[Update] PlayerUnknown’s Battlegrounds Wiki – Everything You Need To Know About The Game | playerunknown’s battlegrounds wiki – Vietnamnhanvan

playerunknown’s battlegrounds wiki: คุณกำลังดูกระทู้

PlayerUnknown’s Battlegrounds is the multiplayer phenomenon that came out of nowhere and took the entire world by storm. The result of a very long road by designer Brendan “PlayerUnknown” Greene, the Battle Royale title is an online only shooter which plays significantly differently from the modern conventions, pitting the players and 99 others in a desperate bid for survival as they scour the massive maps for weapons to defend themselves, hoping to win and be the last man standing.

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Development

The DNA of PlayerUnknown’s Battlegrounds can be traced all the way back to 2013, with a custom mod for DayZ (which itself is a mod of ARMA 2). Inspired heavily by media like Battle Royale, the 2000 Japanese film where a high school class is forced into a life or death game, Greene would create DayZ: Battle Royale. Playing around with this mod is where Greene would begin to learn programming, and several elements of PUBG would first take shape, including the massive maps, random item placement and the circular safe zone which forces players into closer and closer quarters as the game goes on. Originally Greene intended to make the safe zone square, but found it easier to code a circular zone.

One element that changed during this time was exactly how the weapons were distributed, including a massive central stockpile. Greene would eventually decide it would be better to spread them out to give players a better chance.

DayZ would eventually become its own title, leaving Greene to move development to ARMA 3 since interest died in the original mod. Plans would change when Greene was hired to consult with Sony Online Entertainment on H1Z1. He would work on these titles in tandem, and would be free from his consulting contract around February 2016. Around this time, Greene would be approached by Chang-han Kim, president of a South Korean company then known as Bluehole Ginno Games. Kim was hoping to create a Battle Royale title with an early access model to fund development, and he wanted it done fast. Greene travelled to Bluehole’s offices in Seoul to discuss the project.

Greene would quickly become Creative Director with Bluehole and moved to the country to work on the title. Between the beginning of development and the height of the game’s popularity in June 2017, the team had grown drastically to make work on the game go quicker. The title became something of a passion project for the entire team, with many members voluntarily putting in overtime to better the game.

While PUBG was the culmination of a lot of the design decisions Greene had come up with in earlier projects, there were some new hurdles to jump. Use of Unreal Engine 4 helped speed up development, though the engine did take some tweaking to run the massive maps the game demanded. The airplane free fall was introduced to add an additional wrinkle to the game where players could decide whether they wanted to brave it out with the crowd and stay near the action or play it safer and see what loot they could find relatively uncontested, but having to rush toward the centre before they got eliminated.

The game went through early access with a single map, an island with a variety of locations. The sheer size of the map is part of Greene’s design, as it’s so big that it’s hard to memorize and players are unlikely to run into repeat situations often. Greene would state that while the island captures their gameplay ideas perfectly, he didn’t like how it felt disjointed, and would with the team seek to create more unified maps in the future.

As he himself got his start with mods, Green hopes to make mods a part of the PUBG scene as the game is solidified, so he can “find the next PlayerUnknown”. Community is a huge part of the success of the game already, with elements such as Twitch integration put into place to help foster an eventual e-Sports scene. Streaming has influenced the game already, as players would universally agree to special rulesets to create unique, unofficial game types. One such type has already inspired an eventual official “Zombie Mode” where four players go up against melee only zombies.

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Early access for the game would last between March 23 to the eventual PC 1.0 release of December 20, 2017, which also introduced a new Desert map. The story doesn’t end there, as not only is the PC version still under active development, but Bluehole and the team, along with Spanish developer Anticto, are working on the Xbox One release of the game simultaneously. Under the Xbox Game Preview program, the first console port of the game would launch on December 12, 2017 digitally, just a few weeks before the 1.0 PC version would launch. Microsoft’s involvement with the port would allow them access to technology from Microsoft’s wider pool of studios, which allowed them to improve not only the console port, but the PC version as well.

Again, this is an ongoing story. PUBG continues to be in active development and will continue to evolve and be introduced to new markets, with the suggestion of ports to other consoles and regions. Bluehole has a partnership with Tencent to make a version of the game for the largely untapped China market, and Greene himself has said that Microsoft is not blocking eventual ports to other systems such as the PlayStation 4.

Story

PlayerUnknown's Battlegrounds

There is no story in the traditional sense in PlayerUnknown’s Battlegrounds at all, but according to Greene during a PAX Australia panel, there is a backstory to the game. However, it seems unlikely that said backstory will ever be explored. Greene would later state that while he had the idea, that they had no time to work on implementing such a thing and to not expect a single player mode of any kind to come.

Gameplay

The concept for PlayerUnknown’s Battlegrounds is a simple one. Players drop from an airplane onto a map, as of now on the PC version, either the Island or the Desert, and need to scavenge and gather weapons and equipment to defend themselves against 99 other players who all want to be the last one standing.

Weapons in the game are largely close to mid range weapons, though longer range rifles do exist if players are lucky enough to find them. Players are fragile on their own, falling to just a couple of bullets, so it’s encouraged for the player to locate body armour and health restoring items such as energy drinks or bandages.

Regardless of which tactics the player chooses to employ, bold or cautious, all players are beholden to a gameplay zone, which restricts the available play space for all players in the match to an increasingly small radius and will slowly kill them if caught outside. The play space helps to ensure that the players aren’t wandering aimlessly with nothing to do, but also keeping the tension of the game as players are forced towards tighter quarters with other hostile players.

Players can  occasionally employ the use of vehicles, which can range in size to allow teams to all catch the same ride. The double edged sword of the vehicles is that while they allow far faster traversal of the massive maps, they’re also loud and will draw attention to the player, which isn’t frequently advisable.

Note: This wiki will be updated once we have more information about the game.

[NEW] PlayerUnknown’s Battlegrounds Wiki Guide | playerunknown’s battlegrounds wiki – Vietnamnhanvan

This page contains the default control scheme for PlayerUnknown’s Battlegrounds on the PC. The controls listed here are the most important and the most used ones. Check the Controls tab in the game for other hotkeys and the full exhaustive list.

Common Controls

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Controls
Action
Button
Move Forward
W
Move Backward
S
Strafe Right
D
Strafe Left
A
Walk
Left Ctrl
Sprint
Left Shift
Jump/Vault
Spacebar
Jump Only
Unassigned
Vault Only
Unassigned
Crouch
C
Prone
Z
Interact
F
Toggle Camera
V
Auto-Run
= or Num Lock
Freelook
Left Alt

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Notice “Jump Only” and “Vault Only” can be mapped to separate keys. Actions traditionally bound to the same keys can be bound to separate keys on the PC control schemes allowing players to be much more specific and have finer control over their characters’ movements and actions. An example is in when trying to execute a Crouch Jump. To avoid vaulting accidentally being triggered, players can use their “Jump Only” key.

This is also important is in scenarios where jumping out of a window would be better than vaulting, especially in the heat of battle. More on that in the page on crouch jumping.

Combat

Controls
Action
Button
Fire
Left Mouse Button
Aim/ADS
Right Mouse Button
Aim
Unassigned
ADS
Unassigned
Reload
R
Next Weapon
Mouse Wheel Up
Previous Weapon
Mouse Wheel Down
Primary Weapon 1
1
Primary Weapon 2
2
Side Arm
3
Melee Weapon
4
Throwables
5
Toggle Firing Mode
B
Peek Left
Q
Peek Right
E
Unarm
X
Use Grenade
5
Use Stun Grenade
Unassigned
Use Smoke Grenade
Unassigned
Use Molotov
Unassigned

The default combat controls are very intuitive and easy to reach on the keyboard. They carry over from most FPS-shooter type games. Apart from being the keybindings most players(professionals too) use, they are also very easy to get used to. Consider changing the grenade key to G as it’s familiar, easy to reach and remember. Plus, it makes the most sense(G for grenade).

ADS

Controls
Action
Button
Scope Zoom In
Mouse Wheel Up
Scope Zoom Out
Mouse Wheel Down
Reticle Brightness Up
Mouse Wheel Up
Reticle Brightness Down
Mouse Wheel Down
Increase Zeroing
Page Up
Decrease Zeroing
Page Down
Hold Breath
Left Shift
Reset Zeroing
Middle Mouse Button

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Throwing

Controls
Action
Button
Toggle Throwing Stance
Right Mouse Button
Cook Grenade
R

Item

Controls
Action
Button
Use Med Kit
7
Use First Aid Kit
8
Use Bandage
9
Use Boost Item
0
Use Heal Item
Hyphen
Use Adrenaline Syringe
Unassigned
Use Painkiller
Unassigned
Use Energy Drink
Unassigned

Driving

Controls
Action
Button
Accelerate
W
Brake/Reverse
S
Turn Right
D
Turn Left
A
Handbrake
Spacebar
Boost
Left Shift
Horn
Left Mouse Button

UI

Controls
Action
Button
Map
M
Extended Minimap
N
Inventory
Tab
Item Quantity Control
Left Ctrl
Toggle UI
Ctrl + U
Delete My Marker
Delete
Toggle Options
O
Mark My Location
Insert
Emotes

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Here’s a visual map of the controls from the PUBG Gamepedia webpage:


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📺 PUBG Global Championship 2021 (PGC 2021) sẽ được phát sóng trực tiếp từ 19/11 19/12 trên kênh:
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🎥 Facebook: https://facebook.com/PUBG.battlegrounds.vietnam/
🎥 Tiktok: https://www.tiktok.com/@pubg.vn.official
🎥 Nimo: https://www.nimo.tv/pubgvn (nhanh hơn 3 phút)
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🏆 Thông tin chi tiết về PUBG Global Championship 2021 (PGC 2021)
🔹 Địa điểm: Incheon, Hàn Quốc
🔹 Thời gian: 19/11 19/12/2021
🔹 Tiền thưởng: 2,000,000 USD (~46 TỶ ĐỒNG) + 30% lợi nhuận từ việc bán vật phẩm PGC 2021.
🔹 Số đội tham gia: 32 đội
12 đội tuyển ở khu vực Châu Á (ASIA)
8 đội tuyển ở khu vực Châu Âu (Europe)
6 đội tuyển ở khu vực Châu Á Thái Bình Dương (APAC) bao gồm 2 đội tuyển Việt Nam là 🇻🇳 Bảo Nam United \u0026 🇻🇳 GameHome Hà Đông.
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