wild rift: คุณกำลังดูกระทู้
Wild Rift Guide for Beginners (Everything You Need to Know)
Welcome to our absolute beginner’s guide to Wild Rift!
In this guide, we’ll be covering the basics so new players can learn the fundamentals.
Even if you aren’t a day 1 player, there’s a good chance you’ll learn something new.
Here are the topics we’ll be covering in this article:
1. What is Wild Rift?
League of Legends: Wild Rift is a multiplayer online battle arena (MOBA) for mobile.
It’s the mobile version of League of Legends that launched in the Americas as of March 29th on Android and IOS.
To see which other regions Wild Rift is available in, check out our article on Wild Rift release dates.
Like in League of Legends, in Wild Rift, five players compete against other five players, with everyone choosing a single champion to use in Summoner’s Rift.
What is a champion?
Each player on every side of the team has to pick up a champion and every player can control only the one they chose to play with. There are currently over 50 Champions in the game and there will be added a lot of new ones over time. Every champion has its own abilities and powers with a variety of playstyles.
Before you hop in a game of Wild Rift you will get in the champion select and each team has to decide which one they are going to play. There are different strategies and champions that work very well together.
2. How do you win?
There are two different ways to win a game of League of Legends: Wild Rift, the first one is to destroy their base (Nexus) and the second one is if your opponent surrenders the game.
But it isn’t that easy to destroy the base of the opponent because before you even get to the base, you will have to destroy all the enemy turrets in at least one lane before you get access to the enemy Nexus.
3. What is Summoner’s Rift?
There is currently only one map available in League of Legends: Wild Rift and it has the same name as the main one in League of Legends but there will be released new ones in the future.
The Summoners Rift is split by a river into two sides the red side and the blue side. On each side, there will be one team of five players.
There are 3 lanes, the mid lane, the top lane, and the bot lane. There is also a jungle on each side of the map that contains jungle camps.
From the base of each side, there will be spawning minions that run into each lane.
There are exactly 9 turrets in League of Legends: Wild Rift, 3 on each lane. The first ones are tier 1 turrets, the second ones are called tier 2 turrets and the last ones are called the inhibitor turrets.
Every time your team destroys a turret it gains gold for the whole team and yourself. All turrets have three platings that give extra gold with each one destroyed.
Once the inhibitor turret is destroyed your team will have access to the opposing team’s base and get rewarded with super minions.
The Fountain and Shop
Right at the start of a game Wild Rift, each team will spawn in the fountain. You will be more often the fountain since every time you die, you will spawn in the fountain, where also the shop is located.
You should return to the base every now and then to heal and buy items.
To return to your base you will have to Recall, but be careful your ability can be interrupted if something attacks you.
Income and Items
Your main income will be gold from killing minions, killing the enemy champions, or from turrets.
You will have to spend this gold wisely to get an edge over your opponents.
The more gold you get the stronger you will be and it will be easier to win.
There are a variety of items in League of Legends: Wild Rift, you can buy damage, survivability, or utility items.
Each player has a limit of 6 items so use your slots thoughtfully.
4. Wild Rift Champion Basics
Champions are the most important thing in Wild Rift since they’re the only thing that’s 100% in a player’s control.
There are currently over 50 champions with each one being completely unique.
Some champions are very easy to play while others are very hard and will need time to learn them and play them properly. There is almost a champion for each playstyle and there are more coming into the game.
Auto-attacks and Abilities
Every champion in League of Legends: Wild Rift has auto-attacks, and you can use them if you press the attack button. You can just press it or drag it out and choose the target you want to attack.
There are also 4 abilities that each champion has that are right next to your basic attack button. Every player has also access to two summoner spells. There are also item actives that can be bought as boots upgrades.
For each champion in League of Legends: Wild Rift there are different stats and each champion benefits from different stats. Each stat shows how powerful or how tanky a champion can be.
Here are the basics:
Health (indicated by a green bar)
Health represents the amount of damage you can take before die and respawn in your fountain again
Ability Resources: Mana, Energy, and others
Abilities cost resources in order to cast them, most champions use mana and energy
The majority of champions, use mana some are able to gain mana back like Twisted Fate if he uses his blue card.
Mana is indicated by a blue bar below the health bar and regenerates over time or with blue buff.
Champions such as Akali, Kennen, and Lee Sin use energy.
Energy is indicated by a yellow bar and also regenerates over time but at a much faster rate. These champions often have ways to get energy back as well, such as by auto-attacking.
The tradeoff is that, unlike mana, you cannot increase the amount of energy you have through buying items.
Other champions use other sources, such as their health and fury.
Using health is straightforward, your champion basically loses an amount of health in order to cast their spell.
Attack Damage (AD)
Attack damage, also known as physical damage, represents the damage dealt by basic auto-attacks.
Depending on a champion, AD can also empower abilities.
Numbers from abilities and items that refer to attack damage are displayed as orange.
Ability Power (AP)
Ability power primarily makes your abilities and auto-attacks on turrets more powerful, however, AP can also strengthen some items and runes.
Armor is a defensive stat that reduces the amount of physical damage a champion receives. Building it will help you survive against champions with a lot of attack damage.
Magic Resist (MR)
Magic resist is the counterpart to armor that mitigates damage from ability power.
Attack Speed (AS)
Attack speed represents how fast your champion auto-attacks.
Ability Haste (AH)
Abilities have “cooldowns” representing how long it will be before you can cast it again. Items that give you ability haste allow you to cast abilities more often.
Critical Strike Chance
This stat shows your chance of landing a critical strike – critical strikes cause your auto-attacks to deal double its damage.
For example, if you have 50% crit chance, your attacks will likely crit 50% of the time. If you have a 100% crit chance, they will crit every time.
Movement Speed (MS)
Movement speed represents how fast your champion moves around the map. This can be increased with abilities and items such as boots.
Experience and Leveling up a champion
In League of Legends: Wild Rift you start at level 1 and you end up level 15. You gain experience by farming minions, jungle camps, or getting kills/assists.
Being near a kill without participating in it also gives you experience.
With experience, you gain levels and you can start adding points to your abilities to make them more powerful. Your champion will get stronger with each level because your gain stats for every level you gain.
There are not only abilities in League of Legends: Wild Rift but also Summoner Spells. Every player can choose in two Summoner Spells at champ select.
You have a variety of SummonerSpells you can choose from and play the game. In the following section, we will show you what each Summoner Spell does:
Barrier (90-second cooldown):
Gain a shield that absorbs 115 − 465 (based on level) damage for 2 seconds.
Exhaust (105-second cooldown):
Exhausts target the enemy champion, reducing their movement speed by 20% and their damage dealt by 40% for 2.5 seconds.
Flash (150-second cooldown):
Teleport a short distance forward or towards the aimed direction.
Ghost (90-second cooldown):
Gain a large burst of movement speed that decays to 25% bonus movement speed for 6 seconds.
Heal (120 second cooldown):
Restore 80 − 360 (based on level) health and grants 30% bonus movement speed for 1 second to you and the most wounded nearby ally champion. Healing is halved for champions recently affected by Heal.
Ignite (90 second cooldown):
Ignites target enemy champion, dealing 60 − 410 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds Grievous Wounds, reducing healing effects by 50% (90 second cooldown).
Smite (10 second cooldown):
Deal 440 − 1000 (based on level) true damage to a large or epic monster or minion (10 second cooldown). Smiting monsters restore 70 (+ 10% maximum health) health.
In League of Legends: Wild Rift, runes give your champion’s particular beneficial attributes and abilities that can help you play toward certain playstyles.
Each champion needs a specific rune path to excel at their maximum with some deviations.
In this section, we will provide you with all the information about the runes in Legends: Wild Rift:
Electrocute(25 seconds cooldown):
PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 30 − 184 (based on level) (+ 40% bonus AD) (+ 25% AP) Adaptive damage.
ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
Basic attacks and abilities against an enemy champion signal Aery to dash to them, dealing 10 − 60 (based on level) (+ 20% bonus AD) (+ 10% AP) Adaptive damage. Healing, shielding, or buffing an ally signals Aery to dash to them, Hybrid resistances shielding them for 20 − 120 (based on level) (+ 40% bonus AD) (+ 20% AP) for 2 seconds.
Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.
- ADAPTIVE DAMAGE:
Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
PASSIVE: Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 8 seconds and grants 2 − 6 (based on level) bonus Attack Damage or 4 − 12 (based on level) Ability Power (Adaptive), stacking up to 5 times, for a maximum of 10 − 30 (based on level) bonus Attack Damage or 20 − 60 (based on level) Ability Power (Adaptive).
When fully stacked, deal 10% bonus Adaptive damage to champions.
ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
UNIQUE – ENERGIZED: Moving and basic attacking generate Energize stacks, up to 100.
FLEET FOOTWORK: When fully Energized, your next basic attack heals you for 15 − 85 (based on level) (+ 30% bonus AD) (+ 30% AP) and grants 20% bonus movement speed for 1 second. Against minions, the healing is (Melee role 100% / Ranged role 30%) effective.
Grasp of the Undying:
PASSIVE: Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 4% of your maximum health in bonus magic damage, restore 2% of your maximum health, and permanently grant 5 bonus health. The empowered attack duration refreshes whenever going in combat.
On ranged champions, all effects are reduced by 60%.
Aftershock(35 seconds cooldown):
PASSIVE: Immobilizing an enemy champion grants a static 50 (+ 50% bonus armor) bonus armor and 50 (+ 50% bonus magic resistance) bonus magic resistance for 2.5 seconds.
After the duration, you release a shockwave that deals 12 − 110 (based on level) (+ 4% of your maximum health) magic damage to nearby enemies.
Font of Life:
PASSIVE: Slowing or Stun immobilizing an enemy champion marks them for 4 seconds.
Allied champions who basic attack marked enemies heal for 3% of your maximum health over 2 seconds.
Kleptomancy(25 seconds cooldown):
PASSIVE: After using an ability, your next ability hit or basic attack against an enemy champion will grant you a random item effect.
PASSIVE: Gain 7 bonus Attack Damage and 2% bonus-armor penetration, or 14 Ability Power and 2% bonus-magic penetration (Adaptive).
- Gathering Storm:
PASSIVE: Every 2 minutes, gain 2 bonus Attack Damage or 4 Ability Power (Adaptive).
PASSIVE: Gain 2% Physical Vamp or 2% Magical Vamp (Adaptive). Unique champion takedowns grant 2 bonus Attack Damage with 1% Physical Vamp or 4 Ability Power with 1% Magical Vamp up to 7% Physical Vamp and 10 bonus Attack Damage or 7% Magical Wamp and 20 Ability Power at 5 stacks (Adaptive).
PASSIVE: Champion takedowns restore 10% missing health. Deal 3% increased damage to enemies below 35% health.
PASSIVE: Slowing or immobilizing an enemy champion marks them for 5 seconds, while marked they take 5% increased damage.
PASSIVE: Gain 10% increased damage against champions. Lose 5% each time you die until the bonus disappears.
PASSIVE: Gain 10 bonus armor or 10 bonus magic resistance, based on whichever stat you have less of.
PASSIVE: Gain 8 bonus armor and 8 bonus magic resistance after 5 minutes of game time.
- Hunter – Titan:
PASSIVE: Gain 20 maximum health. Unique champion takedowns grant an additional 20 maximum health and 4% tenacity up to 120 maximum health and 20% tenacity at 5 stacks.
PASSIVE: Every 3 seconds, regenerates 2% missing health or 2% missing mana, based on whichever percentage is lower.
PASSIVE: Gain 2 bonus armor and 5 bonus magic resistance. Your closest ally champion gains 5 bonus armor and 2 bonus magic resistance, which can be stacked.
- Spirit Walker:
PASSIVE: Gain 50 maximum health and 20% slow resistance.
PASSIVE: When out-of-combat, gain 8% bonus movement speed in brush, jungle and river.
PASSIVE: Deal 10% bonus true damage to epic monsters and turrets. Earn an additional 100 gold Gold 100 gold and 500 XP upon taking or assisting in taking these objectives.
- Hunter – Genius:
PASSIVE: Gain 2.5 ability haste. Unique champion takedowns grant 2.5 ability haste up to 15 at 5 stacks.
- Sweet Tooth:
PASSIVE: Increases Honeyfruit healing by 25%, each fruit eaten also provides 20 gold Gold 20 gold.
- Pack Hunter:
PASSIVE: While near ally champions, gain 2% bonus movement speed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.
- Manaflow Band:
PASSIVE: Hitting an enemy champion with an ability or empowered attack permanently increases your maximum mana by 30, up to 300 mana.
When you are choosing your runes, you have a single tree to choose 4 different choices including keystone.
The first slot is the domination slot the second one is the resolve one and the third one is the Inspiration. Understanding which runes to choose in every situation is very hard for a beginner and even for experienced players.
5. The Five Wild Rift Roles
In League of Legends: Wild Rift there are five different roles like in League of Legends. The five roles are Top, Jungle, Mid, ADC, and Support.
Since there is no role selection right now in Wild Rift you will have to adapt every game since there are different role popularity.
If you are a new player we suggest you try every role in some games to see which one fits you the best. Once you find the best role that suits you try to main this role.
But keep in mind that you will have to play all roles since there isn’t role selection.
What is a team comp?
Since League of Legends: Wild Rift is a team-based game where 5 players compete against the other 5 players the champion select is very important. If you use your team to combine the abilities you can win the game.
An area-of-effect (AoE) team comp is the best one you can have because you can combine all your abilities at the correct time to delete a whole team.
A skirmisher comp is Skirmish team comps utilizing champions that have high mobility and like to fight in messy fights from multiple angles(assassins). This comp is also very effective if you can dodge the AoE spells.
If you are a new player don’t worry about team comps since it’s very hard to pull off an organized team fight even in higher ranks, since there is no communication in a game like League of Legends: Wild Rift.
6. The Map, Fog of War, and Vision Control
In League of Legends: Wild Rift it is very important to play with and against the fog of war. You can’t see everything like in other mobile game MOBA’s and it’s harder to make decisions. The fog of war is shown on the minimap as a darkened area.
You have to be careful when you walk around walking into the darkness without any vision. You can also use the fog of war to attack from the dark without any anticipation from the enemy team.
Your allied champions, structures, and wards provide vision. At the beginning of the match, you get an item called Warding Totem that can stack up to two wards. Wards last a limited time and vanish after that.
Clearing wards is very important, that’s why support’s and junglers should always change their Warding Totem’s to an Oracle Lens.
The Oracle Lens is a lamp that appears over your champion while you are walking and showing you the enemy wards. It also negates the vision of the enemy ward if you reveal it.
The River, Jungle, and Camps
In between the lanes, there is a river that runs across the map, a lot of fights happen there since players use it to go up and down the map and where all the big objectives are.
In the jungle, there are camps that can be cleared by anyone but preferably by junglers.
Those camps give gold and experience but more experience to players that use Smite as a Summoner Spell. They spawn over time and have a cooldown till they respawn.
The jungle also has buffs. It is good to secure those buffs to have an advantage over the enemy team.
If you take down the Blue Sentinel you get the so-called blue buff that restores mana and health over time and gives you 15 ability haste. But if you slay Red Brambleback your auto attacks deal more damage and slow them.
As you travel around the jungle you will notice interactive plants that spawn and can be used. If you use them correctly you can gain a big advantage.
Scryer’s Bloom will create a cone of cleared vision in the direction you hit it for a short amount of time.
This plant is very useful since you can reveal the enemy champions and track them down. It can also be used to reveal wards permanently so you can know where to walk without being noticed or even clear them.
This plant spawns around the river and in every lane. Once you attack them they pop and leave 3 dots on the ground you can walk over and gain hp and mana.
It is very important to use them correctly in lane because it is the only source of hp and mana regeneration you have. The one in the river isn’t that important but it can save your life from time to time.
The Blast Cone
The red plants in the Jungle are called Blast cones. They can cause a champion to fly to a chosen direction if autoattacked.
This plant can be used to jump over walls. For example, if you try to escape from the enemies or try to get to your next camp.
The Scuttle Crab
In the river you will often see a neutral monster that walks up and down, this is called Scuttle Crab.
Slaying the Scuttle Crab will give vision for your team and an area that gives movement speed to yourself and your team every time they walk over it.
It is very easy to kill, but you will have to be careful since both teams will try to take it down because it grants free vision in the river. If you are playing jungle prioritize this camp very high and try to kill it as soon as it spawns and if you are a laner be willing to leave your lane to help your jungler.
Here are their names, color, and their effect:
Cloud Drake (white) = Grants 7.5% bonus movement speed, doubled to 15% when out-of-combat.
Infernal Drake (red) = Grants 8% increased damage.
Mountain Drake (brown) = Grants 6% of maximum health as a shield after 5 seconds of not taking damage.
Ocean Drake (blue) = Grants 8% Physical Vamp and Magical Vamp.
There is 8 Dragons total in Wild Rift; early in game 4 Ocean, Infernal, Mountain, and Cloud Dragons each have a random chance to spawn and, when slain by your team, you and your teammates will receive a permanent buff. First Dragon Spawns at 4:00.
The Elder Dragon
The Elder Dragon is also known as Elder drake spawns after players have slain at least 4 Elemental the game will begin to spawn Elemental Elder Dragons, which grants even stronger buffs.
Here are their names, color, and their effect:
Elder Cloud (white) = Grants 11.25% bonus movement speed, doubled to 22.5% when out-of-combat.
Elder Infernal (red) = Grants 12% increased damage.
Elder Mountain (brown) = Grants 9% of maximum health as a shield after 5 seconds of not taking damage.
Elder Ocean (blue) = Grants 12% Physical Vamp and Magical Vamp.
Elder Bonus Buff=Attacks burn enemies dealing true damage.
This makes the elder the best objective on the whole map. Once you get the Elder drake the chances of you winning are very high.
The Rift Herald is used to speed up the game, and when using the Rift Herald, players can destroy enemy towers early in the game. Rift Herald Spawns at 6:00 (Can only be slain ONCE).
The Rift Herald will drop an Eye of the Herald buff, which can be picked up and used to summon the Rift Herald to ram enemy Tower to inflict a huge amount of damage within Range to get the first tower.
Baron Nashor Buff allows players to push into the enemy base and destroy the enemy nexus with powered up lane minions. You will need multiple members to slain the Baron. The Buff you gain is called the Hand of Baron. This Buffs up the minions and gives your more damage.
Baron Nashor Spawns at 10:00. Most of the time the final fights happen around the baron because it’s the second-best objective in the game that can help you close out the game.
7. The Three Phases and Scaling
There are three phases of scaling in the game. This isn’t only for beginners but also for experienced players to understand the different phases.
The three phases: early game, mid game, and late game. Those phases are to be considered very well because then you will know when your champ excels the best, and when you can win the game and when you can’t.
Here we explain the three phases:
This is when all the turrets are up and everyone is in their lane except for the junglers.
Until the jungler arrives, top and mid will mostly be 1v1 and bot lane will mostly be 2v2.
When the first turrets begin to be destroyed, the mid game begins.
During the mid game, a match becomes messier than lane phase as some players will remain in lane while others will begin to roam around the map to help destroy other turrets or contest dragons or Rift Herald.
The mid game usually ends when all of the first turrets in the lanes are destroyed (sometimes, even more, are gone by then). This is the late game.
At this point, champions have acquired many of their major items, and teams begin to group for large teamfights around Baron and Elder Dragons.
This is very important to know because you will know when your team power spikes and when your teammates’ champ get their own power spike to use it to close out the game.
To get better at League of Legends: Wild Rift you will have to play a lot of games and keep practicing. There isn’t a mystic recipe to get better.
The best advice we can give you is just to keep playing and practicing all your skills either in ranked or normal games.
If you want to get faster results you can pick the best pick in the current meta and practice them. You can see who those champs are in our tier list.
[NEW] League of Legends: Wild Rift Monetization Strategy Revealed | wild rift – Vietnamnhanvan
League of Legends has been dominating esports for over a decade.
The mobile game industry keeps on booming, so it was time for this game to join the competition.
Just like its PC version, League of Legends: Wild Rift claims to be completely free-to-play.
Is it really free-to-play? How is the game monetized?
In this Wild Rift monetization analysis, I will answer these and many other questions about the game.
Unless stated otherwise, the data in this article comes from an internal source.
League of Legends: Wild Rift Overview
Riot Games’ League of Legends: Wild Rift was a highly anticipated title. This game has been slowly rolling out since October 2020, region after region. As of March 29, US players were finally able to give it a try.
The game falls into the MOBA strategy genre. Unlike on PC, the MOBA market isn’t as crowded on mobile, especially in the western market. Wild Rift only has a few major competitors: and .
Over 35 million people have already downloaded the game, and it made over 21,8 million in revenue.
At the moment, South Korean players are the #1 spenders. However, it seems the US audience will take the wheel soon. In just a few days on the market, the US audience already got to 2nd place in total player spending! If this happened in a matter of days, we can’t wait to see what the numbers will look like on the US market in a few months.
You must be wondering – why did Riot create this game? What is the game’s target audience?
Here’s what Wild Rift’s Design Director, Brian Feeney says about this.
There you have it. However, there is no doubt that Wild Rift attracts many new players as well.
To attract the right target audience, the game puts a lot of focus into advertising. You will recognize Wild Rift ads by cinematic champion highlights and exciting gameplay.
When it comes to the game itself, I was interested in how this game handles:
Expectations from the PC version
- Monetization strategy
To find all this out, I played the game and analyzed it for you.
The first impressions of this game will depend on one very important thing – how familiar players are with the PC version.
To compare opinions, we’ve asked a League of Legends veteran (and our colleague at Udonis) for his thoughts on the game.
Here’s his answer.
On the other hand, a new player like me thought of it as quite overwhelming and complicated.
It appears as someone with basic LoL experience might have the ideal first-session experience.
League of Legends: Wild Rift comes with a forced tutorial. For any player new to the game, this kind of tutorial is absolutely necessary.
The tutorial consists of written explanations and a tutorial room. In the tutorial room, players can experience “fake gameplay” on the map where they fight their first minions and AI champions.
Even after finishing the tutorial, new players will have a hard time figuring it all out. For this reason, they can revisit the tutorial section at any time. There are also additional, optional tutorials.
Overall, the tutorial is doing a decent job at explaining the game.
However, players that want to play competitively will have to do some extra research. Casual players might be able to play, but a lack of understanding of the game will certainly not make them popular among other players.
The game’s map, Summoner’s Rift looks like a magical, immersive forest.
What makes this possible is the game’s timeless, stylized art style. Stylized graphics are commonly found in strategy games, as they perfectly fit the genre. This style helps accentuate unrealistic features in the game and helps players really get into it.
At the same time, it is timeless – independent of specific times or places. This makes the style relatable for years.
The gameplay itself is 2.5D. Players only get one view of the space, but some elements appear to be 3D. It also includes a lot of cinematic features (champion presentation, shop visuals, etc.).
Overall, this game’s art style serves its purpose – it brings the authentic LoL experience.
Many players will find the control system in Wild Rift familiar, as it’s similar to that of other popular multiplayer games.
It works on a principle where players use the left half of the screen for movement and the right side to attack.
Outside of gameplay, we can see different features on the home screen. Here, the icons are pretty small and unobtrusive, except for the main thing – the button.
How Does League of Legends: Wild Rift Work
Wild Rift follows a typical competitive MOBA core gameplay.
This includes 5v5 gameplay on an open map, where matches last until one team wins.
Every player chooses one champion to bring into the match. Depending on their roles, the players divide across lanes (top, middle, bottom) or go into the jungle.
The combat consists of slaying AI monsters (minions) and the enemy players’ champions.
While they push or defend lanes, champions get stronger and stronger. The goal of the game is to destroy the enemy team’s towers across the lanes and finally – destroy their Nexus (base core).
Here’s our veteran’s point of view on the Wild Rift gameplay.
As you can see, the gameplay is simplified. This is done to lower the entry barrier for mobile players. Besides, small mobile screens simply can’t deliver as much complexity as PC screens.
In Wild Rift, players can play with complete strangers or with their friends. Also, they can compete against their worst enemies, random teams, or machines.
Currently, players can choose between three modes:
- Co-op vs. AI
- Unranked PvP
Players mostly play the mode against AI until they feel ready to play against other teams. Once they are ready, they can play against other players without it affecting their ranking.
They can also play ranked games, which are the game’s main mode. Here, players can measure up against the competition and slowly climb the competitive ladder. But first, they need to reach level 10 to unlock it.
The progression in Wild Rift works similarly to the desktop version.
Unfortunately for many PC players, progress is not transferable. On mobile, everyone is starting from zero – whether they are newbies or experienced players. From what I’ve seen across the app stores, PC players aren’t exactly thrilled with this…
New players will get plenty of champions early in the game and will quickly grow their collection. Moreover, as they play, their player level will increase.
Besides this, player progression is visible in the Ranked mode. Here, players climb tiers in a ladder system during a season. This type of progression system helps players get a clear view of how they stand against others in this competitive environment.
League of Legends: Wild Rift Monetization Strategy Breakdown
In some of its advertising material, Wild Rift uses the phrase “always free-to-play, never pay-to-win”.
Sounds silly? It’s not.
Mobile games are known for more aggressive monetization than PC games. This motto is here to chase this fear away.
Naturally, the game has to have some way of making money, and it relied on a similar model as its PC version. Hence, if players are fine with the PC monetization model, they will be fine with this one as well.
Which Monetization Models League of Legends: Wild Rift Uses?
League of Legends: Wild Rift monetizes with in-app purchases and subscriptions.
There are different types of offers in the game, but they all share one of these traits:
can be earned through playing
With this approach, the game maintains balance and keeps gameplay purely skill-based. At the same time, it gives players additional perks to strive for.
Wild Rift In-App Purchases Strategy and Setup
The Wild Rift economy is set around three different currencies.
Blue Motes can be earned by playing, and even more by winning. They are used to buy champions. As such, this currency makes all players feel equal and motivates them to win matches.
Wild Cores are the game’s premium currency. When I say premium, I mean it can only be purchased with real money. Players can use it to buy most products in the store, from champions to all sorts of cosmetics. Nevertheless, none of this directly affects the player progression and match outcomes. Players can purchase Wild Cores in six different-sized packs with prices ranging from $4.99 to $89.99.
Poro Coins are the game’s special currency. It really is special. The thing is, it can only be obtained through in-game events and missions. This way, it encourages players to engage with the game outside of regular gameplay. With this currency, players can buy all sorts of additional cosmetics.
Store Offerings and Price Points
All of these currencies are strategically placed across the game’s store.
Let me guide you through the store and Wild Rift monetization strategy.
This section is the first thing players see when they enter the store. Therefore, it is designed to steal attention.
Here, they can see the store’s highlighted offers with attractive visuals. All the offers here are bundles (of skins and champions). They can be bought with the game’s premium currency – wild core.
Skin bundles allow you to see one champion in different editions.
For example, a female champion has one skin with full armor that looks to be battle-ready. On the other hand, she also has a funny, barbecue skin. With a sausage, a grill, and everything. These bundles are here to show that champions have different layers of personality.
If players like a certain champion, they will want to own multiple skins for them. By buying them in a bundle, they get them at a lower price than separately.
There is also one mega-bundle that brings sets of skins for different champions. Now, this offer is not for everyone, this is for the whales. The value of this bundle is roughly $70. It is great that such an offer exists because there will always be someone who is willing to pay for it.
The Featured section is not only attractive, it is also dynamic.
For example, a few days into playing, an appeared. Besides this seasonal offer, the whole section was completely refreshed after the game released a new patch.
This is the only part of the store that is not cosmetic-only. After all, different champions bring different abilities and skills to the matches.
However, it’s not something that ruins the game balance. Yes, players can obtain certain champions earlier than others.
No, it’s not a major advantage.
It can be a matter of days until other players obtain them without spending real money. Converted into dollars, a champion costs roughly $7.
The main reason why Wild Rift offers purchasable champions is that players have their favorite champions. This especially refers to players who have previously played the PC version. If they transfer to mobile, they will probably want to play with their favorite champions right from the start.
In this section, players can purchase separate skins. Here, the prices vary from roughly $5 to $13, depending on the skin.
Unlike skin bundles where it’s all about pricing, here, it’s all about the offer. Players have a whole variety of skins for different champions to choose from.
Here, players can find several bundles from the featured section, as well as some additional accessories.
These items include emotes and custom recalls. Players can use emotes in the chat to say things like or … Custom recalls are special effects players use to teleport back to the base in a match.
The accessories are the cheapest items that can be bought in the game. They go from approximately $2.5 to $5. As such, they will appeal to players that want to have every cosmetic possible, as well as low spenders.
This store brings even more cosmetics. However, they can only be bought with . As I mentioned before, this means participating in in-game events.
Here, players can buy different champion poses, another cosmetic feature. They can choose if their champions will look confident, aggressive, playful, etc.
There is one distinctive offer here. It is called a and it’s actually a gacha with different cosmetic items. The odds for getting the items vary from 5% to 25%.
What draws players to these types of offers is the excitement. Besides that, they do not pay for the gacha with real money so it makes the gambling part more fun (and less controversial).
Wild Rift Battle Pass
During the time I was playing the game, a very important update was announced – a battle pass feature. This was expected because the PC version also has one.
It is called the , and it brings rewards to players for just playing. Of course, there is a premium version that brings a whole lot more, and it costs roughly $6.
The main prize of the premium is a special champion skin that can’t be obtained in any other way. Here’s how the game’s revenue lead Jeff Cho explains this move:
This is a great idea because some of the key things LoL players crave are differentiation and recognition.
Player Motivation for Cosmetic Purchases
As you can see, the cosmetics offer in Wild Rift is incredibly big, diverse, and exclusive. What is it about them that makes players want to spend money?
To find this out, we asked a Wild Rift player from our office about his motivation to purchase in-game cosmetics. Here is what he said.
As you can see, the main reasons for buying cosmetics come down to boredom and bragging.
Obviously, most players will not feel the boredom kick in a few days into playing. This happens after they find their favorite champions and actively play for a while. When it comes to bragging, this can be related to in-game success and gaining confidence, team play, etc.
Overall, the motivation to purchase cosmetic items in Wild Rift seems to increase with time spent in-game.
Wild Rift User Retention
Experienced publishers know about how inseparable retention and monetization are.
A well-done retention strategy can encourage IAPs, player LTV, etc. On the other hand, a good monetization strategy can improve paying players’ retention. The list goes on…
Here’s how good of a job is Wild Rift doing at retaining players.
On day one, the game keeps 53% of players
After 7 days, 23% of players remain
On day 30, 9% of players are still playing the game
The game’s day 1 and day 7 retention put it at the top of the strategy genre. However, the day 30 retention numbers don’t look as bright. The average day 28 retention for strategy games is 17%, according to Benchmarks+ platform. As you can see, Wild Rift is pretty far behind here.
It seems that the players are driven by initial excitement which fades after a while. To be able to build a loyal (and paying) player base, this has to be improved.
Nevertheless, we can see some good retention practices in the game.
Early Game Victories
When players first start playing Wild Rift, they play team vs. bots matches.
Even though they know these are not real players, the games are still exciting and not that easy. However, the first few games always result in victory. They bring valuable experience, but also some confidence for the matches that follow.
Just like its PC version, Wild Rift has regular in-game events.
During the week I played, there were two: Wild Rift Academy and Position Lab. Depending on the event, players can earn cosmetic rewards, in-game currency, and champions.
Events are here to keep the game fresh and encourage daily engagement. Moreover, as players get addicted to additional perks, they might boost in-app purchases as well.
In Wild Rift, missions consist of daily, weekly, and one-time tasks.
Completing missions brings weekly points which then unlock weekly chests with different rewards. As progress resets every week, players feel compelled to start again – every week.
Wild Rift Monetization Strategy: Recap
To answer the question from the beginning, yes – this game definitely feels free to play.
At the same time, its revenue chart looks great as well. To achieve this, the game created a complex monetization strategy. These are the most important parts of it:
- Focusing on a loyal player base
- Offering a variety of cosmetic offers
- Using a premium currency instead of real-life currency
- IAP offers don’t affect player progress
- Including a subscription feature
When it comes to creating the Wild Rift monetization strategy, Riot had a starting advantage over completely new games.
They already had valuable insights into their PC player base. The real challenge was to adapt the strategy to mobile. From what we’ve seen, it seems that they did a very good job.
Final Thoughts on Wild Rift Monetization
That’s it, this is everything you need to know about how Wild Rift monetizes (for now).
We’re looking forward to seeing what other monetization features Riot Games has in store for the game!
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CHUNG KẾT TỔNG | ESL MOBILE CHALLENGE PRESENTS WILD RIFT SEA CHAMPIONSHIP 2021
Chào mừng các bạn đã đến với ngày thi đấu thứ 4 l CHUNG KẾT TỔNG giải đấu SEA Championship 2021.
Cùng theo dõi 2 đội tuyển xuất sắc nhất SBTC Esport (Việt Nam) và Team Secret (Philipines) thể hiện khả năng với hy vọng giành lấy danh hiệu vô địch, cùng cạnh tranh giải thưởng với tổng giá trị lên đến 200.000 USD.
Giải đấu Tốc Chiến SEA Championship 2021 là một giải đấu thể thao điện tử chính thức của Tốc Chiến do ESL, công ty thể thao điện tử lớn nhất thế giới, phối hợp với Riot Games tổ chức.
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Wild Rift Kayle Gameplay | New Champion (Build \u0026 Runes)
League of Legends Wild Rift Kayle Gameplay New Champion, Build \u0026 Runes
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Renekton vs. Nasus Cinematic Legends of Runeterra – New Champion Renekton | Wild Rift
The Cinematic animation is from Legends of Runeterra. Renekton is coming to Wild Rift and we’re having another Nemesis duel between Renekton and Nasus.
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Wings of Justice | Champion Trailer – League of Legends: Wild Rift
By blade or spell, justice finds all. Which will you choose?
Kayle and Morgana enter this realm in the Path of Justice event. Learn more at https://supportwildrift.riotgames.com/hc/enus/articles/4408445904787
ABOUT THE GAME
Dive into Wild Rift: the skillsandstrats 5v5 MOBA experience of League of Legends, now built from the ground up for mobile and console. With fresh controls and fastpaced games, players of every level can team up with friends, lock in their champion, and go for the big plays.
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