[Update] Oracle Build Guide DOTA 2: The 4000+ Commend Oracle Guide [7.19d] | oracle dota 2 – Vietnamnhanvan

oracle dota 2: คุณกำลังดูกระทู้


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NỘI DUNG BÀI VIẾT

Introduction

I wrote a guide once for Io. I spent a lot of time researching and developing my thoughts and ideas behind the hero. It ended up winning awards and became the #2 in-game Wisp guide in Dota 2.

Then they nerfed Io. Hard. And he just wasn’t that fun to play anymore.

So I started playing another complex hero. With explosive damage and healing capabilities. Who saves his teammates from death. And the average player doesn’t really know how powerful he can be…

Sound familiar?


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Lane Support Items

OPENING ITEMS
Tango
Eat them.

Enchanted Mango
Early HP regen is always appreciated, and consuming Mango and give you mana to cast Purifying Flames and finish off a kill.

Clarity
Oracle runs on mana. He heals from mana, he kills from mana, he saves from mana. He needs mana.

Animal Courier
Someone’s gotta do it.

CORE ITEMS
(1) Boots of Speed
You need basic speed increases to maintain your harass on the enemy and survive in the early game.

(2) Urn of Shadows
This is, without a doubt, the MOST IMPORTANT item for Oracle in the entire game. Urn of Shadows compliments your False Promise ability incredibly well, as the way False Promise works prevents any incoming attacks or damage from removing the Urn of Shadows buff until False Promise ends. This means you get max healing, every time, as long as you cast Urn immediately after your False Promise cast.

Urn also helps to function in a DPS context by increasing.

(3) Magic Wand
Use to maintain HP and MP. Activate during False Promise for an extra healing boost.

ADVANCED ITEMS
(4) Arcane Boots
Mana for yourself, mana for your teammates. Increases your mana pool as well as regen.

(5) Aether Lens
Disassemble your Arcane Boots to complete Aether Lens. This item gives you an increase to your mana pool, your MP regen, as well as your range. Aether Lens increases your range by 100 more units than your Lv15 Talent.

Range is especially important on Oracle because every one of his spells benefits from increased range. You can save allies or block damage from farther away, kill from farther away, pin others from farther away, etc etc. It provides the distance to allow for multiple Purifying Flames’ casts before using Fortune’s End. Overall, the range aspect of this item cannot be underestimated.

Having the range from Aether Lens allows you to spec +120 GPM Talent at Lv15. You could potentially get an immense +400 range by speccing the +150 Range as well as Aether Lens, but I feel the GPM talent is stronger for building important items that maximize Oracle’s power.

(6) Spirit Vessel
Spirit Vessel provides all the same benefits as Urn of Shadows – amazing False Promise save synergy, great for damaging enemies, great casual heal buff – but it also provides an even-MORE-important functionality.

The downside of using Purifying Flames as your main damage dealer is that if you do not follow up with Fortune’s End, you effectively heal the enemy player. Spirit Vessel reduces all healing on the target by 70%, meaning the massive downside of Purifying Flames is suddenly negated!! You can chain 2 or 3 Purifying Flames on a single Spirit Vessel’d target before removing the healing with Fortune’s End, because the enemy will be hardly healing at all relative to the immense damage burst that comes from Flames.

No other item in the game can give your main damage dealer this sort of advantage.

(7) Boots of Travel
Boots of Travel provide the ability to maintain Oracle’s positioning by having TP access to anywhere on the map. This means important teamfights can be entered into quickly and the correct player False Promise’d to safety. It also opens up another item slot in Oracle’s inventory (as he does not have to carry TP scrolls anymore) to make way for endgame or support items.

When combined with the Lv20 +65 Movespeed talent and +20 from Spirit Vessel, Oracle moves at approx. 510 movespeed, where the in-game maximum is 550 movespeed. This means Oracle can outrun basically ANYTHING – teamfights, ganks, set ups, invs players, anyone and anything can be avoided by having such a fast hero. ESPECIALLY if you have the ability to self-purge slows, roots, or other debuffs that would allow the enemy to catch up to you ( Fortune’s End). This speed boost is not to be underestimated.




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How to Use Fate’s Edict

BASICS
(1) Magic Block
Fate’s Edict provides 100% magic resistance (essentially blocking all magic damage) to the target for 4.5 seconds at Lv4. This allows Oracle to prevent block incoming magic damage on himself and allied heroes (and also enemies, by accident). Burst damage magic heroes such as Lina, Leshrac, and Tinker can all be weakened through blocking their damage. The classic X Marks the Spot Kunkka combo can be completely negated damage-wise. Damage-over-time spells (that you cannot dispel with Fortune’s End) can be blocked as well.

(2) Disarm
Fate’s Edict disarms the target, meaning it cannot right-click attack. This can be used to heavily control right-click heavy heroes such as Ursa, Enchantress, Clinkz, Templar Assassin, Sven, Phantom Assassin, and many others.

INTERMEDIATE
(3) Healing Combo
Because Fate’s Edict can block magic damage, it plays a role in your main HEALING combo. The concept is to use Fate’s Edict on yourself or an ally to negate all incoming magic damage, and then cast Purifying Flames to the same target. This will block the burst damage of Flame but still provide the healing buff!

Once Fate’s Edict is Lv2 (3.5 seconds duration), this provides you enough time to successfully cast 2 Purifying Flames on a target while still blocking all magic damage from both spells. Use this to your advantage to aggressively heal a target.

ADVANCED
(4) Disarming to Deny Last Hits
Fate’s Edict disarm can also be used in the laning stage to deny the enemy heroes last hits. By disarming the enemy just before one of his creeps loses enough health to become last-hittable, you can deny that creep with ease, frustrating your opponent and swinging the gold and XP contest in your favor.

Your opponent may even become frustrated enough to cast damage spells in order to secure last hits – this is an advantage to you, as he is spending his mana and will have less to defend/repel an attack or gank.

(5) Roshan Disarm
Roshan can also be disarmed using Fate’s Edict. This can be crucial for defeating Roshan quickly while sustaining minimal damage to your team. Make sure to use Fortune’s End first to remove the Linken’s Sphere-like buff from Roshan before casting Fate’s Edict.


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How to Use Purifying Flames

BASICS
(1) Damage Combo
Purifying Flames plays a role in Oracle‘s main damage combo. The concept is to use Purifying Flames to burst damage an enemy and then quickly follow up with Fortune’s End to remove the Flames’ healing buff.

You should be trying to cast Fortune’s End as quickly as possible in this scenario in order to prevent as much healing as possible – so maintaining a long channeled cast in order to pin the enemy is NOT what you want to be doing.

A simple technique to practice this is starting channeling a Fortune’s End cast on an enemy, and cancel that cast by casting Purifying Flames. The Purifying Flames will connect with the target instantly, while the Fortune’s End cast must travel from Oracle to the target and will inevitably cancel the healing buff from Purifying Flames. Make sure not to channel for too long, or else the enemy will escape from your vision/cast range and you will not be able to cast Flames.

It is possible to chain 2 Purifying Flames together on a single target before casting Fortune’s End – the damage caused still outweighs healing provided. However, in a real-game scenario, your target is often running away from you, and if you are unable to remove the 2 Purifying Flames healing buffs before the enemy escapes your vision, then you have just helped the enemy and wasted your mana.

(2) Healing Combo
Because Purifying Flames has a heal buff, it plays a role in your main HEALING combo. The concept is to use Fate’s Edict on yourself or an ally to negate all incoming magic damage, and then cast Purifying Flames to the same target. This will block the burst damage of Flames but still provide the healing buff!

Once Fate’s Edict is Lv2 (3.5 seconds duration), this provides you enough time to successfully cast 2 Purifying Flames on a target while still blocking all magic damage from both spells. Use this to your advantage to aggressively heal a target.

(3) Farming
Purifying Flames can also be cast on creeps, and this means the spell can be used in a farming context. Oracle can kill creeps with very high HP (because the burst damage of the spell is so high) that he could not last hit, providing another way for Oracle to maintain his gold and XP income even against enemies who have higher right-click damage than you. This is especially helpful in the mid-game, when Oracle has enough MP regen to sustain continued use of a Lv4 Purifying Flames.

INTERMEDIATE
(4) Interaction with Spirit Vessel <– this is f*cking important
The downside of Purifying Flames is that if you do not follow up with Fortune’s End, you effectively heal the enemy player. Spirit Vessel reduces all healing on the target by 70%, meaning the massive downside of Purifying Flames is suddenly negated. You can chain 2 or 3 Purifying Flames on a single Spirit Vessel’d target before removing the healing with Fortune’s End, because the enemy will be hardly healing at all relative to the immense damage burst that comes from Flames.

The range of Urn/Spirit Vessel is LONGER than that of Purifying Flames. My advice is to cast Purifying Flames FIRST, and this will all but guarantee you the range to connect Spirit Vessel afterwards. Casting in reverse would guarantee a Spirit Vessel cast but not necessarily Flames.

No other item in the game can give your main damage dealer this sort of advantage.

ADVANCED
(5) Ranged Creep Denial
At Lv3, Purifying Flames becomes strong enough that it can remove 99% percent of Ranged Creep XP. This allows you to quickly and consistently deny the ranged creep (if you wait too long, the healing buff will kick in and the creep will regen HP).

This is DESTRUCTIVE to your enemy for several reasons. First, ranged creeps provide the most XP and gold, so you are pulling away a large portion of the potential XP/gold gain from each wave. Second, you’re gaining XP for yourself and your lane partner that can swing the lane advantage to you guys. Third, you are consistently pulling the wave back toward your tower by removing your main pushing agent in the creep wave. The lane will always pull back towards your tower, providing easy last hits and lane control.

This can be used to your advantage, but when spammed on every single wave, can remove your ability to push and take towers/objectives. Be careful not to over-use this technique.

(6) Eul’s Scepter Extended Damage Combo
Fortune’s End is used to remove the healing buff after Purifying Flames is cast. Eul’s Scepter of Divinity does the same thing. This allows you to extend your damage combo by applying multiple enemy purges in a string of attacks:

Without Euls:
Purifying Flames + Fortune’s End
OR
Purifying Flames + Spirit Vessel + Purifying Flames + Fortune’s End

WITH Eul’s:
Purifying Flames + Fortune’s End + Purifying Flames + Eul’s Scepter of Divinity + Purifying Flames + Fortune’s End


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How to Use False Promise

False Promise prevents the target from taking any damage for 8/9/10 seconds, after which the target takes all the damage at once. Any healing the target receives during False Promise is doubled.

BASICS
(1) Saves/Save Combo
False Promise can be used to save yourself or allies from dying. It buys Oracle time to heal the target with Purifying Flames or Urn of Shadows/ Spirit Vessel.

Urn of Shadows + False Promise is your main Save Combo.

INTERMEDIATE
(2) Interaction With Spirit Vessel <– this is f*cking important
It is INCREDIBLY important to understand that “the target takes no damage during False Promise”. This means that the healing cast of Urn/Vessel CANNOT be removed from the target, and if cast early enough, should heal the target for the entire 8 second charge, doubled by the strength of False Promise.

Urn of Shadows during False Promise
(30 HP * 8 seconds) * 2 = 480 HP PLUS Str Bonus

Spirit Vessel during False Promise
[(30 HP * 8 seconds * 120%) + (1% total HP * 8 seconds * 120%)] * 2 = 576 + 19.2% total HP PLUS Str Bonus

A single Urn of Shadows cast during False Promise can easily be over 550 HP, and Spirit Vessel can easily be 1000 healing or more.

ADVANCED
(3) Winning Fights
False Promise can be cast on yourself in a fight in order to kill an enemy before he kills you. This gives you the gold and, more importantly, XP advantage that your enemy does not receive.

You may even be able to heal yourself with Urn or Flames to survive the fight. This is especially useful in 1v1 fights where the enemy hero feels he has you beat. False Promise provides an additional 8 seconds to burst-kill the enemy while healing yourself in the process.

(4) Purifying Flames and False Promise – A Math Proof
During the time False Promise is active, the burst damage from Purifying Flames will still add to the final damage that the target receives once the spell is complete. It is still advantageous to cast Fate’s Edict on a False Promise’d target before healing them with Purifying Flames, because you’re trying to maximize healing during False Promise while minimizing all sources of damage.

However, we can mathematically show non-Fate’s Edict-blocked Purifying Flames are still advantageous to a False Promise’d target’s survival.

Purifying Flames deals 360 magic damage, and heals 44 HP/sec for 9 seconds starting 1 second after the damage is dealt. On a normal Purifying Flames cast, it deals 360 damage and heals 396 HP. If we factor in the universal 25% magic damage resistance all heroes have, as well as the benefit to healing that all heroes have from the Str talent, Purifying Flames deals more like 270 HP worth of damage and heals 400+ HP. This is a pretty major discrepancy, and it’s why it’s so important to stop PF healing on enemies with Fortune’s End.

In the context of False Promise, the 44 HP/sec return of Purifying Flames doubles. The spell now does 270 HP worth of damage and heals 800+ HP. This is only the case, however, if the ENTIRE 9 seconds of Purifying Flames healing effects the target during False Promise. There is an attrition rate, therefore, of the number of times you can cast Purifying Flames on a target before the healing returns do not outweigh the damage dealt.

If you are going to cast Purifying Flames on a target under the effect of False Promise WITHOUT casting Fate’s Edict:

(1) Cast Purifying Flames as soon as possible on the False Promise’d target. The quicker you cast the spells, the longer you allow the healing buffs to scrub away the damage you caused. If you cast a 10 second False Promise, and do not hit the target with a Purifying Flames until second 4 or 5, you ****ed up.

(2) Do not cast more than TWO Purifying Flames on a False Promise’d target in order to heal them. 3 Purifying Flames will actually heal the same as just applying 2 Purifying Flames, because there is not enough time remaining for False Promise to maximize the healing vs. damage ratio of the 3rd cast. If you are slow, casting a 3rd time can actually damage your ally moreso than help them.


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Talent Choices

LV10
+20% XP is what you want. You are a support, so you lack XP anyway, but not only that – you have a +120 GPM Talent at Lv15. The sooner you can hit 15, the richer you will be in the mid and endgame.

+1 Second Fortune’s End Talent doesn’t really make much sense. What it allows you to do is extend your channeling time of Fortune’s End from 2.5 seconds to 3.5 seconds, which in turn means the opponent can be rooted for up to 3.5 seconds. The reality of this is that when you cast Fortune’s End on someone, they run away from you. Channeling for 1 additional second will mean the enemy is rooted for an additional second, but they also receive an additional second to run away, which is more distance you must cover to catch up to and kill the enemy. Of the several Fortune’s End functions, this talent only affects one of them.

LV15
Normally, I would argue that +150 Cast Range is very powerful on Oracle. It provides more distance for all 4 of Oracle’s spells (not to mention Urn of Shadows) and means Oracle can do more while moving less. However, this build compensates for this relatively weak +150 Range talent by building Aether Lens, which provides +250 Cast Range for Oracle.

Because Oracle already has a major cast range boost, I opt to pick up the +120 GPM talent at Lv15. This allows a gold-weak support hero like Oracle to main his gold gain throughout the mid and endgame. It essentially guarantees you will have enough gold for Spirit Vessel which is arguably the best item for Oracle in the game. It can also provide for heavy endgame items like Scythe of Vyse or Octarine Core.

LV20
The Lv20 +65 Movespeed talent pairs incredibly well with both Spirit Vessel and Boots of Travel movespeed bonuses. Between BoTs and Lv20 (which Oracle tends to get within minutes of one another) Oracle gains +115 movement speed which is INSANE. Movement speed is a highly underestimated stat in Dota 2 that not many players build around. This talent provides Oracle with almost 510 movespeed, in a game where Hasted players move at 550 movespeed. Between your ability to purge debuffs on yourself and your incredibly fast movespeed, you can outrun and out-juke any gank or enemy fight. Join a fight, get a kill, run away to heal, and run back to the fight before it’s over. I cannot recommend this talent enough.

The other option, False Promise Invs talent, is far less interesting. It provides Invisibility for targets of your False Promise, which allows them to escape with ease as they heal. However, this talent is easily counterable by standard counter-invs strategies such as Wards or Dust. If you already have an Invs hero on your team or a hero with Shadow Blade, the enemy is already buying counter-invs items, so this talent doesn’t help as much as you would want. Secondarily, the invs works in such a way that it is not active while you are attacking, casting, or any other standard Invs-breaking technique. It does not help when Oracle is trying to 1v1 an enemy and False Promise’s himself – he does not stay Invs like a Slark would during his ultimate. Much like the Lv10 +1 Fortune’s End talent, this talent only supplements one of the spell’s many functions.

LV25
Normally I would pick the +2 False Promise Duration talent in most scenarios. This increases the spell’s length to 12 seconds, when the cooldown is only 30 seconds, meaning the spell has a “cooldown” of only 18 seconds. The duration increase allows Oracle to increase the healing on the target by casting more Purifying Flames than usual, as well as providing more “double healing” time than normal.

In the endgame at Lv25, having your main carry get ganked by the enemy team can mean game over. Having a long, reliable save spell that is constantly available for use can keep your team fighting and winning interactions in the endgame.

That being said, there is situational room to allow for -5 Fate’s Edict CD to make sense. This heavily amplifies the Disarm functionality of the spell, meaning the normally 7 second CD is now 2 seconds long, with a duration of 4.5 seconds. Theoretically, you could keep 2 separate enemy carries completely disarmed, indefinitely. You can very easily keep 1 carry locked down through a teamfight and unable to attack at all. If the enemy team has 1 major player who is carrying their whole team, picking this talent could help shut them down and ultimately swing the tables in your team’s favor.

[Update] What are the Dota 2 Role Responsibilities for each Position? | oracle dota 2 – Vietnamnhanvan

Dota 2 Map Positioning Guide:
How to Master each Role!

Position 1-5

Chapter 1: The Dota 2 Role System & Positions

Learn the basics about the Dota 2 positions.

What does each Dota 2 position mean, and where is the map location for each position?

Dota 2 Positioning GuideDota 2 Positioning Guide

What are Dota 2 Positions?

Dota 2 positions split the main activities into roles, to have a great distribution of responsibilities and tactical solidarity.
When playing a Dota 2 match a lot of tasks and challenges await the team, therefore it’s wise to split all of these requirements smartly onto 5 different players. Each role is important to win the game, and also each role requires different aspects to perform well.

Dota Rambo

Dota RamboIt’s like in a movie where Rambo can have friends, who keep him the back free. 😉 Dota is fully dependent on cooperation and the five positions are the perfect foundation for that.

While it’s important for the carry hero (position 1) to have a high creepkill count, for the supporter (position 4 or 5) the ward and vision uptime are impactful aspects.

What are the Five Dota 2 Positions?

PositionMain RoleLaneResponsibilitiesPosition 1CarrySafelaneFarming items, scaling fast and carrying the game.Position 2Mid CoreMidlaneDominating the Midlane, highest responsibility to keep the moral up and boost the team.Position 3OfflanerOfflaneCountering the enemy safelane, denying creeps, scaling to a semi core.Position 4Semi-SupportOfflane, Roaming or JungleHigh mobility, high flexibility, ganker.Position 5Main-SupportSafelaneGiving the carry a good time, keeping his back, stacking, pulling & warding.

Dota 2 Map Overview for the 5 Positions:

It’s like in a movie where Rambo can have friends, who keep him the back free. 😉 Dota is fully dependent on cooperation and the five positions are the perfect foundation for that.

The Dota 2 map is primarily distributed into two parts, Radiant and Dire. You cannot select a side of your choice unless you are playing in bot or lobby matches.Lanes in Dota 2

Lanes in Dota 2
Each Dota 2 side has three different lanes: The midlane, safelane, and offlane.

Midlane: The midlane is the most beneficial lane in Dota 2, but the midlaner also has the most pressure on his shoulders: If the middle lane is screwed the chances of winning are low. The role of a mid lane hero is to stabilize the game until the carry gets fat.

Safelane: Typically the safelane has one carry and one support. The support babysits the carry until he gets fat, the carry always needs a lot of time to get strong and to be able to take fights.

Offlane: The offlane is a solo, duo or triple hero lane, to make the life of the enemy safelane hard. The main goal is to reduce the opponent’s creep kills.

Q&A: What are the Dota 2 Positions good for?

  • The roles make it easier to undertand Dota 2 and how the game is tactically taking place.
  • They help to play with aynone worldwide and get a quick distribution of responsibilities.
  • Every role in Dota 2 is important to win, the position 1-5 system, is the perfect foundation to understand that.
  • The position definiton allows Dota 2 players to focus on a role and position model with different heroes, instead of just playing random heroes.

Chapter 2: The 5 Positions

What is each Dota 2 position known for, what are the main tasks?

Perfect examples: Playstyle for each Dota 2 position and the role models.

Definition of Position 1-5 in Detail.

Positioning Roles in Dota 2Positioning Roles in Dota 2

Dota Position 1: The Carry

The position one, is the weapon that each team has, the guy who everyone is investing into, so that he ensures big fighting potential in the lategame. Dota 2 Carry Role

Dota 2 Carry RoleThe carry joins the safe lane and tries to get fat as fast as possible.

The carry joins the safe lane and tries to get fat as fast as possible.

The main-support (position 5) is his best friend because that guy is babysitting him. The support harasses the enemy and creates a safe environment for the carry. 😉 The late game is primarily dependent on the carry hero – if he fails, chances of winning drop fast.

Important for the Carry:

  • Have a high creep kill count (try to get every single creep).
  • Try to level fast, therefore the support needs to stay out of range as much as possible.
  • Get the right items for the win, don’t troll, the whole team is counting on you.
  • Check the enemy team and decide if you want to be online/ready to fight early or late. Make a strategy.

Dota 2 Carry Guide Book

Dota 2 Carry Guide BookExtended Dota 2 Carry Guide:

Examples for position 1: Phantom Assassin, Juggernaut, Anti Mage.

If you want to master this role, learn all of the techniques and skills a carry has to perform.
Dota 2 Carry Guide

Dota Position 2: The Midlaner

Pos 2 is playing mid, he has the highest impact in the early and mid-game. The midlane is intended to be a solo lane, which means the hero gets solo XP and gold. Dota 2 Midlane Role

Dota 2 Midlane Role The supports should push the mid hero to scale faster by giving him tangos and wards. It’s the main goal in the early game that the mid hero creates an advantage, for that position 4 or 5 also can try a mid gank with a smoke early on.

It’s the main goal in the early game that the mid hero creates an advantage, for that position 4 or 5 also can try a mid gank with a smoke early on.

Once the mid hero is level 6, he can gang the other lanes easily and get quick kills. Because of his level advantage, the power curve is on his side and he can dominate any other lane if it’s executed well. The mid hero is like a semi-carry, he needs to be a strong core that can have a high impact, but of course, he can not replace a position 1.

Important for the Midlaner:

  • Play agressive, never let the enemy mid hero dominate you. Dominate him.
  • Reach level 6 first by denying more creeps than the opponent.
  • Once you are level 6, evaluate your gang and kill potential. Decide to gang or to stay and farm.
  • Report the miss of the enemy mid hero asap, it will safe lives. 😉
  • Get the right items, to allow having impact in the late game.
  • Extra Tip: Do smart zoning, pushout creepwaves before crucial timing windows: 20 seconds before the runes spawn or if your ally wants to gang, push in less.

The most prominent mid lane heroes are Invoker, Storm Spirit, Shadow Fiend, Tinker, and Lina.

Dota Position 3: The Offlaner

Extended Dota 2 Carry Guide:If you want to master this role, learn all of the techniques and skills a carry has to perform.

The offlane is also called the hardlane, because you play against the safelane lineup, with their best possible conditions. This gives you a direct disadvantage, but also the power to decide a lot. If you make it able to even win this lane, you have an extremely big impact on the game.Dota 2 offlane role

Dota 2 offlane role The key for the offlaner is to keep the enemy position 1 low farmed and to get somehow equal with him or at least come near.

The key for the offlaner is to keep the enemy position 1 low farmed and to get somehow equal with him or at least come near.

Position 3 can be played in two different roles: As a semi-carry and as a tank. When playing position 3 as a tank, then often a support backup is needed. Tank heroes are extremely robust and good for the late game and initiating fights. On the other hand, if the own position 1 is no hard-carry, then the offlaner can act as a semi-carry. An offlane semi-carry would play a solo lane and the second support is helping the mid and safe lane.

Important for the Offlaner:

  • Try to do a lot of small hits and damage attempts, it might count up and really hurt your opponents.
  • Deny as much as you can, it will have a high impact on the game.
  • Keep the death count low, don’t feed
  • Farm well, you are the special weapon that the team can use as a joker.

Dota 2 Offlane Guide Book

Dota 2 Offlane Guide BookWant to become a superstrong offlaner?

The perfect example for offlane heroes are Windrunner, Bristleback, Axe, Mars, Underlord and Centaur Warruner.

It’s the hardest lane in Dota, read these tips to start your offlaner carreer today. 🙂
Dota 2 Offlane Guide

Dota Position 4: The Roamer or Semi-Support

Position 4 is the most diverse position in Dota 2 and can be a jungler, roamer or a semi-support. If the enemy team is quite OP, then it’s a great choice to pick a roamer and hunt for an early game advantage on the midlane.Dota 2 Pudge Roamer

Dota 2 Pudge Roamer

If you do not trust the skills of your carry, then it is better to pick a jungle hero to allow more farm. Moreover, your pos 3 hero can play solo and get fat fast.
A position 4 semi-support is essential if the enemy has a roamer or scouting hero. One support cannot handle all the warding tasks, the map is too big for that.

Important for the Position 4:

  • You need to have good map awareness. When the enemies engage somewhere on the map or even skip towers, you need to teleport instantly to help.
  • Make the right hero choice, it can decide a lot. A wrong hero decision can make your whole gametime useless.
  • Help warding, consider offensive wards.
  • Buy smokes and do ganks whenever you can.
  • Care for bounty runes and get them all.

The best examples for roaming heroes are Pudge, Earth Spirit or Bounty. Legion commander and Lifestealer for the jungle, Winter Wyvern, and Bane for semi-support.

Dota Position 5: The Main Support

Want to become a superstrong offlaner?It’s the hardest lane in Dota, read these tips to start your offlaner carreer today. 🙂

Position 5 is one of the most important roles in Dota 2. He is the baby sitter, he is sharing tangos and wards with the mid hero, frequent teleports to save allies and all the crucial tasks are performed by position 5 heroes.Dota 2 Support Role

Dota 2 Support Role Support heroes are the main assets behind every win. They keep harassing the enemy heroes, stack for you, buy dust, wards, and support.

Support heroes are the main assets behind every win. They keep harassing the enemy heroes, stack for you, buy dust, wards, and support.

It is not an easy task, always MVP the position 5 player because he is the one who is leading you to the win. Do not hesitate to pick support. It may be sometimes hard because you will not get kills, but there are other aspects that matter.

Important for the Main Support:

  • Give your life for the carry.
  • Ward and deward on your half of the map.
  • Push the enemey offlaner away, don’t let him reach the creeps.
  • Don’t steal the XP of your carry, try to stay out of range – you can compensate the lack of xp with a tome later.
  • Buy situational useful items and decide wise, you may not have much gold available.
  • Try not to feed, supports are often low hp and still need to perform well or even engage in fights.

Dota 2 Support Guide Book

Dota 2 Support Guide BookDetailled Support Hero Guide:

Good examples for position 5 heroes are Lion, Dazzle, Oracle or Witch Doctor.

If you want to become a strong support player on the position 4 or 5 I recommend to read the following guide:
Dota 2 Support Guide

Detailled Support Hero Guide:If you want to become a strong support player on the position 4 or 5 I recommend to read the following guide:

Chapter 3: Dota 2 Role Guide & Pro Tips

Which role is perfect for you in Dota 2?

Details and analysis of the role system.

How to improve your skills through the role distribution.

Sell Dota Skins and Earn Money for free:
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View SkinsDota 2 Beginner Position TipsDota 2 Beginner Position Tips

Finding the perfect Dota 2 Role for your Playstyle:

The hardest part of Dota 2 is to find a suitable role for yourself. One player cannot play all the roles perfectly (noobs can 😉 ). This is the main reason, why professional players have specific roles, and they do not switch to other roles.

After playing your first 100 matches to even be able to calibrate for ranked matchmaking, normally every player has his favorite heroes and positions. Checkout which heroes you like the most, check the win percentage of each hero and something between that is a good choice to start. Is it the carry, the midlaner or do you love to play support? Choose one main role and get better with it! 😉

Basic Tips to play your Role good:

  • First of all, specialize and focus onto one role if you start your Dota 2 career.
  • For each role you love to fulfill, have about 5 heroes that you can play. Like that you will have enough flexibility for each game. Between these 5 heroes do the best pick you can, some might counter the enemy and some will be a bad pick.
  • Stick to your role, don’t steal other players responsibilities – it will just cause trouble and is the first step to a lost match.
  • For the hero of your choice, build the common items and after some training, add situational items dependent on what is happening in the game.
  • Some positions are harder to learn: As a Dota 2 beginner, the support role and the carry role is recommended. The midlane, offlane and roaming role is harder.

Tip: Don’t get irritated if some roles are mixed up.
Dota 2 can basically be reduced to the 5 positions, but the game is complex and sometimes it’s required to change something that is not working.
Playing mixed roles within one game needs a lot of experience and can be learned later on.

Dota 2 Pro Tips to play your Role good:

  • Pro Attitude 1: Stay calm, stay objective, consume everything that is happening, calculate everything on a reflected personal level.
  • Pro Attitude 2: Have balls, be dominant, don’t be shy, allow yourself to take risks, play the game on a razor-edge, give 120%. Be confident, be over-confident, trust in your skills.
  • Pro Attitude 3: Decide instantly and stick to it. Do not change your opinion. Don’t be unsure.
  • In public matchmaking close the gaps: Someone is not filling out his role? Ask him nicely to do it and if he is not, just do it yourself. Examples: Wards, Dewards, Smoke engagement, telling misses, telling what do to, giving item tips, lead to victory.

Tip: Everyone can be the leader. No matter if you play position 5,4,3,2 or 1 some are good in making the calls and some are not.

Roles mean a lot in Dota 2: The new Predefined Role Matchmaking System

Valve itself is showing how much the Dota 2 positions mean for them.Dota 2 Ranked Role Selection

Dota 2 Ranked Role Selection
In August 2019 they brought in a new patch with the predefined matchmaking search system: Players pick their position even before the game starts, like that it’s 100% given that all 5 positions can be played by only one person and the perfect team is created.

In August 2019 they brought in a new patch with the predefined matchmaking search system:, like that it’s 100% given that all 5 positions can be played by only one person and the perfect team is created.

You can pick more than one role, but when the game starts it will automatically set a role for you.

To read more about the predefined position update and the new matchmaking system checkout this guide.

Conclusion – Time to Act:

The roles can help you to understand Dota 2 better and to master the game.
Which is your role and why? I am a pure midlaner, but when I experienced times where I was able to play less, I accidentally played position 5 supports. 😉 But I would never be a good carry, that’s for sure! 😀

I hope you liked the Dota2freaks guide about the positions. Stay tuned! 🙂


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