[Update] Defense of the ancients story | defense of the ancients – Vietnamnhanvan

defense of the ancients: นี่คือโพสต์ที่เกี่ยวข้องกับหัวข้อนี้

The overall answer is technically “No”… but also “Yes”.

In the original game, the Defense of the Ancients mod of Warcraft 3 is set in the Pre-Burning Crusade Warcraft Universe. The original map was divided between the “Sentinels” and the “Scourge”. The Sentinels occupied the bottom left side of the map, with an elven and treefolk motif, whilst the Scourge side were the top right, with an undead motif. The name derived from the invasion of the Scourge by the Lich King into the southern continents inhabited by the Elves. The elves didn’t have much by way of buildings, but instead used sentient Treefolk/Ents known as “Ancients” that served similar function. In the Warcraft universe, these Ancients had the ability to actually uproot themselves and move, albeit very slowly, but that didn’t translate to the mod, save one of the champions. The height of popularity came with a new manager and a rename of DOTA: All-Stars.

In the original game had the Heroes divided between Ancient & Scourge, but that was quickly done away with so any player can use any hero. The individual heroes were originally tied to Individual characters inside the Warcraft Universe. For example, Furion was the Prophet, Sylvanus is the Drow Ranger, Thrall is the Disruptor and Cairne Bloodhoof was the Earthshaker. When Valve decided to revitalize the mod as an independent game, all of the Activision-Blizzard IP names were removed, making the “Raigor Stonehoof” the Earthshaker, “Traxex” the Drow Ranger and just the “Nature’s Prophet” and the “Stormcaller Disruptor”. However, since the creators of the original mod moved with the game, all of the invented names for champions – Luna, Tiny, Pudge, Lina Inverse, Davion the Dragon Knight, Axe, Abbadon, Zeus, Ezalor & Sven (… et cetera) – were able to be transferred into the now-independent Dota 2. “Dota” was now a single word, rather than an acronym. You can read a brief breakdown of history the genre here.

Now that it is devoid of the original links to the Warcraft Universe, there is a new lore that is simultaneously original and a massive retcon. Instead of the Sentinels v Scourge, it’s now a pair of living stone alien beings in constant conflict with one another, once trapped in the same moon, that have since been freed. One side represents the Radiant, the other the Dire. As their moon-prison was broken, the shards of each of the beings showered the earth, bending the masses to their will to fight the other. Only the Heroes have a force of will strong enough to resist the shards’ call can choose a side to fight… the other.

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As for the characters themselves, the Valve team is releasing little bursts of content. Sometimes they are concerning only a single hero, other times multiple heroes simultaneously, explaining how these heroes have come to be, where or why they received their powers. There are interactions between the heroes, some translated from the original source material, but largely original. Depending on the character you choose, there may be a wealth or a void of information. I’ve found a single-page compendium of all known lore knowledge here.

[Update] Defense of the Ancients Mod file – Warcraft III: Frozen Throne | defense of the ancients – Vietnamnhanvan

Defense of the Ancients Mod.

Warcraft 3: Defense of the Ancients is not a mod in the traditional sense of the word (like Counter-Strike is a mod for Half-Life), but it’s rather a very, very in-depth map complete with its very own unique gameplay. In this game, which is a “custom game” on Battle.NET (no credit for winning or losing will be given to your account), you’re put in charge of managing only one character, which may be one of a large number of original heroes, each with completely unique special abilities. You can upgrade this hero by killing a large number of enemy players or creep, allowing you to level-up and upgrade your abilities. On top of this, you can also use money won by killing enemies to buy stat-altering items, or combining items to form “ultimate items,” which take less room in your character’s inventory, and provide some massive stat bonuses.

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The overall goal in Defense of the Ancients is to protect your base (the game supports up to ten players, five heroes per team, and allied and enemy creep are spawned all the time to help out), while also trying to destroy the enemy base. The average game lasts about an hour and a half, so it’s no short game, but when you and a bunch of friends are all dueling it out, DotA can be immensely fun (and even more addicting). If you’ve got Warcraft 3 and its expansion, the Frozen Throne, be sure to download version 5.75 of the mod, and take joy in its supreme fun.


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Dota Theme Song | Defense Of The Ancients


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Defense of the Ancients


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Defense of the Ancients

TheFatRat – Warrior Songs (DOTA 2 music pack)


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TRACK LIST
00:00 Warrior Song feat. Stasia Estep https://www.facebook.com/stasiaestepmusic / Artwork by https://gtgraphics.de/de
01:57 Origin / Artwork by Valve
03:59 Ascendancy / Artwork by Kunkka https://steamcommunity.com/sharedfiles/filedetails/?id=169216346
04:48 Nemesis / Artwork by Valve
06:11 Origin Reprise / Artwork by Valve
07:54 Elevate / Artwork by Toasty https://steamcommunity.com/sharedfiles/filedetails/?id=364604121\u0026searchtext=Blossoming+Harmony+Loading+Screen
10:35 Kingdom Come / Artwork by Valve
11:24 Mad Moon Falling / Artwork by Sandara https://www.facebook.com/ArtofSandara3/
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14:34 Envelope / Artwork by liangbinge https://steamcommunity.com/sharedfiles/filedetails/?id=567585437\u0026searchtext=Shadows+of+the+Wuxia
16:48 Reminiscence / Artwork by Valve
19:10 Afterlife /Artwork by Valve
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Art by gtgraphics
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TheFatRat - Warrior Songs (DOTA 2 music pack)

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