overwatch zarya: คุณกำลังดูกระทู้
Overwatch Strategy Guide
Zarya In-depth Strategy Guide
( FP’s Overwatch Strategy Guide )
is well known for being one of the world’s strongest women athletes.
Later on in her competitive bodybuilding career, she decided to drop her
all star status and join Overwatch to protect her family, friends, and
Zarya, being a tank, has the lowest amount of hitpoints out of all tanks. What she lacks in hitpoints she easily
makes up in raw damage output with her Particle Cannon weapon.
Zarya’s weapon is able to harness raw energy and use it to create
Particle Barriers on herself or her allies which block and absorb
firepower from her enemies for a brief period of time and transfer it to
her own Particle Gun to make it stronger. These Particle Barriers
have many uses for keeping Zarya and her allies alive, allowing them to
push forward and absorb firepower for Zarya at the same time.
Zarya’s ultimate Graviton Surge unleashes a gravity bomb that draws all
enemies close to it in a swirling clumped up mass that becomes extremely
vulnerable to area effect damage such as Zarya’s own explosive particle
Zarya’s main weakness is her lack of mobility as she will
have a bit of trouble retreating from a losing battle or able to chase
after nearly dying enemies.
Name: Aleksandra Zaryanova
Occupation: Krasnoyarsk Front, Russia
Base of Operation: Horizon Lunar Colony (formerly)
Release Date: 10-27-2015
Base Hitpoints: 400 (200 of it is shield)
Because Zarya is comprised of 50% shield, it’s important to keep these points in mind:
- Shields regenerate at 25HP per second after 3 seconds of not taking damage.
- Shields can still be healed up by healers and health packs.
Zarya’s mighty Particle Cannon unleashes a short-range beam of destructive energy.
75 – 150 DPS (depending on how charged up it is)
Zarya’s primary fire unleashes a short-range beam that fires out roughly
about 25 feet in front of her. It acts similar to the lightning gun in
Quake. The beam does not go through multiple targets as it only hits one
target at a time. Shields and barriers will block the beam. It does
more DPS than her alternate fire (explosive charges) and works best on single
targets. If there is more than a few enemies close up you are better off
using explosive charges to do area damage to them instead as it will do more DPS.
Gun Charge Strength
Zarya’s Particle Cannon gets charged up and deals more damage when she absorbs
enemy fire from her Particle Barriers that she can use on herself or Projected
Barriers that she can put on her allies.
- Particle Gun strength value is from 0% to 100%.
- Particle Gun strength increases at 1% per 5 shield damage taken for
weapon attacks and 1% per 2 shield damage taken from all melee attacks (this
also includes Genji’s Swift Strike and Dragonblade). This means that
melee attacks will absorb a higher percentage of power for Zarya’s weapon
than normal attack weapons.
- Particle Gun strength decreases at 2% per second. This means you
have to keep absorbing damage to maintain your gun strength up or it will slowly
dissipate over time.
Zarya’s Particle Cannon gets charged up and deals more damage when she absorbs enemy fire from her Particle Barriers that she can use on herself or Projected Barriers that she can put on her allies.
There are five different indicators that show you how charged up Zarya’s
Particle Cannon is.
The 5 indicators that show Particle Gun Strength:
(from most helpful to least helpful)
- Your crosshair becomes thicker and bolder. I find this particular
one is the most visually useful in the heat of battle.
- The sound of your Particle Gun will become more bolder and louder.
- When charged up further it will increase the width of Zarya’s Particle
Cannon’s beam (primary fire). Please note that the increased beam
actually has a larger hit area and can make hitting targets a tad easier.
- Your crosshair has a numerical value from 0 – 100.
- The energy ball grows larger in Zarya’s gun.
NOTE: When you get to 100% charged, Zarya
will sometimes say:
Not Charged at all (0%)
Half Way Charged (50%)
Fully Charged (100%)
Zarya will also look like this in-game to other players:
0% Charge – 50% Charged – 100% Charged
Importance of knowing how charged up you are:
When fully charged, Zarya becomes one of the greatest damage dealers in
Overwatch. From 0% to 100% you will literally do twice as much damage
per second. It’s good to know how charged up you are so you know how much
fire power it will take to kill someone. This especially helps in knowing
how many explosive charges you need to lob out to kill something before moving
on to another target.
Alternatively, Zarya can lob an explosive charge to strike multiple opponents.
100 (uses 25 per shot)
46 – 95 DPS (depending on how charged up it is)
Up to 50 self-damage (depending on how charged up it is)
AOE Blast Radius:
Zarya’s alternate fire lobs explosive charges and explodes on the first thing
it hits doing splash damage. The
charges fly in an ark to its destination and just like the short range beam it
will also benefit from Zarya’s charged up gun status, dealing extra damage the
more your gun is charged up. Enemies hit by an explosive charge will deal
a slight knockback. Keep in mind that the slight knockback just might be
enough to knock enemies into pits if they are close to one. A lot of
Control maps have many pits where you can knock enemies into them with charged
The alternate fire is Zarya’s means of doing damage from longer ranges.
You can lob explosive charges over walls or obstacles to hit potential enemies
behind them. Remember that Zarya’s short range Particle Beam does more DPS
than charged shots, so always switch to your particle beam for close up enemies,
unless you can do a lot of splash damage with the charged shots.
Precisely aiming explosive charged shots properly will take some practice.
You can practice firing charged shots in the practice range at targets very far
away from you for some good aiming practice.
Drained Ammo Trick
Each shot requires 25 ammo out of a pool of 100, this means you can only fire 4
shots until a reload is needed. However, you can still fire an explosive
shot even if you only have 1 ammo left. This means you can make extra use
of your ammo before a reload is needed via using three charged shots, then using
your short range beam for about a second, then releasing the 4th charged shot.
This can give you a little extra fire power before a reload is needed.
No Headshots 🙁
Please note that both Zarya’s primary fire and her alternate fire will
not do headshots, so don’t bother aiming at heads with her as it will
not make a difference.
Ability with cooldown
The Particle Cannon can emit a personal barrier that shields Zarya
against incoming attacks, redirecting their energy to enhance her
weapon’s damage and the width of its beam.
Particle Barrier is Zarya’s personal shield which only last 2 seconds that
blocks and absorbs damage. The Particle Barrier then transfers that
absorbed damage to Zarya’s Particle Cannon to make it stronger (but only
temporarily). The shield only blocks/absorbs up to 200 damage.
Particle Barrier is best used when you are consistently taking damage.
I have noticed a lot of new players turn on the ability immediately when they
see enemies, this is not usually efficient because Particle Barriers only last 2
seconds, you generally want to use this ability right when you are taking
damage. Remember that Zarya’s health is comprised of 50% shield, so you
can let that wither down a tad then activate Particle Barrier, it tends to be
more effective that way. The same thing applies to when you give an ally a
Projected Barrier (more on that later).
Particle Barrier is great for blocking enemy ultimates and other situations
where high damage output could occur. I explain more in-depth when using
Particle Barrier is important at the hero counters down below this guide.
Particle Barriers and Projected Barriers do not fully protect Zarya (or allies) from knockbacks. If something
was blocked by the bubble outside of Zarya (or the ally) he/she will NOT be knocked back.
However, if the hit was done inside the bubble, Zarya (or the ally) can then be knocked back.
Ability with cooldown
Zarya surrounds one of her teammates with an energy barrier that
simultaneously absorbs fire and boosts the power of her Particle Cannon.
Projected Barrier is very much like Zarya’s Particle Barrier but can only be
used on her allies. If you look closely at the stats between the two
barriers, you will see that Projected Barriers are slightly more powerful by
having a 2 second less cooldown, but both barriers last the same length of 2 seconds
and absorb the same amount of damage. Because of the lower cooldown for
Projected Barriers, you need to be
continuously using this ability to protect allies and absorb damage to enhance
your Particle Cannon. You will be relying on the Projected Barrier just as
much as your personal barrier to charge up your Particle Cannon.
As noted above, for every 4
points of damage blocked, Zarya will temporarily gain +1% on her Particle
Cannon’s energy output. If she blocks 100% of a personal or projected Particle
Barrier Zarya will gain +50 on her weapon power.
Projected Barrier Mechanics
- Projected Barriers (and Zarya’s personal Barriers) do not charge your
ultimate meter directly, but they do indirectly via the increased output of
your Particle Cannon’s damage.
- The bubble size of the Projected Barrier will be the exact same on all
allies (from small heroes like Tracer to big ones like Roadhog).
- Allies cannot do self damage while having a Projected Barrier on to
charge Zarya’s weapon.
What separates a Zarya player from a really good Zarya player comes down to
how good she is at keeping up with her Projected Barriers properly. It
will take some skill to constantly keep an eye out on all your allies and to
give a Projected Barrier to who needs it the most. This will come with
practice, but here are some tips..
Who should receive Projected Barriers:
- Offensive allies that are in the midst of harassing the enemy.
- An ally that is getting flanked.
- An ally that is in trouble of being hit by an enemy ultimate.
- An ally that is pushing forward in the front lines.
- An ally that is taking damage with the Orb of Discord on them.
- An allied Roadhog who just Chain Hooked an enemy into him.
- An ally who just jumped or boosted right into the midst of enemy fire,
such as a Winston leaping, D.va boosting, Reinhardt charging, a Pharah
flying, or a Genji Swift Striking.
- Most heroes in Overwatch become especially vulnerable while using their
ultimate, but when they have a Projected Barrier on them, they become
These allies benefit the most from Projected
Barriers while they use their ultimate:
- Genji’s Dragonblade
- Roadhog’s Whole Hog
- Junkrat’s Rip-Tire (while he stands still)
- Soldier 76’s Tactical Visor
- McCree’s Deadeye
- Reaper’s Deathblossom
- Pharah’s Barrage
- Bastion’s Tank Form
- Mercy’s Resurrect (she stands solid for a brief time while casting)
Particle Barriers can block infinite damage
Particle Barriers and Projected Barriers can block infinite damage from
a single hit. Let me explain. Particle Barriers can block
200 damage before it disappears. If an attack does more than the
barrier’s strength it will not roll over to your heroes HP pool, but
instead will have no effect at all. For example, Junkrat’s
Rip-Tire does up to 600 damage and D.va’s Self-Destruct does up to 1000
damage. A Particle Barrier can block all this damage and Zarya (or
an ally) will take no additional damage from these higher damage
abilities, but your barrier will drop prematurely.
Don’t attack enemy barriers!
This is probably obvious by now, but worth mentioning anyways. Since
Zarya’s barriers absorb enemy fire and then transfers the energy to her weapon
to make it stronger means you need to avoid attacking enemy Particle/Projected
Barriers at all costs! This will also be mentioned throughout my guide on
the other hero sections to continuously remind you about this.
Turn on Allied Health Meters
By default, allied health meters are turned off for Zarya. I highly
recommend turning them on (in Zarya’s custom control settings) so that you will
be able to make more informed decisions on who to give a Projected Barrier to.
NOTE: Because I feel like
Projected Barrier knowledge is so important, I may come out with a more
in-depth guide about this topic later.
Zarya launches a gravity bomb that draws in enemy combatants and
deals damage while they’re trapped.
Range of Surge:
Zarya’s ultimate Graviton Surge is arguably one of the most powerful
ultimates in Overwatch. The ability lobs a gravity bomb similar to the
mechanics of one explosive charge shot, but once it hits the ground it opens a
massive ball of gravity that draws all nearby enemies to it and keeps them there
for up to 4 seconds. Enemies can still use their abilities while being
stuck in the surge. Graviton Surge does a very small amount of damage
itself, but where this ultimate really shines is the ability to let you and your
allies do AOE damage to the clumped up enemies, which can easily wipe all of
them out. After clumping up enemies in a Graviton Surge you can dish out
damage to the trapped enemies with your explosive charges as you will take full
advantage of the AOE damage that your explosive charges can do. Graviton Surge
has no effect on you or your allies, as you can walk right up to it and it will
not trap you or your team, this allows your allies to get right up to the
clumped up enemies to deal damage to them.
Graviton Surge also combos very well with many
allied abilities and ultimates, most notably:
- Zarya’s explosive charges
- D.va’s Self-Destruct
- Junkrat’s Rip-Tire
- Tracer’s Pulse Bomb
- Reaper’s Death Blossom
- Pharah’s Barrage
- Reinhardt’s melee attacks
- Symmetra’s Photon Orbs
- Bastion can easily aim in the general direction to do a lot of damage,
or use his Tank form to do AOE damage.
- Hanzo can launch a Dragonstrike at the mass
Because Graviton Surge is the best paired ultimate in the game, it is
important to communicate with your allies that you are getting ready to
use your ultimate so they will be ready to combo it with their ultimate
or abilities. I recommend binding a key for “Communicate: Ultimate
Status” so you can press it when you are getting close to use your
These heroes have the capability to actually escape
a Graviton Surge after getting trapped in one:
- Tracer can use a Recall to escape, or two quick Blinks.
- Reinhardt can use a Charge to escape.
- Genji can use a Swift Strike to get out of it.
- Reaper can use Wraith Form to escape.
- D.va can use her Boosters to escape.
- Widowmaker can use her Grappling Hook to escape.
- Mercy can use her Guardian Angel ability to fly to an ally to
escape out. The ally must be further away from the Gravition Surge in
order for it to work.
Those heroes are the only ones (currently) that can escape a Graviton
Surge, so definitely keep this in mind as this is very important information to
What weirds me out is some heroes do have rocket thrusters on them, but they
cannot escape, such as:
- Winston and his Jump Packs?
- Pharah and her Jet Packs?
Some heroes have abilities that can somewhat counter Graviton Surge, and it’s
important to know this information.
These heroes have hard counters against Graviton
Surge while trapped:
- Lucio can use Sound Barrier to protect his trapped allies.
- Zenyatta can use Transcendence to save him and heal his
allies while trapped.
- A trapped Zarya can put a Projected Barrier on a Mercy,
allowing her to survive, she can then Resurrect all the dead heroes.
These heroes can partially counter Graviton
Surge while trapped:
- D.va can use her Defense Matrix ability to block incoming
- Mei can throw up an Ice Wall to protect from incoming
- Roadhog can use Whole Hog to knock enemies down and to
prevent them from firing.
- Winston can use a Barrier Projector.
- Reinhardt can put out his shield.
- An enemy Zarya can use a Particle Barrier to protect
herself, or a Projected Barrier on one of her allies.
Zarya’s Strength and Weaknesses Vs Other Heroes
Winston is not much of a threat to Zarya. If Winston leaps at you,
simply use a Particle Barrier to protect yourself from his Tesla Cannon
or melee attacks. A good Zarya player will also be able to protect
any one of her allies that Winston leaps to with her Projected Barrier.
Zarya’s Particle Cannon at 0% charge without a Particle Barrier will
out beat Winston’s Tesla Cannon in a 1vs1 fight.
Unfortunately, Winston’s Barrier does block both of Zarya’s Particle Cannon
attacks (both her short range beam and medium range explosive charges).
Zarya’s ultimate Graviton Surge is somewhat deadly to Winston since he
has no way to escape it (his Jump Pack wont let him escape it), but
Winston can put down a Barrier to block shots from hitting him and his
allies stuck in the surge. Zarya’s
Graviton Surge becomes especially deadly when she traps Winston into it
while his ultimate Primal Rage is active, making Primal Rage totally useless then.
If you can’t use a Graviton Surge to trap a Primal Rage Winston, then
use Particle/Projected Barriers to protect you and an ally from taking
damage from it, even though Primal Rage will still knock you away from
Genji’s Deflect does not work on Zarya’s Particle Cannon Beam, but
Deflect does work against Zarya’s charged particle shots. For the most part, Genji will be a
distance from Zarya throwing shurikens at her. If Genji gets close
he may do Swift Strikes at you (that does 50 damage). Just keep
your short range beam on him while taking cover, and use a Particle
Barrier to further protect yourself from him.
Be careful launching a Graviton Surge around
a Genji as he can Deflect the initial black Graviton Surge
projectile causing a Graviton Surge for Genji’s team. Also Genji is one of the
heroes that can escape out of Zarya’s Graviton Surge with his Swift
Genji’s ultimate Dragonblade happens to be deadly against Zarya as
her poor mobility makes it hard to run away from it, although a Particle
Barrier can be used to protect you (or an ally) from it (if it’s not on a cooldown).
Mei’s freeze gun is less effective against Zarya due to Zarya’s Particle
Barrier. A Particle Barrier will stop the freeze build up.
With this in mind, when coming face to face with Mei, try to wait
just a little bit before you are about to get frozen to use your
Particle Barrier, so you can survive longer.
Zarya can also save her allies from Mei’s freeze gun
with Projected Barriers. If you see any of your allies getting
attacked by Mei’s freeze gun, just throw a Projected Barrier on that
ally to save em. When your Particle Gun is near fully
charged, it will be a close tie between killing Mei from full health and
she freezing you.
This is another important reason to know how charged up your Particle
In 1on1 fights, Mei’s Cryo-Freeze heal is no threat to
Zarya, as Zarya’s shield will regenerate quickly while Mei is frozen,
thus making things even. Although Mei can position her Cryo-Freeze
so it blocks your explosive charge shots from hitting her allies.
Since Mei is usually right in the back with her teammates, she is
usually in a targetable spot for Zarya’s ultimate Graviton Surge.
While trapped, Mei can put up an Ice Wall to protect her allies that are
stuck in the surge. Mei can also use a Cryo-Freeze to avoid any
AOE damage thrown her way, while also potentially shielding any of her
allies behind the Cryo-Freeze.
Mei’s ultimate Blizzard can be countered by using a Particle Barrier,
and a Projected Barrier on an ally in the Blizzard as well. The
Particle Barriers will stop the freeze effect and let you walk out of it
safely. If a Particle Barrier is not available, then Zarya is out
of luck due to her slow mobility.
Lucio will mostly keep his distance from Zarya while shooting his Sonic
projectiles out at you. Sonic projectiles are somewhat easy to
avoid and you can even soak up the spam with your Particle Barrier to
easily charge your Particle Cannon up.
Zarya has multiple ways of
countering Lucio’s fast movement. Because Zarya’s explosive charge
shots do AOE damage, it’s much easier to hit Lucio when he is skating
around fast, whether he has his speed aura on or not. Graviton
Surge is another counter to Lucio’s fast movement as it can be tough to
avoid a Graviton Surge since it get activated so quickly. However,
when trapped in a surge, Lucio can use his ultimate Sound Barrier to
protect his team from AOE damage.
When Lucio uses his ultimate Sound Barrier, his team may think they
are invulnerable and will go right up in the front lines to do some
massive attacks for a brief period of time. This is a great moment
to capitalize on this to use a Particle/Projected Barriers to soak up as
much damage as possible, then quickly back off. If your Particle
Barrier is still on a cooldown, just take cover in the meantime until
Sound Barrier fades out.
Zarya is a great counter to Zenyatta because her barriers will
remove Zenyatta’s Orb of Discord from her or from her allies.
Although, Zarya is one of the slowest heroes to reach getting behind
a wall to block Zenyatta’s line of sight to remove the orb.
Zarya’s alternate fire (charged particle shots) are deadly
against Zenyatta’s slow movement as the AOE splash damage will be
harder for Zenyatta to dodge.
Zenyatta can counter Zarya’s Graviton Surge with his ultimate
Transcendence, which will save him and rapidly heal his trapped allies
Soldier 76’s Pulse Rifle will be a nuisance to deal with as it does a
good amount of damage. If you can, try to get close to him and use
your short range beam on him, he will become weaker to you close up,
especially if your Particle Cannon is charged up. Particle
Barriers are great for blocking Soldier 76’s Helix Rockets from hitting
you and to protect your allies behind you as well.
Soldier 76 is usually in range to be targeted by Graviton Surge, as
he typically stays with his team while
putting down Biotic Fields to heal them so he is usually in the right
spot for a Graviton Surge most of the time. There is not much
Soldier 76 can do to counter a Graviton Surge besides putting down a
Biotic Field to keep his allies healed a bit. However, Soldier
76’s Sprint ability does enable him to reposition himself in different
spots quickly away from Zarya to potentially avoid Graviton Surge and
her short range particle beam.
Soldier 76’s ultimate Tactical Visor is generally not good to use on
tanks, but Zarya is the most prone tank target for Tactical Visor since
she has poor mobility and lacks the most with blocking, healing or HP of
any tank. If
targeted by Tactical Visor, just use a Particle Barrier and take cover if you can.
Zarya’s explosive particle charges are very deadly to D.va from medium
to long range, since D.va is such a big target and moves slow when
firing. Close up and D.va can dish out more damage to Zarya with
Fusion Cannons (as long as Zarya’s gun is not charged up).
D.va’s Defense Matrix does block Charged Particle Shots and even
Graviton Surge (before it deploys). Defense Matrix does NOT block Zarya’s short range particle beam.
Zarya’s poor mobility makes running
away from D.va a challenge, but you can use a Particle Barrier to stay
alive longer. Particle Barriers can also save Zarya from D.va’s
Self-Destruct while still being able to continue attacking at the same
Zarya’s ultimate Graviton Surge is not very effective against D.va. If
trapped in the surge, D.va can use a Defense Matrix to block incoming
shots and projectiles from hitting her trapped allies. D.va can
also use her Boosters to escape out of it as well.
D.va can also use a Defense Matrix to absorb Zarya’s Graviton Surge before it detonates, but one
would need to be extremely quick with the trigger in order to stop it.
This also means don’t use Graviton Surge at a Defense Matrix or it will
Both heroes are not much of a threat to each other. Symmetra is
usually off in the distance putting up Sentry Turrets or lobbing Photon
Orbs and is usually far enough away to avoid Zarya’s short range
particle beam, although Symmetra is somewhat susceptible to Zarya’s
explosive charge shots from a distance.
Symmetra’s Photon Orbs
will still strike through Zarya’s Particle Barriers, but the barrier
will absorb the damage making Zarya’s gun stronger. One fully
charged Orb will give Zarya +40 power for her Particle Cannon. And since Photon Orbs fly so slowly,
you can purposely run into them while having a Particle Barrier
on to absorb the damage to enhance
your Particle Cannon.
If Zarya walks in a room full of Symmetra’s Sentry Turrets, she can
easily take them out with the AOE damage of her explosive charge shots,
or even her short range beam while protecting herself with a Particle
Barrier. Sentry Turrets will still attack targets that have
Zarya’s barrier on. The barriers will absorb the damage to make
Zarya’s weapon stronger and not slow down the hero with the barrier.
Symmetra’s Teleporter ultimate is safe from Zarya due to
the fact that Zarya has very poor mobility and is generally not a
Symmetra is a sitting duck to Graviton Surge, as there is nothing she
can do to escape or protect herself while she is trapped in the surge.
Zarya’s Particle/Projected Barriers help protect you and your allies from McCree’s flashbangs and fan fire
attacks. However, Zarya’s barrier only lasts for a very short period of time,
leaving her vulnerable to McCree most of the time. Overall,
Zarya’s Particle/Projected Barriers, health, and damage from her particle gun
will give McCree a tough time.
Out of all the tanks, Zarya is the
weakest to McCree’s ultimate Deadeye. Her lack of mobility to take
cover and lack of damage mitigation to protect her whole team makes
Zarya and her allies more vulnerable to Deadeye overall.
Graviton Surge is very deadly to McCree as he is usually right in the
targetable spot for it along with not having ways to escape or counter
Pharah pretty much pwns Zarya. It’s hard to hit enemies far away
or up in the air with Zarya’s Particle Cannon, as explosive charges
won’t be able to do their AOE damage to hit Pharah while she is flying
and hovering around in the air, this makes damaging Pharah extremely
difficult for Zarya.
Be careful when Pharah spams her rockets down at you, try to take cover
under a ceiling/wall or turn on your Particle Barrier to block and
absorb all the rocket damage. Keep an eye out where Pharah is
firing her rockets at, and use a Projected Barrier on an ally that is
being attacked by her.
Since Pharah is usually in the air with her Jet Packs, she is usually
in the clear of Graviton Surge (since it is a ground ability). But
if for some odd reason Pharah does get trapped in it, she doesn’t have
much to counter it besides using her Barrage ultimate (Jet packs won’t
get her out of it).
Pharah’s ultimate Barrage can be deadly against Zarya due to her poor
mobility to dodge it, but you can use a Particle Barrier to protect
yourself (only for 2 seconds though).
Widowmaker’s sniping abilities are very deadly to Zarya and there isn’t much Zarya
can do about her. Zarya’s Particle Cannon usually doesn’t reach
far enough to damage Widowmaker, even with her explosive charges, which
Widowmaker can usually strafe to avoid or grapple to a different sniping
It’s also hard to guess which ally to give a Projected Barrier
to against her, since her sniping can involve any ally around you.
Widowmaker is also usually safe from Zarya’s ultimate Graviton Surge
since she is usually away from the heart of the battle and off sniping
by herself. Widowmaker can also escape out of a Graviton Surge by
Watch out for Bastion Sentries, even with barriers. While in Sentry Form, Bastion
can melt Zarya’s barriers (both personal and projected) in about a
half a second, normally they will last for 2 seconds before the
cooldown is up for it. Even
though you will receive +40 strength to make your Particle Cannon
stronger, it doesn’t take long for a Bastion Sentry to finish Zarya
off completely before she gets many shots in. Because of this,
barriers have minimal use against Bastion’s insane DPS while in
Zarya’s slow mobility in general will give you a tough time
taking cover from Bastion and you will have a tough time flanking
From a distance Zarya can
hit a Bastion Sentry with her explosive charge shots which has the potential to do a
lot of damage to him, and she can sometimes achieve this while not being
in his line of sight. This is one of the best tactics you can
do against a Bastion Sentry.
Graviton Surge can be effective on a Bastion Sentry as he has no
counters for it. Bastion Sentries can
still fire while stuck in a Graviton Surge, but he is still very susceptible
to area effect damage by you and your teammates.
Zarya can protect herself with a Particle
Barrier against Bastion’s Tank form ultimate, and you can protect an ally with a
Projected Barrier against Bastion’s Tank Form as well.
Although Zarya can easily kill Mercy in combat with her explosive charge
AOE shots, Mercy is deadly mostly due to her ultimate Resurrect.
Resurrect is generally very powerful as it can bring all her dead allies
back to life. Resurrect is a hard counter to Graviton Surge.
As long as Mercy doesn’t get trapped in the surge or is able to survive
it (such as with a Projected Barrier), she can then resurrect all the dead heroes
that died from the surge. This can make Graviton Surge very
ineffective against Mercy. Mercy can also escape out of a Graviton
Surge by using her Guardian Angel ability to fly to an ally that is
further away from the surge.
Junkrat’s mines and traps are no real threat to Zarya since she moves slow
and is able to spot them before she runs over them, and even if you
actually do run over them, you can quickly use your Particle Barrier to
save yourself from any mine detonations. If your is quick enough, you
can save your teammates from the trap/mine combo by giving them a
Particle Barrier as well. Zarya can still get stuck in
Junkrat’s Trap even with a Particle Barrier on, but it will absorb
the damage to make her gun stronger.
Zarya is most prone to Junkrat’s grenade
spam, since she doesn’t have any means of healing herself besides her
regenerating shield. However, Zarya’s alternate fire
(explosive charges) actually tends to be quite effective on Junkrat,
since it does splash damage and can hurt Junkrat hiding around an object
If you happen to trap Junkrat in a Graviton Surge there is nothing he
can do to escape or counter it. Gravition Surge will also trap
Junkrat’s ultimate Rip-Tire. You can also protect yourself from
Rip-Tire detonations by using a Particle Barrier, or protect an ally
with from it with a Projected Barrier.
alternate fire with explosive charges are somewhat effective against
turrets thanks to the AOE splash damage, enabling it to potentially hit
both the turret and Torbjorn at the same time but it isn’t really enough to deal with Torbjorn’s
fast turret repair, unless your gun is charged up enough.
Zarya’s Particle Barriers can help you and one of your allies
get closer to Torbjorn’s turret allowing you to take it out a bit easier.
Torbjorn’s Turrets can also attack Zarya’s barriers, thus wasting the
turret’s fire power while Zarya’s barriers absorb the damage to enhance
Zarya’s Particle Cannon.
seems to only work on Torbjorn about 50% of the time, since sometimes he
places turrets away from the heart of his team, such as on high up
ledges, away from Graviton Surge. If you do happen to trap
Torbjorn in a surge, there is nothing he can do to counter it.
Graviton Surge has no actual effects on turrets.
Both heroes generally keep their distance from each other, but Reinhardt
can do serious damage to Zarya up close with his melee attacks and
Charge ability as long as she is unable to use her Particle Barrier to
protect her. Zarya’s poor mobility only makes it harder for her to
escape Reinhardt’s deadly melee attacks and Charge ability.
Reinhardt can still Charge Zarya while her Particle Barrier is up and
Reinhardt’s shield can block both of her attacks from her Particle
Cannon (short range beam and explosive charges).
Zarya’s Particle Barriers can block Reinhardt’s Fire Strike damage
and absorb the damage to make her Particle Cannon stronger. A Fire
Strike will still pass through Zarya’s barrier, doing no damage to her
and giving her +40 power for her Particle Cannon.
Graviton Surge is not very effective against Reinhardt, as he is one
of the few heroes that can actually escape out of it
by using a Charge. Those rocket thrusters on Reinhardt’s back is OP.
Although his shield will not block the surge or the initial projectile
Reinahardt’s ultimate Earthshatter will NOT knock Zarya down when she has
her Particle Barrier up, and she will absorb the damage as well (+13 to
her Particle Cannon strength).
The same thing will apply when her Projected Barrier is on an ally.
Tracer is a hero known for her superior flanking abilities with her
quick movements and constant harassing. Luckily, Zarya’s Particle
Cannon works decently on Tracer as her short range beam and AOE splash
damage from the charged shots are easier to hit Tracer than most other
weapons in Overwatch. Tracer’s Pulse Pistols are only mediocre at
best, especially against tanks. Zarya’s Particle Barriers will
make it harder for Tracer to harass and flank Zarya. Zarya can
also protect allies that are getting flanked by Tracer with Projected
Tracer’s ultimate Pulse Bomb is very deadly and is one of
the hardest ultimates to counter, but Zarya’s Particle Barrier is a
great counter to it, as it will absorb all the damage and transfer it to
her Particle Cannon to make it stronger.
Since Tracer is usually out harassing and
flanking, she is usually in the clear of
Graviton Surge. However if
Tracer does get trapped in Zarya’s Graviton Surge, she can just use
Recall to escape out of it, or use two quick Blinks as well.
Overall, Tracer is better off avoiding Zarya and focus on killing other easier targets.
Zarya has fairly good counters to Roadhog’s Chain Hook. If you get
chained into Roadhog, you can use a Particle Barrier while backing up to escape. You also need to
watch out if Roadhog Chain Hooks one of your allies, if he does, simply
use a Projected Barrier on that ally to save em.
From afar, you can do
a lot of damage to Roadhog with your explosive charge shots, and since
Zarya has the smallest hitbox out of all the tanks, she will take the
least amount of damage from Roadhog’s Scrap Gun. But Roadhog will
still be very deadly close up with his Scrap Gun if you cannot use a
Particle Barrier to protect yourself.
Roadhog’s ultimate Whole Hog can be countered by using Particle
Barriers, and since Roadhog will be unable to stop shooting he will most
likely still connect his scrap hits with you, which will only make your
gun stronger. However, Whole Hog will still knock Zarya back while
using a Particle Barrier.
Graviton Surge is very deadly to Roadhog as he is usually in the
targetable area for it and has no means to escape or counter it.
Reaper is similar to Tracer, where he can randomly appear out of no
where and start attacking you. Up close and Reaper’s shotguns are
very deadly, even to Zarya. A Particle Barrier can protect
yourself for a few seconds from him, but Reaper can easily return and
fire at you when your barriers are on a cooldown. Reaper will tend
to avoid you altogether as long as you stick with your team and they
have your back, as Reaper works best when trying to pick off single
targets. While playing, listen carefully for his shotgun sounds
and when you hear or see a Reaper attacking one of your teammates,
quickly throw a Projected Barrier on that ally to save em.
Reapers are usually in the clear of Zarya’s Graviton Surge, since Reaper is usually not around his team
most of the time. If Reaper does happen to get caught in a
Graviton Surge, he can simply escape out of it with Wraith Form.
Reaper’s ultimate Death Blossom can be deadly to Zarya if you cannot use
a Particle Barrier to protect yourself from it, as Zarya’s slow mobility
can easily get you stuck in it.
Because Hanzo is a sniper that usually fires from a distance, it will be
tough for Zarya to do damage to him with your short and medium ranged
weapons. Particle Barriers will usually just force Hanzo to fire
at different targets for the time being and it can be hard to predict to
use a Particle Barrier against him due to the nature of his sniping
Hanzo can sometimes be in the targetable spot for Graviton
Surge, although a lot of times he can climb walls and be in a different
spot from the heart of his team and can be safe from Graviton Surge.
If he does get trapped in a surge, there is nothing he can do to escape
or counter it.
A Particle Barrier will block and absorb Hanzo’s ultimate
Dragonstrike, but keep in mind that a Particle Barrier will not fully protect you from
a Dragonstrike, as Dragonstrike actually does a damage
over time effect, in which it can take down your Particle Barrier and
then quickly eat away at your actual hitpoints.
Zarya: Particle/Projected Barriers will block everything Ana has,
including: Ana’s Biotic Rifle, Sleep Darts, Biotic Grenades and a Nano Boosted ally
(Ana’s ultimate). But Particle Barriers only last
for a very short period of time so Ana will still have plenty of
opportunities to use her abilities against Zarya, but your barriers
can shield a lot of Ana’s attack attempts.
Zarya can also use a Projected Barrier on allies that use
ultimates that are very prone to Ana’s Sleep Darts, such as: Pharah’s Barrage, McCree’s Deadeye, Reaper’s Deathblossom and
Roadhog’s Whole Hog.
A lot of times Ana is in a targetable spot for Graviton Surge, which can be very hard
for Ana to avoid sometimes as Ana has
no way to escape out of it. If Ana gets stuck in a Graviton
Surge the best thing for her to do is to simply throw down a Biotic Grenade
at her allies stuck in the surge and she should keep firing at them to heal them up in the surge.
Ana should be careful not to waste her ultimate Nano Boost on one of
her allies stuck
in the surge as the incoming splash damage may take that ally out
anyways, instead Ana can Nano Boost one of her allies that is already not in
the surge to have that ally help deal with Zarya’s incoming attackers
Dealing with another Zarya comes down to who has the better reflexes
with aiming and avoiding fire once the opposing Zarya uses her Particle
Trapping an enemy Zarya in a Graviton Surge is very
reasonable, but she can use a Particle Barrier to protect herself or
protect an ally with a Projected Barrier from the surge. Another
backup plan for surviving a Graviton Surge is by using your own Graviton
Surge back at the enemy to trap them too, so both teams will be trapped
and unable to escape from each other.
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[NEW] Who counters who in Overwatch » BettingTips.gg | overwatch zarya – Vietnamnhanvan
Overwatch counters are a term you’ve likely seen in around in coverage of pro games and discussion on which hero to pick. Counters in Overwatch are a really important part of choosing your team of heroes in a match. Going from playing the Overwatch heroes that you just like to specifically choose counters against an enemy team make a big effect. You can win more games, get more kills, and break out of deadlocks that you’ve been stuck in with other teams.
Overwatch hero counters are essentially a pick of hero that is more effective against certain other heroes. The entire process is a little more complicated though. Overwatch has a lot of heroes, so there are a lot of relationships between the heroes to consider. This isn’t as simple as choosing the right character that has an advantage over another like you would in a Pokémon game. This is what you need to know about Overwatch counters and why the best Overwatch players go for the better counters.
What is an Overwatch Counter?
An Overwatch counter is a counter-pick hero, a hero that is picked specifically because they can counter the abilities or play style of a hero on an opposing team. If you’re playing a match and one hero on the opposing team is giving you a lot of trouble and locking down the action, switching to a counter pick for that hero lets you break out of the stalemate.
Team composition is really important in high-level play. The way your choice of heroes interacts has a big impact on what play style and strategies you can use. Making proper use of Overwatch hero counters allow you to game this team composition a bit more.
Why Do Overwatch Counters Matter?
Overwatch counters matter since the abilities of heroes makes the results game into more than just complete technical proficiency. Some heroes have abilities and movements that just make them more effective against some other heroes in the game. Even if the skill level of all players is the same, a hero that counters the opposing team is going to do better.
Using counters in Overwatch can help you break out of any deadlocks that are being caused not by a lack of your own skill, but by a lack of tools.
That’s why Overwatch counters are so important, but learning who counters who is a bit more complicated. This is what you need to know about which Overwatch hero counters which.
- Strong Against – Ana counters Baptiste, Bastion, Lucio, Moira, Pharah, Roadhog, Torbjorn, Wrecking Ball, Zenyatta.
- Weak Against – Ana is weak against Doomfist, D.Va, Genji, Tracer, Winston, Widowmaker.
- Strong Against – Ashe is a counter against Baptiste, Mercy, Pharah, Reaper, and Torbjorn.
- Weak Against – You can counter Asha with Doomfist, D.Va, Genji, Hanzo, Reinhardt, Widowmaker, and Wrecking Ball.
- Strong Against – Baptiste is a counter against D.Va, Junkrat, Moira, Torbjorn, and Zarya.
- Weak Against – You Can Baptiste with Ana, Ashe, Bastion, Doomfist, Hanzo, Mei, Orisa, Roadhog, Solider 76, Sombra, Widowmaker, Winston, and Wrecking Ball.
- Strong Against – Bastion is a counter against Baptiste, Reinhardt, Winston, Wrecking Ball, and Zarya.
- Weak Against – You can counter Bastion with Ana, Ashe, D.Va, Genji, Hanzo, Junkrat, Pharah, Roadhog, Solider 76, Tracer, Widowmaker, and Zenyatta.
- Strong Against – Brigitte is strong against D.Va, Genji, Tracer, and Wrecking Ball.
- Weak Against – You can counter Brigitte with Junkrat, Pharah, Reaper, Sombra, Torbjorn, and Widowmaker.
- Strong Against – D.Va is strong against Ana, Ashe, Bastion, Hanzo, McCree, Mercy, Moira, Pharah, Sigma, Torbjorn, Widowmaker, and Winston.
- Weak Against – You can counter D.Va with Baptiste, Brigitte, Doomfist, Junkrat, Mei, Reaper, Roadhog, Sombra, Zarya, and Zenyatta.
- Strong Against – Doomfist is an Overwatch counter against Ana, Ashe, Baptiste, D.Va, Genji, Reinhardt, Sigma, and Zenyatta.
- Weak Against – You can counter Doomfist with McCree, Orisa, Pharah, Reaper, and Sombra.
- Strong Against – Genji is strong against Ana, Ashe, Bastion, Hanzo, Junkrat, Mercy, Orisa, Torbjorn, Widowmaker, and Zenyatta.
- Weak Against – You can counter Genji with Brigitte, Doomfist, Mei, Moira, Pharah, Roadhog, Winston, and Zarya
- Strong Against – Hanzo is strong against Ashe, Baptiste, Bastion, Orisa, Reaper, Sombra, and Torbjorn.
- Weak Against – You can counter Hanzo with D.Va, Genji, Tracer, Reinhardt, Widowmaker, and Winston.
- Strong Against – Junkrat is strong against Bastion, Brigitte, D.Va, Orisa, Reaper, Reinhardt, Sombra, Torbjorn, and Tracer.
- Weak Against – You can counter Junkrat with Baptiste, Genji, Pharah, Widowmaker, and Zarya.
- Strong Against – Lucio is an Overwatch counter to no one in particular.
- Weak Against – You can counter Lucio with Ana, McCree, Pharah, Roadhog, Sombra, Winston.
- Strong Against – McCree is a counter to Doomfist, Lucio, Mercy, Moira, Pharah Reaper, Sombra, Symmetra, and Zenyatta.
- Weak Against – You can counter McCree with Winston, Widowmaker, Roadhoag, and Tracer.
- Strong Against – Mei is strong against Baptiste, D.Va, Genji, Reinhardt, Roadhog, Sigma, Sombra, Wrecking Ball, Mercy, and Zenyatta.
- Weak Against – Mei is weak against Orisa, Pharah, Widowmaker, and Zayra.
- Strong Against – Mercy isn’t a counter to everyone specifically.
- Weak Against – You can counter Mercy with Ashe, D.Va, Genji, McCree, Mei, Reaper, Roadhog, Solider 76, Sombra, Widowmaker, Tracer, and Winston.
- Strong Against– Moira is a counter to Genji, Orisa, and Reinhardt.
- Weak Against – Moira is weak against Ana, Baptiste, D.Va, and McCree.
- Strong Against – Orisa is a counter to Baptiste, Doomfist, Mei, Solider 76, Torbjorn, and Widowmaker
- Weak Against – You can counter Orisa with Genji, Hanzo, Moira, Junkrat, Reaper, Symmetra, and Tracer.
- Strong Against – Pharah can counter Bastion, Brigette, Doomfist, Genji, Lucio, Junkrat, Mei, Reaper, Reinhardt, Symmetra, Torbjorn, and Zarya
- Weak Against – You can counter Pharah with Ana, Ashe, D.Va, McCree, Solider 76, Widowmaker, and Zenyatta.
- Strong Against – Reaper is a counter to Brigitte, Doomfist, D.Va, Mercy, Orisa, Reinhardt, Roadhog, Sigma, Sombra, Torbjorn, Winston, Wrecking Ball, Zarya, and Zenyatta.
- Weak Against – You can counter Reaper with Ashe, Hanzo, Junkrat, Pharah, McCree, and Widowmaker.
- Strong Against – Roadhog is a counter to Baptiste, Bastion, D.Va, Genji, Lucio, McCree, Mercy, Sigma, Solider 76, Sobra, Tojbjorn, Winston, and Wrecking Ball.
- Weak Against – You can Roadhog with Ana, Mei, Reaper, Zarya, and Zenyatta.
- Strong Against – Sigma is a counter to Ashe and Roadhog.
- Weak Against – Sigma can be countered with Doomfist and Lucio.
- Strong Against – Solider 76 is a counter to Baptiste, Bastion, Mercy, Pharah, and Torbjorn.
- Weak Against – You can counter Solider 76 with Orisa, Reinhardt, Roadhog, and Widowmaker.
- Strong Against – Sombra is a counter to Baptiste, Brigette, D.Va, Doomfist, Lucio, Mercy, Reinhardt, Sigma, Symmetra, Tracer, Wrecking Ball, and Zenyatta.
- Weak Against – You can counter Sombra with Hanzo, Junkrat, McCree, Mei, Reaper, Roadhog, and Winston.
- Strong Against – Symmetra is strong against Orisa, Reinhardt, and Sigma.
- Weak Against – You can counter Symmetra with McCree, Pharah, Sombra, Widowmaker, Winston
- Strong Against – Torbjorn is strong against Tracer, Brigitte, Reinhardt, Winston, and Wrecking Ball.
- Weak Against – You can counter Torbjorn with Ana, Ashe, Baptiste, D.Va, Genji, Hanzo, Junkrat, Orisa, Pharah, Reaper, Roadhog, Solider 76, Widowmaker, and Zarya.
- Strong Against – Tracer is a counter for Ana, Bastion, Hanzo, Mercy, Orisa, and Zenyatta.
- Weak Against – You can counter Tracer with Brigitte, Junkrat, Sombra, Torbjorn, and Winston.
- Strong Against – Widowmaker is an Overwatch counter for Ana, Ashe, Baptiste, Bastion, Brigitte, Hanzo, Junkrat, McCree, Mei, Mercy, Pharah, Reaper, Solider 76, Symmetra, Torbjorn, and Zenyatta.
- Weak Against – You can counter Widowmaker with D.Va, Genji, Orisa, Reinhardt, Winston, and Wrecking Ball.
- Strong Against – Winston is a counter for Ana, Baptiste, Genji, Hanzo, Lucio, McCree, Mercy, Sigma, Sombra, Symmetra, Tracer, and Widowmaker
- Weak Against – You can counter Winston with Bastion, D.Va, Reaper, Roadhog, and Torbjorn.
- Strong Against – Wrecking ball can counter Ashe, Baptiste, Sigma, and Widowmaker.
- Weak Against – Wrecking ball can be countered by Ana, Bastion, Brigitte, Mei, Reaper, Roadhog, Sombra, and Torbjorn.
- Strong Against – Zayra is a counter to D.va, Genji, Junkrat, Mei, Roadhog, Sigma, and Torbjorn.
- Weak Against – You can counter Zayra with Baptiste, Bastion, Pharah, Reaper, and Zenyatta.
- Strong Against – Zenyatta is an Overwatch counter to D.Va, bastion, Pharah, Roadhog, and Zarya.
- Weak Against – You can counter Zenyatta with Ana, Doomfist, Genji, McCree, Mei, Reaper, Sombra, Tracer, and Widowmaker.
How Do Hero Counter Help in Betting?
Counters in Overwatch are a great indication that a team is taking steps to get the upper hand. If a team switches to some specific counters mid-game, the other team is definitely going to need to take some pro-active steps to make sure that counter doesn’t disrupt their entire game plan. Overwatch betting comes down to looking at the teams and judging who is going to win. When players in the top Overwatch tournaments are doing a better job of countering than other teams, then they might have an advantage.
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