[Update] CS:GO Inferno [Map Guide & Callouts] | map csgo – Vietnamnhanvan

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Inferno is full of large open spaces making it hard to master. With this guide you can learn the best strats, callouts, smokes and nades for the job.

About Inferno

Created by Chris “Barney” Auty, the Inferno map was originally an abandoned residence set during the evening. During Counter-Strike 1.6, Valved edited the map to change it to a village setting and when CS: Source came around the map changed forever. The theme has changed from the abandoned residence it once was. The first CSGO version of the map hasn’t had any major changes except for a few visual modifications to limit camping. However, the Bombsites have swapped positions since the original version.

Bombsite A Inferno

In 2016, they gave Inferno a total revamp. The overall layout of this map hasn’t changed, but the revamp had widened some of the pathways, increased the brightness levels, increased the size of the windows in The Window Room and overall visibility. The map setting has now become an Italian town that has some distinctive architecture from that region of Europe. Inferno’s Bombsite A is also featured CSGO’s in newest addition : the Wingman mode.

Inferno Callouts

Inferno is a large sprawling map with open areas, wide corridors, narrow pathways and also a small tunnel. It allows for a lot of freedom as there are many options here, but because of the distance between the bombsites, it forces even higher ranked players to be very strategic. The two bombsites are essentially on the opposite sides of the map to each other and while Site A has a lot of routes to approach from, Site B is more limited to fewer approach options.

Inferno CSGO Callouts

Here is an overview of other CSGO Map Callouts:

While several areas are more open, Inferno is full of corridors making them perfect for ambushes and setting up blockades to hold the Terrorists back. The Terrorists spawn at the furthest point from both Site A and Site B, while the Counter-Terrorists spawn on the opposite side of the map but between the two Bombsites. The narrow streets and tight corners with hiding spots can make Terrorists approaches very difficult for both of the Bombsites.

The middle area (Mid) of the map provides access to Site A while to reach Site B, Terrorists would need to push up from Bottom Mid and through the dangerous area known as Banana or try to work around the CT Spawn near the Well.

CSGO Inferno Middle Screenshot

There are 61 callouts on this map to identify the unique areas which is the highest number of any map in CSGO. This means it takes longer to learn, but doing so is worth it. Being a CT-sided map, you must learn the hotspots and key areas at least.

Bombsite A

Located on the right side of Inferno, Bombsite A is surrounded by wide corridors and is a highly visible area. There are good hiding spots all around it with the Graveyard opposite it, the Truck and Balcony proving as excellent vantage points along with the Close Left box on the site itself and the hiding spot by Library.

Inferno CSGO Bombsite A Map

Approaching it can be tricky as CT’s can also push slightly further out to use the Window Room so that Terrorists have trouble using Second Mid to reach Site A and closing off one of their approach points.

As one of the Bomb planting spots, this is a regular fighting area along with Pit next to it where the CT usually try to hold back the Terrorists. There are a lot of attack and defending options here.

How to defend Bombsite A on Inferno

Defending from A Site is not a great option unless you’re the only one left alive on your team as you will be more vulnerable there. Graveyard and Pit are more powerful positions as you can throw some smoke or a Molotov in the enemies path, move into a better position and fire at them. This is a suitable spot to hold an enemy until you can either get the kill or until your team can come and support you.There is also the option of using the Truck to get onto the Balcony but keep in mind that Terrorists might come from behind you there.

Coming through the CT Apps brings them to the Balcony which can work if you were looking to block this area off to them and force them to go another way round. This is very risky and you would better off heading towards the Arch so you can monitor where the Terrorists will attack Site A from to relay that information to your team.

Bombsite A Inferno

Due to Site A being surrounded by corridors, ledges, boxes, walls and other hiding spots, this area gives you a lot of creative freedom. A lot of corridors lead towards this area which gives you various defensive options. Just remember that this also means there are a lot of attack options too!

How to attack bombsite A

With Inferno, your team must attack from two sides at all times. With the layout of the map, the CTs will use smoke grenades and flashbangs to force you back or into dangerous positions so they can make quick work of you. Pushing through the Banana and the Mid areas will mean the CTs use their grenades to hold you back but they will run out eventually as they also don’t want to push into the dangerous corridors.

Inferno Screenshot Site A

To take Site A, you will want to split up to clean out the Apartments so that two players work together to make sure it’s safe so they can get a vantage point from that area. This means the two players making their way to Site A from the ground will need to throw a smoke grenade at the Truck and approach Site A. Remember there are most likely CT at the Graveyard, Cemetery and Pit areas. The fifth player should aim to hold the Banana to prevent the team from being flanked, but once the fighting starts, they need to rejoin their team.

Aim to win the pistol round if you can, if you win it then the enemy team won’t be able to buy any automatic weapons for the next round. This is a tremendous bonus and can completely change the fate of the round. The player who intends to keep the CTs in the Banana should purchase a Flak Jacket to help them with their job. For the first half of the game, they’re just trying to survive and keep them busy. Once the team wins Site A, that player has given the rest of the team more freedom to roam.

T Spawn

The T Spawn for this map is in the far bottom left corner with little of interest around it. While uninteresting, it leads to different areas that can reach Site A. The left route from T Spawn leads to the Mid and has a Ledge that provides a line of sight to Top Mid which is critical since the Counter-Terrorists can hold Top Mid.

Inferno CSGO T Spawn Map

On the right side, players can go under the Bridge and into Second Mid. Support from the Balcony above means they can safely navigate towards the Window Room, CT Apartments or into Top Mid.

That side also allows players into the house to clear the Living Room and to the Second Mid Balcony for an unobstructed view of Second Mid. Players can go to the left once they reach Bottom Mid to go towards Banana instead.

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CT Spawn

On Inferno, the CT Spawn is near the top right on the map and equally positioned between Site A and Site B. The spawn itself is next to the Well which is a large open area but also leads into some corridors and the tight walkway called Speedway.

Inferno CSGO CT Spawn Map

When moving to Site A, there are two potential routes: through the Kitchen and Library or the Arch which leads into A Long. Walking down from Library leads to Site A, the graveyard and Pit as well with the latter two being great defensive spots. Following the square around leads to the rear of Site A is the Top Mid where a lot of combat happens.

CSGO Inferno CT Spawn Screenshot

To reach Site B, players much move through the Well and into the CT or Construction zone to follow it round to the site. From there, someone will get to the Boosted spot at Site B while someone else could take a position at Sand Bags or the powerful CT Boost spot.


The Banana is the narrow pathway leading towards Site B from Bottom Mid and T Ramp close to the T spawn.

Inferno CSGO Banana Map

There is one cubby hole nearest the T Spawn side and a smaller more awkward one opposite is as well where the attacking team would wait before moving up towards the corner.

CSGO Inferno Banana Screenshot

At the corner, the Car is positioned before the Sandbags and that wall can bounce a Molotov off to hit the sandbags area. From there, it leads into CT and Site B where the main fight for that site will happen.

Bombsite B

This Bombsite has no shortage of interesting things around it, there are plenty of hiding options surrounding B Site. The Bombsite itself is next to a Fountain which has various potential defensive positions around it such as a small dark corner in the back right corner, a stack of boxes towards the back left, two cubby spots on the left and a boosted spot on the left as well that gives a clear vision of players pushing in from Banana.

Inferno CSGO Bombsite B Map

Found on the top left of the map, Bombsite B has three attack routes: from Banana into CT, though the Garden and Construction area onto the site itself along with coming through the Well (past the CT Spawn) into the exposed CT area. On Inferno, CT and CT Spawn are two unique areas. What CT refers to is the open area in front of B Site where the Terrorists must smoke this area to avoid being instantly killed by the Counter-Terrorists.

CSGO Bombsite B Inferno Screenshot

As the CT Spawn is next to the Well, attacking from that direction and trying to come through the Garden and Construction areas can be risky. Most of the action for this site will take place in CT where the terrorists must fight through if they want to reach B Site.

How to defend bombsite B on Inferno

There are various defence options for this site, as the attacking team will need to come through CT this gives you some room on the positioning. The aim is to flashbang and grenade that area so much the other team are severely slowed down and cannot progress quickly. It’s an excellent idea to split the team between Site A and Site B with one player on recon to see where the enemy team is moving and planning to attack first so your team can rotate as needed.

Inferno Bombsite B

You’ll want to have someone on the boosted section at the B Site so they can look over into Banana to try to spot the other team as they push. They’ll be able to hear is the enemies are making a fast push or a slow one and can feed this information to their team. If the Terrorists move quickly then they can be caught with smokes or flashbanged if they’re rushing it.Should the Terrorists try to take Site B first, they will probably try to smoke out the CT Spawn so the people at Site A have a hard time reaching you.

This is where the other player at Site B comes in, they would be more aggressive but if you’re both smoked in then they can rotate through the Construction site while the person on Boost can toss some flashbangs and smokes to keep the enemies busy. Once the other person is ready, it’s time to kill the attackers or force them back until help arrives.

How to attack Bombsite B

Site B seems tricky but the most effective way to take this is to take at least two smokes, a few flashbangs and a Molotov can be helpful too. You need to take control of Banana and a Molotov is helpful for this as you can bounce it off a wall to reach behind the sandbags there which can be a popular hiding spot for some players. This will clear out that area if there was a player there so you can get a quick kill or confirm it’s safe to push further. After this, your teams need to throw smoke grenades to block off the route to and from CT Spawn (so you need to smoke CT).

Inferno Bombsite B Screenshot

From that point, two attackers should try to stop the defenders from getting through the smokes so the bomb carrier can plant the bomb at the Grill. Any Counter-Terrorist trying to defuse the bomb there will be open to attack from your team who has control of Banana.Remember to watch out for anyone on the boosted point and throw a flashbang if you think someone is there. This works best with two people so one person can deal with the potential threat who could watch over the wall and someone to deal with the sandbags spot.


Mid is split into three areas: Bottom Mid, Mid and Top Mid. Attackers from T Ramp will find themselves at Bottom Mid where there is an Underpass leading to Second Mid which can be be a travel path if they crouch. Bottom Mid can also be used to push up into Mid, which is the open middle ground of the map.

Inferno CSGO Middle Map

There are few hiding spots at Mid, but players can take some refuges behind a few corners. The right turn will take players into Second Mid and also allows players to crossover between the two areas. However, to move around this way means that they are doing so in front of Top Mid where defenders are usually waiting to attack.

CSGO Inferno Middle Screenshot

Top Mid is a chokepoint which separates the Arch side and the Short side which both follow the square round to reach Site A. This is a commonly held zone by defenders. Attackers can also use Second Mid to access the Apartments and other areas for a better line of sight.


While T Apps are where you can cross over into from the Living Room using the Bridge, the most important apartments are the CT Apps. The Apartments are the ones with the Window Room that faces into Second Mid and the ones that can be accessed with the Truck at A Site.

Inferno CSGO Apps Map

The CT Apps are a close combat area due to these corridors being very narrow and the lack of hiding areas inside the building. This area is very useful as it leads to different areas for the attackers to gain the edge or for the defenders to use and keep the attackers away from Site A. The Window area inside is useful as it gives a clear line of sight into Second Mid but they are dangerous for that reason too.

CSGO Inferno Appartements Screenshot

Once inside the Apartments, you can continue forwards to the Boiler Room which is the exit and leads into Top Mid for another attack position. Alternatively, you can go right from the Back Alley entrance and come to the Balcony overlooking Site A and the other areas near it including the Graveyard and Pit. Defenders can use the Truck there to gain access to the Balcony and the Apartments to wait for attackers to try to come through there.

Second Mid

This is the smaller Mid found on Inferno, it’s the section between the T Apps and the CT Apps which runs up to the Window room. The Underpass is underneath the Balcony there allows easy travel between the two Mids on the map.

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Inferno CSGO Second Middle Map

Players can also reach Back Alley from the Second Mid which leads to the CT App Stairs though players can also walk to the Window and turn right to reach the CT App stairs. While this area is mostly for travel, it leads to important areas which allow the attackers to have another attack route.

CSGO Inferno Second Middle Screenshot

The defenders can also use this to block off the routes normally accessible to attackers and force them to go towards Top Mid instead, which can also be used as a chokepoint.

Best nades, smokes, and molotovs

Throwables are very important on Inferno, they allow attackers to make sure areas are safe to push through and to provide cover for placing the bomb at Site B. Defenders also need them to hold back the attackers from Site A and Site B while also giving them the chance to clear out certain areas.

Inferno B Smoke

Smoke grenades and flashbangs are the most useful for this map due to the open areas that players will need to make their way through to attack or defend. Molotovs are key for clearing out areas such as Sandbags by Banana and to stop attackers placing the bomb at Site B. While these are the most useful for Inferno, other throwables can find some use on this map .Inferno is a map that has existed since the historic days of the Counter-Strike series.

It’s one of the favorite maps in CSGO and has seen some major updates to the theme over the years since it was first created. The 2016 changes didn’t change the playstyles used on the map too much and despite the new setting, Inferno remains a Counter-Strike classic.

[NEW] An introduction to the CS:GO map pool | map csgo – Vietnamnhanvan

There are currently seven maps in the active duty map pool – the most balanced and competitive maps that are used in all official Valve events. If you want to make money from betting on CS:GO, knowledge of the different maps and the impact they have on a match is crucial. Read on to learn more.

Since mid-2014, the number of maps used in competitive Counter-Strike: Global Offensive (CS:GO) has never deviated from seven, but the actual maps do change from time to time. Valve has recently been upgrading the maps in terms of gameplay and visuals to make them appear less dated.

After a map has been removed, Valve then adds another map to replace it. So far, Dust2, Train, Inferno and Nuke have all been updated, with wholesale changes made to Overpass over time, and Vertigo has been newly added. Mirage so far has been largely left untouched since it was first added to the map pool on July 1, 2014.

What are the maps?

Despite largely being seen as Valve’s own maps now, the majority of the CS:GO maps were originally not created by them and in fact made by members of the community in past versions of CS.


The new version of Dust2 is set in Morocco, with improved colours and visibility.

The new version of Dust2 is set in Morocco, with improved colours and visibility.

Dust2, the most famous and iconic map in the CS franchise, was originally created by David Johnson (who also created Cobblestone). Due to the overwhelming success of the original Dust, the sequel was initially named Dust3 and the reason Johnson himself gave was “on the basis that the third instalment of any movie trilogy is typically never as good as the first one, I decided to call it Dust3, and hoped no-one would notice”.

Nuke was removed from the map pool in March 2015 and was not added back into the game until Operation Wildfire in February 2016.

Jesse Cliffe advised David to rethink this before the map was released, with the name eventually changed to Dust2.

The map was recently revamped by Valve, who stated their aim was not only to improve the map visually but also to improve the gameplay. Despite making this bold claim, the map layout was primarily left the same, with minor changes and lighting improvements in dark areas added. The map officially replaced Cobblestone in the active map pool on April 20, 2018.

Dust2 has always been known for being a balanced map, and the new version appears to be slightly favouring the T side more often. As of May 2019*, 50.6%* of rounds were won on the T side. This can potentially be attributed to the widening of the tunnel leading into the B bombsite, ensuring easier access for the attacking team than on previous instalments.


Overpass’ map setting is a canal overpass, with the park built above it in Berlin, Germany.

Overpass’ map setting is a canal overpass, with the park built above it in Berlin, Germany.

Overpass’ changes were mainly on the A bomb site and the toilets area. Finding a way to make the A bomb site exciting but also balanced was perhaps one of the hardest issues for Valve to overcome.

Although the map can be quite CT sided, it also is one of the most diverse maps in the pool. The T and CT side both have a lot of different ways to play the map, with an incredibly large number of different strategies being viable.

Although the number of maps used in the competitive CS:GO scene never deviates from seven, the actual maps do change from time to time.

The defending side can play defensive or aggressive on both bomb sites. Various tactics and some aggression can be used to push T side back to their own spawn (where the team start the round), due to the layout of this map. The rotate times between the bomb sites (how long it takes to get from one to the other) are relatively short, which again makes the use of utility and denying vision even more important for the T side.

One critique of the map is the amount of ambient noise. There are trains that pass by every so often and noise in the bathrooms as well. The map also had some serious design faults that professional teams were able to discover, but a majority of these have been fixed over the past years.


As the newest addition to the CS:GO map pool, and one that was a surprise to most, Vertigo sees the teams face off on the top two floors of a skyscraper under construction.

Another of Chris ‘Barney’ Auty’s creations, the map made its first appearance in the Counter Strike series in March 2001 with the release of the 1.1 version of the original game. For many in the community the map was seen more of a non-competitive map. However, this all changed in March 2019, when a reworked version of the map was added to the competitive pool in place of former staple Cache.

This is the first time since mid-2014 that a new map joined the CS:GO map pool, when Cobblestone, Overpass and Cache were added. This means competitive statistics for the map are limited, especially considering since March 2019 Vertigo has been played only 31 times at offline events. In its previous iterations, however, the community have considered it as a CT sided map and the first games on the new update appear to carry this trend, with the CT team holding a 52.2% round win rate.

Only time will tell if the map will prove to be a stable and popular addition to the game, or if it will become like Nuke and be a popularly-banned map.


An industrial train yard located somewhere in Eastern Europe.  A mosaic of Lenin is found in the Terrorist spawn.

Train is another of the classic CS maps that has been around throughout the franchise. Created originally by Christopher Mair on behalf of Barking Dog Studios back in 2009, the current version shares a few similarities but is for the most part, entirely different. The original version used in CS:GO was also altered by Valve on 10 December 2014.

Altering the visuals drastically, as well as changing the bomb sites and the width of the back hall, Valve was determined to make the map more balanced, which seems to have worked. A 59.0%* win rate for CT sides in 2014 on LAN dropped to 57.7%* in 2019. A change of 2% highlights just how important the changes were for the T-side.

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Originally set in Germany, the new version of Nuke is based at a Nuclear Power Plant in an unnamed town in America.

Nuke was originally created by Jo Bieg and was added to CS in 1999 after the rights to the map were purchased by Valve. The map has been changed many times over the course of the various different games, although the general layout has remained almost the same. Known for its incredibly hard  T side, it has still remained one of the most popular maps.

Nuke was removed from the map pool in March 2015 and was not added back into the game until Operation Wildfire in February 2016 (it was added to the map pool shortly after). The revamped version is entirely different graphically, but almost the same gameplay-wise, which has disappointed a lot of players and fans.

The map is still heavily CT sided (55.2% CT rounds won* in the past year**) although with the general changes to CS:GO and further alterations to the map, like vent access between the sites, it is slightly more T sided (45.0% won in 2018 compared to just 32.9% in 2015*) than before.

Only time will tell if the map will prove to be a stable and popular addition to the game, or will become a popularly banned map

The main issue for Nuke overall is the layout. It is incredibly difficult to catch all of the action as a viewer, as both bombsites are on top of one another. This makes the stream feel disjointed and you seem to only get half the story – something that really hurts the map viewer-wise.

Not only is Nuke heavily CT sided, but the action is quite stale too. The map is one of the least played (only 27 appearances in the last three months** at big events compared to Mirage being played 52 times) it feels like only a matter of time before Valve replace it with Dust2.


The action on Mirage takes place in a small town, rumoured to be somewhere in Morocco.

Mirage was first developed by Michael ‘BubkeZ’ Hull specifically for the Cyberathlete Professional League (CPL) all the way back in 2004, and was originally called de_cpl_strike. In 2010, he released Mirage for CS 1.6 and the map was an instant hit.

After CS:GO was released, Valve decided to remake the map and add it to the active duty map pool, changing the texture of the map and a few gameplay aspects as well.

Mirage, which was the most popular map at major events in 2017, has become a fan favourite in CS:GO. There is a large variety of ways to play the map on both T and CT side, so no two games will be exactly the same, and the styles of both teams and how they play become incredibly apparent on this map.

The map is one of the more balanced in the map pool (something that has happened steadily over time as the game has changed). At the Majors in 2014, teams were winning on average 57.2%* of the rounds on CT, which dropped off to 52.4%* in 2018.


The original Inferno was set in a small town in the Basque country, with the revised version taking place in Italy.

Inferno was originally built by Chris ‘Barney’ Auty and introduced in July of 1999 in Counter-Strike 1.1. The map was updated and changed over the following few years, including an official upgrade in Counter-Strike: Condition Zero and CS:S. The CS:S version was largely different from the original, as well as the Condition Zero one, which was set at night.

Valve decided Inferno should be one of the active duty maps when CS:GO was released, but kept the remainder of the map the same, except for visual changes. The map was re-skinned again in October 2016 with some gameplay adjustments.

These changes were made to make the map slightly more T sided, which seems to have worked. Despite the mixed feelings about this map in general, most of the greatest games so far in CS:GO have occurred on this map, proving that its place in the map pool is much needed.

Use our Esports schedule to keep up to date with all the latest CS:GO events.

*Numbers sourced from HTLV.org

**As of May 10, 2019.

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CS:GO - G2 Esports vs. Natus Vincere [Mirage] Map 2 - IEM Cologne 2021 - Grand Final

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