major dota 2: คุณกำลังดูกระทู้
Three Lane Highway
Documenting Chris’ complex ongoing relationship with Dota 2. To read more Three Lane Highway, click here.
You either laugh or you cry. After the anger and drama of the Shanghai Major’s opening days—and in spite of the genuinely excellent Dota that has happened and continues to happen—the event has consolidated itself as the world’s first cringe comedy with a three million dollar prize pool.
We’ve been given a whole season in just a few days, starting with an incredible pilot episode that demonstrates a rare commitment to pushing a punchline until it stops being funny. Then: The One With The Starving Broadcast Director. The One With The Trapped Manager. The One With The Stranded Talent. The One With The Imprisoned Cosplayers. The One With The ‘VIP’ Room. The One With The Mystery X-Files Hell Noise. The One With The Missing Keyboard. The One With The Missing Audience.
Season-spanning running gags include massive delays, audio and video issues, unsoundproof soundproof booths that make you sick, and so on. And so on.
Good comedy twists the knife: the last Chinese team in contention was eliminated today. There are no hometown teams in the top eight, which is unprecedented for a region that at one point was considered to be the most competitive in the world. China’s star had fallen since, for sure, but I don’t think anybody expected a result this comprehensively poor. If you were wondering what the worst-case-scenario for the future of Dota as a spectator sport in China looked like, it looks like an 18,000-seater UFO full of mistakes.
The Shanghai Major has been a dis-AIII-ster, as TobiWan once put it, but for the most part its problems are true accidents. Asking ‘why would they do this?’ is as pointless in this context as it is in a game of Dota 2: if Valve or PerfectWorld had known it would be this way, they wouldn’t have done it this way.
Were it not for the quality of the matches it would be tempting to write the whole thing off as a fiasco and move on.
And there are plenty of people working tirelessly to make sure that it doesn’t stay this way. The new production team, struggling to get an international broadcast on its feet with only a few days’ notice. The commentary teams from every territory, pulling double or even triple shifts to keep the event alive. The players, who have continued to turn out top-tier performances, who have flirted with rebellion here and there but never committed to open revolt. As baffling and terrible as it has been at times, the show has gone on.
It may be too late to save the narrative, however. This will be remembered as the Major that went wrong, and it’ll hopefully be the only one—you’ve got to believe that the team in Manila is playing their own game of How Do We Make Sure This Isn’t Us right now.
Then there’s the existing narrative that these problems play into: the notion that professional Dota 2 in China must necessarily always encounter issues on this scale, something that isn’t the case for League of Legends (and hasn’t been for Dota in the past) but that has been on the rise since the disastrous World Cyber Arena in January. This is a complex situation that requires serious and informed consideration, but in the short term all it has done is inspired an ugly racist streak in Twitch chat (something that Twitch chat has not traditionally needed help with.)
Were it not for the quality of the matches it would be tempting to write the whole thing off as a fiasco and move on. There’s not much to be taken away from the problems of the playoffs save ‘well maybe let’s not do this again’—I feel, vicariously, a bit like I did when I missed my plane home after the Frankfurt Major because I was drunk. Slow zoom in on an idiot’s face. Music. Credits.
Valve-as-enemy (particularly Gabe Newell-as-enemy) is a new angle for most.
The lasting significance of the Shanghai Major isn’t in the issues with its production, however, but in the event’s relationship with comedy in general: in the firing of James ‘2GD’ Harding and the extraordinary manner in which Gabe Newell and Valve chose to do it. This community has been let down by tournament showrunners before. It is telling that most assumed, when Harding announced that he’d been fired, that PerfectWorld were responsible. Valve have been absent and uncommunicative in the past, but they have never before set themselves in opposition to their audience’s most vocal element as visibly or unapologetically as this. Valve-as-enemy (particularly Gabe Newell-as-enemy) is a new angle for most.
With regard to their customers Valve like to position themselves as an Aikido master in a forest of spears: never striking first, always reacting, responding, redirecting. Their role is to watch, first and foremost, and to only take the most subtle, efficient and direct action. The notion that they’re a purely data-driven studio has symbolic as well as practical value, hedging against the uncomfortable consequences of being responsible for quite so many players and developers. They are protected by the implication that it’s not us that has all of this power, it’s you.
The frank and personal nature of Newell’s reddit post dispels that mystique—it’s like discovering that your Aikido master has a gun down the back of his pants. The Zen openness of Valve’s management structure suddenly looks a whole lot more Confucian, top-down, political and preference-driven.
I fully believe that Newell means what he wrote. It seems likely that it was necessary to fire Harding in order to protect the event, Valve’s relationship with their partners, and possibly Valve’s own sense of what they’d like Dota 2 to represent. Yet it is precisely because his sentiment was genuine, so directly put, and so much in opposition to community demand, that this series of events is so surprising. They moved against the data.
The situation has been rendered binary and oppositional—’ass or them’.
I’m of the opinion that this doesn’t matter much if the decision was the right one. In fact, there are plenty of other instances where I’ve wanted Valve to take a stronger line—player behaviour being the standout example. In Harding’s case I’m not sure that they could have made any other call: he dropped a c-bomb, he made a government censorship joke about porn in arguably the worst country in the world to do that in. Perhaps in other circumstances these would be grounds to issue a warning but give him a chance to get it right on the second day. That’s not that the call that was made. Fine. Sometimes things work out that way.
Yet the audience’s takeaway from this isn’t that c-bombs aren’t allowed: it’s that humour isn’t allowed, that esports should aspire to the mode and manner of traditional sport. This is likely not the response that Valve wanted, but the aggressive and arrogant-sounding way in which they went about handling the Harding situation has driven his fans to his version of events. You’re either for humour and with Harding or you’re with Valve and you want your esports with a side of golf tournament. The situation has been rendered binary and oppositional—’ass or them’.
This question of tone is a useful discussion to have, or at least it was. Harding himself has argued eloquently in the past that esports are best served with humour, most notably in this (long) interview from last year’s International (which he wasn’t invited to host.) Some of the things he did on the Shanghai stream were, I thought, genuinely great: the silly games to get analysts to come out of their shells, the willingness to challenge the ego of a pro player every now and then. What the stream didn’t need was the dick jokes and the swearing and the deliberate attempts to make people uncomfortable—not because these things should be banned, but because there are smarter and funnier ways to entertain your audience. Fourteen year old boys may constitute a substantial part of the esports viewership, but they do not levy a tax in forced edgyness by default. You have to choose to pander to them.
Valve were, I thought, getting closer and closer to what I would perceive as the ideal third way: that esports are not beholden to the history of either sports or games.
In coming at this one so publicly and aggressively, Valve have drawn an equivalent emotional response from the community. Harding’s case for himself is built on a defensive reflex: esports were built by edgy boys in bedrooms, not billionaires in boardrooms. It is attractive to frame this as an existential fight for the industry’s future: alienated vs. predator. In truth, however, it’s an argument over which outdated idea is going to inherit the business. You can either have ‘games are for teenagers’ or you can have ‘sports are businesses’, and those are your only options.
Valve were, I thought, getting closer and closer to what I would perceive as the ideal third way: that esports are not beholden to the history of either sports or games. That they are their own, new thing, and can adopt business models and modes of conduct that haven’t been thought of yet. That they can be dramatic and lucrative and also silly and entertaining—that they can own the fact that they are ultimately high octane god damn wizard sports. That you can take the irreverence and wit of esports past and professionalise them, bring them to a bigger audience, make them for everybody.
Instead the situation has devolved into name-calling. You don’t have a discussion about what an esports panel performance should be. You don’t even have a dry and data-driven decision to simply give the loudest people what they want. You have Gabe Newell calling somebody an ass on reddit and his audience laughing through their tears at the dramatic irony of the Major’s subsequent collapse.
The scene will recover, but it’ll also remember—and because this is an esports community, it will remember in the form of memes. The real tragedy of this event isn’t the production. It’s Valve handling a delicate situation so badly that they’ve turned their own power into a joke.
PC Gamer Pro is dedicated to esports and competitive gaming. Check back every day for exciting, fun and informative articles about League of Legends, Dota 2, Hearthstone, CS:GO and more. GL HF!
[Update] Top 10 Dota 2 players of all time | major dota 2 – Vietnamnhanvan
We take a look at the top 10 Dota 2 players of all time, taking into consideration their achievements, earnings, stats and ability throughout the years.
In August 2011, the esports landscape changed forever with the very first The International. At the time, a million prize pool was unthinkable, and this iconic tournament has grown with leaps and bounds ever since.
Out of The International tournaments and the Dota Pro Circuit, some of the greatest Dota 2 players ever emerged. Here, we take a look at the top 10 Dota 2 players of all time.
Please note: The views and opinions expressed in this article are that of the writer.
Johan “N0tail” Sundstein, also known as BigDaddy, or simply “a beautiful flower”, is the greatest Dota 2 player of all time.
Sure, it is a bold statement to make, but looking at the facts, one simply cannot deny N0tail a top spot on this list. He is the player with the highest esports earnings, not only in Dota 2 but in esports as a whole, with over $6.8 million in prize money alone.
N0tail led his team, OG, to two consecutive The International wins (2018 and 2019). OG became the first-ever team to win two The International tournaments, and doing it back-to-back just puts the icing on the cake.
His first tournament win came with Fnatic at the StarLadder ProSeries Season 2 all the way back in 2012. Since then, N0tail has lifted dozens of trophies, including a record-breaking four Dota 2 Majors. His achievements speak volumes but his attitude and approach to Dota 2 are what truly makes him a legend.
N0tail current plays PO5 support for OG and is the coach of OG Seed.
Kuro “KuroKy” Salehi Takhasomi is a Dota 2 genius. His drafts, strategy and leadership make him one of, if not the best Dota 2 captain ever.
KuroKy is the highest earning Dota 2 esports player not just from the two-time TI winning OG squad. He has hundreds of tournaments and dozens of podium finishes under his belt.
KuroKy has made it to two The International grand finals, once with Na’Vi in 2013, where they lost against Alliance, and one with Team Liquid, where he led his team to victory against Chinese juggernauts Newbee in 2017.
Something you might not know about KuroKy is he suffered from disabilities in his legs, which is one of the reasons he started playing video games.
KuroKy is currently the captain of Team Nigma and plays PO5 support.
There is no denying Amer “Miracle-” Al-Barkawi is one of the greatest Dota 2 players ever, even though he only burst onto the scene in 2015.
Back in 2015, he had a four-month experience with Balkan Bears, before being removed from the squad. However, Miracle- took to the ranked matchmaking and impressed everyone, becoming the top-ranked player (based on MMR) in Europe and then, the world.
Miracle- was invited to join OG (then called Monkey Business) shortly afterwards. The team then changed its name to OG, and in the first ever major Miracle- played at, the Frankfurt Major, OG lifted the trophy after a series of upsets.
With OG, Miracle- went on to win the Manila Major in 2016. Then, he won The International 2017 with Team Liquid, to name just a few accomplishments. He also made it to The International 2019’s grand finals with Team Liquid, where they lost against OG.
Miracle- is currently playing with Team Nigma in the carry role.
If you are a fan of Rubick players, then you might have a poster of Xu “fy” Linsen hanging on your wall.
Widely considered to be one of the best Rubick players ever, Xu “fy” Linsen has been crushing it in the Dota 2 esports scene since 2012. He first played for Vici Gaming and after two years with the squad made waves in the Chinese Dota 2 scene, he reached the grand finals of The International 2014, where VG lost to Newbee.
While lifting the Aegis of Champions has always eluded Xu “fy” Linsen, he has seen great success with his current squad, PSG.LGD. Xu “fy” Linsen managed to make it to the grand finals of The International 2018, but his team simply couldn’t close out the match against OG.
With that being said, his ability to captain the PSG.LGD squad under this type of immense pressure, and his amazing support plays throughout the years, makes Xu “fy” Linsen one of the best Dota 2 players ever.
Xu “fy” Linsen is the current captain and a support player for PSG.LGD.
Clement “Puppey” Ivanov is undoubtedly one of the greatest Dota 2 captains ever, alongside KuroKy.
Puppey and KuroKy actually played alongside each other with Na’Vi during The International 2013 grand final, suffering a heart-breaking loss against Alliance.
From the very first The International (which Puppey won with Na’Vi) all the way to The International 2019, where he placed fourth with Team Secret, Puppey has been a superstar, and the teams he has played in have seen great success.
His achievements are without question, but you probably didn’t know he can play the clarinet, violin, and a few other musical instruments. There’s a whole lot more to Puppey than just being one of the best Dota 2 players ever.
Puppey is the captain and support player for Team Secret.
The name Xu “BurNIng” Zhilei still gives many Dota 2 fans chills to this day. He is arguably one of the greatest, and most experienced Dota 2 carry players of all time.
BurNIng begun his DotA career all the way back in 2008 with his first big win being the 2009 G-League DotA tournament, where his team 7L beat down the strongest Chinese Dota team at the time, EHOME.
BurNIng’s list of achievements is longer than Puppey’s arm, but unlike many others on this list, he has never won a TI. However, one cannot deny his immense presence every single time he played in a tournament.
My personal favourite is where Invictus Gaming (with BurNIng) beat OG 3-0 in the Dota 2 Asia Championship 2017, even while I’m a massive OG fan.
BurNIng is currently the coach and co-owner of Team Aster.
Space created. That’s one way to describe Gustav “s4” Magnusson’s Dota 2 career.
He isn’t like the flashy carry players out there, or the iconic captains on this list. Instead, S4 is a solid powerhouse that creates space and sometimes sacrifices himself for the teams he plays in. The result, however, is pretty clear. S4 wins games.
S4 has been in several teams over the years, with his most notable achievement at Alliance being winning The International 2013. At one stage, he was regarded as one of the best mid players in the world.
With OG, S4 won two Majors, and with his current team, EG, he placed third at The International 2018.
S4 is currently playing as the offlaner for Evil Geniuses.
Starting his esports career with StarCraft 2 in 2010 and transitioning to Dota 2 in late 2011, Daryl Koh “iceiceice” Pei Xiang is an unstoppable Singaporean force of nature.
He attended the very first The International and made it to third place with his team at the time, Scythe Gaming.
Since then, iceiceice has been crushing it in the offlane position (and sometimes carry). In a mostly sacrificial offlane position, iceiceice makes decimating his opponents look easy. Some notable achievements (of a very long list) includes a fourth place at The International 2014 with Team DK, then another fourth-place finish at The International 2015 with Vici Gaming.
While iceiceice hasn’t claimed the Aegis of Champions as his own, he is a true The International veteran and arguably the best offlaner of all time.
iceiceice currently plays in offlaner and carry roles for Fnatic.
6 Million Dollar Echo Slam! That’s the type of clutch plays Saahil “UNiVeRsE” Arora is used to making.
He is an absolute legend of the Dota 2 esports scene, having competed in nearly all The International events. His sacrificial offlaner role, combined with his excellent mechanical skills and calmness under high-pressure situations makes him one of the greatest Dota 2 players ever.
UNiVeRsE is a TI winner, having lifted the Aegis of Champions with Evil Geniuses during The International 2015. At 30 years of age, UNiVeRsE is still considered one of the best players out there.
UNiVeRsE is currently playing for Ninjas in Pyjamas in the support and offlaner roles.
Danil “Dendi” Ishutin is one of the most well known Dota 2 players of all time, and one of the best. Sure, many fans and players might argue he’s past his prime and not currently one of the top players out there. However, his legacy with Na’Vi lives on, and it is hard to argue that the prolific mid player doesn’t deserve a spot on this list.
Dendi is one of the few players who has made it to, as Gabe “GabeN” Newell would say, more than two TI grand finals, but less than four. To be clear, Dendi played in the grand final of the very first International (and won it) then again in 2012 and 2013.
While Na’Vi lost to Invictus Gaming in 2012 and to Alliance in 2013, the iconic squad will never be forgotten. His personality, play style and character have “fountain hooked” his way into our hearts and minds forever.
Dendi currently plays mid for his new organization B8.
With list such as this one, it is important to remember this is based on the opinion of the writer, as well as player statistics and achievements.
Some might just want to throw the entire OG squad in a list and call it a day, while others might have very different views on who is worthy of being in the top 10 Dota 2 players of all time.
Honourable mentions go out to the rest of OG’s TI winning squad, SumaiL, Zai, Mushi, Loda, Bulldog, Fear and dozens of other top Dota 2 players who barely didn’t make this list.
ПЕРВЫЙ МАТЧ ЧЕМПИОНОВ В DPC! | Spirit vs Unique #1 (BO3) EPIC Esports DPC
Team Spirit vs exUnique bo3 EPIC Esports DPC 2021 Upper Division dota 2
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