a few missions there is some dynamic events that may occur, for example in Protoss Broodwar mission 8 overlords will spawn units when they go to attack the temple, each time you play the mission regardless of who you are playing with the mission will play out differently as the AI is not scripted to move in and drop things automatically but by chance this means it will give you a dynamic outcome rather than the exact same thing each time, now thats probably going into a bit too much detail on the dynamic elements but just for the sake of it just know its going to be different each time you play.

Difficulty Increase

We believed that the stock AI difficulty was beyond too easy especially with two players, we have increased the difficulty in each and every map so they are all nice and challenging. Once we have completed every campaign mission we have also released a second version of all the maps with full insane AI for those who want the ultimate challenge and an EZY Mode for those starting out for the first time with StarCraft that is slightly harder than default.

Fully Scripted Dialogue

Every level has been scripted entirely for two players, doesn’t matter who’s in the lead on a non base map who ever gets to the location first will start the triggers. Both players will get victory on every level if the victory conditions are met, same with defeat. All cut-scenes have been scripted to allow two players to watch/hear all dialogue and events, with a few levels with improved scripting to give a much nicer cut scene we don’t leave anything out.

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AI Balancing

Each level has been tested over and over again to get the best result for AI Balancing, we don’t want it to be too easy or too hard, we want the game-play to be challenging and rewarding, i feel that we have accomplished this with all the testing and AI changes we have made throughout the levels.

AI Scripting improved

Various levels have been given improved AI scripting as a result of either bugs or difficulty, for example Original Terran 3 has been given above and beyond the default scripting to the point its almost insane compared the original solo campaign mission, in this map a lot more units will attack from the start to the end, each wave has been designed to attack the right place at the right time and in the end, if you haven’t seen it from our youtube videos i wont wreck it for you but things get extremely overwhelming much like an Archon the Zerg will overpower you and push you back, if your defenses aren’t up to scratch they will wipe you out.

Shared units 50/50 for non base missions

For all of those operation type game types we wanted players to feel like even if they are falling behind they can catch back up, by default all of the units you gain are set to Rescue-able so if you had a player running full steam ahead they would by default get all of the units, to stop this from happening we have created triggers to give 50/50 units for each player. With our 50/50 triggers in place it means if you do run full steam ahead and lose all of your units, the next group of units that gets rescued, you will get half of them getting you back into the game. With these triggers in play it gives each non base mission a feel of being equal and in the unfortunate event of losing all of your units, the other player can proceed on and eventually get you some new units.

Thoroughly Tested

Every map has been thoroughly tested from start to finish, this includes unit/base/resource placement, AI balancing, resource balancing, dialogue for both players, victory conditions, defeat conditions, triggers, sound, cut-scenes, mission briefing, unit upgrades, units available, special abilities available and everything else i cant think of, we make sure we have found and fixed every bug we can find before releasing each map.I hope you have enjoyed reading this overview of all that we have done for the mod, as always Enjoy!

[NEW] Liste des unités des Protoss | starcraft protoss – Vietnamnhanvan

 
 
Unités

 
Minerai

 
Vespène

 
Nourriture

 
Temps

 Description

 Sonde
 
  50
  0
  1
  17
Unité ouvrière de base. Peut récolter des ressources et transférer des bâtiments protoss. Peut attaquer les unités terrestres.

 Zélote
 
  100
  0
  2
  38
Puissant guerrier de mêlée. Peut attaquer les unités terrestres.

 Sentinelle
 
  50
  100
  2
  37
Unité capable de manipuler l’énergie. Peut utiliser les capacités Champ de force et Bouclier gardien, et être améliorée pour utiliser Hallucination. Peut attaquer les unités terrestres et aériennes.

 Traqueur
 
  125
  50
  2
  42
Marcheur de soutien à distance. Peut attaquer les unités terrestres et aériennes.

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 Haut templier
 
  50
  150
  2
  55
Puissant maître psionique. Peut utiliser Répercussion et être amélioré pour utiliser Tempête psionique. Peut se transformer en archonte.

 Templier noir
 
  125
  125
  2
  55
Guerrier-assassin. Son camouflage le rend invisible pour les ennemis sans capacité de détection. Peut se transformer en archonte. Peut attaquer les unités terrestres.

 Archonte
 
  0
  0
  4
  12
Puissante unité d’assaut psionique. Peut attaquer les cibles aériennes et terrestres.

 Observateur
 
  25
  75
  1
  30
Espion aérien. Son camouflage le rend invisible pour les ennemis sans capacité de détection. Détecteur.

 Prisme de transfert
 
  200
  0
  2
  50
Transport aérien. Peut charger et débarquer des unités, et également se déployer pour créer un champ d’énergie.

 Immortel
 
  250
  100
  4
  55
Marcheur d’assaut. Dispose de boucliers capables de dévier les attaques à dégâts élevés. Peut attaquer les unités terrestres.

 Colosse
 
  300
  200
  6
  75
Marcheur de combat doté d’une puissante attaque de zone. Peut monter et descendre des falaises. Les armes antiaériennes peuvent le prendre pour cible. Peut attaquer les unités terrestres.

 Phénix
 
  150
  100
  2
  35
Chasseur de supériorité aérienne. Peut attaquer les unités aériennes.

 Disloqueur
 
  250
  150
  4
  60
Vaisseau à rayon prismatique. Bonus de dégâts contre les unités blindées. Peut attaquer les unités terrestres et aériennes.

 Porte-nefs
 
  350
  250
  6
  120
Vaisseau amiral. Peut construire et déployer des intercepteurs pour attaquer. Peut attaquer les unités terrestres et aériennes.

 Intercepteur
 
  25
  0
  0
  8
Unité invoquée par le Porte-nefs. Fabrique des intercepteurs qui attaqueront automatiquement les cibles du porte-nefs. Les porte-nefs ne peuvent pas attaquer sans intercepteur. Peut attaquer les unités terrestres et aériennes.

 Oracle
 
  150
  150
  3
  50
Lanceur de sorts volant. Peut utiliser les capacités Révélation, Visualisation et Rayon Pulsar.

 Tempête
 
  300
  200
  4
  60
Vaisseau d’artillerie de siège dispoant d’attaques à longues portée. Peut frapper les cibles terrestres et aériennes.

 Noyau de vaisseau mère
 
  100
  100
  2
  30
Lanceur de sorts volant mobile. Peut utiliser les capacités Surcharge photonique, Rappel en masse et Distorsion temporelle. Peut être amélioré en Vaisseau mère.

 Vaisseau mère
 
  300 (400)
  300 (400)
  8
  100 (130)
Vaisseau amiral suprême protoss. Peut utiliser Vortex et Rappel en masse. Camoufle les unités et bâtiments proches. Peut attaquer les unités terrestres et aériennes.


StarCraft: Brood War – 1 Protoss vs 7 Zerg (vs 7 computers ) Map: Big Game Hunters


StarCraft: Brood War is the expansion pack for the military science fiction realtime strategy video game StarCraft. Released in December 1998 for Microsoft Windows and June 1999 for Mac OS, it was codeveloped by Saffire Corporation and Blizzard Entertainment. The expansion pack introduces new campaigns, map tilesets, music, extra units for each race, and upgrade advancements. The campaigns continue the story from where the original StarCraft ended, with the sequel, StarCraft II: Wings of Liberty, continuing from the conclusion of Brood War. The expansion was released first in the United States on December 18, 1998.
Brood War was critically well received, with reviewers praising it for being developed with the care of a full game rather than as an uninspired extra As of May 31, 2007, StarCraft and Brood War have sold almost ten million copies combined.The game is especially popular in South Korea, where professional players and teams have participated in matches, earned sponsorships, and competed in televised matches.
As of April 19, 2017, StarCraft and its Brood War expansion, aka the Anthology, are free to download and play from Blizzard’s website.A remastered edition of StarCraft and its expansion was released on August 14, 2017.
Developer(s) Saffire Corporation , Blizzard Entertainment
Publisher(s) Blizzard Entertainment
Series StarCraft
Platform(s) Microsoft Windows, Mac OS
Release: Microsoft Windows NA: December 18, 1998 , PAL: March 1999
macOS NA: June 30, 1999
Genre(s) Realtime strategy
Mode(s) Singleplayer, multiplayer

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นอกจากการดูบทความนี้แล้ว คุณยังสามารถดูข้อมูลที่เป็นประโยชน์อื่นๆ อีกมากมายที่เราให้ไว้ที่นี่: ดูความรู้เพิ่มเติมที่นี่

StarCraft: Brood War - 1 Protoss vs 7 Zerg (vs 7 computers ) Map: Big Game Hunters

StarCraft: Brood War – 1 Protoss vs 7 random computers ( 1 vs 7 ) – Big Game Hunters


StarCraft: Brood War is the expansion pack for the military science fiction realtime strategy video game StarCraft. Released in December 1998 for Microsoft Windows and June 1999 for Mac OS, it was codeveloped by Saffire Corporation and Blizzard Entertainment. The expansion pack introduces new campaigns, map tilesets, music, extra units for each race, and upgrade advancements. The campaigns continue the story from where the original StarCraft ended, with the sequel, StarCraft II: Wings of Liberty, continuing from the conclusion of Brood War. The expansion was released first in the United States on December 18, 1998.
Brood War was critically well received, with reviewers praising it for being developed with the care of a full game rather than as an uninspired extra As of May 31, 2007, StarCraft and Brood War have sold almost ten million copies combined.The game is especially popular in South Korea, where professional players and teams have participated in matches, earned sponsorships, and competed in televised matches.
As of April 19, 2017, StarCraft and its Brood War expansion, aka the Anthology, are free to download and play from Blizzard’s website.A remastered edition of StarCraft and its expansion was released on August 14, 2017.
Developer(s) Saffire Corporation , Blizzard Entertainment
Publisher(s) Blizzard Entertainment
Series StarCraft
Platform(s) Microsoft Windows, Mac OS
Release: Microsoft Windows NA: December 18, 1998 , PAL: March 1999
macOS NA: June 30, 1999
Genre(s) Realtime strategy
Mode(s) Singleplayer, multiplayer

StarCraft: Brood War - 1 Protoss vs 7 random computers ( 1 vs 7 ) - Big Game Hunters

The Greatest Starcraft 2 Series Ever: Maru vs. Reynor


Maru \u0026 Reynor play one of the greatest Starcraft 2 series ever played. In this Best of 5 they show why they are some of the Best starcraft players in the world.
Watch the Starcraft 2 IEM Katowice 2021 at: http://twitch.tv/esl_sc2 \r
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Thank you for watching our videos! Subscribe for more StarCraft 2: Legacy of the void highlights. We also upload other content, such as trailers \u0026 montages.\r
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StarCraft 2: Legacy of the Void is a standalone expansion pack to the military science fiction realtime strategy game StarCraft 2: Wings of Liberty, and the third part of the StarCraft 2 trilogy developed by Blizzard Entertainment. On this channel you will find Starcraft funny moments, micro, highlights, plays and a lot more! starcraft 2 vods

The Greatest Starcraft 2 Series Ever: Maru vs. Reynor

StarCraft: Remastered – Protoss Beginner Tutorial


See if Protoss is right for you! A look at what makes the Protoss race unique in SC: Remastered. This Tutorial is intended for both total SC noobs, and those migrating from SC2.

StarCraft: Remastered - Protoss Beginner Tutorial

StarCraft 1 – Full Protoss Campaign Gameplay \u0026 Story (Walkthrough / Longplay / Speedrun)


This is a complete playthrough of the Protoss Campaign, spliced together from individual recordings of each level. The Protoss campaign is the third and final campaign in the story.

StarCraft 1 - Full Protoss Campaign Gameplay \u0026 Story (Walkthrough / Longplay / Speedrun)

นอกจากการดูบทความนี้แล้ว คุณยังสามารถดูข้อมูลที่เป็นประโยชน์อื่นๆ อีกมากมายที่เราให้ไว้ที่นี่: ดูวิธีอื่นๆWiki

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