[Update] Liquipedia Dota 2 Wiki | dota 2 slark – Vietnamnhanvan

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Slark, the Nightcrawler

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Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together—but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.

Abilities

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Dark Pact

Q

C

Targeting
No Target

Affects
Enemy Units

Damage Type
Magical

After a short delay, Slark sacrifices some of his life blood, purging debuffs and dealing damage to enemy units around him.

Damage75/150/225/300

15

145/220/295/370

Self Damage30%Duration1Radius325Delay1.5Cast Point0
     

10

8/7/6/5

9/8/7/6

75

Does not pierce Spell Immunity.

Notes

  • After a short delay, Dark Pact begins damaging in a series of 10 pulses every 0.1 seconds.
  • Each pulse applies a strong dispel to Slark. If Slark dies, the pulses immediately stop.
  • The self damage is non-lethal.

Pounce

W

E

Targeting
No Target

Affects
Enemy Heroes

Damage Type
Magical

Slark leaps forward, grabbing the first enemy hero he connects with. That unit is leashed to Slark, and can only move a limited distance away from Slark’s landing position.

Leash Duration2.5/2.75/3/3.25

20

4.05

Leash Radius400Pounce Distance700

1200

Collision Radius95Cast Point0Cast Backswing0.53Charges

2


     

10

20/16/12/8

75

Provides 2 charges and increases pounce range.

Does not pierce Spell Immunity.Cannot be cast while rooted.

Notes

  • On cast, Slark leaps forward at a speed of 933, stopping early if he latches onto an enemy unit in a 95 radius along the 700 distance.
  • Moving more than 100 distance away in less than 0.03 seconds will break the leash.
  • Trees are destroyed in a 200×200 rectangle around Slark’s landing area.
  • Blink, teleport, or other movement abilities cannot break the leash.
  • Force Staff
  • Scepter also doubles the speed.

Essence Shift

E

N

Targeting
Passive

Affects
Enemy Heroes

Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

Enemy Attribute Loss1 Strength
1 Agility
1 IntelligenceSelf Agility Gain3

20

Steal Duration15/30/60/100

25

70/85/115/155

Permanent Steal On Kill1 Agility

0.4/0.35/0.3/0.25

Disabled by break.

Notes

  • When an enemy hero dies under the effect of Essence Shift, the hero will revive with their attributes restored but Slark will not immediately lose his agility gained.

Shadow Dance

R

D

Targeting
No Target
Passive

Affects
Self

Additionally, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.

Slark hides himself in a cloud of shadows, becoming completely invisible and untargetable. Attacking, casting spells, and using items do not reveal Slark, and True Sight does not reveal him either.Additionally, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.

Movement Speed Bonus24%/36%/48%HP Regeneration Bonus5%/6%/7%Passive Delay0.5Duration4/4.25/4.5

25

5.5

Cast Point0

Attack Speed Bonus

15

50

75/60/45

120

When broken, only the passive regeneration and speed are disabled.

Notes

  • When cast, the Slark becomes invisible for 4 seconds, this invisibility is not broken by casting abilities, using items, or attacking. True Sight from any source does not reveal him either.
  • While invisible from this ability’s active effect, a visible dark cloud effect is shown at Slark’s position.
  • If Slark is damaged by a neutral creep, the passive effect is disabled for 2 seconds.

Aghanim’s Shard Ability

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Depth Shroud

Targeting
Area Target

Affects
Allied Units

Creates a cloud at the target location. All allies inside the cloud are hidden and have increased regeneration and movement speed

Cast Range800Cast Point0.1Cast Backswing?Bonus Move Speed24%/36%/48%Max HP as Regen Per Second5%/6%/7%Shroud Radius300Shroud Duration3Aura Linger Duration0.5

75

75

This ability is granted by Aghanim’s Shard

Talent Tree

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Version History

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Version

Balance Changes

7.30c

  • Base Attack Speed reduced from 115 to 110
  • Level 25 Talent +65s Essence Shift Duration reduced to +55

7.30

  • Dark Pact mana cost increased from 60 to 75
  • Level 15 Talent +80 Dark Pact Damage reduced to 70

7.30

  • Dark Pact self damage reduced from 50% to 30%
  • Shadow Dance cooldown reduced from 80/65/50 to 75/60/45
  • Level 10 Talent +9 strength replaced with -1s Dark Pact Cooldown
  • Level 15 Talent +18% Lifesteal replaced with +50 Shadow Dance Attack Speed
  • Level 15 Talent +20 Attack Speed replaced with +80 Dark Pact Damage
  • Level 20 Talent +120 Dark Pact Damage replaced with +1 Agi per Essence Shift stack

7.29

  • Reworked Shard upgrade. Grants Depth Shroud. Creates a 300 AoE cloud at the target location for 3 seconds. All allies inside the radius are hidden and have increased regeneration and movement speed. Cast Range: 800. Cooldown: 75. Manacost: 75
  • Shadow Dance movement speed rescaled from 20/35/50% to 24/36/48%
  • Level 10 Talent increased from +7 Agility to +8
  • Level 15 Talent increased from +15% Lifesteal to +18%

7.28b

  • Fish Bait shard attack speed bonus increased from 50 to 75
  • Fish Bait shard cooldown reduced from 12 to 9

7.28a

  • Fish Bait shard manacost reduced from 100 to 50
  • Fish Bait shard cooldown reduced from 20 to 12
  • Fish Bait shard duration increased from 4 to 6 seconds

7.28

  • Shadow Dance cooldown reduced from 80/70/60 to 80/65/50
  • Pounce scepter range increased from 1100 to 1200
  • Level 10 Talent increased from +6 Agility to +7
  • Added Aghanim’s Shard
    • Grants Fish Bait
      • Can throw it on enemies to reduce their movement speed by 30% and grant you truesight over them for 4 seconds.
      • If you pounce an enemy during that time, you will be rewarded with 50 attack speed for the duration of Pounce.
      • Cast range: 1100. Manacost: 100. Cooldown: 20.

7.27b

  • Base attack speed reduced from 120 to 115

7.26c

  • Level 10 Talent increased from +5 Agility to +6
  • Level 10 Talent increased from +8 Strength to +9
  • Level 25 Talent increased from +0.8s Shadow Dance Duration to +1s

7.26b

  • All talents are now about 20% weaker

7.25

  • Pounce scepter range reduced from 1200 to 1100

7.24

  • Pounce scepter replenish time increased from 20/16/12/8 to 10
  • Pounce scepter range reduced from 1400 to 1200
  • Level 15 Talent reduced from +30 Attack Speed to +25

7.23

  • Reworked Scepter: Pounce now has two charges and travels double the distance/speed.

7.22f

  • Base damage reduced by 1
  • Level 20 Talent reduced from +1.25s Pounce Leash to +1s

7.22b

  • Essence Shift level 4 duration reduced from 120 to 100

7.22

  • Base attack speed increased from 100 to 120
  • Shadow Dance passive health regen rescaled from 3/5/7% to 5/6/7%
  • Shadow Dance Scepter range increased from 325 to 425

7.21b

  • Base armor increased by 1

7.21

  • Pounce no longer does 30/60/90/120 damage

7.20e

  • Level 20 talent reduced from +1.5s Pounce Leash to +1.25s

7.20d

  • Pounce leash distance increased from 350 to 400
  • Shadow Dance movement speed reduced from 30/40/50% to 20/35/50%
  • Level 25 Talent reduced from +100s Essense Shift Duration to +80s

7.20c

  • Pounce duration reduced from 2.75/3/3.25/3.5 to 2.5/2.75/3/3.25
  • Dark Pact mana cost from 55/50/45/40 to 60
  • Shadow Dance duration from 4/4.5/5 to 4/4.25/4.5
  • Agility steal now also occurs when an enemy dies within 300 units from you with the debuff
    • (Rather than only when you get the killing blow)
  • Level 10 Talent reduced from +8 Agility to +6 Agility
  • Level 20 Talent reduced from +2s Pounce Leash to +1.5s
  • Level 25 Talent reduced from +120s Essence Shift Duration to +100s

7.20b

  • Now only steals agility when he kills the enemy himself
  • Pounce leash duration reduced from 3.5 to 2.75/3/3.25/3.5
  • Pounce leash range increased from 325 to 350
  • Shadow Dance cooldown increased from 60 to 80/70/60
  • Level 20 Talent reduced from +3s Pounce Leash to +2s

7.20

  • Turn rate improved from 0.6 to 0.7
  • Pounce now applies a Leashed state to the target, disallowing teleportation and mobility based abilities
  • Shadow Dance duration improved from 4 to 4/4.5/5
  • A hero dying with Essence Shift debuff on them causes Slark to permanently steal 1 Agility

7.18

  • Level 10 Talent reduced from +10 Agility to +8

7.16

  • Pounce damage reduced from 40/80/120/160 to 30/60/90/120

7.14

  • Base HP regen increased from 2.75 to 3.25
  • Shadow Dance move speed bonus increased from 30/35/40% to 30/40/50%

7.12

  • Base HP regen increased from 1.5 to 2.75
  • Turn rate improved from 0.5 to 0.6

7.10

  • Level 10 Talent increased from +8 Strength to +10

7.07

  • Movement Speed reduced by 5
  • Reworked Talent Tree

7.06

  • Intelligence gain reduced from 1.9 to 1.7

7.02

  • Movement speed reduced from 305 to 300
  • Level 15 Talent from +10 Strength to +15
  • Level 20 Talent from +250 Health to +10% Cooldown Reduction

7.01

  • Slark strength reduced from 21 + 1.8 to 20 + 1.6

7.00

  • Added Scepter to Slark:
    • Reduces ultimate cooldown from 60 to 30
    • Causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it
  • Pounce no longer disjoints projectiles
  • Added Talent Tree

6.88

  • Pounce damage reduced from 50/100/150/200 to 40/80/120/160

6.83b

  • Pounce damage reduced from 55/110/165/220 to 50/100/150/200

6.83

  • Pounce damage reduced from 60/120/180/240 to 55/110/165/220

6.82

  • Slark is no longer visible inside Chronosphere during Shadow Dance

6.80

  • Pounce damage reduced from 70/140/210/280 to 60/120/180/240
  • Shadow Dance cooldown reduced from 65 to 60

6.79

  • Shadow Dance duration reduced from 5.5 to 4
  • Shadow Dance cooldown increased from 25 to 65
  • Shadow Dance can no longer be revealed by True Sight

6.77

  • Base agility increased by 6

6.75

  • Shadow Dance HP regen increased from 3/4/5% to 3/5/7%
  • Dark Pact cooldown decreased from 10/9/8/7 to 9/8/7/6

6.73

  • Pounce damage increased from 40/80/120/160 to 70/140/210/280
  • Pounce cast range increased from 400/500/600/700 to 700
  • Shadow Dance regen increased from 2/3/4% to 3/4/5%
  • Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5
  • Pounce cooldown rescaled from 12 to 20/16/12/8

6.72b

  • Essence Shift no longer permanently steals attributes

6.72

  • Pounce speed fixed to be the same at all levels
  • Pounce no longer hits non-hero units
  • Essence Shift duration increased from 15/30/45/60 to 15/30/60/120
  • Strength growth increased from 1 to 1.8
  • Intelligence growth increased from 1.6 to 1.9
  • Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he gains 3 Agi permanently
  • Pounce AoE increased from 85 to 95
  • Agility growth reduced from 2 to 1.5
  • Essence Shift now reduces each stat by 1 on attacks (no longer reduces the primary by 2)
  • Essence Shift agility bonus reduced from 4 to 3 per attack

6.71

  • Pounce cooldown reduced from 16 to 12

6.70

  • Adjusted the timing on Dark Pact
  • Dark Pact self damage is now dealt to himself as he deals it to the area around him instead of at cast time

6.69

  • Decreased base Agility from 21 to 15 and increased starting damage by the same amount
  • Pounce damage rescaled from 50/75/100/125 to 40/80/120/160
  • Dark Pact cooldown reduced from 10 to 10/9/8/7

6.66

  • Pounce Leash now gets removed if the target blinks or teleports away
  • Shadow Dance passive no longer works if Slark is Doomed

6.65

  • New Hero

Removed Abilities

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Fish Bait

Targeting
Unit Target

Affects
Enemy Units
Self

Damage Type
Magical

Reduce movement speed of an enemy and provide true sight vision over them. If Slark pounces on the enemy during that time, he will be rewarded with bonus Attack Speed for the duration of the Leash.

Cast Range1100Move Speed Slow30%Pounce Attack Speed Bonus75Duration6

50

This ability is granted by Aghanim’s Shard

Blocked by Linken’s Sphere and echoed by Lotus Orb.Notes

  • Removed in patch 7.29

Notable Players

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See also

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Guides

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References

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[Update] How to Play Slark the Nightcrawler in Dota 2 | dota 2 slark – Vietnamnhanvan

Slark is bar none one of the most frustrating heroes to face in Dota 2. Aptly dubbed the Nightcrawler , he specializes in catching enemy heroes unaware, as well as making daring, narrow escapes.

Shifty Predator

Slark is exceptionally elusive for a hard carry, with the ability to shrug off even the most powerful disables in the entire game with Dark Pact (Q). Pounce (W), meanwhile, serves both offensive and defensive purposes, as it acts as both a root and an escape mechanism. Few heroes in the game can truly keep him pinned in place, making him a rare specimen amongst carry heroes.

His escape artistry can cause uncoordinated teams to waste precious resources trying to bring him down, only to be left disappointed as he slips away by the skin of his teeth. With the abilities of his enemies unavailable, Slark can then reengage, taking the next opportunity to strike back.

Daring Duelist

In addition to his evasive nature, he what one might call an “anti-carry”, thanks to his unique passive. Essence Shift (E) steals one point each from a hero’s primary attributes whenever Slark attacks them, converting every point stolen into bonus agility for a period of time. Moreover, Slark permanently gains bonus agility whenever an enemy hero dies with the debuff still on. This makes him especially dangerous if he gets a good start.

His design as an anti-carry only gets better when you factor in his ultimate. Shadow Dance (R) instantly renders Slark invisible and immune to any and all forms of detection. Yes, that means neither Dust of Appearance nor Sentry Wards can reveal him while Shadow Dance is active. Not even Gem of True Sight will help in this case. Heroes cannot even hit Slark with auto attacks when he’s in Shadow Dance, rendering right click carries unable to harm him at all.

Slark does have some glaring weaknesses, though, and if we’re being honest he’s not exactly friendly to those picking him up for the first time. Mastering Slark will take time and dedication. But that’s exactly why we’re here. Read on to find out how to get a handle on the scourge of Dark Reef himself!

Puzzling Pesce

Let’s get one thing out of the way first: Slark is not easy to pick up as a carry. He is quite fragile and easy to deal with if the player piloting him doesn’t know what they’re doing. While it is true that Dark Pact can purge almost anything in the game, it is heavily timing-based and can leave Slark wide open to attack if used at the wrong time.

Likewise, Shadow Dance isn’t impenetrable. While Slark is immune to single target spells while in Shadow Dance, area of effect magic is still fair game. Things like Lina’s Light Strike Array (W) and Jakiro’s Ice Path (W) can still affect him regardless, forcing Slark to buy a Black King Bar just to protect himself in teamfights.

And then there’s the issue of his poor attribute growth. Similar to Juggernaut, one of Slark’s biggest weaknesses is his below-average stat spread. His base stats are bad, and the growth thereof per level is even worse. This causes him to be squishy even through the mid game without any stat sticks in his possession, making him quite dependent on things like Eye of Skadi.

Knowledge of the Deep

Thankfully, Slark’s skill progression is relatively simple compared to his overall kit and design. The only complexity involved comes with choosing between Dark Pact or Essence Shift with the first available skill point.

Abilities

We recommend putting more skill points in the former if facing heroes like Ogre Magi or Witch Doctor. These heroes have powerful damage over time spells that can chip away at your tiny health pool in the laning phase. Dark Pact can remove these effects easily, allowing you to stay healthy throughout the opening minutes of the game. Maxing out Dark Pact also helps you farm faster, as it can be used to quickly clear creep waves and neutral creep stacks.

On the other hand, if facing a durable melee hero (which is a common occurrence in the safe lane), consider taking Essence Shift first for the additional harassment potential. Heroes like Bristleback, Legion Commander, and Mars will suffer in lane if you hit them enough times. Regardless of which one you choose first, though, you should have all three basic abilities unlocked once you hit level 3. This maximizes your kill potential early on, especially if your lane partner has the damage output to help you out with.

After maxing Dark Pact, Pounce should be next. It scales way better than Essence Shift, and enables Slark to gank whenever it’s up. Essence Shift meanwhile only scales in duration, which means that it’s only worth putting points in it towards the late game. As for Shadow Dance, we recommend upgrading it at every available opportunity.

Talents

Slark’s talent progression is also relatively easy. At level 10, the Dark Pact cooldown reduction talent does way more for your farming pace than a flat agility bonus. The same goes for the Dark Pact damage talent at level 15, which comes at a time when you’re likely to still be farming more than fighting. Level 20 is a no-brainer, with the +1 agility gain from Essence Shift talent serving a much bigger role than a simple increase to the Pounce leash duration.

Level 25 is when things get interesting, though. An additional 65 seconds on Essence Shift’s duration is always nice, so in most cases, this would be our recommended pick. The additional Shadow Dance duration talent is, however, compelling when going up against carries that depend entirely on right clicks and/or single target spells to deal damage. Think Anti-Mage, Terrorblade, and Medusa: these heroes all hate not being able to hit Slark. Choose wisely when you hit level 25, and consider who you’re up against before committing to one side.

Tools of the Trade

Here’s where the fun really starts. Slark has many options available to him when it comes to item progression, with a few different avenues to take depending on what he needs to succeed against all kinds of lineups. We’ll get into each one here, as well as why you should consider certain paths.

Silver Edge

Perhaps the most common Slark build ever, Shadow Blade into Silver Edge is a mainstay for the hero. Shadow Blade doubles down on Slark’s great ganking power and allows him to prey endlessly on unsuspecting support heroes. The invisibility also makes him even more difficult to catch, adding another layer to his elusive nature. It’s worth noting that Dark Pact even purges Dust of Appearance, forcing enemy heroes to use Sentry Wards or Gem of True Sight to counter Shadow Blade.

Upgrading Shadow Blade into Silver Edge makes it so much better, especially after the buffs to the latter in Patch 7.30. Hitting a target from invisibility now guarantees a critical strike, which gives Slark some much-needed physical burst damage. Not to mention that it directly counters heroes that rely heavily on passive abilities.

Echo Sabre

On the other hand, you have Echo Sabre. Echo Sabre is actually really good for its cost when taking the bonus attributes into account, which is already great for shoring up Slark’s bad stat growth.

The double attack from Echo Strike also synergizes with Essence Shift, making Echo Sabre a great mid game fighting item. Keep it in the back of your mind for when you want to play a tempo-based style against a draft that cannot deal with such a strategy.

Diffusal Blade

Though it has fallen out of favor with Slark players over the years, Diffusal Blade is still a viable choice against specific heroes. Wraith King and Medusa in particular hate playing against Slark in the first place, but add the mana break on top and their headaches get even bigger. The additional agility provides Slark with more damage and attack speed as well. This item isn’t a great pickup in most cases but has its uses in niche scenarios.

Sange and Yasha

And then there’s Sange and Yasha, one of the most popular items for carries in recent times. Aside from the movement speed, attack speed, and stat bonuses, Sange and Yasha also provide status resistance, which causes disables to expire a bit more quickly. Combined with Dark Pact, Sange and Yasha can make enemy heroes tear their hair out when they realize they can’t lock you down.

Everything Else

No matter what road you choose to travel in terms of items, though, Slark will always have bread and butter picks that you should get nine out of ten times. As mentioned before, Eye of Skadi is one of these items. The massive stat gain is more than enough to justify purchasing it on Slark, but the passive Cold Attack modifier is just icing on the cake. Plenty useful against healing mechanics and heroes with lifesteal as well.

Meanwhile, there’s good old Black King Bar. Remember that having Dark Pact and Shadow Dance doesn’t mean that you’re immortal. Area of effect spells and teams that know how to stagger their ability usage will still ruin your day. If you’re up against powerful magic effects, buy a BKB. Please. For all our sakes.

As for the rest, there’s the typical complement of carry items. Abyssal Blade, Butterfly, and Monkey King Bar all work well depending on what you need. Nullifier is also a solid late game choice against teams that build Ghost Scepters to counter your right clicks.

How to Counter Slark in Dota 2

Dealing with Slark is never easy, especially when your team composition isn’t built to counter him. Dark Pact just removes stuns and disables, Pounce allows him to jump out at almost any time, and Shadow Dance is simply infuriating. The Shadow Blade build is another thing that can induce powerful migraines, especially for support players.

But of course, Slark has his mortal enemies just like any other hero. Pick these heroes and utilize the following strategies to put the Nightcrawler back in his cage.

Ancient Apparition

Kaldr is one of the best counters to Slark in the game, thanks entirely to Ice Blast (R). Ice Blast stops any and all healing and regeneration, which happens to be one of the components of Shadow Dance. Without the health regeneration, Slark has no way to sustain himself in teamfights, even when under the cover of Shadow Dance.

Moreover, Ice Blast severely limits Slark’s ability to use Dark Pact in fights. If Slark gets reckless with it, he might just end up killing himself sooner than expected.

Bloodseeker

Strywgyr is probably the most direct counter to Slark, with Rupture (R) putting a stop to anything Slark does. It effectively removes Slark from any engagement, as he cannot move or use Pounce without taking heavy damage in the process

And since Slark is a melee hero, there’s no way for him to contribute to a fight if he can’t chase down his targets.

Area of Effect Damage and Disables

As mentioned previously, Slark can only avoid single target spells and physical attacks when under Shadow Dance. Area of effect magic will still hit him provided that he doesn’t also have magic immunity on at the same time, such as with Black King Bar. Centaur Warrunner’s Hoof Stomp (Q), Disruptor’s Static Storm (R), and other similar abilities can therefore lock Slark down through Shadow Dance.

Be careful, though, as Slark can purge some of these effects off with Dark Pact if he is able to anticipate them. Try your best to stagger your abilities accordingly, and be wary that Dark Pact’s purge effect happens multiple times over its duration. Be patient and wait for the animation to end before you put another disable on Slark.

Illusion Heroes

Because Slark is primarily single target focused, he can’t really deal with illusion-based carries all that well. Terrorblade, Phantom Lancer, and Naga Siren all outcarry him in a straight-up fight.

Phantom Lancer is especially good against him, as Slark is actually also quite weak to Diffusal Blade carriers himself.

Ghost Scepter and Heaven’s Halberd

These two items make Slark want to throw tantrums. Ghost Scepter is cheap and easy for supports to purchase, and its instant activation puts an immediate stop to Slark’s physical damage output. The same goes for Heaven’s Halberd, which Slark despises due to the fact that he can’t dispel the disarm effect with Dark Pact. The evasion also forces him to purchase Monkey King Bar.


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BEST of SUMMER 2020 - Dota 2 Highlights TV

SumaiL – Slark Safelane | Aghanim BUILD | Dota 2 Pro MMR Gameplay #21


Dota 2 Pro Suma1L (Team OG) Play Slark Full Gameplay part 21 on Dota 2 7.30 Update Patch
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Role: Melee Carry Disabler Escape Nuker Safe Lane Dire
KDA: 1415
Items: Power Treads Silver Edge Aghanim’s Scepter Eye of Skadi Black King Bar Orchid Malevolence
Neutral Items: Titan Sliver
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Match ID: 6222092248
Dotabuff: http://www.dotabuff.com/matches/6222092248
Music Pack: https://dota2.fandom.com/wiki/The_International_10_Music_Pack
Syed Sumail \”SumaiL\” Hassan is a Pakistani/American professional Dota 2 player who is currently playing for OG
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Donate : https://streamlabs.com/dota2prolive/tip
Website : https://dota2pro.tv
Twitter : https://twitter.com/Dota2ProTV
Facebook : https://www.facebook.com/Dota2ProTV
Twitch : https://www.twitch.tv/dota2prolive/
Discord : https://discord.gg/QNVkUtN
Tournament Playlist: http://www.youtube.com/playlist?list=PLTnPepJKGC1uflkhy9GWxg3sd6ojvAODl
MMR Playlist : https://www.youtube.com/playlist?list=PLTnPepJKGC1szXy5fpjQfl9l7ZhxaOrz
Highlight Playlist : https://www.youtube.com/playlist?list=PLTnPepJKGC1tbogoW2QgGYiMYIC4ZNbBn
MID Playlist : https://www.youtube.com/playlist?list=PLTnPepJKGC1toonhkv_7Lk87HBPbYqmVT
Offlane Playlist : https://www.youtube.com/playlist?list=PLTnPepJKGC1sIvYuBrtzBjIY3KhZe0Wxj
Safelane Playlist : https://www.youtube.com/playlist?list=PLTnPepJKGC1ueyAN4RNdcza2QRd4Ju6Yh
Jungler Playlist : https://www.youtube.com/playlist?list=PLTnPepJKGC1tI2pyLjDWoKEEItFu2wxjK
Roaming Playlist : https://www.youtube.com/playlist?list=PLTnPepJKGC1uz2G9pOfjJlOLGWjVptXG9
Support Playlist : https://www.youtube.com/playlist?list=PLTnPepJKGC1s39AWbETWP76r3rZ_GePjM
Epic Playlist : http://www.youtube.com/playlist?list=PLTnPepJKGC1ubyQ0RU6PKM9PtljZROI7y
Streaming Playlist : https://www.youtube.com/playlist?list=PLTnPepJKGC1vyxD6gh3I8X1AzLJ86rFIX
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Dota 2 Pro Replay Full HD 1080p 60 fps @60fps Reborn Gameplay Player Perspective POV Replays Gameplay Guide on Ranked Match | Full Game | Full Match | MMR | 730 | 7 30d | 7.30d | 730d
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SumaiL - Slark Safelane | Aghanim BUILD | Dota 2 Pro MMR Gameplay #21

🔥 YATORO Slark 1KILL PER MIN — 300+ Agi Free FURY + Blink 25Kill Most Agressive Carry Dota 2 Pro


💜THANK YOU FOR ALWAY SUPPORTING US 💜
💜LIKE SHARE \u0026 SUBSCRIBE TO JOIN THE DIVINE FAMILY💜
💜 GIVEAWAY RESULT EVERY 10 DAYS 💜
1. COMMENTA
2. LIKE AND SHARE
3. SUBSCRIBE
💜 OUR WINNER 💜
5/10: M 1 G U 3 L (32nd)
10/10: Honventures (33rd)
15/10: Wang Yi Bin (34th)
20/10: Coil Mechanics (35th)
25/10: Manuel Saavedra (36th)
31/10: I’m Young (37th)
5/11: Rafa ARG (38th)
10/11: EL DIABLO (39th)
20/11: Sinless Demon (40th)
30/11: Waiting …..
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We work very hard every day more than 15 hours. Our job is to find the best replay from millions of replay from all Dota 2 players with our own system, then we spend tons of resource to record hundred hours of footage at the highest quality, then from those, we find out the best plays and put them together, our work is extremely stressful but we maintain publishing the best Dota 2 highlight for the community. We are grateful because of what we doing every day. Thank you the Dota 2 community for always being around.
If you have any idea or questions, please send us an email at [email protected]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
🔥 YATORO Slark 1KILL PER MIN — 300+ Agi Free FURY + Blink 25Kill Most Agressive Carry Dota 2 Pro
👉 Watch now: https://youtu.be/rFPvu1W4hog
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👉Player Yatoro
Illya \”Yatoro\” Mulyarchuk is a Ukrainian professional Dota 2 player who is currently playing for Team Spirit.
https://liquipedia.net/dota2/Yatoro
👉Hero Slark
Slark, the Nightcrawler, is a melee agility hero that utilizes his abilities to spring onto enemy heroes and slip out unhindered. Slark is a very mobile ganker, but remains attributewise below most other carries unless he is able to steal away attributes with Slark abilities. Once he does, though, only a few heroes can hope to be as fearsome as the Nightcrawler extremely mobile to the point of everpresence, Slark strikes only hitting harder and faster.
https://dota2.fandom.com/wiki/Slark
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💚Submit Your Replay: https://goo.gl/u792D7
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⏩Social Media:
🔸Youtube: https://www.youtube.com/c/dota2divine
🔹Facebook: https://www.facebook.com/DotaIIDivine
►Google Plus: https://plus.google.com/u/0/+DOTA2Divine
►Twitter: https://twitter.com/dota2divine
►Reddit: https://www.reddit.com/user/Dota2Divine/
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Dota 2 is a freetoplay multiplayer online battle arena (MOBA) video game developed and published by Valve Corporation. The game is the standalone sequel to Defense of the Ancients (DotA).
http://store.steampowered.com/app/570/
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⏩CREDIT

🎧MUSIC:
►Epidemicsound.com
►Others: Warcraft 3 OST, Dota 2 Within Music Pack, Crysis Warhead OST

🌲ART
►Outro by sheron1030: http://sheron1030.deviantart.com/gallery/
Dota2Divine Yatoro Slark

🔥 YATORO Slark 1KILL PER MIN — 300+ Agi Free FURY + Blink 25Kill Most Agressive Carry Dota 2 Pro

🔥 WTF Slark 13min FURY 1st Item — 100% NEW META Fast Farm vs Naga by Mason Dota 2 Pro


💜THANK YOU FOR ALWAY SUPPORTING US 💜
💜LIKE SHARE \u0026 SUBSCRIBE TO JOIN THE DIVINE FAMILY💜
💜 GIVEAWAY RESULT EVERY 5 DAYS 💜
1. COMMENTA
2. LIKE AND SHARE
3. SUBSCRIBE
💜 OUR WINNER 💜
20/8: Johnhicker Santilan (23rd)
25/8: Can o (24th)
31/8:André Machado (25th)
5/9: Victor H.Muller (26th)
10/9: Jomar S. (27th)
15/9: nkotb (28th)
20/9: dixon anchaluiza (29th)
25/9: Almazyan Aiteyev (30th)
30/9: Jack A (31st)
5/10: M 1 G U 3 L (32nd)
10/10: Honventures (33rd)
15/10: Wang Yi Bin (34th)
20/10: Waiting …..
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
We work very hard every day more than 15 hours. Our job is to find the best replay from millions of replay from all Dota 2 players with our own system, then we spend tons of resource to record hundred hours of footage at the highest quality, then from those, we find out the best plays and put them together, our work is extremely stressful but we maintain publishing the best Dota 2 highlight for the community. We are grateful because of what we doing every day. Thank you the Dota 2 community for always being around.
If you have any idea or questions, please send us an email at [email protected]
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
🔥 WTF Slark 13min FURY 1st Item — 100% NEW META Fast Farm vs Naga by Mason Dota 2 Pro
👉 Watch now: https://youtu.be/DdNamsvW57E
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👉Player Mason
Mason \”mason\” Venne is an American professional Dota 2 player who last played for Infamous.
https://liquipedia.net/dota2/Mason
👉Hero Slark
Slark, the Nightcrawler, is a melee agility hero that utilizes his abilities to spring onto enemy heroes and slip out unhindered. Slark is a very mobile ganker, but remains attributewise below most other carries unless he is able to steal away attributes with Slark abilities. Once he does, though, only a few heroes can hope to be as fearsome as the Nightcrawler extremely mobile to the point of everpresence, Slark strikes only hitting harder and faster.
https://dota2.fandom.com/wiki/Slark
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
💚Submit Your Replay: https://goo.gl/u792D7
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
⏩Social Media:
🔸Youtube: https://www.youtube.com/c/dota2divine
🔹Facebook: https://www.facebook.com/DotaIIDivine
►Google Plus: https://plus.google.com/u/0/+DOTA2Divine
►Twitter: https://twitter.com/dota2divine
►Reddit: https://www.reddit.com/user/Dota2Divine/
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Dota 2 is a freetoplay multiplayer online battle arena (MOBA) video game developed and published by Valve Corporation. The game is the standalone sequel to Defense of the Ancients (DotA).
http://store.steampowered.com/app/570/
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
⏩CREDIT

🎧MUSIC:
►Epidemicsound.com
►Others: Warcraft 3 OST, Dota 2 Within Music Pack, Crysis Warhead OST

🌲ART
►Outro by sheron1030: http://sheron1030.deviantart.com/gallery/
Dota2Divine Mason Slark

🔥 WTF Slark 13min FURY 1st Item — 100% NEW META Fast Farm vs Naga by Mason Dota 2 Pro

นอกจากการดูบทความนี้แล้ว คุณยังสามารถดูข้อมูลที่เป็นประโยชน์อื่นๆ อีกมากมายที่เราให้ไว้ที่นี่: ดูบทความเพิ่มเติมในหมวดหมู่Wiki

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