[Update] Dota 2 International: Team OG – GameSpew | team og dota 2 – Vietnamnhanvan

team og dota 2: นี่คือโพสต์ที่เกี่ยวข้องกับหัวข้อนี้

This year’s (so far) most successful team, and the team going into the tournament with the best odds of winning is OG.

Who are OG? OG stands for… well, nobody knows. Some say it stands for Original Gamer, and, well, here’s what OG’s carry player n0tail has to say on the name… yeah.

Name aside, who makes up this team, and why are they favourites to win the International?

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The Carry

Let’s start with the Danish carry player, Johan “n0tail” Sundstein. After humble beginnings as a Heroes of Newerth player, he’s been part of the Dota 2 scene for a pretty long time, with stints in teams such as Fnatic, Team Secret, Cloud 9, and now OG. He started in professional Dota as a support player, and he was widely regarded as one of the best, but was always part of the team considered to be the “dark horse”.

While Fnatic were a brilliant team, made up of likeable personalities, at the bigger tournaments they were generally consigned to second place, and never really looked like winning. The move to Team Secret was really exciting for n0tail fans, an opportunity to see him in a top tier team, and hopefully an opportunity to see him start winning the biggest tournaments. This was short lived, as after only about four months he was kicked from Team Secret, in place of two young stars Zai and Arteezy, who I will talk about at some time in the future. From there he was a part of a pretty lacklustre Cloud 9 team, which eventually disbanded after a poor TI5 performance.

Then, in the annual post TI reshuffle (basically after every TI there is a period of players team switching, or in some cases even retiring), Monkey Business, who would go on to become OG, were formed. In this brand new team n0tail has taken up the role of carry, a role which, at the start, there were definitely question marks over his ability to adapt.

These question marks have since been obliterated, game after game, tournament after tournament, n0tail has proven himself to be a brilliant carry player, with his best performances coming in the most recent big valve tournament, the Manilla Major.

As of last year Valve decided to introduce Majors. These are big multimillion dollar tournaments which there are three of each year; basically “interim” tournaments before TI at the end of the Dota year. OG and n0tail have won two of these. That’s two of the three this year. The most recent one, the Manilla Major, saw n0tail really get immersed in his role as carry and he produced some stunning performances on heroes like Wraith King – a melee carry who’s ultimate ability resurrects him from the dead – and Sven, another melee carry, but his ultimate just makes him hit people ridiculously hard and go red. The latter was a truly outstanding performance from OG, and one of the most one sided games in Dota history; basically if you really want to see why OG are considered favourites this year, just watch that.

Team OG 4

The Supports

So yeah, that’s OG’s carry, but how about the players who make all that possible: the supports? Well, like every other team, OG has two, and they really do make up the rock solid foundation of the team. Team captain, Israeli, Tal “Fly” Aizik, and Danish Andreas “Cr1t” Nielsen.

The former, Fly, as team captain is the drafter of the team, a role which in Dota is incredibly important. He’s the guy who ultimately picks what heroes the team plays, and what strategy the team is going to run. He’ll make calls in game and be the one who makes most of the big decisions. Fly is also n0tail’s best friend in the scene, coming through the ranks with him, both in Fnatic and Team Secret, where he was kicked at the same time: the two know each other very well. And that really does count for something in Dota.

Being kicked by Team Secret lead to Fly having stints in MeePwn’d, and the more established Complexity Gaming, however the former only lasted for two or so months. After doing well at TI5 with Complexity he joined his good friend n0tail in his new team Monkey Business (now OG), and the rest is history.

Fly generally plays the support with a lower farm priority. So you’ll generally see him on much more defensive heroes who’s bread and butter are their abilities and don’t really need gold or items to have an impact on the game. He’s by far one of the most consistent players in this role in the game, and possibly the most consistent player on OG. It’s rare to see him have a bad game.

OG’s other support “Cr1t”, is also not new to the scene, however before joining OG he had never really been part of a top level Dota team. This might be down to age, one of the youngest players in Dota at only 20 years old, he finally got his big shot at age 19 when he joined OG, and most certainly took it.

Generally playing the support that does get some sort of farm priority, Cr1t is normally drafted heroes that can pull off some pretty spectacular plays over the course of a game. It’s a rare thing in Dota for a support player to regularly have so much impact on a game at every point, but this is something that Cr1t certainly does. Watching him play Tusk in this game vs EG is a joy, and a lesson in how to play this style of support. If OG’s safe lane is doing well and he isn’t needed there he will often roam around the map helping other lanes, timing his rotations to perfection. These, in my opinion, are the best type of support players. The ones who don’t just win one lane for you, but all three.

Team OG 2

Offlane

David “MoonMeander” Tan is OG’s Canadian offlane player. Drafted into OG from Complexity with Fly, he is one of the newer players on the scene. While new to Dota 2, he isn’t new to the style of game, as he was previously one of the best known names in the Heroes of Newerth (HoN) scene, which is a game incredibly similar to Dota. Loved or hated by fans for his eccentric and occasionally abrasive personality and “go big or go home” play-style, he is generally very exciting to watch.

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MoonMeander’s aggressive play-style can occasionally be a risk and go wrong, but mostly works massively to OG’s advantage, with Moon consistently challenging the enemy carry and supports, hindering the carry player’s ability to farm, and the support player’s ability to rotate.

The way he plays is incredibly important to the way OG, as a whole, play. His antics in the offlane can, and do, often create massive amounts of space for both OG’s carry and mid lane to find the farm they need to get ahead in the game. This is a knock on effect of keeping supports busy, if they’re busy being harassed by an offlane hero, who isn’t really in need of farm, they are unable to rotate around the map and help other lanes win or contest enemy farm. So yeah, incredibly important. He will usually be drafted heroes that can both contest the lane very well, but also who bring an awful lot to late game team fights, such as Tidehunter, Clockwerk and Batrider.

The mid laner

Last but not least, OG’s shining star. The mid laner. Jordanian Amer “Miracle-” Al-Barkawi. This guy is a prodigy; he’s 19 years old and brand new to the Dota scene, as of last year. OG took a punt on this player when they brought him into the team. He was what’s known as a “pubstar”, basically a player who has a high MMR (match making rating) and just absolutely destroys other players in public games, these are the games that you or me (not pro players) play on a day to day basis. If you go by MMR alone, he was, at one point, the best player in the world, with over 9,000 match making points, and was the first to ever do that.

Established now as one of the, if not the best, mid laners in Dota 2, if he goes uncontested by the enemy team he will completely take over games. Getting the most farm, the most kills and making some of the most unbelievably spectacular plays ever seen in Dota. If you play Dota all you need to do is watch this or this to see what this guy is capable of. And if you don’t play Dota, well, the reaction of the other players in the first video should tell you everything you need to know. I watch OG to see Miracle play, and I imagine many Dota fans around the world would tell you the exact same thing.

Team OG 3

So that’s OG’s players. However what makes OG great, in my opinion, is not only the superstars that make up the team. The attribute that I think puts them above everybody else in so many ways is the way they work as a team.

They are one of the few teams going to TI6 this year who have been together for the entire year, getting to know one another and learning how to compliment each other’s play-styles. In a year where team shuffling and “Dota drama” has been on everybody’s lips it’s refreshing to see how far friendship and good teamwork can get you. There are other teams in the scene who have star players in every role, but haven’t had anywhere near the amount of time that OG have had to gel and work out what works best for them, and that to me, and many other Dota fans and personalities, is what makes them so strong.

Touted to be the favourites for the upcoming International, that was (very briefly) OG. Look out for my next Dota team profiles, which will be on Team Liquid and Team Secret. Now, back to playing Dota…

[Update] AI triumphs against the world’s top pro team in strategy game Dota 2 | team og dota 2 – Vietnamnhanvan

Pro gamers, look out — for the first time ever, a world champion e-sports team has lost to an AI team.

In a series of live competitions between the reigning Dota 2 world champion team OG and the five-bot team OpenAI Five, the AI won two matches back-to-back, settling the best-of-three tournament. With 45,000 years of practice at Dota 2 under its belt, the system looked unstoppable — deftly navigating strategic decisions and racing to press its advantages with uncannily good judgment.

It’s a milestone that the top AI labs in the world have been frantically pushing toward in the last few years. Online games offer an opportunity to show off the strategic decision-making, coordination, and long-term planning skills of their creations. Powerful new techniques mean that AI can do things regarded, less than a decade ago, as nearly impossible.

Combat strategy games are a great way to showcase everything AI can do

Dota 2 is a multiplayer online battle arena game, a style of strategy game where players coordinate to achieve strategic objectives — like destroying or conquering enemy towers, ambushing enemy units, and upgrading and improving their own defenses.

In Dota 2, each team has five players, each player directing their own “hero” with unique abilities. It’s a complex game with computer-controlled units on both sides, more than 100 potential “heroes” with different abilities, computer-controlled neutral units, an in-game economy, and a big map where players fight to destroy the enemy base (their “Ancient”) while protecting their own.

OpenAI Five plays a simplified version of the game, with a limited subset of its heroes and without a few game features such as summons (where the player creates and controls additional units) and illusions (where the player can create copies of themself). The OpenAI researchers I spoke to pointed out that excluding summons and illusions actually helps the humans — controlling the detailed movements of lots of units is the kind of thing AIs are very good at.

Within the simplified bounds of the game, OpenAI Five was an astounding triumph. One thing to look for in evaluating the performance of an AI system on a strategy game is whether it’s merely winning with what gamers call “micro” — the second-to-second positioning and attack skills where a computer’s reflexes are a huge advantage.

OpenAI Five did have good micro, but it also did well in ways that human players, now that they’ve seen it, may well choose to emulate — suggesting that it didn’t just succeed through superior reflexes. The commentators watching the game criticized OpenAI Five’s eagerness to buy back into the game when its heroes died, for example, but the tactic was borne out — maybe suggesting that human pros should be a bit more willing to pay to rejoin the field.

And OpenAI had a deeper strategic understanding of the board than the human commentators. When the commentators were asserting that the game looked evenly matched, OpenAI would declare that it perceived a 90 percent chance of victory. (It turns out that soberly announced probability estimates make for great trash talk, and these declarations frequently rattled their opponents OG). To us, the game may have seemed open, but to the computer, it was obviously nearly over.

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Of course, that’s still an example of the computer leveraging skills that computers are good at — like making accurate predictions and tracking lots of information about the world. But those are skills with far broader applicability than fast reflexes and good attack timing, so seeing them demonstrated is significantly more impressive.

AIs are picking up new abilities at an astonishing pace

In 2016, when the new Elon Musk-founded AI nonprofit announced they were going to teach a computer to play DotA, they were promising something that no one had ever done before. AI systems were capable of some cool stuff — speech recognition was rapidly advancing, AlphaGo had just won out of five matches with a top Go player, and companies were optimistic that they could make progress on tough problems like autonomous vehicles and translation.

But playing complex strategy games as well as the top professionals was beyond them. OpenAI had to start on highly simplified versions of the game — 1 player versus 1 instead of 5 versus 5, only a handful of heroes available, major game elements stripped out for the sake of simplicity.

And the AI still wasn’t that great. As late as last year, it lost its exhibition matches at major DotA tournament The International.

But AI has kept advancing, at a breakneck pace, and our understanding of what it’s capable of just keeps changing. OpenAI’s competition triumph against a Dota 2 pro team isn’t even the first such event this year; in January, their competitor DeepMind rolled out a bot that competes with the pros at Starcraft, which won its matches 10-1.

Anyone inclined toward cynicism about these advances still has grounds to be unimpressed. OpenAI Five plays with only 17 of the game’s 115 heroes, and restricts some major, game-altering abilities. Skeptics of DeepMind’s AlphaStar observed that the computer, despite being rate-limited, was still winning with micro that a human couldn’t compete with. And OpenAI took 45,000 years of Dota 2 gameplay to reach its current level of ability — so humans still learn faster.

But it’s impossible to deny that AIs are casually achieving things that would have been unimaginable only a few years ago.

OpenAI wants to tell us that AI is our ally, not our enemy

Competitive games are a great environment to show off what AI can achieve. But there’s a downside to showing the wider world what AI can achieve only via exhibition matches in which AI crushes humans — it makes it feel like AI is our steadily advancing enemy. OpenAI argues that, far from it, AI should be thought of as a resource for humans.

Toward that end, the team invited me to do a demo of a new OpenAI Five feature — where human players play the game alongside some AI bots, named “Friend 1”, “Friend 2”, “Friend 3” and “Friend 4”. While I clumsily moved my dragon around the screen — I am very far from a pro Dota player — my teammates swooped around coming to my rescue in ambushes. (The public will be able to try this out in a few weeks through OpenAI Arena.)

In the public coop match a little later, the humans were sometimes impressed with, and sometimes frustrated with, their AI allies. It was, as promised, a different experience of AI’s potential.

That’s what OpenAI’s researchers want. The team hopes that as AI becomes more advanced, it’ll be used to assist human decision-making — its probability estimates helping us interpret medical scans, its modeling abilities helping us understand how proteins fold so we can develop new drugs.

Some people might question, if we want AI to be a friendly ally in improving the world, whether teaching AIs to conquer and kill their enemies at war strategy games is a great idea.

It’s not as ill advised as it might sound. These AIs are taught with reinforcement learning, meaning they have a “reward function” — a picture of what actions in the world are rewarded. They learn, through practice, how to maximize it. The AIs aren’t learning the general concept of “conquest” and “killing” — just learning what actions increase their odds of winning the games.

The techniques that are used to train systems like OpenAI Five and AlphaStar are powerful and generalizable, but the reward functions themselves are super specific, and won’t be inspiring Skynet. There really isn’t anything to fear from OpenAI Five itself — except, maybe, what it portends about the pace of AI progress.

When it comes to AI advances more generally, though, there’s a lot that gives researchers pause. Many experts believe that, as AI systems become more powerful, we’re opening ourselves up to potentially deadly mistakes. We might design AI systems with goals that don’t accurately reflect what we want, or systems that are vulnerable to external attackers. If those mistakes occur with moderately-powerful systems, they might cause stock market crashes, power system failures, and costly accidents; if they occur with extremely-powerful systems, the effects could be much worse.

Related

The case for taking AI seriously as a threat to humanity

These are, no doubt, all problems we can solve with time. But AI is advancing so quickly that some AI policy analysts worry we won’t have spent enough time on safety and policy planning by the time powerful systems are deployed.

In an interview last week, OpenAI CTO Greg Brockman compared the ways AI will transform society to the ways the internet did: “In a lot of ways, we’ve had 40, 50 years to have the internet play out in society. And honestly that change has still been too fast. You look at recent events and — it’d just be nice if we’d spent more time to understand how this would affect us.”

But AI, he notes, will transform the world much, much faster than that. It’s been eight months since OpenAI Five struggled at the Dota competition the International. Now it’s nearly unbeatable.

“It hurts. We’re doomed,” OG player Johan Sundstein said after the second loss. On Twitter, he added, “Just hope they remember how nice and mannered we were once they own the planet.”

Sign up for the Future Perfect newsletter. Twice a week, you’ll get a roundup of ideas and solutions for tackling our biggest challenges: improving public health, decreasing human and animal suffering, easing catastrophic risks, and — to put it simply — getting better at doing good.


FULL NEW TEAM OG ROSTER !!


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FULL NEW TEAM OG ROSTER !!

СНГ ВИТЯЗИ ПРОТИВ ЧЕМПИОНОВ! | Spirit vs OG #1 (BO3) The International 10


Team Spirit vs OG Ecports bo3 PlayOff The International 2021 dota 2
Поддержи канал и подпишись: https://www.youtube.com/channel/UC05gdJTn0kDfOP49fzqbRpg?sub_confirmation=1
Смотреть The International X онлайн: https://www.twitch.tv/dota2ti_ru, https://www.dota2.com/esports/ti10/watch/13256/500/series
Game1: https://youtu.be/WlwLQ0MgXZ8
Game2: https://youtu.be/pk0xLfCtUzg
Game3:
Турнир проводится с 05 августа
Призовой фонд 40,018,195 $
The International 2021 — самый престижный турнир по дисциплине Dota 2, организованный Valve. В этом году 12 лучших команд по результатам DPC сезона и 6 победителей региональных квалификаций сразятся за титул чемпиона The International и общий призовой фонд в 40,018,195 USD, распределение призового фонда предварительное и основано на показателях The International IX. Изначально турнир должен был пройти в городе Стокгольм, Швеция, но позднее Valve опубликовала открытое письмо, в котором рассказала, что The International пройдёт в Бухаресте, Румыния.
dota2 dota2reborn esport TheInternationalX TheInternational TheInternational2020 International2021 TheInternational2021 International InternationalX ti2021 tiX TI ti Ti dota тиай ти DotaProCircuit ДотаПроЦиркут DPCSeason2021 ПРофСезон2021 ti2020 Интернешнл Инт TheInternational10 ti10 Инт10 ESLOneSummer2021 ESL2021 ESLOne DPC2021 DPC ESLDPC2021 ESL ESLSummer SummerESL ЕслСамер ЕслОнеСаммер Summer DotaProCircuit ДотаПроЦиркут DPCSeason2021 ПРофСезон2021 SoloStak СолоСтак NoTechies Techies НоТечис НоТечисДебют DotaProCircuit ДотаПроЦиркут DPCSeason2021 ПРофСезон2021 OG ОГ FTM NewEra FlytoMoon ФТМ ФлайТуМун Айсберг Алоха HR HellRaisers ХР ШР OG Ог Ceb Нотеил Оджи Б8 B8 Beit Денди Dendi данилИшутин Spirit TeamSpirit Спирит VP VirtusPro Pro Virtus ВиртусПро Виртуса Виртус ВП NaVi Navi NatusVincere Нави NewEra Secret TeamSecret Сикрет Пупей Secret2019 TeamNigmaEsports NigmaEsports NigmaEsportsdota ExLiquid Nigma NigmaLiquid Нигма Нигмадота Миракл Куроки Нигма2020 Miracle KuroKy
404 Final GrandFinal VPOG VPvsOG Ti2020 Just Error Solo Ramzes666 Размес No[o]ne Sumail Нун Сумаил Topson TopsonOG TopsonSilencer Топсон ТопснОГ Iceberg IcebergNaVi s1mple s1mpleDota СимплДота АйсбергДота АйсбергРофл СимплРофл PinnacleCup PinnacleCup2021 Pinnacle CupPinnacle Legue Пинакл ПинаклКап ПинаклДота DotaProCircuit ДотаПроЦиркут DPCSeason2021 ПРофСезон2021 Major WePlayMajor MajorWePlay WePlay Мажор Мейджор MajorDPC МажорДПС ВиплейМажор МажорДота MajorDota WePlayMajor2021

СНГ ВИТЯЗИ ПРОТИВ ЧЕМПИОНОВ! | Spirit vs OG #1 (BO3) The International 10

OG’s DIRTIEST AND MOST ICONIC Combos \u0026 Plays in Dota 2 History


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OG's DIRTIEST AND MOST ICONIC Combos \u0026 Plays in Dota 2 History

True Sight – The International 2018 Finals (Vietsub)


Vì đây là video tự tay mình làm hết khâu dịch (dịch cũng khá là tục…), nên chắc chắn 100% với các bạn chuẩn bị xem là có những lỗi trong khâu dịch thuật các thứ, mong anh em xem với tâm thế giải trí và vui vẻ chứ đừng nghiêm túc quá, khuyến khích anh em xem Engsub trước nếu có biết qua tiếng Anh, rồi xem lại của mình, đoạn nào mình dịch sai thì nhắm mắt cho qua, vì mình dịch hẳn cả mấy tiếng liền, với lại thời gian làm vào lúc tối khuya nên mắt nhắm mắt mở khá buồn ngủ, thông cảm nha, cám ơn anh em nhé!

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True Sight - The International 2018 Finals (Vietsub)

OG.ANA SMURF MORPHLING WITH ETHEREAL-SNY – DOTA 2 7.30E GAMEPLAY


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Patch: Dota 2 7.30
https://www.dota2.com/patches/7.30

Player on this video: OG.Ana
Who is Ana? According to https://liquipedia.net/dota2/Ana, Anathan Phan is an Australian professional Dota 2 player. He is the first australian to have won a Valvesponsored event. On August 25, 2019, he becaume the first two time TIwinner, after consecutively winning TI8 \u0026 TI9. He achieved it with Notail, Ceb, Topson \u0026 Jerax. He also popularized Io as a position 1 hero and made an unbeatable record of 60 in \”The International\”.
OG.Ana Dotabuff: https://www.dotabuff.com/players/311360822
Hero on this videos : Morphling
According to https://dota2.fandom.com/wiki/Morphling , Morphling is a ranged agility hero that has many flexible abilities, item builds and is leveled as a very strong hard carry. He relies strongly on his attributes, and is an effective ganker. Unlike other agility carries that rely on physical attacks, he relies on his powerful abilities to initiate and shift into a state from which he can make a kill. Waveform lets him surge directly forward to a location, damaging enemies on his path, working both as a nuke or an escape. Adaptive Strike is a scaling twopart ability that blasts enemies with a jet of water, either stunning and knocking back or dealing damage. Its power is based on either agility or strength. Attribute Shift allows him to edit his physical being, switching it from Agility or Strength, transforming him into a strong damage dealer or a tank. His ultimate, Morph, transforms him into a copy of an enemy using their stats and basic abilities.
Match ID: https://www.dotabuff.com/matches/6285418921
Learn about https://en.wikipedia.org/wiki/Dota_2:
According to wikipedia.org, \”Dota 2 is a multiplayer online battle arena (MOBA) video game developed and published by Valve. The game is a sequel to Defense of the Ancients (DotA), which was a communitycreated mod for Blizzard Entertainment’s Warcraft III: Reign of Chaos and its expansion pack, The Frozen Throne. Dota 2 is played in matches between two teams of five players, with each team occupying and defending their own separate base on the map. Each of the ten players independently controls a powerful character, known as a \”hero\”, who all have unique abilities and differing styles of play. During a match, players collect experience points and items for their heroes to successfully defeat the opposing team’s heroes in player versus player combat. A team wins by being the first to destroy the other team’s \”Ancient\”, a large structure located within their base.\”

OG.ANA SMURF MORPHLING WITH ETHEREAL-SNY - DOTA 2 7.30E GAMEPLAY

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