[Update] Remnant From The Ashes Builds: Sabertooth (Melee Build) | sabertooth – Vietnamnhanvan

sabertooth: นี่คือโพสต์ที่เกี่ยวข้องกับหัวข้อนี้

In this Remnant From the Ashes Build Guide, I’m going to be showing you my Sabertooth Build, which is a Melee Build that focuses on high Armor and Health Leech to withstand punishment while smashing away with Melee Weapons. It uses a mix of new items from the Subject 2923 DLC, as well as old, but I’ll show you how to use it at any level effectively, working your way up to its final form. It doesn’t matter if you’re looking for a Beginner Build, or End Game Build, you can use this one regardless. Note that the Leto belly flop is overtuned and is getting nerfed in the next patch, which is why I didn’t make a Belly Flop Build.

Remnant From The Ashes Builds: Sabertooth (Melee Build)

The Sabertooth Build uses Heavy Armor and Melee Weapons to withstand damage, while pummeling its enemies to death even up to the highest difficulties of the game. By getting extremely high Armor values, damage you take is drastically reduced, and by having Life Leech you can drain enemies to replenish missing life. The Sabertooth isn’t the highest DPS Build in Remnant, but it has extreme survive ability, which is an absolute necessity if you’re going to play a Melee Build.

Sabertooth Weapons & Weapon Mods

Weapons are a huge part of this Build, and which you use makes a big impact on your success in Melee combat. I like to use Scar of the Jungle God for this Build, not only because its attacks are relatively fast, but also because its Charge Attack sets the Bleeding Status Effect which helps to heal you once you’ve acquired Bloodletter’s Insignia. This healing combined with your Life Leech from Terror Margin make you nearly invincible in the right situations.

However, it is not absolutely necessary to use Scar of the Jungle God for this Build, because we also use the Devastator Crossbow, which can set Bleeding with its Skewer Weapon Mod. Sometimes you will need to use this Weapon on flying or far away enemies, so it’s a must for this Build. This allows you the opportunity to use other Melee Weapons, if you can gain enough Mod Power fast enough to keep this Bleed up constantly. This is possible in 90% of situations if you pay attention, so if you like another Weapon like Riven (which has Life Leech intrinsically) then you are free to use it.

Your Secondary Weapon is not important and you can choose whichever you wish for it, but I like to choose something that leaves an opening for a Weapon Mod of my choice. Ideally, this Weapon Mod would be defensive like Mantle of Thorns, Howler’s Immunity or Flicker Cloak, but you can also use offensive ones as well, depending on what biome you are in. This choice is up to you, and I encourage you to play around with different Weapon Mods here and see which you like best.

Sabertooth Armor

For this Build we’re going to use Leto’s Armor because it affords the highest level of Armor protection possible, and it reduces your damage taken as your Health goes down. This helps keep you alive until you can heal back up, and you should get used to your Health bar going up and down constantly over the course of a battle, because that’s just the nature of how it works.

I don’t recommend using any other Armor Set for this Build because Leto’s Set also gives you a Stagger Reduction, allowing you to keep swinging even when you are getting hit fairly hard. This allows you to keep leeching without interruption a big chunk of the time, and is simply not possible with other Armor Sets. You won’t be able to Melee easily on Nightmare or Apocalypse with other Armors.

Sabertooth Amulet & Rings

For the Sabertooth Build you can use different setups for your Amulet and Rings depending on what difficulty you are playing, since you need much less survive ability on lower difficulties. I’ll cover what to use on Normal and Hard, before what to use on Nightmare and Apocalypse, because they are quite different.

Normal & Hard

On Normal and Hard you don’t need that much Lifesteal to stay alive, so ramping up your DPS can make fights go faster, and is just more fun in my opinion. I like to use one of the following combinations:

Terror Margin

Melee hits steal 1.5% base damage dealt as health. For every 25% missing Health, gain an additional 1.5% lifesteal. When full health, gain 20% melee damage.

Band of Castor

Increases Melee Speed by 10%, but reduces Fire Rate by 15%.While wearing BAND OF CASTOR, Melee damage is increased by 10%, Evade Speed is increased by 15% and Encumbrance is reduced by 25.

Band of Pollux

Increases Melee damage by 15%, but reduces Ranged damage by 15%. While wearing BAND OF CASTOR, Melee Damage is increased by 10%, Evade Speed is increased by 15% Encumbrance is reduced by 25.

OR

Polished Whetstone

When attacking BLEEDING enemies, Crit Chance increased by 15% and Crit Damage increased by 50%.

Burden of the Gambler

Disables Weakspot damage bonus. Increases Crit Chance by 15% and Crit Damage by 25%.

Leech Ember

Melee hits steal 2.5% of the base damage dealt as Health from enemies.

With the first setup you gain increased Melee Damage and Melee Speed, as well as a couple of other perks like increased Evade Speed and reduced Encumbrance. This will allow you to pump out a lot of damage and still “roll” instead of belly flop. It also gives you Life Leech on your Melee attacks only, which is all you need most of the time on these difficulties.

With the second setup your Build will become more Crit focused, which is really the best way to increase your overall damage as a Melee Build, but you don’t get any other benefits. If you use the Hunter’s Mark Weapon Mod you can hit 80% Critical Chance with this setup, and 150% Critical Damage. You’ll still have the Life Leech on hit only, so make sure you are always attacking something.

Nightmare & Apocalypse

On Nightmare and Apocalypse difficulties you’ll struggle to stay alive if you only have healing on Melee attacks, so you need to add in the Bloodletter’s Insignia in order to make your Bleed Damage heal you as well. This will help supplement your Life Leech, and allows you near immortality if you can constantly wail on an enemy with a Bleed on it, like Bosses.

However, this still isn’t enough to stay alive about half the time because you simply take damage faster than you can heal, so you need to buff your defenses even further. So the following are the two setups I use for Nightmare and Apocalypse:

Terror Margin

Melee hits steal 1.5% base damage dealt as health. For every 25% missing Health, gain an additional 1.5% lifesteal. When full health, gain 20% melee damage.

Bloodletter’s Insignia

BLEEDING effects applied by the wearer steal 2% damage dealt and return it to the wearer as Health.

See also  Digital Chaos vs OG - Summit 6 Dota 2 | digital chaos dota 2

Alchemist’s Jewel

Increase Armor Effectiveness by 50% and Armor Encumbrance by 25.

OR

Twisted Idol

Increases Armor Effectiveness by 30% and reduces Encumbrance by 15.

Leech Ember

Melee hits steal 2.5% of the base damage dealt as Health from enemies.

Bloodletter’s Insignia

BLEEDING effects applied by the wearer steal 2% damage dealt and return it to the wearer as Health.

The first setup has 100 more Armor than the second one (828 vs. 728), and helps to reduce the damage you take. The downside is that you belly flop when you roll, and with the second setup you fat roll instead. That’s the biggest difference, other than that with the first setup you gain more Life Leech as your Health gets lower, and you gain +20% Melee Damage at full Health. You shouldn’t need to Dodge Roll much with this Build (you can still Evade just fine), so I recommend the first one, but both work.

Sabertooth Traits

Traits play a vital role in determining how successful or not you are with this Build, and in this section we’ll cover the must have Traits. I’ll put them in the order of importance, because it’s hard to gauge what order you’ll get them in, based on the somewhat randomness of the game.

Vigor – This Trait increases your Health by 50, which is a 50% increase at max level. This is pretty much a must on any Build for Nightmare or higher, so make sure you max this one out quickly.

Triage – This Trait will increase the effectiveness of your healing by 100%, which should apply to both the healing from Bleeds and Life Leech, though I have not tested this thoroughly. Still you can max out all Traits eventually, so there is no reason not to take this one.

Siphoner – This Trait will increase the effectiveness of your Lifeleech, making you heal for more with every Melee attack. You need all the healing you can get so this one is a must.

Barkskin – This Trait will increase your effective Armor rating by 15%. You need to mitigate damage so that you stay alive, and this Trait can help with that, especially since you already have high Armor.

Mother’s Blessing – This Trait gives you a flat 10% damage reduction from Ranged attacks. You’ll get shot at a lot while running to enemies, so this one is great at keeping you alive until you can get in Melee range and start leeching.

Guardian’s Blessing – This Trait reduces Melee damage by a flat 10%. You’ll often be hit by melee combatants when playing a Melee Build (big surprise), and this can help mitigate some of that damage. Especially useful when fighting Bosses who melee.

Rapid Strike – This Trait increases your Melee Speed by 15% at max rank. Striking more often increases how often you will heal yourself. Needless to say, this is very important to this Build.

Spirit – This Trait increases Mod Power generation by 25%. This Trait helps you use your Weapon Mods more often, which can save your life in many circumstances, so be sure to take this one.

Arcane Strike – This Trait further boosts your Mod Power generation when striking in Melee, which you’ll do often. Get this one to get even more Mod generation, because you can’t have enough.

Catalyst – This Trait increases your Mod Power generation by 40% at max rank when striking enemies with a Status effect. Since this should be Bleeding with this Build, this really helps against tough enemies and Bosses that you strike often after you’ve set Bleed on them.

Swiftness – This Trait will increase your Movement Speed by 15% which is very nice to have for a Melee Build. Closing the distance quickly to targets can be very useful and help you avoid damage, but in many cases enemies either run directly at you, or they run far away which makes this less useful than it could be.

Executioner – This Trait boosts your Critical Chance by 25%. This is good for both Ranged and Melee, so take it to boost your overall damage, particularly if you’re going for a Crit based Build in Hard or Normal.

Kingslayer – This Trait boosts your Critical Damage by 25% at max rank. Again, good for both Melee and Ranged, so an all around good pick up if you want to boost damage.

Warrior – This Trait increases your Melee Damage by 20% at max rank. It would be higher on the list, but staying alive is more important, so take this one when you are not dying and want to boost your damage.

Wisdom – This Trait will increase your Bleed Damage by 10%, which isn’t a ton, but every bit helps.

Final Tips

When playing this Build please keep in mind that some areas are harder to play as a Melee Build than others. For example, on Corsus or Rhom, many enemies tend to rush at you, making Melee rather easy since you just start swinging when they get to you. But in some places like Earth and Reisum, enemies shoot at you more and then run away and hide, which can make it frustrating and hard to stay alive. Adjust your strategy for these places, and play smartly. Use cover to close distances without getting shot, and make sure you use your Bleeds on every enemy you can to help you heal up from the gunfire.

Mudtooth’s Tonic can be used to increase your Health by 25 for 60 minutes, and is a great consumable for this Build to give you an even larger Health pool that must be depleted before you die. Remember that Leto’s Armor gives you more damage reduction as your Health goes down, so this can really help out.

You can heal friendlies with your Bleeds and Melee attacks if you slot Burden of the Devoted in one of your Ring slots, though it will seriously reduce your own survive ability. Still it can be a lot of fun, and is extremely useful when playing in a group. Imagine 3 players in the same party all running this Ring…

Lastly use the Save Analyzer to check which gear will drop when you roll a Campaign or Adventure so that you can farm the gear you need for this Build easily, since many things drop randomly. This tool will tell you what Bosses you will face, what Events will happen and what random equipment you will get, and where they will be found. Keep re-rolling until you see the item(s) you want, and then go get them.

Stay tuned for more Remnant From the Ashes Builds, as we explore what you can make with the new items added in Swamps of Corsus, and Subject 2923 DLCs. And if you haven’t already be sure to check out our overviews of both DLCs if you are on the fence about picking them up!

[NEW] Sabertooth | sabertooth – Vietnamnhanvan

Bridging the gap between the web and the physical world through Bluetooth.

Bluetooth devices are everywhere, and as developers, we want to write useful, fun, and powerful applications for them. Until recently, this meant writing native applications that had to be installed on user devices- a burdensome process for both users and developers. With the number of Bluetooth devices around us, a more direct and intuitive interface was long overdue.

Now, thanks to the Web Bluetooth Community Group and their work to bring us the Web Bluetooth API, we have the ability to interact directly with Bluetooth Low Energy (part of the Bluetooth 4.0 standard) devices through the browser. Connecting, reading, and writing to and from Bluetooth devices is all made possible through the Web Bluetooth API and modern web browsers like Chrome, Firefox, and Opera who are incresingly adding support for new features in the Web Bluetooth API Spec.

We at Sabertooth are excited by the potential for the Web Bluetooth API, but also recognize that developers like ourselves just want to build things, not spend time wading through documentation and hiking up the learning curve with every new technology we use. Sabertooth is an attempt to harness the power of the Web Bluetooth API and make it easily accessible to developers through a simple and intuitive library. In short, we want you to start building powerful, browser-based Bluetooth applications quickly and effortlessly, and have fun doing it.

Overview

Sabertooth is a configurable application library for integrating Bluetooth functionality with client-side Javascript.

Getting Started

Sabertooth has a few easy ways to quickly get started, each one appealing to your preferences.

Note: Sabertooth package names and file names appear as ‘web-bluetooth’ throughout the documentation, consistent with actual package names and file names you will encounter when searching for or working with Sabertooth.

Install with npm

You can install Sabertooth as the npm package ‘web-bluetooth’ here.

Or run the command-line script below in the project directory in which you would like to use Sabertooth.

$ npm install web-bluetooth

require('web-bluetooth') will load all of the files necessary to run Sabertooth.

const BluetoothDevice = require('web-bluetooth');

General Accesibility

While the Web Bluetooth API is still in development, certain features have been made available.

Note: The functionality of Sabertooth is contingent upon the permissions and availabilities of the Web Bluetooth API. The Web Bluetooth API is still in development and many features have not been
implemented across browsers. For the current status of the API, please follow this
link.

Feature
ChromeOS
Android Mobile
MacOSX

Device Discovery


Device Connecting


Device Disconnecting


Device Services Read

Note: To enable the browser to use the Web Bluetooth API (and Sabertooth), experimental flags must be enabled and an https server are required.

Please see Interact with BLE Devices on the Web for more information.

GATT Attributes

A basic understanding of the Generic Attribute Profile (GATT) is helpful when writing applications to interact with Bluetooth devices, but using Sabertooth requires an understanding of two main GATT attributes, GATT services and GATT characteristics.

GATT Services are collections of GATT characteristics, and GATT Characteristics are attributes that contain values.

Sabertooth abstracts over the core features of the Web-Bluetooth API, and allows for the use of virtually any GATT service or GATT characteristic, as well as non-GATT services and non-GATT characteristics.

For the complete list of normative GATT services click here. As the Web Bluetooth API continues to be developed and as this library matures, full support for more service types will be made available.

Creating a New Bluetooth Device

new BluetoothDevice()

To begin interacting with a Bluetooth device, create a new instance of BluetoothDevice and save the result to a variable. BluetoothDevice is a constructor that takes in an object filters containing attributes advertised by the Bluetooth device.

Parameters

filters – an object containing at least one valid filter corresponding to attributes advertised by the bluetooth device through which Sabertooth will attempt to request and connect to the device. Below is a schema representing the optional parameters that can be passed into the BluetoothDevice constructor to create a new BluetoothDevice instance. At least one of the key-value pairs below is needed to request a device and establish an initial connection.

Note: Parameters passed into the filters object of the BluetoothDevice constructor are inclusive; a request and connection to a device can only succeed if the device satisfies all of the provided filters.

{
  name: 'device_name',
  namePrefix: 'devicePrefix',
  uuid: 'uuid',
  services: ['service', 'service', 'service'],
  
}

name – the advertised the name of the device; often set by the manufacturer unless modified by the device user
namePrefix – an initial substring of any length that matches an advertised device name
uuid – represents a 128-bit /^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/
services – an array including at least one service being advertised by the device.

Note: Not all services present on a device are advertised. Attempting to access a device by including a filter for a service present on a device but not being advertised by the device will cause the request to the device to fail.

optional_services – an array of services for which data exchange with the device will be allowed, following a successful connection to the device.

Note: Any services on the device included in services will be accessible following a successful connection to the device, so a service need not be included in optional_services if the same service has already been included in services. Services can not be added to a device after the device instance has been created.

Returns

A new BluetoothDevice instance on which Sabertooth methods can be called.

Example

var exampleDevice = new BluetoothDevice({
  name: 'Surge'
});

– the advertised the name of the device; often set by the manufacturer unless modified by the device user- an initial substring of any length that matches an advertised device name- represents a 128-bit universally unique identifier (uuid). A valid uuid is a string that matches the regexp- an array including at least one service being advertised by the device.- an array of services for which data exchange with the device will be allowed, following a successful connection to the device.A newinstance on which Sabertooth methods can be called.

In the example above, a new BluetoothDevice instance exampleDevice has been created with a valid request filter. The device name is one of the many properties advertised by Bluetooth devices and serves as a possible identifier for establishing initial connections to the device. In this example, the device name will act as the provided filter.

Below are several other examples of ways in which a new BluetoothDevice instance can be created using different filters or combinations of filters.


var exampleDevice = new BluetoothDevice({
  namePrefix: 'Po'
});

var exampleDevice = new BluetoothDevice({
  name: 'Polar H7 Heart Rate Sensor'
  service: ['heart_rate']
});

General Methods

.connect()

Method establishes a persistent connection with a Bluetooth device.

Parameters

None.

Returns

A Promise to the device GATT server for the connected device.

Example

exampleDevice.connect();

In the example above, a connection to a previously created BluetoothDevice instance named exampleDevice will be attempted.

.disconnect()

Method removes a previous connection with a Bluetooth device.

Parameters

None.

Returns

A boolean representing the success of the attempt to disconnect from the device where true represents success.

Example

exampleDevice.disconnect();

In the example above, an attempt to disconnect from a previously created BluetoothDevice instance named exampleDevice will be attempted.

.connected()

Method returns the current connection status of the device.

Parameters

None.

Returns

A boolean representing the success of the attempt to disconnect from the device where true is connected and false is disconnected.

Example

exampleDevice.connected();

In the example above, an attempt will be made to check the connection status of a previously created BluetoothDevice instance named exampleDevice.

.getValue()

Method attempts to read the value of provided characteristic from a connected BluetoothDevice instance.

Parameters

characteristic – a GATT characteristic or 128-bit uuid string that resolves to a characteristic accessible on the device.

Returns

An object containing the ArrayBuffer value read from the connected BluetoothDevice instance, saved to the key .rawValue. For characteristics fully supported by Sabertooth, the return object will also include any parsed values for available descriptors of the requested characteristic as key-vlaue pairs with the descriptor as the key and the parsed value as the value.

Example

exampleDevice.getValue('battery_level')
             .then(value => {
                console.log(value.battery_level);
             });

In the above example, the .getValue() method is called on the BluetoothDevice instance exampleDevice, which returns an object, in this example referenced as value. value contains the ArrayBuffer returned from the device stored to the property rawValue, and because ‘battery_level’ is a fully supported characteristic in Sabertooth, value also contains the parsed integer value for the instance’s battery level, stored on the value object as the key battery_level. In this example, the parsed integer value representing the device’s battery level is being logged to the console.

.writeValue(, )

Method takes a characteristic and value and attempts to write the provided value to the provided characteristic on the device.

Parameters

characteristic – a GATT characteristic or 128-bit uuid string that resolves to a characteristic accessible on the device instance.

value – an ArrayBuffer or DataView

Returns

A boolean representing the success of the attempt to write to the provided characteristic where true represents success.

Example

exampleDevice.writeValue('gap.device_name', 'myFitbit' )
      .then(writeSuccess => {
        console.log(writeSuccess);
      }); 

In the above example, .writeValue() changes the name of the instantiated device to myFitbit.

.startNotifications(, )

Method takes a characteristic name and a callback function. Provided that the characteristic has a ‘notify’ property, .startNotifications() will pass the event object broadcasted by the characteristic as the parameter of the callback, and run the callback each time a new event occurs.

Parameters

characteristic – a GATT characteristic or 128-bit uuid string that resolves to a characteristic accessible on the device instance.

callback – a callback triggered as result of a notification from the provided characteristic advertised by the device. The parameter eventObj will automatically be passed into callback for each notification received from the device.

eventObj – an object passed as the sole parameter into the callback provided. eventObj contains the ArrayBuffer value notified from the connected BluetoothDevice instance, saved to the key .rawValue. For characteristics fully supported by Sabertooth, eventObj will also include any parsed values for available descriptors of the requested characteristic as key-vlaue pairs with the descriptor as the key and the parsed value as the value.

Returns

None.

Example

exampleDevice.startNotifications('heart_rate_measurement', eventObj => {
                  var newHR = eventObj.heart_rate_measurement;
                  console.log(newHR);
              }); 

In the above example, the .startNotifications() method is called on the BluetoothDevice instance exampleDevice, which attempts to initiate a stream of notifications from the Bluetooth device, where the provided callback, in this example an anonymous function with the parameter eventObj, will be applied to the eventObj returned from each notification from the device. In this example, eventObj contains the ArrayBuffer returned from the device notification, stored to the property rawValue, and because ‘heart_rate_measurement’ is a fully supported characteristic in Sabertooth, eventObj also contains the parsed integer value for the device’s heart rate measurement, stored on the eventObj object as the key heart_rate_measurement. In this example, the parsed integer value representing the notification’s heart rate measurement is being logged to the console.

.stopNotifications()

This method stops the notifications from the provided characteristic for the BluetoothDevice instance.

Parameters

None.

Returns

None.

Example

exampleDevice.stopNotifications('heart_rate_measurement'); 

In the above example, the .stopNotifications() method is called on the BluetoothDevice instance exampleDevice, which attempts to end a stream of notifications from the Bluetooth device.

.addCharacteristic(, , )

This method adds Sabertooth support for the provided characteristic to device instance on which the method was called.

Parameters:

characteristic – a GATT characteristic or 128-bit uuid string that resolves to a characteristic accessible on the device instance
service – a GATT service or 128-bit uuid string that resolves to a service accessible on the device instance
properties – an array containing at least one property existing on the characteristic to be added. Currently, Sabertooth supports the properties ‘read’, ‘write’, and ‘notify’.

Returns:

A boolean representing the success of the attempt to add the characteristic to the device instance where true represents success.

Note: For characteristics added to the device instance, Sabertooth cannot parse values read from the device or prepare values to be written to the device. Returned values from device calls to the .readValue() method will return an object containing the raw data returned from the device; device calls to the .writeValue() method will attempt to write the provided value directly to the device in its provided form.

exampleDevice.addCharacteristic(
    '9a66fd22-0800-9191-11e4-012d1540cb8e',
    '9a66fd21-0800-9191-11e4-012d1540cb8e',
    ['read','write','notify']); 

In the above example, the .addCharacteristic() method is called on the BluetoothDevice instance exampleDevice, which returns an object, in this example referenced as value, containing the parsed integer value for the instance’s battery level, stored on the value object as the key battery_level.

Demos

Heart Rate Service

This demo uses the Sabertooth library to connect to a heart rate monitor broadcasting a Heart Rate Service characteristic and reads it’s measurement.

Visit the GitHub page.

Battery Service

This demo uses the Sabertooth library to connect to a device broadcasting a Battery Service characteristic and reads it’s level.

Visit the GitHub page.

Notes:
• Requires Android 6.0 Marshmallow, ChromeOS, or Chrome for Linux.
• Enable the ‘Web Bluetooth’ flag.

Authors and Contributors

Sabertooth is a team of four software developers enthusiastic to be contributing to the open source community. Visit their GitHub pages for more information.

  • Aaron Peltz | GitHub
  • Alex Patch | GitHub
  • Carlos Corral | GitHub
  • Daniel Lee | GitHub


CENOZOIC BEASTS | Animated Size Comparison


The long awaited and much demanded sequel to my dinosaur size comparison.
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CENOZOIC BEASTS | Animated Size Comparison

Epic Battle Music Of All Time – Sabertooth Theme (Fairy-Tail)


Epic Battle Music of All Time Sabertooth Theme (FairyTail)
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Epic Battle Music Of All Time - Sabertooth Theme (Fairy-Tail)

Natsu vs Sabertooth | Fairy Tail


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EVERY DEATH in Primal


All the deaths from episodes 110 of Genndy Tartakovsky’s Primal.
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EVERY DEATH in Primal

Tất Tần Tật Về Minerva Orland – Tiểu Thư Danh Giá Của Sabertooth | Ăn Hành Để Thay Đổi?


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COPYRIGHT:
► Fairy Tail by Hiro Mashima Sensei and A1 Pictures \u0026 Satelight.
► これはファンで作ったワンピースビデオです。ビデオにある画像は Hiro Mashima 先生 と A1 Picturesさんのです。著作権に関しては[email protected] に連絡してください。何か問題があったら、私はすぐ削除します。ありがとうございます
► I do not own anything here, I do not own the song or any of the anime used in the video.
► Contact Me: [email protected]
► Music by The Fat Rat: https://www.youtube.com/user/ThisIsTheFatRat
► NCS: https://www.youtube.com/user/NoCopyrightSounds

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