taimou overwatch: คุณกำลังดูกระทู้
The news of North American organization EnVyUs picking up the five IDDQD players dropped last night, and in anticipation of this move we’ve talked to Finnish fragger Timo ’Taimou’ Kettunen about how he got into professional gaming and Overwatch, about the state of the game and about his team. Joining the IDDQD five on the new EnVyUs roster will be Ronnie ’Talespin’ DuPree Jr. from the old EnVyUs roster, which was broken up after some players decided they no longer wanted to pursue a career in professional Overwatch.
IDDQD was the dominant force for much of the second beta stage, although recent roster shake-up’s have seen them fall a bit as they hadn’t locked down a stable roster. With the addition of Talespin the team should now be in a good position to again challenge for that top position after the Overwatch launches on 24th of May.
Interview with Timo ’Taimou’ Kettunen
Tell us a bit about yourself.
Hello, my name is Timo and I’m a 22 year old young man from Kuopio, Finland. I’ve been playing video games since I was a young kid.
What games other than Overwatch have you played seriously?
I’ve played League of Legends, Counter-Strike 1.6, Starcraft 2 and Team Fortress 2 in a fairly serious fashion.
What made you decide to try and push to become a pro at Overwatch?
Gaming has always been a passion for me and I’ve fantasized about becoming a pro player for about 10 years now. It used to just be a dream and even the thought of moving abroad to play games for a living seemed almost impossible to imagine. However, now eSports has grown to such an extent that if you’ve got the required talent then you might be able to leverage that into a career as well.
You played Medic in Team Fortress 2, but you’ve swapped to playing an offensive role in Overwatch. What prompted this change?
I like playing characters which have a big impact on the game. If supports were the characters which were best suited to carry games alone then I would probably be playing support in Overwatch as well.
What was your team history in Overwatch before joining IDDQD?
I was on a team called K1CK-eSports which contacted Blizzard as we wanted to move over to Overwatch. I was playing support for the team during the first phase of the beta, and then as the game went down players started planning new lineups for when the beta would start up again. K1CK was falling apart at this point as a few players had left the game due to real life obligations. Luckily a lot of teams were interested in picking me up though and I ended up going with IDDQD.
You ended up parting ways with IDDQD, but then recently they asked you to rejoin their team. How did you feel when they contacted you?
I have to admit I felt like I was being yanked about a bit at first, but I didn’t hold a grudge and the team did have good reasons for why they let me go originally. We’ve been able to overcome those problems since however and now everything is working as it should.
Tell us a bit about the new organization? How was the agreement reached with Team EnVyUs?
EnVyUs was a familiar organization for us from before. Ronnie ‘Talespin’ DuPree who had played on their old lineup also helped us a lot when we were figuring things out with them. EnVyUs offered us the best terms of the organizations interested in our team and their owner Mike ‘Hastr0’ Rufail is a really nice guy, so the offer really was too good to turn down. For myself I’m going into this wanting to do a lot work with myself and for the team in order to ensure we can be the best Overwatch team around.
Tell us a bit about your team.
On our team we’ve got Cocco and chipshajen who are both from Sweden, INTERNETHULK from Germany, HarryHook from Spain and Talespin from the U.S. I know HarryHook from our Team Fortress 2 days. The rest I got to know only in Overwatch, although I have played League of Legends solo queue with INTERNETHULK without knowing about it. Each of us has been good at some previous game or has played it at a high level. In terms of how the team works, we all take part in formulating strategies. Everyone contributes to in-game communication and anyone has the ability to make calls as the situation demands it. Whomever is first to speak is generally who ends up leading in the given situation. We don’t have one specific captain and instead make decisions together.
What kind of playstyle and heroes do you prefer?
McCree and Widowmaker are my primary heroes that I play and the ones I know the best. Really my preference is for hitscan heroes in general. I like an aggressive style of play that doesn’t leave a lot of room for the opponent to breath. My playstyle does however change depending on what heroes and hero lineups that the team prefers at any given time.
Which heroes do you consider yourself weak on, that you might want to improve with?
Hanzo, Junkrat and Genji. All heroes are really strong even though they aren’t used as much in pro play, but if I were really good on these heroes they might open up the possibilities for certain surprise lineups.
How difficult is it for players to adapt to a new meta or to new heroes that they need to play?
The game isn’t inherently mechanically difficult to pick up. Everyone learns the mechanics of a hero quickly, but how you utilize the heroes changes dynamically depending on what heroes the rest of your team is playing and what heroes the opponents are playing. For example McCree is really good as a frontline offensive character against tanks, but if your team doesn’t have a Lucio then McCree becomes a backline flanker and the playstyle changes entirely. For myself I don’t think there’s much trouble adapting to new heroes and new metas.
How do you feel about the current meta in professional Overwatch?
The meta has changed weekly during the beta and I expect there to be big changes for release as well, especially once they start adding new heroes to the game. Right now the meta is very much built around hitscan heroes and hitscan attackers like Widowmaker, McCree and Tracer dominate. It’s quite boring when you consider that there’s 21 heroes in the game and only five or six really see play right now.
What’s your general opinion on Overwatch development? What has Blizzard done well? What could be improved upon?
I’ve been happy to see that Blizzard listens to players. Before they didn’t use to listen to the community as much and made decisions on their own, which made it feel like the games sometimes lacked something. They’ve made a good game now, although we’re still missing an official ruleset for professional play. I feel Blizzard needs to create a ruleset for professional competitions and add more maps. I also wouldn’t mind at all if Blizzard decided to introduce a one hero limit. Right now picking the same few heroes is heavily in the meta, and you rarely see more than 4-5 different heroes in a competitive game.
What do you think of the changes that Blizzard has made to heroes so far? For example there were a lot of calls to change Genjis reflect, but it hasn’t really been touched.
Blizzard has been on the right track with hero changes. They don’t just nerf strong heroes but they’ve also buffed weaker heroes, so at to bring them up to the same level. Although we haven’t seen many impactful buffs or nerfs for a while now, so I’m sure they have some in store for us in the future. They did change Genjis reflect, shrinking the hitbox a bit, but I still think it’s too big. It still reflects all shots within an 180 degree angle, which is completely broken.
What are your thoughts on heroes which don’t see a lot of play, such as Torbjörn, Bastion or Hanzo?
I think every character has their niché and these characters are surprisingly strong. We just happen to be in a situation where the other heroes are overwhelmingly a lot stronger, so we don’t see the likes of Torbjörn, Bastion or Hanzo all that much.
How do you feel about the situation with supports right now? Lucio seems quite a bit stronger than the rest?
The only reason Lucio is top tier right now is because of the Speed Buff and auras. If your team doesn’t have a Lucio then the enemy team will simply run over your tanks and your offensive heroes with their Lucio Speed Buff, and you simply won’t have an answer for that. His ultimate is also very strong as it applies a sizeable 500 hp shield for six seconds.
Anything else on your mind?
Thanks to all our fans for your support and to EnVyUs for giving us this opportunity. Shout-out to our sponsors Monster Energy, Twitch, HyperX, Zowie, DXRacer, Elgato Gaming and Scuf Gaming. And thanks to Blizzard for making Overwatch!
You can follow Taimou on Twitter at https://twitter.com/EnVy_Taimou and EnVyUs at https://twitter.com/TeamEnVyUs. You can also catch Taimou streaming on Twitch at https://www.twitch.tv/timothylol/.
[NEW] Sayaplayer Overwatch Settings – Updated December 2021 | taimou overwatch – Vietnamnhanvan
Sayaplayer is one of the biggest names associated with Overwatch, even if he is currently retired. Sayaplayer Overwatch settings are the in-game options and configurations that he uses, along with the Sayaplayer set-up. This guide essentially covers the tools that Sayaplayer uses to get such a great performance out of the game, outside of his pretty impressive skill level.
Sayaplayer has been an active Overwatch player since back in 2016. Although, he took until 2018 to actually enter into a mainstream team. Since then, he spent quite a few seasons at the top of the skill level for the title. Sayaplayer’s Overwatch settings can help you see how this worked. A players sensitivity is key to their aim and mechanical skill in the game. If yours is far off the average for an overwatch pro player, then switching out for one of these might be helpful.
Sayaplayer’s set-up also gives a good idea of what kind of PC is required to run the game at optimal efficiency. Of course the video settings in use go a long way towards ensuring this as well. While Sayaplayer uses a high-end machine, you can get great results trying out the best Overwatch settings on any PC.
This is the Sayaplayer set-up that he used when playing Overwatch, and more recently in Valorant.
This set-up is capable of running the game at its most demanding. However, the settings that are used play a role as well. So if you want to get the same type of performance, you’ll need to look at these Sayaplayer Overwatch settings too. A good machine provides the capacity and ability to run the game at as high FPS. To actually get that performance though, you’re going to need to use the settings that emphasise the right things.
Sayaplayer Overwatch Settings
1920 X 1080
Off. This messes with FPS.
Display Performance Stats
Display System Clock
Local Fog Detail
Off. This isn’t helpful.
These settings are pretty common to a lot of other Overwatch pro settings. Essentially you’re lightening the load on your PC by reducing the demands of graphics tasks. This gives you more power behind increasing your frames per second. Things like overwatch ping have an impact on it too though. These Sayaplayer settings can help get a good performance out of any PC, but obviously they work best on his set-up.
Sayaplayer Crosshair Settings
This Sayaplayer Crosshair is pretty well designed to give great visibility, especially if you’re playing the same heroes. Sayaplyer was one of the best Widowmaker players when active, so his crosshair works great for playing her. When coupled with the best Widowmaker settings or Sayaplyer’s sensitivity, you can improve your Widow performance with just some tinkering.
- Real Name:
29 July 1998
Who is Sayaplayer?
Over his time in the Overwatch League, Sayaplayer was one of the most impressive and consistent players. Compared to the rest of the field, he really stood out pushing through any barrier. He primarily played Widowmaker McCree, and Solider. Sayaplayer has been one of the best Widowmakers ever seen in the League so far. Particularly, as a Widow V Widow duelists as seen in games like this:
Sayaplayer did eventually retire from the overwatch League. In 2020 he turned into an active player, before moving to Valorant wholesale. A lot of players from that era of the league have moved to Valorant, like Dafran.
Where is Sayaplayer From?
Sayaplayer is a South Korean. However, he relocated when part of the Overwatch League to be part of a wider community for teams. This is pretty common for Korean Overwatch players that are competing in the other half of the League.
What Mouse Does Sayaplayer Use?
Sayaplayer uses a Logitech G Pro. This is a pretty common mouse across esports and particularly Overwatch Pro Players. It Is used by the vast majority of players in the League. There are a few reasons for this. The first is just performance. The Logitech G Pro gear is some of the best available. Input lag is basically null, when combined with the high FPS from Sayaplayer Overwatch settings this is a great combination.
What Monitor Does Sayaplayer Use?
Sayaplayer uses an Omen by HP monitor. Like with his mouse, this is pretty common across Overwatch pros. It is pretty big and can manage a decent resolution, so the game is going to look good. The real competitive advantage though comes from its performance. It has a refresh rate of 144Hz. This allows for a high frames per second rate, which makes fast reflexes easier in-game.
What Keyboard Does Sayaplayer Use?
Sayaplayer uses a Ducky One 2. This keyboard is mechanical, which allows for much more accurate keypresses. It also has minimal input lag, so it can stand up to the type of high-performance gameplay needed by pro pro players. Compared with the Logitech G Pro that matches his mouse, this keyboard has a bit more going for it aesthetically.
Sayaplayer OWL – Player’s History in the League
Sayaplayer has a relatively long history within the Overwatch League He played for a considerable amount of time. While he has now left the game, he remains one of the most influential players in the game’s lifespan. This is his Overwatch League history in terms of teams that he competed alongside:
- 2016 – 2018 Meta Athena –
Beginning his Overwatch career, Sayaplayer was part of Meta Athena. Sayaplayer overwatch settings mainly deal with his set-up from after this point, as this was still fairly early days for the League and game as a whole.
- 2018 – 2020 Florida Mayhem –
From 2018 through till 2020, Sayaplayer played with Florida Mayhem. Eventually he became an inactive player at this time before retiring from the game all together.
Sayaplayer’s OWL history is fairly simple, switching to one team then staying there until his eventual retirement from the game. He isn’t an active player, but the Sayaplayer Overwatch settings are still useful for players, since the equipment and settings to compete at a high level haven’t really changed since his time in the League.
Sayaplayer Set up – Equipment Analysis
Sayaplayer’s set-up and PC is on the high end for price and performance. It can produce a quality of Overwatch that looks great, but also runs the game at a great FPS. If you’re using the best Overwatch PC settings or these Sayaplayer settings then you’re going to get the top quality performance. His Mouse and other accessories can significantly cut down on input lag. The choice of Ducky keyboard keeps the input lag low, but also looks a bit better than just a standard high-response keyboard. This is a great set of equipment for his playstyle, if an expensive one.
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Taimou – THE COMEBACK AIM GOD PRO – Overwatch Montage
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TAIMOU PRO WIDOW! 44 KILLS 16K DMG! [ OVERWATCH SEASON 16 TOP 500 ]
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Taimou plays Widow on Watchpoint Gibraltar. In this Overwatch replay and gets 45 Kills.
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