iddqd: คุณกำลังดูกระทู้
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iddqd
The purpose of this module is to programmatically intercept Magento’s merged
and parsed XML object representation of all the configuration *.xml
files in
operation, and modify it on the fly, JIT-like. This has unbelievably powerful
consequences.
A common challenge to Magento development is the introduction of third-party
modules. Most of them are terrible. I digress. Often these third-party
modules compete for the right to extend core Magento classes, but unfortunately
Magento does not make that easy to control. In scenarios like this, where
multiple modules rewrite the same classes, only one can survive, and its name
is always Zoidberg.
The consensus among community help forums is to hack away at these modules
until they are a symbiotic Loch Ness of code–hopefully never to be seen by
the eye of scrutiny–but otherwise most commonly known as a steaming pile
of 💩. There is a lot of that in the Magento world.
The other, more clean solution is to create a kind of middleware or adapter
module that serves as common ground for both modules to interact between.
Ultimately, Magento will fail to please, though. While this approach ensures that
both modules can be untouched, thus easing their ability to update, there is
still a lot of redundant adapter code that needs to be written.
iddqd attempts to make this a bit more easy. Consider, for example, two
modules that modify the layered navigation. Both modules rewrite very similar or
identical classes, but each of them have very specific, contexual requirements.
One module should only modify the layered navigation on standard category
listings, while the other should only modify the layered navigation on
search results listings. iddqd makes this possible.
iddqd makes it possible to contextually instantiate classes within Magento.
Impetus
The need for this solution arose when searching to see whether it would be
possible to add a custom XML attribute like ifcontroller="someController"
to the <rewrite>
nodes in config.xml
files, in an attempt at a clean
integration between two distinct modules that rewrite the same core classes.
That did not seem like a fruitful endeavour, but the possibility of throwing
an event right before the classes are named, seemed like a good opportunity
for this kind of magic.
This is done by a simple rewrite of the getGroupedClassName
method in the
Mage_Core_Model_Config
class. That class is responsible for deciding whether
a class has been rewritten by a module. If there is a <rewrite>
provided in
a module, the method determines that for the given component, use the rewritten
class if it exists, otherwise fall back to the Magento default. iddqd
rewrites that method to insert an event dispatcher immediately before the logic
to determine whether a class rewrite is valid; the entire XML representation is
passed by reference as event data, which can then be observed in any other
module, at which point the XML representation can be manipulated without
restriction before it is finally passed back to the original flow.
A rewrite is just a simple example, though. iddqd lifts any and every
restriction when it comes to what classes get instantiated by Magento.
Installation
This should be installed using Composer. A magento build should also include the
Magento Composer Installer.
This module follows the module structure guidelines provided by
Firegento,
which will also make it very easy to submit to the
Firegento Composer Repository.
Warning
Magento does not allow directly rewriting the Mage_Core_Model_Config
class.
This is because it is integral to the proper functioning of Magento, and should
it be rewritten badly, Magento will catastrophically fail. However, Magento
did create a way to modify it, in a very explicit I-know-what-I’m-doing-because-I’m-a-pro
type of way. If it is not already clear, this is an experimental module.
If the technique applied in this module appears like black magic, installing
this is not advised. This is for advanced Magento development.
Having typed that all out, the last installation step is to modify Magento’s
index.php
file to replace the last line so it reads like this instead:
Mage::run($mageRunCode, $mageRunType, array('config_model' => 'Linus_Iddqd_Model_Config'));
Usage (i.e., the fun bits)
In a new module, say, in an adapter module that serves as a way of orchestrating
multiple modules, create the boilerplate necessary to observe the following
custom event:
before_configxml_rewrite
This event will pass by reference a new Varien_Object
with the event payload
data, that can then be manipulated before passing control flow back to the
original method. Read the source to see what data is passed.
<global>
...
<events>
<before_configxml_rewrite>
<observers>
<linus_example>
<type>singleton</type>
<class>Linus_Example_Model_Observer</class>
<method>onBeforeConfigxmlRewrite</method>
</linus_example>
</observers>
</before_configxml_rewrite>
</events>
...
</global>
public function onBeforeConfigxmlRewrite(Varien_Event_Observer $observer)
{
// Get event.
$event = $observer->getEvent();
// Get Varien_Object event data.
$config = $event->getConfig();
/** @var Linus_Iddqd_Model_Config $instance */
$instance = $config->getInstance();
$class = $config->getClass();
$group = $config->getGroup();
/** @var Mage_Core_Model_Config_Element $configXml */
$configXml = $instance->getXml(); // Custom Linus_Iddqd method.
// Retrieve ANY path IN ENTIRE UNIVERSE.
$catalogModel = $configXml->descend('global/models/catalog');
// Because you disagree with the chosen class path, SET YOUR OWN.
$configXml->setNode('global/models/catalog/class', 'Linus_CoolerModule_Something_Something');
// Or this for short.
$catalogModel->setNode('class', 'Linus_CoolerModule_Something_Something');
// Get all rewrites for provided path, and pass whatever other classes
// should be instantiated instead.
$catalogRewrites = $configXml->descend('global/models/catalog/rewrite');
$catalogRewrites->setNode('layer_filter_attribute' => 'A_Better_Class');
// ...or just obliterate them, causing Magento to use built-in core classes.
unset($catalogRewrites->layer_filter_attribute);
unset($catalogRewrites->layer_filter_category);
unset($catalogRewrites->layer_filter_item);
// Maybe you just want to modify classes and rewrites on a given page.
if (stripos(Mage::app()->getRequest()->getRequestUri(), 'helmets') !== false) {
// https://i.imgur.com/Re3Ti2c.jpg
}
// Custom Linus_Iddqd methods:
// Merge in new config.xml.
$instance->mergeConfig('path/to/custom/config.xml');
// Rewrite a class, or multiple.
$instance
->rewriteClass('global/models/catalog/rewrite/layer_filter_attribute', 'Linus_Better_Class')
->rewriteClass('global/models/catalog/class', 'Linus_CoolerModule_Something_Something');
// Delete class. It does not need to be a rewrite. It can be any of them.
$instance->deleteClass('global/models/catalog/rewrite', 'layer_filter_attribute');
}
Take a moment. That is your mind being blown.
##Layout Injector
There may also be call for injecting layout XML based on the request context. As discussed above, Magento is lacking when it comes to getting modules to work together, even in layouts. In the case of two modules trying to modify the layouts in different contexts, this event allows you to inject contextual layout xml to get modules to work together (again, useful in the context of an adapter module).
IDDQD throws an event in the class that builds the layout update xml from all of your modules. Observing this event will allow you to append additional layout update xml files right before the merged XML is built. These additional files can be added based on programmatic rules, allowing you full control over the layouts in use.
###Usage
As above, create the observer boilerplate, observing the before_layoutxml_compile
event.
<global>
...
<events>
<before_layoutxml_compile>
<observers>
<linus_example>
<type>singleton</type>
<class>Linus_Example_Model_Observer</class>
<method>onBeforeLayoutXmlCompile</method>
</linus_example>
</observers>
</before_layoutxml_compile>
</events>
...
</global>
public function onBeforeLayoutXmlCompile(Varien_Event_Observer $observer)
{
/** @var Linus_Iddqd_Model_Layout_Update $godMode */
$godMode = $observer->getGodMode();
//Append the specified layout xml to your layout stack. Since it
//is processed last, its rules will update everything else.
if ($someCondition) {
$godMode->addLayoutUpdate($observer, 'my_contextual_layout.xml');
} else {
//Or maybe it's some other context, so we'll use this instead.
$godMode->addLayoutUpdate($observer, 'different_contextual_layout.xml');
}
}
TODO
- Add helpers to make setting and unsetting classes and rewrites much easier.
Author
Dane MacMillan
Contributors
Samuel Schmidt
Origin of the name
iddqd will be obvious to anyone who grew up playing PC games in the 90s.
What does it mean? It means you operate on God Mode and nothing can stop you.
That is also what this module does.
License
This module was created by Linus Shops and enthusiastically licensed to the
Magento community under the MIT License.
[NEW] IDDQD = GOD | iddqd – Vietnamnhanvan
-
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about
Doom….I was obsessed with it for a number of years. The first person shooter that really hit the spot and spawned many imitators.
Browsing through the internet one day I found a complete set of original Doom SFX wav files. They were sitting on my hard drive for a while when I thought “lets see what these can do” Feeding them through a sampler and sequencer I created the opening track to this album ‘Deimos Anomaly’, the rest just came naturally.
The rules were simple:-
1. All sounds in the album must originate from a Doom sound effect
2. I can do anything to the sounds e.g. cut em, loop em, slow em down, play em backwards, add effects, etc as long as they are original Doom SFX.
This is the result of my experiment. IDDQD=GOD. All track names are taken from the various levels of the game. IDDQD was the notorious cheat code which made you invincible, hence ‘God’ mode.
Hardcore gamers amongst you will recognise many of the noises contained within, however many sounds have been twisted beyond recognition.
Big ups to Bobby Prince who created the original Doom SFX back in the early 1990s. I hope he likes what I’ve done to his work.
Dona Nobis Pacem…..grant us peace
credits
released January 15, 2014
Original Doom SFX by Bobby Prince
Soundwave manipulation and arrangement by D.N.P
license
IDDQD Hitscan God – Soldier 76 and McCree! 40 elims! [ Overwatch Season 29 Top 500 ]
IDDQD Hitscan God Soldier 76 and McCree! 40 elims! [ Overwatch Season 29 Top 500 ]► Video Source :
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IDDQD plays Soldier 76 on Oasis. In this Overwatch replay and gets 40 elims. Top 500 McCree gameplay. Iddqd Soldier overwatch ranked full match gameplay. Soldier 76 tips and tricks 2021.
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IDDQD – OVERWATCH 2 GAMEPLAY! NEW TRACER ABILITIES!
IDDQD – OVERWATCH 2 GAMEPLAY! NEW TRACER ABILITIES!
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IDDQD plays as Tracer in Overwatch 2. Rio de janeiro mission. Overwatch 2 gameplay on Blizzcon 2019. Overwatch 2 gameplay video.
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IDDQD – THE DPS AIM GOD – Overwatch Montage
IDDQD AIM GOD MONTAGE Best of Iddqd
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Overwatch IDDQD The Most Dominant Soldier 76 Gameplay Ever! [ TOP 500 ]
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IDDQD plays Soldier 76 on Junkertown. In this Overwatch replay and gets 39 elims. IDDQD as Soldier 76. Soldier 76 gameplay. Soldier 76 tips and tricks 2020.
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