[Update] Dota 2: Tiny Guide for New and Returning Players | tiny dota – Vietnamnhanvan

tiny dota: นี่คือโพสต์ที่เกี่ยวข้องกับหัวข้อนี้

With Dota 2 having update after update, it’s usually a good idea to keep watch on how its various heroes stack up to the current game. This time, we’re going to take a look at Tiny. Here is our Dota 2 – Tiny guide for new and returning players.


Who Is Tiny in Dota 2?

Dota 2 Tiny


To begin this Dota 2 – Tiny guide, we need to take a look at the hero.

Tiny used to be a chunk of stone until he came to life due to some otherworldly power. Tiny himself doesn’t know how he came to exist, and it’s something he speculates on every day. He’s a Stone Giant, yes, that’s his species. But what exactly was he he was a Stone Giant? Was he a fragment of Garthos? A splinter from a Golem? All the while, he journeys the world, seeking the origin of his existence. Along the way, he gathers more stones, increasing his size and his weight. Evermore does he grow until he towers over everyone.

As for what type of hero Tiny is, he is a Strength hero that has incredible amounts of HP and damage. This makes him a powerful ganker and hero killer with enough investment and time. He does, however, start as an incredibly vulnerable, if dangerous hero at earlier levels. This is because of his low MP and lack of early armor.

Download Dota 2 from Steam to play as Tiny today!

Also Read: Dota 2 – Luna Guide


What Are the Skills of Tiny in Dota 2?

One of the most important aspects to discuss in this guide is the skills of Tiny in Dota 2:





Tiny straight-up turns an area into a rocky wasteland with this ability. He bombards the area with as many rocks as possible, dealing continuous damage and stuns all the way. In addition, enemies that were tossed using his second skill will get more damage.

Tiny’s Avalanche has five instances where it deals damage and stun. In total, Avalanche will stun enemies for 1.4 seconds, and depending on level, will damage for 15/30/45/60 without talents or toss debuff. With toss debuff, this would be 37.5/75/112.5/150 per instance. With both talents and toss debuff, this would be 387.5/575/762.5/950 damage per instance.


  • Avalanche has two Talents that directly improve it. The first is increased damage at level 15, and the second is -8s of cooldown reduction on level 25.



Tiny grabs the unit nearest to him, friend or foe, and then hurls them towards a target, dealing damage. If it’s an enemy, they’ll get an additional 30% damage, which can combo with Avalanche. This can be pretty hilarious when the tossed enemy is one of the enemy heroes. This is because the sheer amount of damage at maxed levels that Toss and Avalanche have is devastating.


  • The unit being tossed is disabled.
  • Buildings can’t be tossed or targeted. They will, however, receive damage from the landing damage radius.
  • The 30% additional damage only applies to the tossed unit. This damage multiplier also stacks with the Avalanche skill, which leads to some disgusting damage numbers.
  • The damage modifier that Toss has isn’t shown in the game’s HUD.
  • Toss has two Talents that directly improve it. The first is that players no longer have to target an enemy to use the ability at level 20. The second is getting three Toss charges at level 25.


Tree Grab

Tree Grab


Tiny grabs a tree to whack his enemies with. This tree lasts for five attacks and gives a disgusting 25%-unit damage bonus. In addition to this, Tiny also deals 90%/120%/150%/180% damage bonus to buildings and 40%/60%/80%/100% attack damage in an area in front of him.


  • Tree Grab’s buff lasts Tiny attacks five times, he tosses the tree, or if he dies.
  • Tree Grab’s cooldown only starts when Tiny loses the tree.
  • Tiny’s range increases when he uses Tree Grab to 350.
  • If Rubick steals this spell, he turns into a melee unit. This also affects his illusions.
  • The area damage that Tiny inflicts with Tree Grab works like Cleave.
  • Tree Grab can be improved with Aghanim’s Shard which removes the charges. This allows Tiny to whack enemies with his tree as much as he likes.
  • Tiny’s tree can’t be dispelled in any way other than death.


Tree Throw

When Tiny gets a Tree using Tree Grab, he immediately gets this ability. This allows him to throw the tree he’s holding to a unit, dealing massive damage. In addition to said damage, the tree also has a splash radius, which can be devastating to enemy creeps at higher levels.


  • Using Tree Throw doesn’t use any mana, and the tree that Tiny is holding will immediately be consumed. The ability then returns to Tree Grab right after.
  • The thrown tree will immediately hone in on the targeted unit. However, players can also target the ground. In that case, the tree will travel up to 1,200 units before it vanishes.
  • The thrown tree will immediately proc whatever attack damage modifiers Tiny has. This applies to both the target and the splash damage around said target.


Tree Volley

Tree Volley


This ability needs Aghanim’s Scepter before it can be used and can be considered to be Tiny’s real ultimate. He throws as many trees as possible around him towards an AoE. The flung trees damage enemies based on Tiny’s damage. In addition, the ability deals Tiny’s attack damage plus a bonus to enemies in that area with each tree thrown.


  • This ability triggers items like Daedalus, which means players have a chance to see crit numbers as high as 3000 damage for every tree thrown.



Tiny’s ultimate where he gains additional bulk and mass. This increases his damage and his armor. However, his attack speed suffers as he gains size. Each level in Grow will noticeably change Tiny’s looks. It makes him bigger, his voice gets deeper, and he’s overall more dangerous.

The damage bonus that the ability gives is added into Tiny’s base attack damage value directly. Because of this, the additional attack also benefits from percentage-based damage bonuses provided by some items. This also means that all of Tiny’s illusions will get the additional attack as well.


What Are the Talents of Tiny in Dota 2?

Tiny Dota 2 Talents


Of course, Tiny in Dota 2 also has access to Talents that can be unlocked on prerequisite levels. These are the Talents available to Tiny:

LVL 10

  • +10 Strength (This gives Tiny 200 HP, 1 HP Regen, and 10 additional Attack)
  • +20 Movement Speed

LVL 15

  • +15% Tree Grab Unit Damage Bonus
  • +80 Avalanche Damage

LVL 20

  • Toss no longer needs to have a target
  • 15% Status Resistance

LVL 25

  • +3 Toss Charges
  • -8 Seconds Avalanche Cooldown



Tips & Tricks: How to Play as Tiny in Dota 2?

Who Is Tiny Dota 2


Now that we know a bit about Tiny, let’s talk about how to play him in Dota 2 specifically the current patch (7.30b).


General Play Style

Tiny has two very distinct playstyles that can overlap with each other depending on the situation. He can either be a Ganker or a Carry hero, and he’s very effective with either. His Toss and Avalanche combo can and will kill weak heroes in the early game if they don’t have support. It gets even worse if he’s a Ganking Tiny, as he’ll be a menace to all lanes if done correctly.

On the other hand, he’s also incredibly vulnerable to disables, so heroes with skills that can lock him down are great against him. However, when he gets going, and his skills are leveled and with items, he’s an incredibly tough opponent.


Suggested Skill Progression

Tiny’s skill progression depends on the player’s role and playstyle, though both are viable on any occasion. However, they all lead to the end of killing enemy heroes as quickly as possible, though at different stages in the game.

If you’re going for a Ganking Build, it’s usually recommended to get a level of tree grab first. This is so that you can farm for gold to get a few essential items like Blink Dagger. After that, your main priority is to max out Avalanche and Toss to deal as much magic damage as possible. You also won’t take any levels of Grow until level 11 as your main priority is Toss and Avalanche.

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In the case of a Carry Build, Tree Grab is taken first due to the damage scaling. Having this allows Tiny to straight-up tenderize enemy heroes in a few hits. Combine that with Toss and a level 1 Avalanche for the stun, and you tend to have guaranteed kills. Usually, a Carry build is combined with items like Echo Sabre and Hyperstone to offset Grow’s attack speed decrease.


Suggested Talent Build

There’s a clear path in what Talents players should get when using Tiny that depends on what build they’re using. If going for a Ganking Build, players usually prioritize getting additional Avalanche damage and Toss no longer needing a target. This allows them to straight-up kill enemy heroes even on higher levels and gives great kill opportunities to his team. The level 10 talents are up to the player’s decision on which one to pick as both impact the build in different ways.

In the case of a Carry Build, it’s usually recommended to take the increased Tree Grab Damage bonus. This is due to the player prioritizing Tree Grab, and this Talent increases its damage tremendously.

When Tiny reaches level 25, it’s usually a tossup between a reduced Avalanche cooldown or 3 Toss charges. It’s usually recommended to take the latter, as this has incredible damage potential over the Avalanche cooldown reduction.


Suggested Items

Early Game


These are the items that are usually a good idea to get when playing Tiny. We’ll start on the Early Game, then move our way until the Late Game.


Early Game

Magic Wand

Tiny suffers from an incredibly low Mana Pool. Thus, a good way to mitigate this is through the use of the Magic Wand item. With this item, any time someone casts a spell, a charge will be stored to a maximum of 20. When used, it restores 15 HP and MP per charge, and when fully charged, restores 300 HP and MP. This is enough to allow Tiny to do another Toss/Avalanche combo or to get enough HP to get away safely.


Boots of Speed

Getting Boots of Speed is incredibly important as it leads to other items in the Boots category. This includes favorites like the Power Treads and the Arcane Boots.



The Empty Bottle is a great item to get for Tiny due to its nature as either a Roamer or a Carry. With this item, Tiny can effectively control the various Runes in the game. This is due to the Bottle’s capability to store Runes inside it for two minutes. This is great for Tiny as it gives him incredible versatility and kill potential, especially if he gets the Arcane or Double Damage Runes.



Tiny is a pretty fragile hero in the early to midgame. Thus, it’s usually a good idea to give him good strength stats so that he can survive. The Bracer item helps in that regard as it gives decent strength stats and pads out his attributes while also being a cheap buy.



Blink Dagger

No matter the hero, Blink Dagger can be an absolute godsend. The fact that you can move a distance away from your current location instantly is a boon no matter what. Want to escape from an enemy gank? Or surprise an unaware enemy? Perhaps get to a team fight quickly? Use Blink Dagger. It’s especially great for Tiny as it enables him tremendously, allowing him to be incredibly active in the game.


Power Treads

As per usual, Power Treads is a go-to item for many carry/roamer heroes. Mostly because of the stats that it gives them. In Tiny’s case, it also helps a bit to pad out his MP problem as switching to the Intelligence version increases his MP regeneration.


Echo Sabre

Echo Sabre is an incredibly great buy for Tiny due to its double attack ability. This ability helps Tiny because he gets reduced attack speed every time he levels his ultimate. With this, Tiny’s damage output skyrockets to ridiculous levels in the midgame. When combined with Blink Dagger, well, say goodbye to the enemy hero’s HP. We hardly knew them.



Hyperstone is a sort of cheaper alternative to Echo Sabre. The item also allows players to choose between getting Assault Cuirass or Moon Shard. Both items are incredibly good in giving Tiny increased attack speed on the late game, and Assault Cuirass gives a good aura effect and extra armor. More on those two items later though.


Arcane Boots

Arcane Boots is a good alternative to Power Treads due to two reasons: the MP increase, and the Mana Restoration ability. This item allows Tiny to cast the Toss/Avalanche combo multiple times and is great for a ganker playstyle.


Late Game

Late Game


Assault Cuirass

Assault Cuirass gives Tiny incredible amounts of Armor and attack speed, which boosts his capabilities in battle. Combine this with some of the other items on this list and he’ll be an absolute menace. Echo Sabre in particular combined with Daedalus can shred low HP heroes in seconds.


Black King Bar

Black King Bar is another essential item because it grants Magic Immunity. This ensures Tiny won’t be stunned, or be crowd controlled for a few seconds, allowing him to cast his abilities before getting out. Do note that BKB’s Magic Immunity duration slowly declines after each use to a minimum of six seconds.



Next on the list is Daedalus, and this is one that the Carry Tiny’s usually get due to the sheer amount of damage it can output. Tiny already has a pretty bonkers damage output. But Daedalus combined with Tree Grab and Echo Sabre? Well, you’ll see enemies straight up vanish from the game with this combo.


Moon Shard

This item gives Tiny an incredibly massive 140 attack speed, which is incredibly dangerous to enemies. Tiny already hits pretty hard, after all—but combine that with hitting very fast and, well, you can already see the picture. However, players can also consume this item, giving Tiny a permanent 60 attack speed increase and giving him better Night Vision.


Aghanim’s Scepter/Shard/Blessing

Aghanim’s Scepter and Aghanim’s Shard are incredible game-changers when purchased by Tiny. Both give Tiny a good time and a bad time against his enemies. For example, Aghanim’s Scepter gives Tiny Tree Volley, which hurts, a lot.

Meanwhile, Aghanim’s Shard allows Tiny to whack people with the Grab Tree ability as many times as he wants.



Heart of Tarrasque

Heart of Tarrasque is an incredible damage and HP boost for Tiny. However, it’s usually not a good idea to get it because it strays from the more essential items that players can get. It’s usually taken as a luxury item, or if you have a good gold lead.


Sange and Yasha

Sange and Yasha is another great item to get for Tiny. However, its two-component items, Sange and Yasha, need Ogre Axe and Blade of Alacrity respectively. These items are also needed for Aghanim’s Scepter, so only get Sange and Yasha if you’re not going to be using Tree Toss.


Phase Boots

Phase Boots is an item for those that want to play as aggressively as possible. It gives decent movement speed and has a damage buff to boot. However, it’s usually a better idea to have Arcane Boots because of the increased mana pool and mana restoration.


Soul Ring

Soul Ring is an item that can be used as an alternative to the Empty Bottle. It gives a good amount of MP back for a pittance of Tiny’s HP. However, you can’t control the Bounty and Power runes without Empty Bottle. Thus, it’s usually a better idea to get that item.


When Do You Pick Tiny?

Tiny is a roamer or a carry-type hero and you should play him as such. Most of his killing ability lies on his Avalanche and Toss abilities if you’re going for a roaming build. Meanwhile, he’s also a force to be reckoned with in the lane as a carry thanks to Tree Grab. With enough items and good play, Tiny can shred his opponents with ease.


Heroes Countered by Tiny

First, we have to talk about the good matchups for Tiny in Dota 2.




Broodmother is one of the heroes that Tiny can counter effectively. This is because Broodmother’s strength is on her brood of spiders that she spawns using her skill. Take that out, and she’s pretty vulnerable. A combo of Avalanche, Toss, and a few Tree Grab cleaves can decimate her brood and her HP.



Meepo, on the other hand, is a hero that Tiny counters due to his abilities, though it’s not as effective as him countering Broodmother. The hero has several clones that he can use to overwhelm enemies with thanks to his ultimate. Combine that with his Poof ability—he and his clones can be anywhere and everywhere. However, if Tiny can single out a clone, he can use the Toss/Avalanche combo to prevent it from escaping. And when they can’t escape, they can be killed pretty quickly as they only have access to some of Meepo’s inventory.

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Naga Siren

Next on the list is Naga Siren, and you can probably see a bit of a trend. For one, Naga Siren’s main shtick is her illusions. However, Tiny in Dota 2 can easily clear through illusions and low HP heroes with a simple burst of Avalanche/Toss.



Next is Lich, who’s on this list due to his low HP. Any hero with low HP can be on this list because Tiny can and will burst them to death with his Avalanche/Toss combo. Lich’s only recourse is the fact that Frost Armor can slow down Tiny’s attack speed a bit. Even then it’s not enough, as Tiny will still shred an unprepared Lich player.



Slark is also here due to his low HP, making him vulnerable to the Avalanche/Toss combo. He can escape with Shadow Dance, but it’s not something you use to escape. Rather, you’d like to keep attacking your enemies when using it.



Note that Juggernaut is a special exception to heroes vulnerable to Tiny because of his Blade Spin ability. This allows Juggernaut to escape the Avalanche/Toss combo. But he’s still a low HP hero, which makes him vulnerable to high bursts of damage, which Tiny can deal out.


Counters vs Tiny

Lastly, we need to look at heroes that can give Tiny a hard time when you are playing Dota 2.




Lion’s abilities can hamper Tiny by an incredible margin. Mana Drain reduces Tiny’s minuscule MP to nonexistent levels, while Hex silences and turns him into a pig. This makes Tiny incredibly vulnerable, and this vulnerability can get him killed.



Necrophos is next, and this is mostly because his abilities can turn Tiny’s HP against him. Reaper’s Scythe and Heartstopper Aura work better against high HP heroes, of which Tiny is a part.



Lifestealer is a hero that’s almost made to counter Tiny in Dota 2. He has Rage which protects from the Toss/Avalanche combo, and Feast will straight up turn Tiny’s HP into sashimi. All in all, an incredibly dangerous hero for Tiny to tackle.



Viper’s abilities reduce Tiny’s attack and movement speed in a game of Dota 2. This hampers Tiny immensely, as he relies on his attack speed and maneuverability to do a lot in the game. His Corrosive Skin also helps in blunting most of Tiny’s burst damage.

[NEW] Mini Guide DOTA 2: Tiny Gã người đá khổng lồ | tiny dota – Vietnamnhanvan

Tiny là một hero có khả năng càn lướt trong combat khá tốt nhờ combo 2 kĩ năng diện rộng cũng như khả năng gây sát tương bằng đòn đánh tay cực lớn. Tuy nhiên, nhược điểm có tốc độ đánh thấp khiến Tiny ít khi được pick trong các map thi đấu DOTA 2. Hãy cùng tìm hiểu qua Guide DOTA 2 hướng dẫn chơi Tiny.

Tiny – the Stone Giant là một trong những hero có khả năng càn lướt cực tốt trong combat của DOTA 2. Tuy nhiên, tốc độ đánh thấp khiến cho Tiny chỉ có thể phát huy được tối đa sức mạnh của mình khi có buff tốc độ đánh cũng như tốc độ di chuyển của Io.

Chúng ta hãy cùng tìm hiểu về cách chơi của Tiny thông qua bài Guide DOTA 2 dưới đây.

Mini Guide DOTA 2: Tiny - Gã người đá khổng lồ - Hình 1

1, Thông số cơ bản:

Strength: 24 ( 3.0/level)

Agility: 9 ( 0.9/level)

Intelligence: 14 ( 1.6/level)

Lượng máu gốc (Level 1/25): 606/2354

Mana: 182/936

Sát thương: 61-67 / 153-159

Tầm đánh: Cận chiến

Armor: 0.26/6.08

Tốc độ di chuyển: 285

Đánh giá: Tiny có lượng chỉ số Intelligence và Agility khá thấp khiến cho lượng mana khởi điểm cũng như lượng giáp và tốc độ đánh của anh chàng này là không cao. Thế nhưng lượng Strength lớn cùng sát thương ổn định khiến cho Tiny dễ dàng last hit hơn khi đi lane. Với lương Intelligence khá thấp, Tiny cần có cho mình các item cho chỉ số Intelligence để tăng lượng mana và sử dụng đủ combo của mình.

2, Thông tin kĩ năng:

Mini Guide DOTA 2: Tiny - Gã người đá khổng lồ - Hình 2


Tiny hất tung đá xung quanh mình, gây sát thương và làm choáng tất cả kẻ địch trong vùng ảnh hưởng, Đối thủ đang bị kĩ năng Toss đá lên cao sẽ nhận gấp đôi sát thương từ Avalanche.

Tầm sử dụng: 600

Tầm ảnh hưởng: 275

Sát thương: 100/180/260/300

Thời gian choáng: 1s

Thời gian hồi: 17s

Mana tiêu tốn: 120

Mini Guide DOTA 2: Tiny - Gã người đá khổng lồ - Hình 3


Tiny chọn một mục tiêu ngẫu nhiên quanh mình và ném hắn lên, khi rơi xuống đất sẽ gây sát thương lên một vùng xung quanh. Mục tiêu bị ném lên sẽ nhận thêm 20%. Toss gây thêm sát thương khi Tiny lớn lên. Trụ sẽ không bị ném nhưng sẽ nhận 33% sát thương khi một mục tiêu nào đó bị ném xuống cạnh trụ.

Tầm ném: 1300

Tầm chọn mục tiêu: 275

Tầm gây sát thương: 275

Sát thương: 75/150/225/300

Thời gian ném: 1.3s

Video đang HOT

Thời gian hồi: 9s

Mana tiêu tốn: 120

Mini Guide DOTA 2: Tiny - Gã người đá khổng lồ - Hình 4

Craggy Exterior

Tiny có tỉ lệ phản lại sát thương và làm choáng những đối thủ tấn công hắn nếu đứng trong khoảng 300 range gần Tiny. Ngoài ra, Tiny cũng được tăng thêm một lượng giáp nhất định.

Tầm phản sát thương: 300

Tỉ lệ phản sát thương: 10/15/20/25%

Sát thương: 25/35/45/55

Giáp cộng thêm:2/3/4/5

Thời gian choáng: 1/1.25/1.5/1.75s

Mini Guide DOTA 2: Tiny - Gã người đá khổng lồ - Hình 5


Tiny phát triển cơ thể, tăng lượng sát thương của các đòn đánh bình thường, tăng tốc độ chạy và sát thương của kĩ năng Toss nhưng bù lại sẽ giảm tốc độ đánh của Tiny. Nếu có Aghanim’s Scepter, Tiny sẽ có thể cầm theo một cái cây, tăng tầm đánh và cho khả năng gây sát thương lan 50% cho các đòn đánh.

Sát thương tăng thêm: 50/100/150

Tốc độ đánh bị mất: 20/35/50

Tốc độ di chuyển tăng: 40/50/60

Tăng sát thương cho Toss: 35/50/65% (50/65/80% khi có Aghanim’s Scepter)

Khi có Aghanim’s Scepter, tầm đánh tăng thêm 107, các đòn đánh thường gây sát thương lan 50% trong tầm 400, gây sát thương thêm lên trụ 75%.

3, Hướng dẫn tăng điểm kĩ năng

Mini Guide DOTA 2: Tiny - Gã người đá khổng lồ - Hình 6

Bạn nên tăng tối đa vào Avalanche trước để tận dụng tăng sát thương gấp đôi của Toss. Kĩ năng Craggy Exterior chỉ nên tăng khi đã tăng tối đa Toss và Avalanche.

4, Hướng dẫn mua item

Mini Guide DOTA 2: Tiny - Gã người đá khổng lồ - Hình 7

Bạn nên mua một vài item rẻ lúc đầu như Iron Branch, xin đồng đội vài cái Tango và để dành tiền lên Bottle sớm.

Mini Guide DOTA 2: Tiny - Gã người đá khổng lồ - Hình 8

Ở giai đoạn giữa game, hãy cố hoàn thành Power Tread, Magic Wand và Drum of Endurance. Nếu bạn dự tính đi gank nhiều thì nên lên Blink Dagger để dễ dàng lăn cầu tuyết. Ngược lại, nếu có đồng đội là Io và dự tính farm lên carry chính thì bạn nên tập trung có được Aghanim’s Scepter sớm.

Mini Guide DOTA 2: Tiny - Gã người đá khổng lồ - Hình 9

Ở late game, cố gắng có được Assault Cuirass, Deadalus, Heart of Tarrasque và Manta Style để “đập trụ” nhanh hơn.

5, Một số lưu ý khi chơi Tiny

– Avalanche sẽ được tăng gấp đôi sát thương nếu mục tiêu đang bị Toss, do đó bạn nên combo theo hướng ném tướng địch lên bằng Toss trước rồi mới dùng Avalanche. Cách combo này sẽ tránh được việc đối phương bị đá lên sau khi Avalanche hết hiêu lực. Combo này của Tiny có thể gây sát thương trên dưới 1000 damage, kết hợp với các đòn đánh tay của Tiny, những hero ít máu sẽ chết trong một nốt nhạc.

Mini Guide DOTA 2: Tiny - Gã người đá khổng lồ - Hình 10

Combo với Toss và Avalanche

– Tiny sẽ không thể phát huy được toàn bộ hiệu năng của mình nếu không có Io, do đó hãy cố gắng pick người đồng đội này sớm nhất có thể.

Mini Guide DOTA 2: Tiny - Gã người đá khổng lồ - Hình 11

Cố gắng kéo được Io về team bạn

– Cố gắng farm và chăm check rune thật nhiều để có thể đi gank và có lượng mana ổn định để combo khi cần gank lẻ.

– Khi combat, bạn có thể blink vào team địch, Toss một tướng đối phương về phía đồng đội mình để đồng đội “củ hành hắn”

Theo Gamek

Mini Guide DOTA 2: Skywrath Mage – Cơn thịnh nộ của bầu trời

Skywrath Mage có khả năng gây lượng sát thương phép cực lớn, đủ để tiễn một hero ít máu phía đối phương lên bảng ngay lập tức. Hãy cùng tìm hiểu cách chơi của Skywrath Mage – Cơn thịnh nộ của bầu trời.

Với meta game của DOTA 2 trong thời gian gần đây, Skywrath Magekhá phù hợp với vai trò ganker hoặc support khi có thể gây được lượng sát thương phép cực lớn và không bị phụ thuộc quá nhiều vào item. Chúng ta hãy cùng tìm hiểu qua về cách chơi của vị tướng này.

Mini Guide DOTA 2: Skywrath Mage - Cơn thịnh nộ của bầu trời - Hình 1

1, Thông tin kĩ năng

Mini Guide DOTA 2: Skywrath Mage - Cơn thịnh nộ của bầu trời - Hình 2

Arcane Bolt

Skywrath Mage bắn một luồng năng lượng phép thuật về phía đối phương, gây sát thương dựa theo lượng chỉ số Intelligence của anh ta.

Tầm sử dụng: 800

Sát thương ban đầu: 60/80/100/120

Tỉ lệ sát thương cộng thêm theo Intelligence: 1.6


Thời gian hồi: 5/4/3/2s

Mana tiêu tốn: 70

Mini Guide DOTA 2: Skywrath Mage - Cơn thịnh nộ của bầu trời - Hình 3

Concussive Shot

Skywrath Mage bắn một quả cầu năng lượng vào hero đối phương gần nhất, khiến hắn nhận sát thương và bị làm chậm trong một khoảng thời gian.

Tầm sử dụng: 1600

Sát thương: 60/120/180/240

Tốc độ di chuyển bị giảm: 30%/35%/40%/45%

Thời gian làm chậm: 4s

Thời gian hồi: 20/18/16/14

Mana tiêu tốn: 110

Mini Guide DOTA 2: Skywrath Mage - Cơn thịnh nộ của bầu trời - Hình 4

Ancient Seal

Skywrath Mage phong ấn đối phương khiến hắn bị silence, không thể sử dụng kĩ năng và nhận thêm sát thương phép thuật.

Tầm sử dụng: 700

Sát thương phép cộng thêm: 30/35/40/45%

Thời gian tác dụng: 3/4/5/6s

Thời gian hồi: 14s

Mana tiêu tốn: 80/90/100/110

Mini Guide DOTA 2: Skywrath Mage - Cơn thịnh nộ của bầu trời - Hình 5

Mystic Flare

Skywrath Mage gây sát thương phép thuật cực mạnh lên một vùng và chia sẻ sát thương này lên các hero đối phương đứng tron vùng bị ảnh hưởng.

Tầm sử dụng: 1200

Vùng ảnh hưởng: 170

Sát thương tổng: 600/1000/1400

Thời gian hồi: 60/40/20s (20/10/0s nếu có Aghnim’s Scepter)

Mana tiêu tốn: 350/575/800

2, Hướng dẫn tăng kĩ năng

Mini Guide DOTA 2: Skywrath Mage - Cơn thịnh nộ của bầu trời - Hình 6

Bạn nên tăng tối đa kĩ năng Arcane Bolt trước để lấy sát thương trong khi gank. Sau đó nên tăng tối đa Ancient Seal trước để tăng thêm sát thương cho những lần spam Arcane Bolt và Mystic Flare trong combat. Kĩ năng Concussive Shot chỉ nên tăng 1 điểm lúc đầu và tăng tối đa khi đã max các kĩ năng khác.

3, Hướng dẫn mua item

Mini Guide DOTA 2: Skywrath Mage - Cơn thịnh nộ của bầu trời - Hình 7

Ban đầu khi đi ra lane, bạn nên mua Courier cho team và mua thêm một chiếc Mantle of Intelligence để có thể dùng lên Null Talisman và tiến tới Dagon.

Mini Guide DOTA 2: Skywrath Mage - Cơn thịnh nộ của bầu trời - Hình 8

Trong giai đoạn sau của trận đấu, bạn nên lên Arcane Boots và Force Staff để đi gank cơ động hơn.

Mini Guide DOTA 2: Skywrath Mage - Cơn thịnh nộ của bầu trời - Hình 9

Khi trận đấu về late game, bạn nên lên cho mình Eul’s Scepter để dùng Ultimate chuẩn xác hơn. Ngoài ra, các item tăng mana như Shiva’s Guard, Scythe of Vyse, Aghnim’s Scepter, Dagon…

4, Một số lưu ý khi chơi Skywrath Mage

– Bạn nên sử dụng Arcane Bolt để harass đối phương cùng lane, giữ hắn luôn ở mức máu thấp và chờ đồng đội ra gank cùng.

Mini Guide DOTA 2: Skywrath Mage - Cơn thịnh nộ của bầu trời - Hình 10

Sử dụng combo của mình để tiêu diêt một mục tiêu ít máu phía đối phương

– Skywrath Mage có khả năng tiêu diệt hero ít máu đối phương cực nhanh, trong giai đoạn đầu của trận đấu hãy nhắm vào những mục tiêu à support và carry ít máu phía đối thủ để dứt điểm luôn và đưa team ta vào thế combat hơn người.

Mini Guide DOTA 2: Skywrath Mage - Cơn thịnh nộ của bầu trời - Hình 11

Nếu ở xa hãy dùng Concussive Shot để giữ chân đối thủ trước.

– Nếu bạn đang ở xa, hãy dùng Concussive Shot để làm chậm đối phương, bạn chạy vào gần dùng Ancient Seal rồi cast Arcane Bolt cùng ultimate khi hiệu ứng slow vẫn còn tác dụng.

Mini Guide DOTA 2: Skywrath Mage - Cơn thịnh nộ của bầu trời - Hình 12

Nếu ở gần đối phương hãy dùng Ancient Seal trước.

– Nếu đang ở gần đối phương, bạn có thể dụng Ancient Seal trước rồi mới dùng Concussive Shot để tránh việc bị đối phương stun ngược và tận dụng nhân sát thương phép của Ancient Seal cho Concussive Shot.

– Tầm sử dụng kĩ năng của Skywrath Mage khá lớn, do đó hãy giữ mình luôn được cast skill ở ngoài rìa của combat, tránh bị đối phương bắt.

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