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Carl, the Invoker

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In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell’s power.

The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.

But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world’s first days are among us still (unless they have been crushed to atoms).

Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth…as well as the Invocations with which he amuses himself through the long slow twilight of the world’s dying days.

Abilities

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Quas

Q

Q

Targeting
No Target

Affects
Self

Allows manipulation of ice elements. Each Quas instance provides increased health regeneration. Provides +2 Strength per level.

HP Regen Per Quas1/2/3/4/5/6/7

25

2.5/5/7.5/10/12.5/15/17.5

Cast Point0Notes

  • Total hp regen with 3 orbs:
    • 3/9/15/21/27/33/39
  • Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
  • The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had when created.
  • Can be leveled 7 times, at levels 1/3/5/7/9/11/13.

Wex

W

W

Targeting
No Target

Affects
Self

Allows manipulation of storm elements. Each Wex instance provides increased attack speed and movement speed. Provides +2 Agility per level.

Attack Speed Per Wex1/2/3/4/5/6/7

25

2.5/5/7.5/10/12.5/15/17.5

Movement Speed Per Wex1%/2%/3%/4%/5%/6%/7%

25

2.5%/5%/7.5%/10%/12.5%/15%/17.5

Cast Point0Notes

  • Total attack speed with 3 orbs:
    • 6/12/18/24/30/36/42
  • Total movement speed with 3 orbs:
    • 3%/6%/9%/12%/15%/18%/21%
  • Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
  • The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had when created.
  • Can be leveled 7 times, at levels 1/3/5/7/9/11/13.

Exort

E

E

Targeting
No Target

Affects
Self

Allows manipulation of fire elements. Each Exort instance provides increased attack damage. Provides +2 Intelligence per level.

Damage Per Exort2/4/6/8/10/12/14

25

5/10/15/20/25/30/35

Cast Point0Notes

  • Total damage with 3 orbs:
    • 6/12/18/24/30/36/42
  • Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
  • The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had when created.
  • Can be leveled 7 times, at levels 1/3/5/7/9/11/13.

Invoke

R

R

Targeting
No Target

Affects
Self

Combines the properties of the elements currently being manipulated, creating a new spell at the Invoker’s disposal. The invoked spell is determined by the combination of Quas Wex , and Exort

Spells Stored2Cast Point0Cooldown Reduction Per Orb0.3Bonus Level

1

Adds an extra level of Quas Wex , and Exort to all invoked spells.

Notes

  • This is an innate ability which is not skilled.
  • The order of orbs does not matter when invoking spells, just the amount.
  • There is a

    Spells

    button above the icon which opens a list showing the orbs needed for every invoked ability.

  • Invoke
  • With maxed Orbs, Invoke’s cooldown drops to 0.7.

Invoke Abilities

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Cold Snap

QuasQuasQuas

D

Y

Targeting
Unit Target

Affects
Enemy Units

Damage Type
Magical

Invoker draws the heat from an enemy, chilling them to their very core. The enemy will take damage and be briefly frozen every hit. The debuff duration, damage, and speed between stuns increase based on the level of Quas

Freeze Damage (Quas)8/16/24/32/40/48/56/

64

Duration (Quas)3/3.5/4/4.5/5/5.5/6/

6.5

Stun Cooldown (Quas)0.77/0.74/0.71/0.69/0.66/0.63/0.6/

0.57

Stun Duration0.4Cast Range1000Cast Point0.05
     

15

12

20

100

Does not pierce Spell Immunity.Blocked by Linken’s Sphere and echoed by Lotus Orb.Dispellable.

Notes

  • Total damage:
    • 32/80/144/224/320/432/560/

      704

  • The extra stun only triggers on damage greater than 10 after reductions.
  • Cold Snap does not trigger on self damage.

Ghost Walk

QuasQuasWex

D

V

Targeting
No Target

Affects
Enemy Units
Self

Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas , and changes Invoker’s speed based on the level of Wex

Movement Speed Slow (Quas)20%/25%/30%/35%/40%/45%/50%/

55%

Self Speed Change (Wex)-30%/-20%/-10%/0%/10%/20%/30%/

40%

Invisibility Duration120Slow Radius400Slow Linger Time2Cast Point0
     

10

21

45

200

Does not pierce Spell Immunity.

Notes

  • Enemies leave a trail of icy footsteps when affected.

Ice Wall

QuasQuasExort

D

G

Targeting
No Target

Affects
Enemy Units

Damage Type
Magical

Generates a wall of bitter cold ice directly in front of Invoker that increases its slow and duration based on the level of Quas . Deals damage per second based on the level of Exort

Movement Speed Slow (Quas)20%/40%/60%/80%/100%/120%/140%/

160%

Wall Duration (Quas)3/4.5/6/7.5/9/10.5/12/

13.5

Damage Per Second (Exort)6/12/18/24/30/36/42/

48

Cast Point0.05

25

175

Does not pierce Spell Immunity.

Notes

  • Total damage:
    • 18/48/108/168/270/360/504/

      624

EMP

WexWexWex

D

C

Targeting
Point Target

Affects
Enemy Units

Damage Type
Magical

Invoker builds up a charge of electromagnetic energy at a targeted location that detonates after a short duration. The detonation covers an area, draining mana based on the level of Wex . Deals damage and restores mana to Invoker based on the percentage of mana burned.

Mana Burn (Wex)100/175/250/325/400/475/550/

625

Mana Burn Damage/Restore60%Explosion Delay2.9Radius675Cast Range950Cast Point0.05

30

125

Does not pierce Spell Immunity.

Notes

  • Maximum damage:
    • 60/105/150/195/240/285/330/

      375

  • Does not hit cycloned units.

Tornado

WexWexQuas

D

W

Targeting
Point Target

Affects
Enemy Units

Damage Type
Magical

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels farther and deals more damage based on the level of Wex . Holds enemies in the air for a duration based on the level of Quas

Damage (Wex)45/90/135/180/225/270/315/

360

Max Distance (Wex)800/1200/1600/2000/2400/2800/3200/

3600

Duration (Quas)0.85/1.1/1.4/1.7/2/2.3/2.6/

2.9

Base Damage70Radius200Cast Range2000Cast Point0.05
     

20

20

30

150

Does not pierce Spell Immunity.Dispellable.

Notes

  • Total damage:
    • 115/160/205/250/295/340/385/

      430

  • Briefly provides a trail of 200 flying vision, lasting 2 seconds where the tornado ends.
  • Dispels enemies, removing most of their buffs.

Alacrity

WexWexExort

D

Z

Targeting
Unit Target

Affects
Allied Units

Damage Type
Physical

Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort

Attack Speed (Wex)10/25/40/55/70/85/100/

115


45/60/75/90/105/120/135/

150

20

Damage (Exort)10/25/40/55/70/85/100/

115


45/60/75/90/105/120/135/

150

20

Duration9Cast Range650Cast Point0.05

17

60

Dispellable.

Notes

  • The buff icon above the affected hero is visible to everyone.
  • Can be cast on spell immune allies.

Sun Strike

ExortExortExort

D

T

Targeting
Point Target

Affects
Enemy Units

Damage Type
Pure

Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the Earth. Deals damage based on the level of Exort , however this damage is spread evenly over all enemies hit.

Damage (Exort)100/162.5/225/287.5/350/412.5/475/

537.5

Delay1.7Radius175Cast RangeGlobalCast Point0.05Cataclysm

Activated on self cast
Sun Strikes Per Hero: 2
Spawn Radius: 160-200
Cooldown: 100

25

175

Adds Cataclysm.

Notes

  • Damage is spread evenly over all enemies hit.
  • Grants 300 flying vision of the target area for 6 seconds.
  • Enemies cannot see the Sun Strike effect before it lands.
  • Cataclysm is only launched when Sun Strike is self cast.

  • Creates visible Sun Strikes within a radius around each enemy hero.

Forge Spirit

ExortExortQuas

D

F

Targeting
No Target

Affects
Enemy Units

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage, mana, and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas . The elemental’s scorching attack is capable of melting the armor of enemy heroes.

Duration (Quas)20/30/40/50/60/70/80/

90

HP (Quas)300/400/500/600/700/800/900/

1000

Attack Range (Quas)300/365/430/495/560/625/690/

755

Damage (Exort)22/32/42/52/62/72/82/

92

Mana (Exort)100/150/200/250/300/350/400/

450

Armor (Exort)0/1/2/3/4/5/6/

7

Kill Bounty32-46 goldCast Point0.05Forged Spirits1 (2 when Quas and Exort have 4 points)

30

75

Notes

  • Summoning new Forged Spirits removes any currently active ones.

Chaos Meteor

ExortExortWex

D

D

Targeting
Point Target

Affects
Enemy Units

Damage Type
Magical

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort , and rolling farther based on the level of Wex . Units hit by the meteor will also be set on fire for a few seconds, receiving additional damage based on the level of Exort

Meteor Contact Damage (Exort)52.5/75/92.5/110/127.5/145/162.5/

180


10

+40% Damage

Burn Damage Per Second (Exort)10/15/18.5/22/25.5/29/32.5/

36


10

+30% Damage

Roll Distance (Wex)465/615/780/930/1095/1245/1410/

1575

Impact Delay1.3Burn Duration3Radius275Cast Range700Cast Point0.05
     

40

55

200

Two extra Chaos Meteors to land alongside the primary cast at slight angles.

Does not pierce Spell Immunity.Dispellable.

Notes

  • Contact damage is dealt every 0.5 seconds to units touching the meteor.
  • Total meteor damage:
    • 230/375/555/770/1020/1305/1625/

      1980

    • 390/575/795/1050/1340/1665/2025

      2420

      10

  • Units hit at any point will also be burned for 3 seconds.
  • Total burn damage:
    • 34.5/45/55.5/66/76.5/87/97.5/

      108

  • The meteor travels at 300 speed.
  • Meteor duration:
    • 1.55/2.05/2.6/3.1/3.65/4.15/4.7/

      5.25

  • Briefly provides a trail of 400 flying vision, and then lasts 3 seconds over where the meteor stopped.

Deafening Blast

QuasWexExort

D

B

Targeting
Point Target

Affects
Enemy Units

Damage Type
Magical

Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on Exort . The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas , then disarm their attacks for a duration based on the level of Wex

Push Duration (Quas)0.25/0.5/0.75/1/1.25/1.5/1.75/

2

Disarm Duration (Wex)1.25/2/2.75/3.5/4.25/5/5.75/

6.5

Damage (Exort)40/80/120/160/200/240/280/

320

Push Distance150Radius225Cast Range1000Cast Point0.05

Ability

25

Fires 12 blasts around Invoker

40

300

Does not pierce Spell Immunity.

Notes

  • Units affected by the blast are not fully disabled, and may still cast spells/items even while being pushed.
  • Destroys trees units are pushed into.
  • Travels at 1100 speed.

Talent Tree

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Summon Abilities

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Forged Spirit

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Melting Strike

Targeting
Passive

Affects
Enemy Heroes

Melts away the armor of heroes hit by the spirit’s attack if the spirit has enough mana. Each successive hit increases the amount of armor melted.

Armor Reduced Per Hit1

15

Max Armor Reduction20Duration5Does not pierce Spell Immunity.

Summon Stats

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General Strategy

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Overview

Invoker is a versatile hero who can play numerous different roles. This makes Invoker a hero that can be picked up in many different situations. Invoker is usually played in the mid lane because he needs to level up quickly early on. He is very dependent on the levels of his orbs in order for his spells to be useful. There are 2 main builds for Invoker: Exort and Wex.

Exort Build

This is probably the safest build to go if you are playing solo. You are less dependent on your team mates when using Exort for damage. This build focuses on Exort (E) and Quas (Q). Your main abilities will be: Forged Spirit (EEQ), Cold Snap (QQQ), and Sun Strike (EEE). This spell combination will almost always ensure you kills when playing 1v1. It’s very easy to lock down opponents when you basically have three auto-attacks coming out. One thing to note is that you will get your Wex (W) orb somewhat late, so you will not be able to ghostwalk away from ganks.

Skill Build

Level
1
2
3
4
5

Spell





Level
6
7
8
9
10

Spell





Level
11
12
13
14
15

Spell





Level
16
17
18
19
20

Spell





Level
21
22
23
24
25

Spell




Early Game

While laning use Cold Snap (QQQ) whenever your opponent moves into a bad position. Use the spell and try to harass until your opponent starts playing passively. You will gain control over the lane if you make efficient use of the spell. Before you get your second level in Invoke, you need to be sure that you have 4 in Quas (Q) and 4 in Exort (E), to spawn 2 forged spirits instead of 1. Change between Exort and Quas depending on the situation. Quas is good for health regen while Exort is useful for damage.

Mid Game

In the mid game, you should generally run around ganking players. Preferably the hard carries since you will most likely be the strongest hero on the map by this time. When you get the opportunity, push down a tower with your Forged Spirits (EEQ). Remember to snipe enemy heroes on the map with Sun Strike (EEE).

Late Game

In the late game, you can get Alacrity (WWE) to give yourself or your carry more damage and attack speed. Buying Scythe of Vyse in the late game will allow you to deal with the opposing carries much more easily.

Wex Build

This build is a good crowd control build for Invoker. It generally needs a team that is willing to work with you since your damage will not be very high. This build focuses on Quas (Q) and Wex (W). Your main abilities will be: EMP (WWW), Tornado (WWQ), and Cold Snap (QQQ). This build focuses on starting the battle by using tornado and limiting the opponents team fight potential by burning their mana with EMP after the tornado ends. In the mid game you will have to constantly change between your three spells, which makes it somewhat harder for new players to play this build.

Skill Build

Level
1
2
3
4
5

Spell





Level
6
7
8
9
10

Spell





Level
11
12
13
14
15

Spell





Level
16
17
18
19
20

Spell





Level
21
22
23
24
25

Spell




Early Game

While laning use Cold Snap (QQQ) the moment your opponent moves into a bad position. Use the spell and try to harass until your opponent starts playing passively. You will gain control over the lane if you make efficient use of the spell. Change between Wex (W) and Quas (Q) depending on the situation. Quas is good for health regen while Wex is good for attack speed.

Mid Game

In the mid game you should help your team get kills by ganking and helping out in team fights. You are not very strong by yourself, so the only time you should be solo is when you are farming gold in lane or trying to get levels. Initiate by using Tornado (WWQ) and a well timed EMP (WWW) in the best position you can get during team fights. Get one point in Exort (E) to access your full arsenal of spells.

Late Game

In the late game you should use your crowd control spells to the best of your ability, and use Scythe of Vyse to stop foes. There are many games where you will be playing a supportive initiator role in the late game.

Version History

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Version

Balance Changes

7.30

  • Base Movement Speed reduced from 280 to 275
  • Tornado lift duration rescaled from 0.8 ->2.9 to 0.85->2.6
  • Chaos Meteor main damage rescaled from 57.5->180 to 52->185
  • Chaos Meteor burn damage rescaled from 11.5->36 to 10->38
  • Deafening Blast damage reduced from 40->320 to 20->300
  • Deafening Blast knockback reduced from 0.25->2.0s to 0.2->1.6s
  • Level 15 Talent +60dps Ice Wall replaced with +1 Forged Spirit Armor Reduction
  • Level 25 Talent +2 Forged Spirit Armor Reduction replaced with 2.5x Quas/Wex/Exort Passive Bonuses

7.29d

  • Cold Snap trigger cooldown increased from 0.77->0.57 to 0.83->0.62
  • Alacrity Damage/Attack Speed reduced from 10->115 to 10->94

7.29c

  • Wex attack speed bonus reduced from 2/4/6/8/10/12/14 to 1/2/3/4/5/6/7

7.29b

  • Chaos Meteor shard spread reduced from 225 distance to 200

7.29

  • Reworked Shard upgrade. Causes two extra Chaos Meteors to land alongside the primary cast at slight angles. Reduces cooldown by 15 seconds.
  • Nerf Quas regen reduced from 1/3/5/7/9/11/13 to 1/2/3/4/5/6/7
  • Buff Quas now provides +2 Strength per level (Invoker does not have attribute levels)
  • Nerf Exort damage reduced from 2/6/10/14/18/22/26 to 2/4/6/8/10/12/14
  • Buff Exort now provides +2 Intelligence per level
  • Buff Wex now provides +2 Agility per level
  • Buff Level 15 Talent increased from +40 DPS Ice Wall to +60

7.28b

  • Ice Wall shard cast range increased from 900 to 1100

7.28a

  • Ice Wall shard increases wall length by 320 distance

7.28

  • Forged Spirit now spawns two units when both Quas and Exort have 4 points
  • Forged Spirit armor reduction cap increased from 10 to 20
  • Cataclysm cooldown increased from 90 to 100
  • Level 10 Talent increased from +30% Chaos Meteor Damage to +40% Chaos Meteor Damage
  • Level 15 Talent changed from +1 Forged Spirit Summoned to +40 DPS Ice Wall
  • Level 20 Talent reduced from +40 Alacrity Damage/Speed to +35
  • Level 20 Talent increased from -8s Tornado Cooldown to -10s
  • Added Aghanim’s Shard
    • Upgrades Ice Wall
      • Causes Ice Wall to become a 900 range Vector Target ability.

7.27b

  • Base damage increased by 2
  • Forge Spirit base attack time improved from 1.5 to 1.35
  • Forge Spirit Melting Strike no longer has a mana requirement
  • Invoke no longer triggers spell events like Magic Stick
  • Level 10 Talent changed from +50 Chaos Meteor Contact Damage to +30% Chaos Meteor Damage

7.26c

  • Level 10 Talent increased from +30 Chaos Meteor Contact Damage to +50

7.26b

  • All talents are now about 20% weaker

7.23

  • Invoke cooldown reduced by 0.3 for each orb level
  • Invoke base cooldown increased from 6 to 7
  • Invoke no longer benefits from Scepter
  • Scepter now adds Cataclysm to Sun Strike
  • Level 15 Talent reduced from -15s Cold Snap to -10s
  • Level 20 Talent changed from Cataclysm to -10s Tornado Cooldown
  • Level 25 Talent changed from -16s Tornado Cooldown to +2 Forged Spirit Armor Reduction

7.22f

  • Base intelligence increased from 14 to 15
  • Cold Snap damage increased from 7➜56 to 8➜64

7.22d

  • Level 15 Talent increased from -12s Cold Snap Cooldown to -15s
  • Level 20 Talent increased from +45 Alacrity Damage/Speed to +50

7.22c

  • Base armor increased from -1 to 0

7.22

  • Base damage increased from 24-30 to 27-33
  • Exort attack damage per instance reduced from 3/7/11/15/19/23/27 to 2/6/10/14/18/22/26
  • Level 10 Talent increased from +30 Chaos Meteor Contact Damage to +40
  • Level 20 Talent increased from +35 Alacrity Damage/Speed to +45

7.21

  • Intelligence gain increased from 4 to 4.6
  • Base damage increased from 21-27 to 24-30
  • Exort bonus damage reduced from 4➜28 to 3➜27 per instance
  • Level 10 Talent changed from +1.25s Tornado Lift Time to -30s Ghost Walk Cooldown

7.18

  • Level 10 Talent increased from +0.5s Tornado Lift Time to +1.25s
  • Level 15 Talent changed from +2.5s Cold Snap Duration to -12s Cold Snap Cooldown

7.17

  • Cataclysm max spread distance reduced from 220 to 200

7.16

  • Invoke mana cost removed

7.14

  • Invoke mana cost reduced from 60 to 40

7.13b

  • Base strength increased from 16 to 18

7.10

  • Level 10 Talent from +0.3s Tornado Lift Time to +0.5s
  • Level 15 Talent from +1.5s Cold Snap Duration to +2.5s
  • Cataclysm Sun Strike spawn distance is now slightly closer to each target
    • (From 175-250 distance away to 160-220)

7.07

  • Reworked Talent Tree

7.06d

  • Alacrity cooldown increased from 15 to 17

7.05

  • Base strength reduced from 17 to 16

7.03

  • Alacrity mana cost increased from 45 to 60

7.02

  • Level 15 Talent from +25% XP Gain to +30%
  • Level 25 Talent from -15s Tornado Cooldown to -18s

7.01

  • Level 15 Talent increased from 20% XP to 25% XP
  • Quas HP regen rescaled from 1.5/3/4.5/6/.. to 1/3/5/7/..
  • Strength gain increased from 1.7 to 1.9

7.00

  • EMP damage changed from Pure to Magical
  • EMP damage per mana burned increased from 50% to 60%
  • Invoke is no longer an upgradeable ability
  • Invoke cooldown rescaled from 22/17/12/5 to 6
  • Invoke mana cost rescaled from 20/40/60/80 to 60
  • Invoke no longer consumes mana when only slot positions are updated
  • Invoke Scepter cooldown rescaled from 16/8/4/2 to 2
  • Invoker no longer has a +6 Attribute Bonus ability at level 25
  • Deafening Blast is no longer automatically upgraded when Reagents are level 7
  • Forged Spirits no longer spawn multiple when Quas/Exort are level 4
  • Invoker no longer gains passive attributes when leveling Reagents
  • Active Exort instances damage bonus increased from 3/6/9/12/.. to 4/8/12/16/..
  • Active Quas instances HP regen increased from 1/2/3/4/.. to 1.5/3/4.5/6/..

6.88

  • Forge Spirit damage decreased from 29/38/47/56/65/74/83 to 22/32/42/52/62/72/82

6.87

  • Invoked Spells cast point increased from 0 to 0.05
  • Cold Snap is now dispellable
  • Ghost Walk cooldown increased from 35 to 45
  • Tornado vision reduced from 600 to 200
  • Forge Spirit Health/Mana changed from Exort/Quas based to Quas/Exort based
  • Base intelligence reduced from 22 to 16

6.86f

  • Deafening Blast knockback is no longer a hard disable (affected units can cast abilities and items)
  • Deafening Blast disarm portion rebalanced to keep same overall effectiveness as before

6.86d

  • Base agility reduced from 20 to 14
  • Deafening Blast mana cost increased from 200 to 300

6.86c

  • Alacrity damage/speed rescaled from 30/40/50/60/70/80/90 to 10/25/40/55/70/85/100
  • Base strength reduced from 19 to 17

6.86

  • Invoker now starts with Invoke Level 1 at the beginning of the game
  • Invoke now has the standard 6/11/16 leveling
  • Level 25 invoker now has an attribute bonus ability that grants 6 all stats
    • (since he is now missing an ability level)

6.85

  • Intelligence gain increased from 3.2 to 4
  • Alacrity speed/damage bonus increased from 20➜80 to 30➜90
  • Aghanim’s Scepter now adds one level to the stats provided by Quas, Wex, and Exort on all Invoked spells
  • Max level Deafening Blast now retains its normal location targeting UI

6.84

  • Intelligence gain increased from 2.5 to 3.2
  • Invoke no longer triggers cooldown if it only swaps the ability slots
  • Sun Strike cooldown from 30 to 25
  • Max level Deafening Blast is now a non-targetable circular wave released in every direction around Invoker
    • (Quas, Wex, and Exort all at max level)

6.82

  • Tornado flying vision area reduced from 1200 to 600
  • Tornado damage from 2×Wex+Quas to 3×Wex
  • Sun Strike now pierces spell immunity

6.81b

  • Forged Spirits 33% magic resistance removed
  • Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7×Quas Level per proc
  • Deafening Blast disarm is now dispelled when Magic Immunity is applied

6.81

  • Ghost Walk slow no longer affects magic immune enemies
  • EMP delay increased from 2.6 to 2.9

6.80

  • Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6
  • Forge Spirits attack range reduced from 300➜900 to 300➜690
  • EMP burn increased from 100➜400 to 100➜550
  • EMP delay from 3.7-2 to 2.6
  • Alacrity mana cost reduced from 75 to 45
  • Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30

6.79

  • EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
  • Invoke Max Spells rescaled from 1/2/2/2 to 2

6.78

  • Alacrity mana cost decreased from 100 to 75
  • Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
  • Ghost Walk cooldown decreased from 60 to 35
  • Tornado damage rescaled from 70+(Wex+Quas)×20 to 70+(2×Wex+Quas)×15

6.75

  • Base damage decreased from 17-23 to 13-19

6.74

  • Chaos Meteor damage increased from 80+Exort×30 to 80+Exort×35
  • Chaos Meteor land time decreased from 1.5 to 1.3
  • Sun Strike damage type changed from Magical to Pure
  • Sun Strike now reveals the area it will hit before the damage impact
  • EMP can no longer hit Invulnerable/Tornadoed units
  • EMP cooldown increased from 25 to 30
  • Tornado cooldown increased from 25 to 30
  • Tornado Damage decreased from 77.5+(Wex+Quas)×23 to 70+(Wex+Quas)×20

6.72

  • No longer gets interrupted by casting orbs or invoke
  • Alacrity can now target mechanical units
  • Base damage decreased from 31 to 26
  • Alacrity mana cost increased from 50 to 100
  • Alacrity bonus damage & attack speed decreased from 30➜90 to 20➜80
  • Cold Snap now requires a minimum of 10 damage before it triggers
  • Ice Wall no longer affects magic immune units

6.71

  • Cold Snap no longer triggers on self damage

6.70

  • Sun Strike kills now give XP to Invoker

6.69

  • Invoker now gains attribute points for each orb he levels

6.68

  • Strength gain increased from 1.4 to 1.7

6.66

  • Invoke cd from 30/25/12/5 to 22/17/12/5
  • Invoke mana cost from 20/50/80/110 to 20/40/60/80
  • Alacrity bonus damage increased from 20-80 to 30-90
  • Alacrity duration increased from 8 to 9
  • Chaos Meteor damage improved
  • Cold Snap now applies an initial ministun on cast
  • Forged Spirits armor is now based on Exort and Range is now based on Quas
  • Ghost Walk mana cost reduced from 300 to 200
  • Ghost Walk slow rescaled from 10-40% to 20-40%
  • Ice Wall mana cost increased from 125 to 175
  • Ice Wall cooldown increased from 20 to 25
  • Sun Strike damage rescaled from 75-450 to 100-475
  • Tornado range increased from 700-3100 ➜ 800-3200
  • Tornado duration increased from 0.6-2.2 ➜ 0.8-2.5
  • Tornado damage increased from max of 375 to 400
  • Quas per instance regen increased from 0.75 to 1

6.60

  • Improved Alacrity duration (6 ➜ 8)
  • Added Scepter to Invoker:
    • Improves Cooldown (30/25/12/5 ➜ 16/8/4/2)
    • Improves Mana Cost (20/50/80/110 ➜ 0)

6.55

  • Chaos Meteor cooldown reduced from 70 to 55

6.54

  • Rebalanced Invoker

6.50

  • Remade Invoker

6.18

  • Removed Hero

6.10

  • New Hero

Notable Players

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edit

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Trivia

[

edit

]

  • Invoker’s true name, Carl, originated as a mistranslated version of his Warcraft III name, Kael, in a fake 6.72 Chinese changelog on April 2011. IceFrog kept the name for Invoker’s transition to Dota 2, where the old name Kael could not be used for copyright reasons. IceFrog found the name Carl to be humorous as it’s an ordinary name which contrasts the grandiose nature of Invoker’s personality. In IceFrog’s own words, “Carl had it coming.”

Lore

[

edit

]

  • Before Invoker became immortal, he was known as the Arsenal Magus for the impressive number of spells he could wield.
  • Other scholars in the arcane arts such as Rubick and Skywrath Mage knew him before he became the Invoker, and acknowledge him as their colleague.
  • The creators of Invoker’s spells are twelve Magi he calls out by name:
    • Sadron
    • Myrault
    • Koryx
    • Endoleon
    • Shimare
    • Tornarus
    • Gaster
    • Harlek
    • Culween
    • Tarak
    • Gallaron
    • Buluphont

See also

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edit

]

Guides

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edit

]

References

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]

[Update] atheist Baha’i agnostic meta-theist uber-theist scientific atheist bahai | deafening blast – Vietnamnhanvan

I am Quddus The Last Name of God, and Ali speaks through Me

Sermon of Imam Ali

O but how many a wondrous sign I seek not to mention and how many indications I have left undivulged! for ***I cannot find one who can bear them.***

I am the One Who ordered Satan to bow down to Adam![11] I am the One Who raised Idris to a high station.

I am the Agent whereby Jesus was enabled to speak in His cradle while yet a Babe!

I am the One who flattens the valleys and Who sets the Earth to order and I am the One Who has divided it into five parts, namely, land, sea, mountains, built, and unbuilt.

I am the One Who separated the Red Sea from Tarjim, and separated Aqim from Him.

I separated all from all! I am Tirathia, Janbutha, Barhilion, Aliuthoutha.[12]

I bring out of the Ocean that which is stored in it that it shall be cleared away by the horses and men. take from it what you desire and leave what you wish to leave. He then gave ‘Ammar-ibn-Yassir 12000 men who loved God and His Apostle and each had 12000 battalions of angels to support them saying: Rejoice for you are the best of brethren to each other for after this there shall be a star (tarfatan) through which ye shall know some of the expounded matter. The Mysteries of Evidence shall become clear to you when Bahram and Keyvan (stars) shall rise together and become conjoined with exactness. When shakings and earthquakes shall succeed each other swiftly and banners shall be lifted up from the shores of Oxus to the Desert of Babylon know ye then that

I am the One Who causeth the winds the blow, I am the One Who lifts your oppressions!

I am the Master of the Mount Sinai! I am that Manifest Light! I am that Perspicuous and dazzling Evidence (that light of which an infinitesimal part was disclosed unto Moses) and all that was vouchsafed unto Me by God the Lord Of Glory.

I am the Master of the Gardens of eternal delight!

I am the One that causeth the Rivers to flow from the Water that emanates from the divine current, and other Rivers which are of milk, and Rivers of pure Honey, and Rivers that flow with wine, a delight unto those who partake.

I am the One that hath overshadowed hell when it was made to blaze and have overlooked its several compartments: firstly the Hell of Sa’ir when it blazeth forth then the Hell of Saqar and its fire and lastly the nethermost Hell which has been preserved for the transgressor all of these have been preserved in the Valley of Desolation. Again I swear by the Lord Who bringeth Dawn, He Who is the Lord of all creation! Within it is kept eternally both Jibt and Taghut and their servants and whomsoever disbelieveth in the Lord of this world and the Kingdom on high.

I am the Maker and Sustainer (sani’) of all the Regions of this world by the Command of the One Who is the All-Knowing the All-Wise.

I am the Word through Which all things are consummated and through which the Universes are brought into being.

I am the One Who has made the regions of the earth to be four and the islands to be seven: the Region of the South to be the Depository of all Bounty, the Region of the North to be Powers and Sovereignty, the Region of Sheba to be the Seat of earthquakes, and the Desert Region to be the Seat of many a catastrophe. So Woe unto the cities from those transgressors who will come to destroy and pervert justice. Woe shall be when calamities come to transpire from that Government of eunuchs, imbeciles, and effeminate rulers. On that Day all Regions will bring forth false claimants claiming falsehoods. Oh! On that Day expect eagerly your Supreme salvation and you shall see men accepting it by troops. On that Day God will make of the gravel of Najaf treasures of gold and all of that will be sprinkled where the believer shall step his foot on it and with that same dust of gold the unbeliever and the hypocrite shall be exchanged and bartered. Then shall the value of red ruby be as nothing and similarly other jewels and pearls. This shall be a most evident sign and when it shall transpire the Light of God shall shine and His Glory (**BAHÁ’**) shall be effulgent and all that you wish for shall be made manifest and all that is your highest desire shall become apparent.

I am the one who shall face the children of Adam on the Day of Judgement and shall bring them to account and shall direct them to their habitations.

And verily, I am the punishment of fire meted unto the damned.

And verily I say unto you, he who denies any one of Us, hath denied God.

I am the one who hath summoned you; I am the companion of your prayers and invocations.

I am the Lord of retribution, and I am the Master of the signs and the Lord of the wondrous symbols of guidance.

I am cognisant of the mysteries of creation; I am the One who brought the iron unto Men[5].

I am forever new and forever pre-existent, the One who brought the Angels from out of their habitations, the One who pledged an everlasting covenant with your spirits on the dawn of creation and Who, on that day, asked, through the will of God, the Self-subsisting, these words: “Am I not your Lord?” I am the Word of God [Kalimat’u’lláh] which hath been uttered in the world of creation, the Object of the covenant that hath been promised in the prayers and salutations which lie in the reality of all created things.

I am the name that hath been invoked by orphans and by widows, the door to the city of knowledge and the refuge of patience and forbearance.

I am the upraised flag of God, the companion of the banner of divine praise, the Lord of infinite bounty and of infinite grace. But should I tell you all that I am, you would doubtless disbelieve Me.

For I am also the slayer of oppressors, the treasury of divine favours in this world and of the next.

I am the master of the believers, the guide of those who seek the way. The truth is Mine and certitude is at My side. Leadership is Mine and the righteous shall follow Me.

I am the first to acknowledge faith, the Cord of God that shall not be broken, the One who will raise the world to justice even as it hath been brought low by oppression.

I am the companion of Gabriel and the archangel Michael is beside Me.

I am the tree of guidance, and the essence of righteousness. I shall gather together the world of creation through the Word of God that gathers together all things. I give life unto humanity and I am the treasury of all divine commands. To Me hath been given the Luminous Pen and the Crimson Camel[6].

I am the gate-keeper of certitude, the Commander of the Faithful, the friend of Khidir. I am the One who shall conquer Syria and destroy the arrogant. I have existed throughout the past, and, verily, I have never uttered a falsehood. Through a word from Me, truth hath been separated from error, for I speak through divine inspiration and know of the stars and constellations. God hath commanded me to ordain their orbit and vouchsafed unto me their knowledge. With Me are the saffron and crimson coloured flags and I shall remain concealed until the time shall come for My manifestation in a great Cause. Then, shall I grant and withhold as I wish. None can describe Me except Myself, for I shall protect the faith of my Lord.

I am the One Whom my Cousin chose, Who was present when His sacred remains were shrouded. I am the Guardian appointed by God, the Most Merciful God, the companion of Khidir[7] and Aaron, and the friend of Moses and Joshua, the son of Nun. I am the Lord of Paradise, He Who hath caused the rain to fall and the earth to quake and the sun and moon to be eclipsed.

I am the Object of the creation of multitudes and it is I who shall slay those who do not believe.

Verily, I am the leader of the righteous, the Sacred Fane frequented by all, the upraised firmament, the fathomless ocean.

I am the Holy of Holies, the pillar that supports humanity. I am the Possessor of the Greatest Cause. Is there anyone who can speak beside Me? I am fire itself. At a single Word of God, at one utterance of the Prophet, I would put within you My sword’s length and send you hurrying unto your next abode.

I am the meaning of Ramadán and the night of Qadr[8] mentioned in the Mother Book. My utterance is decisive, for I am the Súrah of Praise[9].

I am the purpose of prayer itself, whether at home or when travelling.

I am the purpose of fasting, and the sacred anniversaries in the months of the year.

I am the Lord of Resurrection and Judgement, the One who can remove the yoke that lies heavy on the people of Muhammad.

I am the Gate through which all shall pass who worship God; I am His worshipper, and one created by Him.

I am both the witness and the One witnessed to, the possessor of the green canopy, He Whose name is mentioned in the heavens and the earth, Who is the travelling companion of the Messenger of God throughout the heavens, for with Me is the Book and the sacred Arc.

I am the One who befriended Seth, the son of Adam[10], the companion of Moses and Irám, and all metaphors and analogies pertain unto Me. Who indeed is there to compare with Me? For I am the heaven-sent rain that causeth each blade of green to grow, the Lord of this nether realm Who brings forth the rains when all have lost their hope in its downpour.

I am He Who summoneth the mighty lightning and causeth the ocean to rise and swell, the One who speaketh to the sun and causeth **the stunning trumpet to blast forth**.

I am the refuge of all that have obeyed God, and verily, God is my Lord and there is no other God but He. For falsehood offers illusions, but truth giveth thee everlasting sovereignty.

I shall soon depart from amongst you, but be watchful and aware; be on your guard against the tests and tribulations caused by the ‘Ummayyds and their worldly powers. And after they shall pass away, the kingdom will revert to the ‘Abbasids[11] who will bring both sorrow and happiness to mankind. And they shall build a city called Baghdád, which shall be between the Tigris and the Euphrates. Woe betide men in those latter days, for amongst them will rise the oppressors among My people, who shall build palaces for themselves and courts and tabernacles. For they shall seek supremacy through intrigue and impiety. Two score and two kings shall rule among the children of the ‘Abbasids, after whose reign shall come to pass the Most Great Tribulation on the surface of the earth. Then shall the True Qá’im rise up once more.

Then shall I show My Face amongst men, and it shall be as luminous as the face of the moon amid the other stars. But note well the ten signs associated with my coming. The first sign shall be the inversion of banners on the highways of Kúfa[12]; the second, the abeyance of true worship and the prescribed prayers; the third, the end of true pilgrimage. The fourth sign shall be an eclipse in the lands of Khorasán[13], the gathering of constellations and the appearance of comets in the sky. There shall be chaos and confusion, massacre, pillage and robbery in the world. Many other signs shall there be too, surpassing all these signs, among which is the sign of wonderment. But when all these signs have passed away, then, verily, shall the Qá’im Himself arise in truth.

O people, sanctify the Lord your God from all similitudes, for every reference to Him fails, and whosoever tries to limit the Creator by description or comparison hath verily disbelieved in His Book, which is the Book of God’s Own Utterance.

Then He[14] said: How great the blessedness of those who love Me and who sacrifice their life in My path and who get exiled because of Me! They truly are the repositories of God’s knowledge, nor shall they be put to fear on ***the Day of the Great Terror***.

I am the Light of God, Who can never be extinguished; I am the Mystery of God that can not be concealed.

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deafening BLAST is real


INV=ISA

นอกจากการดูบทความนี้แล้ว คุณยังสามารถดูข้อมูลที่เป็นประโยชน์อื่นๆ อีกมากมายที่เราให้ไว้ที่นี่: ดูความรู้เพิ่มเติมที่นี่

deafening BLAST is real

How to Deafening Blast and Sun Strike | Sumiya Invoker Stream Moment #1677


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How to Deafening Blast and Sun Strike | Sumiya Invoker Stream Moment 1676
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How to Deafening Blast and Sun Strike | Sumiya Invoker Stream Moment #1677

The \”Dirk Blast\” by Dirk Verbeuren


Megadeth drummer Dirk Verbeuren demonstrates his everelusive \”Dirk Blast\” as performed in Scarve, Soilwork, Devin Townsend Project, Aborted, Sybreed, etc. Verbeuren came up with this application of the flam accent in 1994 and first recorded it in the song \”Shelly’s Dead\” on the Scarve miniCD \”Six Tears Of Sorrow\” released in 1996.
Correction: the rudiment shown is the flam accent, not flam tap.
Sticking is as follows: lR L R rL R L lR L R rL R L (lR and rL are flams).
To delve deeper into Dirk Verbeuren’s technique, sign up for the Dirk Blasts instructional videos at www.dirkverbeuren.com/product/dirkblasts
As a subscriber, you receive two multiangle instructional videos with accompanying PDF files each month, plus you get access to the Dirk Blasts private Facebook group to discuss and share your ideas!
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The \

Dota 2 | Deafening Blast + Roar too OP Knockback


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Dota 2 | Deafening Blast + Roar too OP Knockback

Everything about a spell: Deafening Blast


👋 Hey guys, I’m Wicked, Master Tier Invoker player and I’m going to discuss everything about Invoker’s Deafening’s Blast sharing with you some of it’s tricks and tips.
❗️ 5 Invoker Refresher Lategame Combos: https://www.youtube.com/watch?v=gXH7jVS8rEk
❗️ Playlist of detailed anaylysis of each Invoker’s spell: https://www.youtube.com/playlist?list=PLHbQ3MhDmfykJjg_SfM6rxxlDVFgf9

👉 twitch.tv/wickedplayer
👉 https://www.dotabuff.com/players/172141176

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Dota2 Invoker

Everything about a spell: Deafening Blast

นอกจากการดูบทความนี้แล้ว คุณยังสามารถดูข้อมูลที่เป็นประโยชน์อื่นๆ อีกมากมายที่เราให้ไว้ที่นี่: ดูวิธีอื่นๆWiki

ขอบคุณมากสำหรับการดูหัวข้อโพสต์ deafening blast

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