Quake III Arena (1999) – PC Gameplay 4k 2160p / Win 10 | quake 2

Quake III Arena (1999) – PC Gameplay 4k 2160p / Win 10


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Quake III Arena (1999) PC Gameplay 4k 2160p / Win 10
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Useful infos / how to run:
https://pcgamingwiki.com
Try these if game is not working:
▪ dgVoodoo 2
▪ DxWnd
▪ Turn Off DEP (Data Execution Prevention) in Windows
▪ Play with compatibility settings
▪ If you can’t install a game in Windows 10 directly, download
https://www.virtualbox.org and install Windows XP 32bit for example.Then install game there and move files to Win 10 (sometimes you need to export and edit registry too).
▪ New method how to install 16bit applications.Download https://github.com/otya128/winevdm/releases and just drag your setup.exe to otvdm.exe

Quake III Arena is a 1999 multiplayerfocused firstperson shooter developed by id Software. It is the third game in the Quake series; it differs from previous games by excluding a storybased singleplayer mode and highly focusing on multiplayer gameplay. The singleplayer mode is played against computercontrolled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb.
Notable features of Quake III Arena include the minimalist design, lacking rarely used items and features, the extensive customizability of player settings such as field of view, texture detail and enemy model, and advanced movement features such as strafejumping and rocketjumping.
The game was highly praised by reviewers who, for the most part, described the gameplay as fun and engaging. Many liked the crisp graphics and focus on multiplayer. Quake III Arena has also been used extensively in professional electronic sports tournaments such as QuakeCon, Cyberathlete Professional League, DreamHack, and the Electronic Sports World Cup.

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░▒▓ PC Hardware ▓▒░
CPU: Intel Core i7 8700K
RAM: 32 GB
GPU: GeForce RTX 2080 SUPER
OS: Windows 10 64bit

░▒▓ Recording HW/SW ▓▒░
Nvidia Share

Quake III Arena (1999) - PC Gameplay 4k 2160p / Win 10

Quake 2 – Walkthrough – Mission 5


Quake 2 Playlist: http://www.youtube.com/playlist?list=PLEFC8ED5A0CE2D597

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Quake 2 - Walkthrough - Mission 5

Quake 2 – Unit 9.2 Lower Palace \u0026 Upper Palace – Uncommented Widescreen 60fps


Quake 2 Playthrough in Hard Difficulty using the Yamagi Quake 2 port. In proper widescreen and 60fps with no voiceovers.

Quake 2 - Unit 9.2 Lower Palace \u0026 Upper Palace - Uncommented Widescreen 60fps

Nintendo 64 Longplay: Quake 2


Quake II is a firstperson shooter video game released in December 1997. It was developed by id Software and published by Activision. It is not a direct sequel to Quake; id decided to revert to an existing trademark when the game’s fastpaced, tactile feel felt closer to a Quake game than a new franchise. The game’s storyline is continued in Quake 4.
Quake II takes place in a science fiction environment. In the singleplayer game, the player assumes the role of a Marine named Bitterman taking part in \”Operation Alien Overlord\”, a desperate attempt to prevent an alien invasion of Earth by launching a counterattack against the home planet of the hostile Strogg civilization. Most of the other soldiers are captured or killed as soon as they approach the planned landing zone. Bitterman survives only because another Marine’s personal capsule collided with his upon launch, causing him to crash far short of the landing zone. It falls upon Bitterman to penetrate the Strogg capital city alone and assassinate the Strogg leader, the Makron.
The Nintendo 64 version has completely different single player levels and multiplayer maps, and features multiplayer support for up to four players. This version also has new lighting effects, mostly seen in gunfire, and also uses the Expansion Pak for extra graphical detail. This port also features an entirely new soundtrack, consisting mostly of dark ambient pieces, composed by Aubrey Hodges.

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Nintendo 64 Longplay: Quake 2

RTX 3090 Running Quake 2 RTX 1.4 Update ~ 4K Ray Tracing


Quake2RTX RTX3090 RayTracing
Trying out some of the new features of the Quake 2 RTX 1.4 patch.
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What is Ray Tracing?:
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
What is Path Tracing?:
https://en.wikipedia.org/wiki/Path_tracing
What is Global Illumination?:
https://en.wikipedia.org/wiki/Global_illumination
What is Ambient Occlusion?:
https://en.wikipedia.org/wiki/Ambient_occlusion
Info on DirectX12 \u0026 Vulkan:
https://www.nvidia.com/engb/geforce/technologies/dx12/
https://www.khronos.org/vulkan/
Info on the latest Vulkan RT API:
https://www.khronos.org/news/press/vulkansdktoolsanddriversareraytracingready
https://www.tomshardware.com/news/vulkanrtextensionsfinalizedamdaddsextensiondriver
Info on RTX:
https://www.nvidia.com/engb/geforce/20series/rtx/
You can grab Quake 2 RTX here:
https://store.steampowered.com/app/1089130/Quake_II_RTX/

RTX 3090 Running Quake 2 RTX 1.4 Update ~ 4K Ray Tracing

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