[Update] Dark Seer Build Guide DOTA 2: Dark Seer | darkseer – Vietnamnhanvan

darkseer: คุณกำลังดูกระทู้


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Introduction:

Dark Seer is one of the most flexible and effective utility heroes in DOTA. Often a phase one ban in Pro games, he offers his team a fantastic mix of escape, team fight and pushing power. He can work in almost any lane, solo or jungle.

While definitely a support hero due to his incredibly poor agility, he still has excellent farming abilities thanks to Ion Shell. Like a mini Sun-Tzu, he excels at helping team mates, starting and manipulating team fights, and turning the enemy’s strength against them. He’s a hero that’s very strategic, team focused, and you can get creative with his unique abilities.


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Strengths and Weaknesses:

+ Good strength and intelligence growth
+ Very high starting armour
+ Extremely flexible laning options
+ Great multi-purpose abilities
+ Escape that also works for team mates
+ Strong team fight powers
+ Good pusher/farmer

– Terrible agility and growth
– Lacking any “proper” direct damage or stun abilities
– Difficult to deny creeps
– Not an ideal lane support for some heroes

As you can see, Dark Seer is a strong hero with few weaknesses. The biggest one is that he lacks the ability to do a lot of damage on his own – his right click is pretty awful, and only Ion Shell really allows him to deal much in the way of hurt.


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Game Stages:

Dark Seer is somewhat unusual among support heroes that he doesn’t really lose impact as the game goes on – generally he gets plenty of farm and his abilities scale extremely well.

Your abilities can net early kills for your team when combined with other heroes’ correctly ( Ion Shell and Rot anyone?), but your tanking abilities haven’t really kicked in yet so be a little bit careful if the opposition has a lot of burst damage or disable.

Try to get some mana regeneration together, and ensure that your team has any essential support items. If you’re laning with a partner, try to hold off using Ion Shell too much, maybe stack up some jungle creeps and get some farm that way instead. Also try to ruin enemy pulls where possible 🙂

Your wide range of skills makes you good at filling a range of roles in your team here. You make a great ganking partner for other players, but will probably struggle to kill enemy heroes on your own unless they’re already hurt.

As Vacuum and Wall of Replica start to level up, you become more of a threat in team fights.

You’re good at both pushing enemy towers or defending your own (remember to cast Ion Shell on the right type of creep for the job in hand), and can collect some decent farm for doing so.

Be sure to work with your team mates, as your skills and utility items really shine when combined with other heroes.

By now the enemy team should be sick of you – so hard to kill, a constant thorn in their side. Run rings round them, absorb damage for your weaker team mates and generally annoy the hell out of the opposition. You lack straight up damage, but have great team fight potential – every gold piece the enemy carry spends on himself just makes your ultimate better.

By now you should have some good items to further influence team fights and ganks, and be sure to continue warding and looking after your team.


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Vacuum:

Like all of Dark Seer‘s spells, this has many functions and small details that are worth noting:

– It has quite a short range, and targets the ground rather than a hero

– Any trees in it’s radius are destroyed

– It has a mini-stun effect that will break channelling spells (including Town Portal Scrolls)

– It’s most commonly used in combination with Wall of Replica during team fights

Usually you max this after Ion Shell so that it’s available for team fights at around the right time, often with a single point put in early on so you can stop players tp’ing away.

Vacuum combines really well with a lot of AOE powers, as you can get the enemy team into a tight pack that’s easy to hit.

Generally you should be initiating most team fights.


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Ion Shell:

Your only real damage causing ability, it’s also multi-functional as you can cast it on just about anything that moves. Contary to some people’s beliefs, it only causes damage rather than increasing protection, and will not effect the unit it is cast upon.

Ion Shell inflicts rapid damage per second on any nearby enemy units as long as the unit it was cast upon is still alive. It’s a great pushing and farming tool, and you don’t even need to be nearby if the situation looks dangerous. Here are some examples of how you can use it:

Cast on a friendly melee creep, ideally not the first one in the wave as he is likely to be killed sooner. This will rapidly push the lane forward, and hopefully get you some farm too. It’s also very unpleasant for enemy melee heroes trying to farm, but good enemy ranged heroes will rapidly click them down, or deny their own creeps. Friendly carries won’t be happy with you as they won’t be able to farm effectively.

Cast on an enemy creep. This is often more useful than casting it on your creeps – as the enemy heroes can’t attack them unless they’re very low on health, or have an ability like Sacrifice. Great for stopping enemy pushes, or cast on a ranged creep to try and keep their hero away from the front lines.

Cast on an enemy melee carry. This can be very irritating for them, as they effectively farm for you if they go near the creep wave, and can also damage their partner. To be honest this only tends to be useful against bad players.

Cast on an ally. Again, they won’t thank you if they’re trying to farm, but this is great for ganking and team fights. It effectively allows you to add all your damage to them, although it’s obviously much better on a melee than ranged hero. If you’re feeling especially evil, cast it on a friendly invisible hero…

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Cast it on yourself. Less advisable at the start of the game, but as you tank up, you can get in there yourself. Gives you absolute control of where your damage will be applied.

Cast it on a jungle creep. Ideally you want to stack up a load of creeps, then cast it on the weakest one. Then run! The creeps will wander about back and forth, taking damage all the time and giving you gold. Try to stay in xp range if you can.


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Surge:

A very useful spell for chasing and escaping, it can be cast on any allied unit and will make you very popular with your team if used correctly. Surge gives the target a brief burst of maximum movement speed (the same as getting a Haste Rune, only much shorter lived), usually enough to get away from or finish off an enemy hero.

It’s very cheap mana-wise so you can use it a lot just to get around the map.

Although it’s pretty straight-forward to use, there’s a few tips and tricks worth remembering with Surge:

– Combine it with Ion Shell to ensure you maximise your damage

You can use it on ANY allied unit. One particularly hilarious use is to Ion Shell and Surge a friendly creep to chase down a low health enemy hero without tower diving.

Maximum movement speed is only useful if you can actually move. Powers like Sprout and various disables can seriously eat into your escape time. Try to save it until enemy heroes have used up their abilities like this.

Surge overrides any effects from enemy slows

Generally use it to help allied heroes first if you’re both in trouble. Firstly you’re a support hero, secondly you’re pretty tough, and third the short cooldown means you can use it again shortly afterwards.


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Wall of Replica:

Your ultimate, and as unusual as the rest of your abilities, Wall is a potent team fight power that gets better the stronger the enemy team gets. Each time an enemy hero walks (or is Vacuum‘ed, or Force Staff‘ed) through the wall, they take a small amount of damage, and an illusion of them is created which you can control (max of 1 per enemy hero at any time).

Try to micro-manage the illusions to focus their attacks properly, especially if there are enemy creeps nearby.

Unfortunately the illusions take 300% damage, but as you skill up Wall and maybe get an Aghanim’s Scepter your illusions can end up able to inflict more damage than the hero they were created from. This makes them particularly lethal against glass cannons like Sniper, Bounty Hunter or Outworld Destroyer.

Generally you only want to use wall for team fights, although 2v2/3v3 fights can be worth using it on too in the right situation.

The cooldown isn’t short, but isn’t unreasonably long either.

Wall will always setup horizontally between you and the point where you cast it – try to position it to catch as many enemy heroes as possible, and then Vacuum to drag them through it. Ideally position it so that enemy heroes will have to keep passing through it in order to move around (e.g. across a choke point). You really need Vacuum maxed to get the most out of Wall of Replica. Remember that the 20 second cooldown of Vacuum means you should always use Wall first.

Wall combines really well with big AOE stuns like Black Hole ( Enigma will love you if you can setup properly for him), Disrupter’s combo, Ravage and Entangle, as the illusions can really go to town on their dopplegangers.



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Jungling

The secret to jungling well with Dark Seer is to stack camps – this way you can get far more farm and not have to take damage when doing so.

At 00:50 to 00:53 seconds in the minute (depending how fast the neutral creeps move – leave it later for faster ones), draw the neutrals out of their camp so that another group spawn. Do this every minute if you can, and you might even want to triple or quad-stack camps (although it gets trickier to do as the creeps start blocking each other on the way out) – depending on your mana situation. Try to stack camps with the better creeps in, and favour more numerous creeps over smaller groups.

Next, cast Ion Shell on the WEAKEST creep in the camp – this creep won’t take damage from it, but all the others will. The creeps will move out of the camp to try and attack you, so just juke about out of their range, but make sure you stay close enough to get the XP. Go in and kill the last creep manually to allow the camp to restock.

Rinse and repeat.

In the meantime, cast Ion Shell on yourself, and go in and attack the camps. You’ll have to tank some damage, but your high starting armour and the Stout Shield should absorb most of it.

Beware of the rock gollum creeps as they’re immune to magic – all you can really do with them is stack them, but ignore them completely if you can. Don’t stay in the jungle too long, get out there and start hitting the lanes.


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When to Pick:

Generally Dark Seer can be used in almost any line up as his laning is so flexible. You tend to get the maximum benefit playing him as a hard lane solo though. He combines extremely well with heroes who have big AOE spells, and melee carries who can get maximum benefit from Ion Shell and Surge.

Due to Surge, he’s a great support when the enemy has a lot of slows (e.g. Venomous Gale or Gush), but a lack of stuns.

He’s also a good pick against enemy teams which have a lot of carry, especially glass cannons (i.e. heroes who can dish out a lot of damage but are easy to kill). He’s great when your team is in need of some support and team fight ability to round them out.

He’s also a great anti-pusher, and well worth considering if the enemy team picks a Chen or Enchantress.


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When not to Pick:

While flexible, you still need to consider who you’ll be up against in particular lanes. Dark Seer struggles to get denies as a solo, so hard carries like Anti-Mage or Faceless Void will still be able to get the farm they need.

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Due to his excellent starting armour, Dark Seer is more vulnerable to nukers than right-click in the early game. Still, with care you should still prove extremely difficult to bring down. Also beware of silences as you are nothing more than a damage sponge without your abilities.

Ensure that your team has plenty of damage output, as yours is limited to Ion Shell and a few karate chops.




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Skill Build Guide:

The build listed at the top of the page is fairly standard for Dark Seer and will serve you well in most games. Occasionally you might want to deviate from it a little – e.g. getting Ion Shell before Surge if jungling or taking solo mid.

While you almost always want to max Ion Shell first, Vacuum and Wall of Replica can both be delayed or moved around if necessary – more than anything they are team fight powers and become more important as the game progresses. You generally want at least 1 point in Vacuum though to stop TPs and other channeling abilities. More levels in Surge can help if you have a very tricky lane.

While the skill order for Dark Seer is generally the same every game, your usage of his skills will vary massively according to the situation. It takes some imagination and practice to get the most out of him, but he’s an incredibly satisfying hero to use when you do.

[Update] Dark Seer Item Build | darkseer – Vietnamnhanvan

Dota Hero Item Build – Dark Seer (Ish’kafel)

Dark Seer is the best spammer hero at early games. He can make enemies cannot farm well. He definitely can kill all type of hero in early and mid games. In addition, Dark Seer also good at getting money and also can be as supporter hero. His Surge skill can make him immune to slow for duration of period and chasing enemies.

Skill Build

  1. Ion Shell
  2. Vacuum
  3. Ion Shell
  4. Vacuum
  5. Ion Shell
  6. Vacuum
  7. Ion Shell
  8. Vacuum
  9. Surge
  10. Surge
  11. Surge
  12. Surge
  13. Wall Of Replica
  14. Wall Of Replica
  15. +Stat
  16. Wall Of Replica
  17. and all for +Stat

Starting Game Item

Soul Ring – This item is for temporary only for farm and making
kills in the early games.

Arcane Boots – After that making this boots for MP to spam skills.

Vanguard – This item is important for making Dark Seer more defense
and hard to die.

or

Blademail – Then complete this if there are too many enemies
using STR heroes.
Hood Of Defiance – Complete this item if enemies are too many
INT heroes.

Next Dark Seer Item Build

Bloodstone – After too many kills, complete this item for additional

MP and HP. With this the Arcane Boots is no need anymore.

Radiance – Effective item which give additional damage to nearby enemy

which best to use with Ion Shell skill.

Heart Of Tarrasque – This item will make Dark Seer too hard to die when

in the middle of war!

How To Play Dark Seer

Dark Seer is simple and easy hero to use. Just depend on Ion Shell skill
for farming creeps. You can use on enemies and your allies. To kills enemies
is simple which you need to use 2 Ion Shell skill which one on Dark Seer and
one more on nearest creeps, allies or enemy creeps. Then using Vacuum to make
enemies come near to 2 Ion Shell which will make enemies HP so fast reduce.

But when in late game and in the middle of war (3 vs 3 or more), use Wall Of Replica nearest war because this ultimate skill will create another enemy clone
when passing it and it give more possibilities for your team to win the war.
Dark Seer is the simple hero to become a killer, tanker and supporter.

Dark Seer is the best spammer hero at early games. He can make enemies cannot farm well. He definitely can kill all type of hero in early and mid games. In addition, Dark Seer also good at getting money and also can be as supporter hero. His Surge skill can make him immune to slow for duration of period and chasing enemies.Soul Ring – This item is for temporary only for farm and makingkills in the early games.Arcane Boots – After that making this boots for MP to spam skills.Vanguard – This item is important for making Dark Seer more defenseand hard to die.orBlademail – Then complete this if there are too many enemiesusing STR heroes.Hood Of Defiance – Complete this item if enemies are too manyINT heroes.Dark Seer is simple and easy hero to use. Just depend on Ion Shell skillfor farming creeps. You can use on enemies and your allies. To kills enemiesis simple which you need to use 2 Ion Shell skill which one on Dark Seer andone more on nearest creeps, allies or enemy creeps. Then using Vacuum to makeenemies come near to 2 Ion Shell which will make enemies HP so fast reduce.But when in late game and in the middle of war (3 vs 3 or more), use Wall Of Replica nearest war because this ultimate skill will create another enemy clonewhen passing it and it give more possibilities for your team to win the war.Dark Seer is the simple hero to become a killer, tanker and supporter.


DOTA DARK SEER POWER – TEAMPLAY GAMING


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Ish’kafel the Dark Seer is a melee intelligence hero who relies on his abilities’ potent utility and synergy. In lane he is sustained by high armor and enabled by his Ion Shell and Surge. Surge boosts his or an ally’s speed, helping them to escape or pursue opponents. Ion Shell wraps a unit in a spiky shield that rapidly damages nearby enemies, enabling Ish’kafel to harass and gain last hits. These abilities also make him an efficient jungler and therefore a natural semicarry, usually focused on building utility items.
Dark Seer’s greatest damage is done during teamfights and comes from the combination of his final two abilities. Vacuum makes for powerful initiations. It sucks in nearby enemies, briefly disabling them and making them susceptible to area of effect spells—such as his Wall of Replica. The wall slows his foes and creates replicas of any enemy heroes that cross it, highdamage illusions that Dark Seer can control. A subtle hero, Ish’kafel’s dark energies can be deadly in the right hands.

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DOTA DARK SEER POWER - TEAMPLAY GAMING

[DOTA 2] OG.Ceb the DARK SEER [OFFLANE] [7.30e] [2]


Dota 2 OG.Ceb play Dark Seer Full Gameplay part 2
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[DOTA 2] OG.Ceb the DARK SEER [OFFLANE] [7.30e] [2]

[DOTA 2] Team SECRET.zai the DARK SEER [OFFLANE] [7.30d]


Dota 2 Team SECRET.zai play Dark Seer Full Gameplay
Dota 2 is a multiplayer online battle arena (MOBA) video game developed and published by Valve. The game is a sequel to Defense of the Ancients (DotA), which was a communitycreated mod for Blizzard Entertainment’s Warcraft III: Reign of Chaos and its expansion pack, The Frozen Throne. Dota 2 is played in matches between two teams of five players, with each team occupying and defending their own separate base on the map. Each of the ten players independently controls a powerful character, known as a \”hero\”, who all have unique abilities and differing styles of play. During a match, players collect experience points and items for their heroes to successfully defeat the opposing team’s heroes in player versus player combat. A team wins by being the first to destroy the other team’s \”Ancient\”, a large structure located within their base.
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dota2 zai dota2gameplay teamsecret offlane darkseer

[DOTA 2] Team SECRET.zai the DARK SEER [OFFLANE] [7.30d]

NEW BEST DARK SEER SPAMMER Full Aghanim Effect 23Kills Imba Replica Wall + Ion Shell DPS Dota 2


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► This Video Shows: How to Play Dark Seer Like a Grand Master Tier with Full Aghanim Effect + Imba Replica Wall and Ion Shell DPS.
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»»Every Details About the Hero in This Tutorial
►Hero: Ish’kafel, the Dark Seer, is a melee intelligence hero who relies on his abilities’ potent utility and synergy. In lane he is sustained by high armor and enabled by his Ion Shell and Surge. Surge boosts his or an ally’s speed, helping them to escape or pursue opponents. Ion Shell wraps a unit in a spiky shield that rapidly damages nearby enemies, enabling Ish’kafel to harass and gain last hits. These abilities also make him an efficient jungler and therefore a natural semicarry, usually focused on building utility items.

DarkSeer OfflaneGuide GrandMaster

NEW BEST DARK SEER SPAMMER Full Aghanim Effect 23Kills Imba Replica Wall + Ion Shell DPS Dota 2

ДАРК СИР вышел В ЛЕЙТ.. 6 слотов DARK SEER Dota 2


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