[Update] Shyvana Build Guide : AP Bruiser Shyvana: Fire and Death :: League of Legends Strategy Builds | shy lol – Vietnamnhanvan

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experience and repetition

. However, as one of the strongest objective-focused junglers in the game, I can lay out a general blueprint for you to follow that should get your team to the midgame with a commanding lead more often than not.

Early game (0:00 to 14:00)

A few rules of thumb for level 1 strategies. Champions with long duration roots and hook abilities like

ping to invade

bot side jungle. This has the greatest chance of finding a pick. If the other team has one and you do not,

call to stack

in the botside river bush by mid.

Wait to skill

your first ability. If you find an isolated target, skill

You may also choose to invade topside with your top and midlaner to attempt to 3-buff your opponent. I would only attempt to do this if your solo lanes are significantly more powerful at level 1 than their counterparts, as

If nothing ends up happening, spotting whichever buff you aren’t starting at is a great use of your first ward. Place it in

pixel bush at 1:10

. This should catch any steal attempts. Some champions like

Your jungle path is always going to be a full clear. Currently, I think that always

starting red buff is best

when possible. This lets you clear the super-valuable krug camp twice before drake spawns and lets you easily move from gromp to crab to contest at level 4 with a full life bar.

If your counterpart likes to level 3 invade (

start topside instead

and clear down. These champions will be much more hesitant to invade the botside of the map because being collapsed on by botlane is a big threat, especially now that tanky engage supports are so popular. I’ve noted these in the matchup section above. Over time you will be able to predict which lanes will have priority at that time and use that to decide which buff to start.

Low elo junglers lose entire minutes over the course of a game to little inefficiencies that build up over time.

Move between your auto attacks

in the direction of your next camp. This saves you travel time and can reset the camp’s auto timer, giving you some extra health.

Whether you

Don’t mark your camps at max range. You have just enough time for

4 autos

at this point before it expires, so applying your mark too early and missing one of them will cost you a big chunk of damage.

When doing Krugs second,

kite the medium krug

around the big one so that it doesn’t hit you. Though the jungle was just nerfed and camps don’t hit as hard, you still don’t want to take any needless damage. This seems to be significantly easier now; the krug’s new shiny model seems to have affected their hitboxes.

Auto a little chicken to aggro the camp and walk back a bit so that they line up for your

Run through the camp

between your auto attacks while you are killing it, as with so many of them at least one will get creep blocked and be unable to hit you. Without

Don’t leave the bush

until all chickens are dead. Having one reset on you is disastrous and is not worth trying to save a second or two.

Wolves are much more generous with their resetting and can easily be brought to the blue bush before they leash. Drag the blue over to gromp between auto attacks,

You can clear your entire jungle by 3:20 or so and be level 4 for the first scuttle crab. Use the vision plant before stepping into the river to make sure you don’t round the corner right into an

destroy

many junglers 1v1. You will also have a level lead on your side since it is impossible to get to the crab in time from krugs. Just make sure they don’t also have

hold your cooldowns

and just whack the crab until you’re sure you can secure it. OP setup or no, you can’t do a thing without any CDs.

Lane priority has much more of an impact on who gets the crab than your matchup. If you have it, it’s free. If you do not, just concede the crab and leave if you may be collapsed on.

DO NOT risk dying

for it. The first jungler to die usually ends up losing control over the entire game. Do not attempt to steal the crab without priority unless the enemy jungler has absolutely no CC.

Don’t be Blaber.

Be better than Blaber.

Once the crab is dead, it should be around 3:40. This is your first gank window. Quickly glance at adjacent lanes for open targets, but don’t waste too much time, as your Krugs will have already respawned. More often than not,

side lanes

will be a better target than mid. Without a dash or hard CC,

By contrast, many people will simply not ward top yet, not expecting

A few words about post-gank wave management. This is always crucial to keep in mind, but it goes double for top lane. If the enemy has

Hashinshin TP

”. This is when the enemy top

If he does not have

LEAVE IT AS IS

. Top lane in particular can snowball out of control off of just one successful gank if you do this. Now that you have put their top laner behind, they more than likely will not be able to approach the wave 1v1. A skilled player in a decent matchup can

keep the wave frozen

indefinitely, turning a single gank into a 50 cs and 2 level lead by the midgame. Many top laners will tilt and feed for CS in this situation, or flame their jungler enough to self-destruct the entire team. Here is a particularly humorous example of this happening. Unfortunately, it happened on my team.

Regardless of if a gank is available or not, I like to

leave my second ward

in the enemy tribush while I’m in the area, especially topside. Top laners have this annoying habit of overextending, being ganked, and spam pinging you as if it’s your fault. This makes it marginally less likely.

If your top is kicking *** and shoving in,

lying in wait

for the enemy jungler who doubtless will have noticed this and is heading over is a great strategy.

If the enemy jungle early ganked the far side lane, use this time to

steal away his jungle

if no gank opportunities present themselves. Many early gank focused junglers use red-blue-gromp or blue-gromp-red pathing in order to rush level 3 for early pressure, so you can safely assume that everything else is up in this case. Look to steal chickens in particular. They are easily accessible, worth a lot, and

Occasionally you will have the opportunity to countergank. As you lack any sort of gap closer or CC before level 6, this is usually the only way for you to impact the early game.

Knowing if it’s a good idea to go in and assist comes down to game knowledge and experience. Some champions like If you miss your Flame Breath

In any case, try to start your recall right after you drop your second ward and you have

950G

.

Don’t waste too much time

waiting for “maybe” plays. You have somewhere very important to be. Buy your Lucis, a

Soul buffs

are incredibly powerful win conditions. As such, getting the first couple for free will go a long way towards eventual victory and will buy you 5-10 minutes of extra time to scale in a losing game. Even in high ELO, people are oftentimes unprepared for

80%-90%

of the time.

You can usually afford to be a little late, so do your krugs and chickens again before looking at drake. This will put you at level 5. If bot scuttle is already dead, that’s actually great for you. The blast cone behind drake pit conveniently spawns anytime between

5:00 and 5:30

. Clear your camps, cone over, either sweep or slap your pink ward down at the entrance to the pit, and kill the dragon. You should be left completely alone as the crab will give the other team a false sense of security. This works just fine on both teams, though blue side obviously makes it easier.

It is possible to pull and kill the drake from the front while remaining outside of the crab’s vision range, but this is very precise and tricky to pull off, and potentially disastrous if you mess it up. It also puts you in vision range of either the pixel bush or the bot river bush. Still, it’s cool to know, and if you are confident in your pulling skills, go for it.

Unless the enemy team responds immediately, the drake is already yours. At level 5, you kill the thing in about

18 seconds

. You can get your first auto-

Drakes have 21 armor and 30 MR (except for mountain, which has 41/50). If you see a steal attempt coming, make sure you time

782

damage (

736

for mountain), so pull the trigger the second you see it fall below 750/700 life to be safe.

To set up an ideal

2000 life

for non-mountain drakes. 4 autos and a

1700 life

to set up the kill.

Only a select few champions are able to beat this, so if necessary, commit and

die for the drake

. You will always get it with good timing and a kill for drake is well worth it.

If a fight breaks out during this time, (say, enemy jungler ganks bot right as you blast cone over),

prioritize the drake

. You offer very little in a skirmish before level 6 and are not likely to be useful. The higher percentile play is to make sure you secure drake. Most of the time you will kill it before the enemy team can finish fighting and go for it.

Finally, drake type slightly impacts how you approach them. Mountain and Infernal are boring and don’t do much DPS, just point them away from any teammates in the area. Mountain takes a little longer to kill than the others. Cloud does a high amount of

single target DPS

, and you may be forced to

fairly significant slow

which can easily kill you if you get caught. Take an extra second to watch the enemy for any signs of rotating before starting him in particular.

If you are challenged 1v1 for the drake while it’s still healthy, remember that the drake always targets the closest champion. This means

you can use it

to help kill the other guy if he goes in. Positioning to use the drake to your advantage can be a gamechanger, especially if it’s Ocean. Keep this in mind.

Once drake dies, it should be between 5:30 and 5:45 if you went unmolested. You’ll be beat up a bit and still level 5, so unless someone is int-pushing you’re going to want to finish your clear. This will put you at

level 6 at around 6:30

if everything went well. Catching a wave or two will get you the rest of the way there.

By this point, your lanes should be making their first recalls. Be aware of this and try to swing by to snap up any

crashed waves

on your side of the map. They are well worth going out of your way for. Your camps will still be there when you’re done, and it’s a big chunk of XP and gold for you, especially if it’s a canon wave. But don’t show on the map for anything less than a full wave. Giving away your position isn’t worth it.

At long last, you are ready to impact the map. Target selection is critical; since you can only really make a meaningful gank with

make every one count

. For this reason, bot lane always makes a juicy target. Splitting experience makes them lower level, and most AD carries are easily chunked to death. The extra target also gives your ult more value, and many popular engage supports like

Ambushing enemies who are taking turret plates

is a phenomenal use of your ult. You’ll end up right on top of them so that they can’t juke your

gold mines

; watch for them.

All river bushes are commonly warded. Avoid these and ult over walls which are unlikely to have coverage for best results. For example getting into bot lane to gank blue team

through the drake pit

and mid lane

through the enemy chicken coop

works well. Hanging back in fog and letting your laner start a fight to bait the enemy forward is a great tactic. If you must cross a warded bush, ult over it from fog to give your prey less time to react.

I don’t really know where exactly to put this since when a champion is too threatening for

MUST back off at 4 Hemorrhage

waste of time

to gank at all stages of the game. The champion is extremely fast, cleanses slowing effects, gets a ton of free tank stats and mitigation, and can easily turn and all in one of you with his kit for a kill. Any damage you do will quickly be undone by

Leap of Faith

can very easily double kill you

on a gank. If you go for her, make damn sure that you

GTFO

the INSTANT she casts it, or you will be bursted from full to dead instantly.

You can’t catch him

without significant amounts of help from multiple people, enough to make the entire exchange not worth it.

DO NOT 1V1 THIS CHAMPION

if she has her ult. You will die, even if you have a huge health advantage. Wait for her to

Sticking one of the pie slices into a wall

is a great way to prevent this.

cannot duel

too tough to kill

. She’s fast, spams shields on herself, gets tankier the lower she is, and can effortlessly disengage you with

he can 1v2 you

if you don’t have

wait in fog for him to engage

on your midlaner or you have no hope of killing him.

Ideally you kill one of their solo lanes with your ultimate right away and use the pressure to secure Rift for free regardless of vision. This also lets you get

just take the Rift

by yourself. Almost nobody bothers to ward the thing and very few junglers even think about it when it spawns. Checking for vision is unnecessary. It’s like people don’t even know how good it is. You will almost never be messed with, kill it super fast with your

omnivamp works on the eye damage

, so you’ll probably heal to full while doing it.

Now you have

4 minutes

to decide how best to use Rift. You can’t go wrong with immediately running mid and dropping it. Mid lane turret is the most important turret on the map, as it offers your team the most freedom of movement once it goes down and your midlaner will appreciate the extra gold. You can drop it over walls if you hug them before pressing the button, so there should always be a chance to make this happen. This will get you at least

320G

, potentially even

480G

if a plate only has 300 life left. Not a bad return for a 20 second investment! Retreat immediately afterward; you will get the gold regardless of distance.

If one lane in particular is getting smashed and the turret is already at half life,

path over there

right away and gank. If successful, you will probably be able to get 2 charges off and get most of the inner turret as well, yielding higher value. If unsuccessful, just drop Rift and secure the first turret bonus of

150G

for your team. This will unlock your best players to make plays across the map, creating a spillover effect.

If you’re feeling selfish, waiting for an opportunity to drop it by yourself for

solo plate gold

is also a great choice, especially if it gets you solo first turret bonus gold on top of it. If your top laner gets solo killed for instance but managed to rough up his opponent in the process, cleaning up afterward can easily get you 3 plates plus first turret gold all to yourself, equaling

880G

. Getting a fast

If taking down a healthy turret, drop rift after getting two plates so that it can do its true damage into the turrets increased resistances, killing it much faster. A full turret, even split two ways, is a STUPID amount of money. A great way to catapult yourself into the lead and make a big dragon.

Additionally, remember that side inner turrets now also give a ridiculous amount of gold,

550 local

and 50 global. If you get a gank off on a side lane and see their jungler cross-map,

try to take both turrets

with herald if at all possible. This is easily done in one death timer with Nashor’s components. If successful, this will have you looking Jeff Bezos in the eye first thing in the game.

Whatever you decide, make sure to use it before

14 minutes

for turret plating if you were delayed in taking it, and don’t hold onto it for so long that you become unlikely to find a good chance to use it. Trust me, watching Rift slowly tick down and expire while dead feels

very, very bad

.

Taking Rift nice and early also gives your team plenty of time to take the second one once it spawns 8 minutes later. A second Rift with a lead usually results in an inhibitor taken, making Baron setup a breeze to casually close out the game. You also want to

take Rift off of the map before second drake spawns

at 10-11 minutes so that you leave no opportunity for an objective trade.

Recall immediately once you can complete

From this point you will have to adapt to the state of the game and things become less certain. The most important thing to worry about is second drake. Be on time with full fury and a

If your team throws beforehand, stealing it with

Jump in at ~1500 life.

It is impossible for most champions to outsmite

A drake is always worth dying for.

Take into account how well the enemy jungler has been playing. If he’s been having an off game and seems slow, committing for the steal attempt is a great idea. Look at how much CC they have in the pit too. If possible,

You’ll have your

Once the second drake dies, the map will transition to elemental state and you will know which Soul buff you’re working towards.

Infernal

>

Ocean

>

Cloud

>

Mountain

Infernal

soul is broken. That amount of flat damage added onto a build this tanky is just absolutely

unfair

. You will have no issues killing multiple champions at once with this soul. It also knocks down walls around buffs, letting you move around the map faster and easily steal them away from the enemy.

Ocean’s

great too. The Soul offers a frankly absurd amount of

in-combat healing

, and is strong enough to guarantee victory if the enemy did not itemize healing reduction. You thought you were tanky before? You haven’t seen anything yet.

Cloud

soul gives an insane amount of

movespeed

each time you ult, very helpful for sticking to targets with this tanky and hard-hitting setup. When this dragon hits 88 miles per hour, you’re gonna see some serious ****. And that usually involves tearing their backline in half while their tanks watch helplessly, unable to catch up and peel. The drakes themselves are also by far the most useful on their own; they’re fixed and now properly give

10% extra fury generation

each. The map also speeds you up between camps, helping you farm faster.

Mountain

is probably dead last. You appreciate extra resistances, but would rather have any other drake instead. The Soul Shield is sizable and nice to have, but it just falls short of the others. Seriously

good into poke champions

like

After second drake you should have a few minutes to target any remaining turret plates before they despawn. Now that you have

seriously hurt turrets

. Path in that direction and keep an eye out for likely gank or countergank opportunities. Find a couple, get a good use out of Rift, and enter the midgame with as many plates taken as possible.

Mid game (14:00 to 20:00)

By this point lanes will start resolving and the group and roam phase will begin, with any mistakes leading to full-scale engagements and picks leading to objectives being taken. This changes how you think about the game and play in fights. What you don’t know becomes quite dangerous, as getting caught by so much as a high magnitude slow around more than one person in this damage-creeped modern meta is almost certainly

lethal

. You don’t have your defensive item yet, so you can easily be 100-0’ed by 12 or more buttons. Always keep in mind who you see and who you don’t see, where they can be and where they can’t. Remember that you are unstoppable while in Dragon’s Descent

Third drake should be up at around 16 minutes. Reset and

arrive 30 seconds early

this time and set up vision with your team. It is unlikely that you will be able to sneak this one away, as lanes will have resolved and the enemy will begin moving as a unit. You’ll probably have to fight for it, so now is a good time to go over how to tackle a big teamfight as AP

Though you are a dragon, you are still squishy at this point and ulting into a fight without a godly setup is a

one way ticket

. You need your defensive item before you can survive being focused by several people. Unless you know you can kill or cripple 3 or more priority targets or you know the fight will be won before they can retaliate, don’t do it.

Remember that

knockbacks

a small distance, and can buy your fed

Bruiser builds can play similarly to full AP by poking and denying the enemy team’s approach, but you don’t hit nearly as hard and really need multi target hits to force a team to back off. Instead, you are looking to

charge in alongside your primary initiator

when he finds a good window and pressure their carries. If they are kept still for you for a mere moment, you can easily one shot them. You’re also much more effective at chewing through frontline, so if no dive opportunity presents itself just focus on playing front to back. If you get engaged on, ult back towards your team, then turn and cleave them down.

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We will still be hurting on Haste at this point, putting our

land guaranteed shots

while a good target is CCed. If you manage to hit multiple carries with a single shot, you should carry the fight single-handedly, but this is not always possible.

Most of the time you want to

prioritize the marksman

in a dive; they almost never build defensively and have huge amounts of reliable, sustained damage. You will also absolutely obliterate squishy enchanter supports, who like to huddle right next to the marksman to juice them up and peel for them.

Pay special attention to champions with channeled ultimates. Saving

cancel a big ult

is a fantastic use so long as you don’t have to overextend to do so. Examples include

Knowing when to use

crucial

. Being overzealous and wasting it on a bad pick attempt, getting caught out and being forced to use it defensively, or simply misreading the 5v5 dance and ulting for a fight that doesn’t end up happening can very easily concede objectives and throw the game while you are frantically trying to build fury in order to become relevant again. That’s a nightmare scenario. Be patient while the teams dance around and feel each-other out, waiting for one side to make a mistake. Eventually someone will get caught by CC and start the fight, and you

must

have a full bar of fury when that happens.

Ult availability is your number one priority in the mid to lategame.

Spam ping your team away from creeps when you need to hit them and tell them to leave at least one jungle camp up for you. Spam danger ping when you have no ult and it looks like someone wants to engage. They may not listen, but you need to try. If it looks like they aren’t getting it, find a few seconds to spell it out for them in chat.

If all goes well, your

One random note here, after every won fight from now until the end of the game, make damn sure to

rotate through the enemy jungle

and take away as much as you can.

The second rift should spawn at around

15 minutes

if you took it nice and early, giving plenty of time for you to swing by. Grabbing this is very important as I’ll explain below. If your drakes were delayed and it spawns well before third drake, try to make sure that it doesn’t survive long enough for drake to spawn and give an opportunity for the other team to trade one for the other. Rift is for some reason a much lower priority in people’s minds than drake, and even the second one usually dies uncontested.

If second Rift and Drake spawn at around the same time and you are in a position in which you must choose one or the other, that depends on the game state. If you’re

significantly behind and have 1-2 drakes, take Rift

. Conceding one is worth it in this case so you can’t find yourself in the tough position of contesting Baron with a dead inhibitor.

If ahead, take Drake

since it’s unlikely the other team will get a good use out of Rift and you will be one closer to Soul, making it exceedingly likely that you will get that sweet buff. If behind AND down two drakes, surrender. Seriously though,

take drake

in that scenario. Buying another 5 minutes before they get Soul is more important. Better pray to God nobody gets caught for 4 minutes and you lose the inhib for it, though.

Once you have control of the second rift, it’s time to win a big teamfight. By this point at 18-20 minutes you’ll have

you must survive

in order to be able to drop Rift and secure the inhibitor. You can mow down an entire lane with that thing off the back of a won fight.

Again, remember during these larger engagements that ult availability is

paramount

. If a fight breaks out and you don’t have your ult, get it back up first if at all possible, even if that means you arrive late. You’re so much stronger with it than without it.

Once you’ve killed a few enemies, pop down the Rift and take an inhibitor with your team. This will give you 5 minutes to set up an

uncontestable Baron

. Ideally this happens as close to its 20 minute spawn as possible, but the real world is rarely so neat and tidy.

Late game (20:00 to end)

If you’ve been doing your job, the all-important Dragon soul drake should be spawning soon, sometime between 22 and 24 minutes. Make sure that once again you

ping it like crazy

and set up vision control in the bot river ahead of time. You’d better believe you’ll have to fight for this drake.

If you’ve snowballed the game properly, you will have your all important 4th item halfway done or completed, allowing you to take a beating. This is where the fun begins. You should have so much offensive and defensive value with your level lead that contesting Soul is outright suicide.

If you just used second Rift to get that inhib,

wait patiently

in the mexican standoff until someone is forced to back to save nexus turrets. Then you can take it for free.

It is unlikely that the enemy team will attempt to trade it for Baron so early in the game. Not many compositions can manage it quickly enough to avoid being stopped in time. If they do, send your team to harass and contest it while you take Soul on your own. Remember,

Baron is temporary, but Soul is eternal

. If it comes down to it, prioritize Soul.

Alright, so buckle down, as I have a LOT to say here. Whoever gets the first Baron is usually able to build an insurmountable lead with the amount of

map pressure

it offers. As the jungler, you have the most say on your team as to how to approach this objective.

Don’t randomly start Baron

assuming you won’t be caught. This is a great way to throw your lead. If you’re wrong, your whole team will be down cooldowns and health, which may force you to concede it and will definitely lose you vision, making it very difficult to approach the area. Or it could be outright stolen away.

This is a needless risk.

Instead, always

starve out vision

, lie in wait, and look for picks. A little bit of patience will let you set up no-win scenarios for the enemy, making sure that nothing can possibly go wrong and you’re able to close out the game nice and clean. If you got an inhibitor with second Rift, again, wait for someone to back and then start it to force a 4v5 fight.

ALWAYS TURN

on them when they walk in range in this scenario and

NEVER

attempt to finish the Baron right in front of them.

The pit should always have a

initiate on your terms

and should easily win the fight.

If most of the enemy team is across the map in bot lane (say, chasing down your splitpusher), ping and

start Baron immediately

. Use your ult. Your fire patch will do upwards of

2000 damage

to the Baron on its own, potentially buying your team the extra second they need to finish it and back off safely.

So long as your vision control is good, you may choose to

duo sneak

it with a suitable percent damage carry while your team holds their attention in a lane. This is where

You may even look to

solo

it with this build, but this takes most of a minute to accomplish and needs to be done

very carefully

. Look to start it while your team has mid priority and tell them to rotate towards Baron when it is below half life to finish it. This will catch the enemy team completely off guard and won’t give them any time to respond before Baron dies. Trying to solo it from full to dead on your own is very risky and can go wrong quick unless your vision control of the area is immaculate and you have a massive lead as a team.

NEVER 50/50 BARON

unless you are massively behind and in a do or die moment. This is also called “Flipping” the Baron. Don’t flip it. This ain’t Wendys. Whereas you will have your attention split between the enemy’s positioning and Baron’s health, the enemy jungler will be laser focused on the latter. Additionally, you will more often than not be tanking the thing, reducing your damage and making it much easier to outsmite you. I don’t care if their jungler is the only one alive (or someone like

Spam danger pings, park the Baron at 3000 life, starve out their vision, force them to guess, kill them for free, and THEN finish the Baron.

There is absolutely no sense in risking such a stupid way to throw the game. Ping like absolute crazy and keep your team on a short leash.

Run out of the damn pit

to show them how serious you are if you need to. Making absolutely sure that your team does nothing stupid with Baron is enough to gain substantial amounts of ELO all on its own.

If you lose control over the area and the enemy team starts it, remember that you are one of the best champions in the game at

contesting Baron

. You have free access to the backline while their meatballs are tanking the worm. On top of that, the geography of the pit forces said backline to clump together to do damage. A fire patch on the entrance will force carries to corner themselves or take tons of damage. This is absolutely

ideal

for you. Even with a lower AP bruiser setup, you may be able to prevent their Baron all on your own if you hit more than one carry. These clips are old and with a glass build, but should still give you an idea of what I mean here:

If your team just got picked or lost a fight and you have to go it alone, approach from a direction that they are unlikely to have warded for best results. At higher ranks, they will have someone threatening

running interference

most of the time, usually a bruiser or tanky CC support, so it may be hard or impossible to find a good angle onto the soft targets. In those cases, or if you arrive too late to discourage through kill pressure, it may be worth orbiting around the area and finding an opportunity for a

steal attempt

. Begin your

2000-2500 health

depending on their DPS.

If the game gets to this point, it is likely already over. Your siege potential is

absolutely absurd

. A single hit on a soft target will make their inhibitor absolutely indefensible. Once they’ve been forced to back off, the AP scaling behind

If possible, wait patiently for long range CC to land then fire away on whoever was dumb enough to get caught. You can’t miss a stunned target. If your team has no such ability, then you can just ult into range and look to chunk a carry or two. Look for and

take advantage of clumps

of enemies. It is common for people to huddle together while defending a siege if they aren’t focused on something like

Once you have a defensive item and a

The most recent buff to

seconds

. Just make sure you ward up and don’t get collapsed on. In most cases, you should wait to split until Baron is off the table and

Getting your ult back by splitting

in a side lane while the entire enemy team is marshaled to stop your Baron push is a very high value play since you contribute next to nothing to fights without it. This will also shove up another wave so that your team can take more than one inhib with your Baron push.

Once you start cracking inhibitors with Baron, the game is yours to lose. The most dangerous thing at this point is

greed

. It turns out that greed is not, in fact, always good. Greed can be wrong. Greed does not always work. G2 can attest to this! Make sure to retreat

5 seconds

before dead champions start spawning to not get run down and killed by their homeguard movement speed. Don’t lose the war of attrition to the fountain either and find yourselves poked to half life without cooldowns and no way out. Even a huge lead can be thrown away like this.

Play it smart. Get your ult back and then regroup to knock down another inhib. Then get the last one.

1-3-1

with Baron is a fantastic strategy with a lead that can take their entire base in one fell swoop as long as the enemy has no hard engage.

Once 2 or 3 inhibitors have been taken, Elder should be spawning soon, with the second Baron soon afterward. It is impossible to contest Elder and Baron with 2-3 inhibitors down. Even with an intact base, having one nearly guarantees getting the other. By contrast, if your team miraculously loses a fight while they’re both up, suddenly it’s

YOU

who are at death’s door. Do not risk this and simply wait patiently, take them both off the map, then make your last death push. It takes talent to lose the game with both Baron and Elder. Ryoma still managed it.

Don’t be Ryoma. Be better.

Super Late Game (30:00 to end)

just kill them 4head

Seriously, this build is

DISGUSTING

at 5-6 items. Like, looney tunes level absurd.

Jump in and GO RAWR!

Finally, now that the background is out of the way, we come to the meat of the guide. Jungle is the most dynamic role in the game, and you will have to adapt to an infinite amount of situations while mastering it. There is only so much I can teach you here; a lot of it comes down to. However, as one of the strongest objective-focused junglers in the game, I can lay out a general blueprint for you to follow that should get your team to the midgame with a commanding lead more often than not.A few rules of thumb for level 1 strategies. Champions with long duration roots and hook abilities like, andlove to invade early looking for free kills. If you have one of these and your team has the stronger level 1,bot side jungle. This has the greatest chance of finding a pick. If the other team has one and you do not,in the botside river bush by mid.your first ability. If you find an isolated target, skill. If you find their entire team, skillinstead, which will deal more damage to multiple targets thanwill, and you are unlikely to be able to land it on a good target or stick to them if you can. You also need the movement speed to stay in auto range through what will almost certainly be at least one slowing effect.You may also choose to invade topside with your top and midlaner to attempt to 3-buff your opponent. I would only attempt to do this if your solo lanes are significantly more powerful at level 1 than their counterparts, asis quite weak by herself at this point.If nothing ends up happening, spotting whichever buff you aren’t starting at is a great use of your first ward. Place it in. This should catch any steal attempts. Some champions likelike to start their red and then hop over the pit wall to go right to your blue. Shift your ward to watch for this. A full clear leaves plenty of time for it to be taken away if left open if the enemy started on the opposite side of the map. Hopefully your team can collapse for a free kill if they try. If not, use vertical jungling to even things out.Your jungle path is always going to be a full clear. Currently, I think that alwayswhen possible. This lets you clear the super-valuable krug camp twice before drake spawns and lets you easily move from gromp to crab to contest at level 4 with a full life bar.If your counterpart likes to level 3 invade (, etc.), you may wish toand clear down. These champions will be much more hesitant to invade the botside of the map because being collapsed on by botlane is a big threat, especially now that tanky engage supports are so popular. I’ve noted these in the matchup section above. Over time you will be able to predict which lanes will have priority at that time and use that to decide which buff to start.Low elo junglers lose entire minutes over the course of a game to little inefficiencies that build up over time.in the direction of your next camp. This saves you travel time and can reset the camp’s auto timer, giving you some extra health.Whether youyour first buff or your first camp depends on the strength of your leash and yourcooldown. Don’t useon a very strong leash, obviously. Weaker leashes will leave the buff with 450 life when yourstill has a few seconds left on its cooldown;it and useon your next camp. No leash at all will have the buff at 700 life or so when yourcomes back up, too much to take down with just autos, so do so again andyour first camp.Don’t mark your camps at max range. You have just enough time forat this point before it expires, so applying your mark too early and missing one of them will cost you a big chunk of damage.When doing Krugs second,around the big one so that it doesn’t hit you. Though the jungle was just nerfed and camps don’t hit as hard, you still don’t want to take any needless damage. This seems to be significantly easier now; the krug’s new shiny model seems to have affected their hitboxes.Auto a little chicken to aggro the camp and walk back a bit so that they line up for yourbetween your auto attacks while you are killing it, as with so many of them at least one will get creep blocked and be unable to hit you. Without’s leech, chickens hurt a LOT. Kite them for a few seconds whileis down.until all chickens are dead. Having one reset on you is disastrous and is not worth trying to save a second or two.Wolves are much more generous with their resetting and can easily be brought to the blue bush before they leash. Drag the blue over to gromp between auto attacks,the gromp to pull it, and hit both with your secondright when blue is about to die.You can clear your entire jungle by 3:20 or so and be level 4 for the first scuttle crab. Use the vision plant before stepping into the river to make sure you don’t round the corner right into anaxe. A bruiser setup can be much more assertive here, and it’s one of the major reasons why I love the build so much., andwill absolutelymany junglers 1v1. You will also have a level lead on your side since it is impossible to get to the crab in time from krugs. Just make sure they don’t also haveand be aware that they will probably have theirup to heal on the nearby crab. One final note, if you are not sure if the other jungler is coming to crab or not,and just whack the crab until you’re sure you can secure it. OP setup or no, you can’t do a thing without any CDs.Lane priority has much more of an impact on who gets the crab than your matchup. If you have it, it’s free. If you do not, just concede the crab and leave if you may be collapsed on.for it. The first jungler to die usually ends up losing control over the entire game. Do not attempt to steal the crab without priority unless the enemy jungler has absolutely no CC.Be better than Blaber.Once the crab is dead, it should be around 3:40. This is your first gank window. Quickly glance at adjacent lanes for open targets, but don’t waste too much time, as your Krugs will have already respawned. More often than not,will be a better target than mid. Without a dash or hard CC,struggles to gank the short and safe mid lane unless her target is extended past the river and your mid has CC of their own.By contrast, many people will simply not ward top yet, not expectingto gank at all before 6. Bot on the other hand usually will be, but depending on your support and how far pushed they are it may not matter.A few words about post-gank wave management. This is always crucial to keep in mind, but it goes double for top lane. If the enemy hasup, don’t help shove the wave. This will just split the XP with your top laner and put him behind. Just leave and float around for what I call the “”. This is when the enemy tops back into the middle of the lane despite you literally just taking his life. Sometimes you can just loop back around and kill him again. This will usually tilt-spiral him and win the game instantly.If he does not haveand the wave is pushing, help shove it in. If the wave is slow pushing towards your team though,. Top lane in particular can snowball out of control off of just one successful gank if you do this. Now that you have put their top laner behind, they more than likely will not be able to approach the wave 1v1. A skilled player in a decent matchup canindefinitely, turning a single gank into a 50 cs and 2 level lead by the midgame. Many top laners will tilt and feed for CS in this situation, or flame their jungler enough to self-destruct the entire team. Here is a particularly humorous example of this happening. Unfortunately, it happened on my team.Regardless of if a gank is available or not, I like toin the enemy tribush while I’m in the area, especially topside. Top laners have this annoying habit of overextending, being ganked, and spam pinging you as if it’s your fault. This makes it marginally less likely.If your top is kicking *** and shoving in,for the enemy jungler who doubtless will have noticed this and is heading over is a great strategy.is very dangerous if facechecked.If the enemy jungle early ganked the far side lane, use this time toif no gank opportunities present themselves. Many early gank focused junglers use red-blue-gromp or blue-gromp-red pathing in order to rush level 3 for early pressure, so you can safely assume that everything else is up in this case. Look to steal chickens in particular. They are easily accessible, worth a lot, andmulches them. Krugs are a great prize, but are much riskier to take. As a general rule, take enemy farm whenever possible and leave a small dog or chicken behind to delay the respawn and add to your lead. Enemy camps are essentially worth double what yours are.Occasionally you will have the opportunity to countergank. As you lack any sort of gap closer or CC before level 6, this is usually the only way for you to impact the early game.Knowing if it’s a good idea to go in and assist comes down to game knowledge and experience. Some champions likeandare usually too strong early to contest and should usually be ignored, others likemay be beaten quite easily. Try to ping your laner to bait them into a bush to facecheck you; this is particularly effective in mid lane. If a matchup is listed as a major or extreme threat, be very careful in how you approach the skirmish.You NEED that mark to be helpful unless the fight is already won. It’s a huge chunk of your damage.In any case, try to start your recall right after you drop your second ward and you havewaiting for “maybe” plays. You have somewhere very important to be. Buy your Lucis, aif possible, and swap out for; you will have just enough money if no extra opportunities presented themselves. If you picked up an early kill or two and are loaded, grab atoo.is the absolute best champion in the game at securing drakes for her team. This is more important than ever before, asare incredibly powerful win conditions. As such, getting the first couple for free will go a long way towards eventual victory and will buy you 5-10 minutes of extra time to scale in a losing game. Even in high ELO, people are oftentimes unprepared for’s drake rush and you can snag it completely uncontested aboutof the time.You can usually afford to be a little late, so do your krugs and chickens again before looking at drake. This will put you at level 5. If bot scuttle is already dead, that’s actually great for you. The blast cone behind drake pit conveniently spawns anytime between. Clear your camps, cone over, either sweep or slap your pink ward down at the entrance to the pit, and kill the dragon. You should be left completely alone as the crab will give the other team a false sense of security. This works just fine on both teams, though blue side obviously makes it easier.It is possible to pull and kill the drake from the front while remaining outside of the crab’s vision range, but this is very precise and tricky to pull off, and potentially disastrous if you mess it up. It also puts you in vision range of either the pixel bush or the bot river bush. Still, it’s cool to know, and if you are confident in your pulling skills, go for it.Unless the enemy team responds immediately, the drake is already yours. At level 5, you kill the thing in about. You can get your first auto-off before it knocks you back if youin auto range. Use your secondright away without your mark up.Drakes have 21 armor and 30 MR (except for mountain, which has 41/50). If you see a steal attempt coming, make sure you timewithwhile yourmark is up. Unless you get hit by CC, this should guarantee you get the drake. At level 5 at this point in the game with this setup, you can burst drake fordamage (for mountain), so pull the trigger the second you see it fall below 750/700 life to be safe.To set up an ideal, hold your seconduntil the drake falls belowfor non-mountain drakes. 4 autos and awill take it intorange from here. Mountain is tankier, so you can just useright away and take it intorange with your third. Mark mountain drakes atto set up the kill.Only a select few champions are able to beat this, so if necessary, commit and. You will always get it with good timing and a kill for drake is well worth it.If a fight breaks out during this time, (say, enemy jungler ganks bot right as you blast cone over),. You offer very little in a skirmish before level 6 and are not likely to be useful. The higher percentile play is to make sure you secure drake. Most of the time you will kill it before the enemy team can finish fighting and go for it.Finally, drake type slightly impacts how you approach them. Mountain and Infernal are boring and don’t do much DPS, just point them away from any teammates in the area. Mountain takes a little longer to kill than the others. Cloud does a high amount of, and you may be forced toearly if engaging it below half life. Finally, Ocean applies awhich can easily kill you if you get caught. Take an extra second to watch the enemy for any signs of rotating before starting him in particular.If you are challenged 1v1 for the drake while it’s still healthy, remember that the drake always targets the closest champion. This meansto help kill the other guy if he goes in. Positioning to use the drake to your advantage can be a gamechanger, especially if it’s Ocean. Keep this in mind.Once drake dies, it should be between 5:30 and 5:45 if you went unmolested. You’ll be beat up a bit and still level 5, so unless someone is int-pushing you’re going to want to finish your clear. This will put you atif everything went well. Catching a wave or two will get you the rest of the way there.By this point, your lanes should be making their first recalls. Be aware of this and try to swing by to snap up anyon your side of the map. They are well worth going out of your way for. Your camps will still be there when you’re done, and it’s a big chunk of XP and gold for you, especially if it’s a canon wave. But don’t show on the map for anything less than a full wave. Giving away your position isn’t worth it.At long last, you are ready to impact the map. Target selection is critical; since you can only really make a meaningful gank withavailable, you must. For this reason, bot lane always makes a juicy target. Splitting experience makes them lower level, and most AD carries are easily chunked to death. The extra target also gives your ult more value, and many popular engage supports likeandoffer insane gank assist. However, don’t be afraid to give mid and top some love if you have strong setup abilities to work with. Excellent midlaners to gank for include, and you should always be ready to gank them as soon as their ults are up. Similar top laners include. Of course, if the enemy top laner is someone nearly impossible to kill likeor, just ignore the lane entirely unless he’s taking plates on 300 life.is a phenomenal use of your ult. You’ll end up right on top of them so that they can’t juke your, and in many cases will be able to landas well, guaranteeing a kill on potentially multiple targets. You’ll have more than enough time for a second follow-upas they flee in terror back down the lane. These opportunities are; watch for them.All river bushes are commonly warded. Avoid these and ult over walls which are unlikely to have coverage for best results. For example getting into bot lane to gank blue teamand mid laneworks well. Hanging back in fog and letting your laner start a fight to bait the enemy forward is a great tactic. If you must cross a warded bush, ult over it from fog to give your prey less time to react.I don’t really know where exactly to put this since when a champion is too threatening forto gank varies widely. This is important knowledge, and as such should be gone over somewhere. I’m putting it here since this is when you will think about fighting top laners with their ultimates, which comprises most of the list. As discussed previously, most bruisers and top lane duelists are a nightmare to play into, and most tanks are simply a waste of time to interact with. Make sure if you go for a play on these champions that they are out of gas, or that you have a similarly strong champion on your side. List is likely incomplete, will update regularly.: I’ve seen this champion double kill me on ganks after 6 far too many times. You can win, but both of you must play it smart if he’s ready to fight. Whichever one of you he decides to focusto avoid giving him his passive. He gets that absurdly massive bonus, he probably double kills you. You should be the softer target, so most of the time this will be you. Get your damage off,away if you have to, and let your top finish the kill.: Completeto gank at all stages of the game. The champion is extremely fast, cleanses slowing effects, gets a ton of free tank stats and mitigation, and can easily turn and all in one of you with his kit for a kill. Any damage you do will quickly be undone by. Just ignore him.: Don’t go anywhere near her while she has her ultimate. Dragons don’t like tentacles. Well, some do, but they’re weird. It’s almost always best to just leave her be and let top be a farm lane.on a gank. If you go for her, make damn sure that youthe INSTANT she casts it, or you will be bursted from full to dead instantly.: Singed is not a person. He does not exist. Interacting with him will just get youed away, waste your time, and cost you a ton of health. I don’t care how far up he’s proxying waves.without significant amounts of help from multiple people, enough to make the entire exchange not worth it.if she has her ult. You will die, even if you have a huge health advantage. Wait for her tobefore using your. If she ults you on a gank, RUN AWAY. Fully proccingwill full heal her and probably give her a double kill.is a great way to prevent this.: AP. Even with a full item and a half up on him, she struggles heavily. Other builds shred him (most hilariously crit), but he just laughs at AP. So, since his ult forces you to duel him, and he will always choose to ult you, you should leave him the hell alone. Ganking him will almost always end up being a 1 for 1 trade at best.: This rat is simply. She’s fast, spams shields on herself, gets tankier the lower she is, and can effortlessly disengage you with. She also does tons of damage if you misposition and let her ram you into a wall.: Some people runtop. He’s a hilariously strong counterpick into certain matchups. You want to avoid him for all the same reasons that make him a nightmare to jungle against. Good chanceif you don’t haveto cut his healing.: Never attempt a standard gank onmid or attempt to chase him down in the jungle. I promise you, you won’t catch him. You need serious lockdown and must kill him before CC expires, or he will escape and heal back over half the damage. You muston your midlaner or you have no hope of killing him.Ideally you kill one of their solo lanes with your ultimate right away and use the pressure to secure Rift for free regardless of vision. This also lets you getback at the same time for added efficiency. If you don’t have a likely looking gank window,by yourself. Almost nobody bothers to ward the thing and very few junglers even think about it when it spawns. Checking for vision is unnecessary. It’s like people don’t even know how good it is. You will almost never be messed with, kill it super fast with yourmark, and get your team a free objective. If interrupted, you can usually go right back once they think they’ve chased you off. One final note here,, so you’ll probably heal to full while doing it.Now you haveto decide how best to use Rift. You can’t go wrong with immediately running mid and dropping it. Mid lane turret is the most important turret on the map, as it offers your team the most freedom of movement once it goes down and your midlaner will appreciate the extra gold. You can drop it over walls if you hug them before pressing the button, so there should always be a chance to make this happen. This will get you at least, potentially evenif a plate only has 300 life left. Not a bad return for a 20 second investment! Retreat immediately afterward; you will get the gold regardless of distance.If one lane in particular is getting smashed and the turret is already at half life,right away and gank. If successful, you will probably be able to get 2 charges off and get most of the inner turret as well, yielding higher value. If unsuccessful, just drop Rift and secure the first turret bonus offor your team. This will unlock your best players to make plays across the map, creating a spillover effect.If you’re feeling selfish, waiting for an opportunity to drop it by yourself foris also a great choice, especially if it gets you solo first turret bonus gold on top of it. If your top laner gets solo killed for instance but managed to rough up his opponent in the process, cleaning up afterward can easily get you 3 plates plus first turret gold all to yourself, equaling. Getting a fastto mow down the jungle is critically important, so do this whenever possible.If taking down a healthy turret, drop rift after getting two plates so that it can do its true damage into the turrets increased resistances, killing it much faster. A full turret, even split two ways, is a STUPID amount of money. A great way to catapult yourself into the lead and make a big dragon.Additionally, remember that side inner turrets now also give a ridiculous amount of gold,and 50 global. If you get a gank off on a side lane and see their jungler cross-map,with herald if at all possible. This is easily done in one death timer with Nashor’s components. If successful, this will have you looking Jeff Bezos in the eye first thing in the game.Whatever you decide, make sure to use it beforefor turret plating if you were delayed in taking it, and don’t hold onto it for so long that you become unlikely to find a good chance to use it. Trust me, watching Rift slowly tick down and expire while dead feelsTaking Rift nice and early also gives your team plenty of time to take the second one once it spawns 8 minutes later. A second Rift with a lead usually results in an inhibitor taken, making Baron setup a breeze to casually close out the game. You also want toat 10-11 minutes so that you leave no opportunity for an objective trade.Recall immediately once you can completeor if second drake is about to spawn, whichever comes first. If nothing much happened, a 14 minute Nashor’s is about average. The faster, the better. If you get it by 10-11 mintues, you’re in fantastic shape to hard carry the game.From this point you will have to adapt to the state of the game and things become less certain. The most important thing to worry about is second drake. Be on time with full fury and alike before. There is a good chance you can zerg this one down, too.If your team throws beforehand, stealing it withoris very likely.It is impossible for most champions to outsmitethis early in the game. If you think you can get it, go for it.Take into account how well the enemy jungler has been playing. If he’s been having an off game and seems slow, committing for the steal attempt is a great idea. Look at how much CC they have in the pit too. If possible,themark for best results. If you’ll get CCed, just go for theYou’ll have yourquest completed by this point, so you’ll effortlessly secure it over almost anyone who isn’t a jungler, but since you both have 900 base damage so early in the game, the champion gap is smaller than it used to be. Should still be easy enough.Once the second drake dies, the map will transition to elemental state and you will know which Soul buff you’re working towards.soul is broken. That amount of flat damage added onto a build this tanky is just absolutely. You will have no issues killing multiple champions at once with this soul. It also knocks down walls around buffs, letting you move around the map faster and easily steal them away from the enemy.great too. The Soul offers a frankly absurd amount of, and is strong enough to guarantee victory if the enemy did not itemize healing reduction. You thought you were tanky before? You haven’t seen anything yet.soul gives an insane amount ofeach time you ult, very helpful for sticking to targets with this tanky and hard-hitting setup. When this dragon hits 88 miles per hour, you’re gonna see some serious ****. And that usually involves tearing their backline in half while their tanks watch helplessly, unable to catch up and peel. The drakes themselves are also by far the most useful on their own; they’re fixed and now properly giveeach. The map also speeds you up between camps, helping you farm faster.is probably dead last. You appreciate extra resistances, but would rather have any other drake instead. The Soul Shield is sizable and nice to have, but it just falls short of the others. Seriouslylike, and especiallythough (what isif not a global poke?).After second drake you should have a few minutes to target any remaining turret plates before they despawn. Now that you have, your auto attacks and. Path in that direction and keep an eye out for likely gank or countergank opportunities. Find a couple, get a good use out of Rift, and enter the midgame with as many plates taken as possible.Now thatdrops its shield before doing damage, you can literally one hit the crab once your quest is done, leaving no chance for a steal. This feels SOOO nice, much better than chasing the ******* thing around for 10 seconds like we used to. I’ll never get tired of it!By this point lanes will start resolving and the group and roam phase will begin, with any mistakes leading to full-scale engagements and picks leading to objectives being taken. This changes how you think about the game and play in fights. What you don’t know becomes quite dangerous, as getting caught by so much as a high magnitude slow around more than one person in this damage-creeped modern meta is almost certainly. You don’t have your defensive item yet, so you can easily be 100-0’ed by 12 or more buttons. Always keep in mind who you see and who you don’t see, where they can be and where they can’t. Remember that you areand use it to negate any CC that may land on you to avoid being instantly killed.Third drake should be up at around 16 minutes. Reset andthis time and set up vision with your team. It is unlikely that you will be able to sneak this one away, as lanes will have resolved and the enemy will begin moving as a unit. You’ll probably have to fight for it, so now is a good time to go over how to tackle a big teamfight as APThough you are a dragon, you are still squishy at this point and ulting into a fight without a godly setup is a. You need your defensive item before you can survive being focused by several people. Unless you know you can kill or cripple 3 or more priority targets or you know the fight will be won before they can retaliate, don’t do it.Remember thata small distance, and can buy your fedthe second she needs to get away from that 15/0. If you have a hyper fed carry that is in danger of being jumped on, watch over them and let them shine.Bruiser builds can play similarly to full AP by poking and denying the enemy team’s approach, but you don’t hit nearly as hard and really need multi target hits to force a team to back off. Instead, you are looking towhen he finds a good window and pressure their carries. If they are kept still for you for a mere moment, you can easily one shot them. You’re also much more effective at chewing through frontline, so if no dive opportunity presents itself just focus on playing front to back. If you get engaged on, ult back towards your team, then turn and cleave them down.We will still be hurting on Haste at this point, putting ouron a pretty long cooldown, so accuracy is absolutely crucial. That mark makes a world of difference. Do. Not. Miss. Be as patient as you need to and always look towhile a good target is CCed. If you manage to hit multiple carries with a single shot, you should carry the fight single-handedly, but this is not always possible.Most of the time you want toin a dive; they almost never build defensively and have huge amounts of reliable, sustained damage. You will also absolutely obliterate squishy enchanter supports, who like to huddle right next to the marksman to juice them up and peel for them.Pay special attention to champions with channeled ultimates. Savingtois a fantastic use so long as you don’t have to overextend to do so. Examples include, and especially. Removing one of these ults from the equation is a huge deal.Knowing when to useis absolutely. Being overzealous and wasting it on a bad pick attempt, getting caught out and being forced to use it defensively, or simply misreading the 5v5 dance and ulting for a fight that doesn’t end up happening can very easily concede objectives and throw the game while you are frantically trying to build fury in order to become relevant again. That’s a nightmare scenario. Be patient while the teams dance around and feel each-other out, waiting for one side to make a mistake. Eventually someone will get caught by CC and start the fight, and youhave a full bar of fury when that happens.Spam ping your team away from creeps when you need to hit them and tell them to leave at least one jungle camp up for you. Spam danger ping when you have no ult and it looks like someone wants to engage. They may not listen, but you need to try. If it looks like they aren’t getting it, find a few seconds to spell it out for them in chat.If all goes well, yourwill find its mark and carry the fight. Then nom up that drake. If battle lines are drawn and neither team seems willing or able to engage on the other, you may elect to just kill the drake during the mexican standoff so long as you are sure they can’t see you or realistically charge in and steal it. It will absolutely melt and punish their indecision.One random note here, after every won fight from now until the end of the game, make damn sure toand take away as much as you can.farms at lightspeed with a few items and can effortlessly take a quadrant or more away in a flash. Doing this just a few times will cripple the enemy jungler.The second rift should spawn at aroundif you took it nice and early, giving plenty of time for you to swing by. Grabbing this is very important as I’ll explain below. If your drakes were delayed and it spawns well before third drake, try to make sure that it doesn’t survive long enough for drake to spawn and give an opportunity for the other team to trade one for the other. Rift is for some reason a much lower priority in people’s minds than drake, and even the second one usually dies uncontested.If second Rift and Drake spawn at around the same time and you are in a position in which you must choose one or the other, that depends on the game state. If you’re. Conceding one is worth it in this case so you can’t find yourself in the tough position of contesting Baron with a dead inhibitor.since it’s unlikely the other team will get a good use out of Rift and you will be one closer to Soul, making it exceedingly likely that you will get that sweet buff. If behind AND down two drakes, surrender. Seriously though,in that scenario. Buying another 5 minutes before they get Soul is more important. Better pray to God nobody gets caught for 4 minutes and you lose the inhib for it, though.Once you have control of the second rift, it’s time to win a big teamfight. By this point at 18-20 minutes you’ll haveand start tanking up to multiply your value. This is the part where you start scaling into an absolute monster and become exceedingly hard to deal with. Keep in mind everything I said about fighting above and you should come on on top. Remember,in order to be able to drop Rift and secure the inhibitor. You can mow down an entire lane with that thing off the back of a won fight.Again, remember during these larger engagements that ult availability is. If a fight breaks out and you don’t have your ult, get it back up first if at all possible, even if that means you arrive late. You’re so much stronger with it than without it.Once you’ve killed a few enemies, pop down the Rift and take an inhibitor with your team. This will give you 5 minutes to set up an. Ideally this happens as close to its 20 minute spawn as possible, but the real world is rarely so neat and tidy.If you’ve been doing your job, the all-important Dragon soul drake should be spawning soon, sometime between 22 and 24 minutes. Make sure that once again youand set up vision control in the bot river ahead of time. You’d better believe you’ll have to fight for this drake.If you’ve snowballed the game properly, you will have your all important 4th item halfway done or completed, allowing you to take a beating. This is where the fun begins. You should have so much offensive and defensive value with your level lead that contesting Soul is outright suicide.If you just used second Rift to get that inhib,in the mexican standoff until someone is forced to back to save nexus turrets. Then you can take it for free.It is unlikely that the enemy team will attempt to trade it for Baron so early in the game. Not many compositions can manage it quickly enough to avoid being stopped in time. If they do, send your team to harass and contest it while you take Soul on your own. Remember,. If it comes down to it, prioritize Soul.Alright, so buckle down, as I have a LOT to say here. Whoever gets the first Baron is usually able to build an insurmountable lead with the amount ofit offers. As the jungler, you have the most say on your team as to how to approach this objective.assuming you won’t be caught. This is a great way to throw your lead. If you’re wrong, your whole team will be down cooldowns and health, which may force you to concede it and will definitely lose you vision, making it very difficult to approach the area. Or it could be outright stolen away.Instead, always, lie in wait, and look for picks. A little bit of patience will let you set up no-win scenarios for the enemy, making sure that nothing can possibly go wrong and you’re able to close out the game nice and clean. If you got an inhibitor with second Rift, again, wait for someone to back and then start it to force a 4v5 fight.on them when they walk in range in this scenario andattempt to finish the Baron right in front of them.The pit should always have ain it at this stage in the game. Drop wards over the back of the pit and all over topside jungle to watch for people attempting to check Nashor. Any singular target who tries should be doomed. Most teams will just concede Baron 4v5, especially if they are behind. If they smartly group up and check as a team with the tanks in front, you’re able toand should easily win the fight.If most of the enemy team is across the map in bot lane (say, chasing down your splitpusher), ping and. Use your ult. Your fire patch will do upwards ofto the Baron on its own, potentially buying your team the extra second they need to finish it and back off safely.So long as your vision control is good, you may choose toit with a suitable percent damage carry while your team holds their attention in a lane. This is wherecomes in handy, as the extra omnivamp will keep you topped off to tank it indefinitely. You must ensure neither of you are seen pathing to it and should only go for it if many people are bot side, especially their support. At higher ranks opportunities for this become few and far between, but keep it in mind if their vision lapses at a crucial moment.You may even look toit with this build, but this takes most of a minute to accomplish and needs to be done. Look to start it while your team has mid priority and tell them to rotate towards Baron when it is below half life to finish it. This will catch the enemy team completely off guard and won’t give them any time to respond before Baron dies. Trying to solo it from full to dead on your own is very risky and can go wrong quick unless your vision control of the area is immaculate and you have a massive lead as a team.unless you are massively behind and in a do or die moment. This is also called “Flipping” the Baron. Don’t flip it. This ain’t Wendys. Whereas you will have your attention split between the enemy’s positioning and Baron’s health, the enemy jungler will be laser focused on the latter. Additionally, you will more often than not be tanking the thing, reducing your damage and making it much easier to outsmite you. I don’t care if their jungler is the only one alive (or someone likewho is capable of-level burst) and your team is perfectly healthy.There is absolutely no sense in risking such a stupid way to throw the game. Ping like absolute crazy and keep your team on a short leash.to show them how serious you are if you need to. Making absolutely sure that your team does nothing stupid with Baron is enough to gain substantial amounts of ELO all on its own.If you lose control over the area and the enemy team starts it, remember that you are one of the best champions in the game at. You have free access to the backline while their meatballs are tanking the worm. On top of that, the geography of the pit forces said backline to clump together to do damage. A fire patch on the entrance will force carries to corner themselves or take tons of damage. This is absolutelyfor you. Even with a lower AP bruiser setup, you may be able to prevent their Baron all on your own if you hit more than one carry. These clips are old and with a glass build, but should still give you an idea of what I mean here:If your team just got picked or lost a fight and you have to go it alone, approach from a direction that they are unlikely to have warded for best results. At higher ranks, they will have someone threateningmost of the time, usually a bruiser or tanky CC support, so it may be hard or impossible to find a good angle onto the soft targets. In those cases, or if you arrive too late to discourage through kill pressure, it may be worth orbiting around the area and finding an opportunity for a. Begin youratdepending on their DPS.If the game gets to this point, it is likely already over. Your siege potential is. A single hit on a soft target will make their inhibitor absolutely indefensible. Once they’ve been forced to back off, the AP scaling behindwill practically one hit their structures.If possible, wait patiently for long range CC to land then fire away on whoever was dumb enough to get caught. You can’t miss a stunned target. If your team has no such ability, then you can just ult into range and look to chunk a carry or two. Look for andof enemies. It is common for people to huddle together while defending a siege if they aren’t focused on something like. Punish this behavior. Take great care when doing this against hooks, long duration snares, and F— You buttons like. Your hitbox is massive while a dragon and you are very hard to miss.Once you have a defensive item and a, you may choose to dive if you see a good opportunity to chunk multiple priority targets. You’re tanky enough to take one hell of a beating. Don’t just YOLO in alone though, make sure you have follow-up ready to go.The most recent buff togave us even more absurd structure damage and makes opening the gates a real possibility. If you find an unattended turret, you can easily push the thing over by yourself in. Just make sure you ward up and don’t get collapsed on. In most cases, you should wait to split until Baron is off the table andis recharging.in a side lane while the entire enemy team is marshaled to stop your Baron push is a very high value play since you contribute next to nothing to fights without it. This will also shove up another wave so that your team can take more than one inhib with your Baron push.Once you start cracking inhibitors with Baron, the game is yours to lose. The most dangerous thing at this point is. It turns out that greed is not, in fact, always good. Greed can be wrong. Greed does not always work. G2 can attest to this! Make sure to retreatbefore dead champions start spawning to not get run down and killed by their homeguard movement speed. Don’t lose the war of attrition to the fountain either and find yourselves poked to half life without cooldowns and no way out. Even a huge lead can be thrown away like this.Play it smart. Get your ult back and then regroup to knock down another inhib. Then get the last one.with Baron is a fantastic strategy with a lead that can take their entire base in one fell swoop as long as the enemy has no hard engage.Once 2 or 3 inhibitors have been taken, Elder should be spawning soon, with the second Baron soon afterward. It is impossible to contest Elder and Baron with 2-3 inhibitors down. Even with an intact base, having one nearly guarantees getting the other. By contrast, if your team miraculously loses a fight while they’re both up, suddenly it’swho are at death’s door. Do not risk this and simply wait patiently, take them both off the map, then make your last death push. It takes talent to lose the game with both Baron and Elder. Ryoma still managed it.just kill them 4headSeriously, this build isat 5-6 items. Like, looney tunes level absurd.

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[Update] Tiểu sử TheShy: IG TheShy Sa Dec là ai? | shy lol – Vietnamnhanvan

TheShy là ai ? TheShy là một huyền thoại của team IG anh chàng này đã có những highlight để giúp IG lần đầu tiên Vô địch giải CKTG 2018. Anh ấy Thường bị nhầm với người đi đường hàng đầu Hàn Quốc là Shy (Tuyển thủ chơi cho CJ Entus).

Hôm nay hãy cùng Phegame.net tìm hiểu cuộc đời, sự nghiệp và tiểu sử TheShy – tuyển thủ đường trên tốt nhất Liên minh thế giới hiện nay.

TheShy là ai? Thông tin cá nhân TheShy

Tên thật: Kang Seung-lok

Quốc tịch: Hàn Quốc.

Ngày sinh: 11/11/1999.

Đội tuyển thi đấu: Invictus Gaming

Vị trí thi đấu: Đường Trên.

Những vị tướng nổi tiếng của TheShy: Riven, Jayce, Rumble, Renekton, …

TheShy là người hàn và sinh năm 89

Biệt danh The Shy SaDec nghĩa là gi?

The Shy Sa Dec là biệt danh người hâm mộ đặt tên cho The Shy + Thấy giáo ba (quê ở Sa Dec Đồng Tháp). Bởi có một số trường hợp The Shy rất “tạ”, xử lý những tình hướng “mù mắt” như thấy giáo ba.

Các đội tuyển TheShy thi đấu

  • Tháng 11 năm 2014 – Tháng 12 năm 2015: Đội tuyển Team WE
  • Tháng 12 năm 2014 – tháng 1 năm 2015: Đội tuyển Anarchy.
  • Tháng 3 năm 2015 – Tháng 4 năm 2015: Đội tuyển Awe Max
  • Tháng 5 năm 2017 –  Đội Tuyển Invictus Gaming

Sự nghiệp và tiểu sử TheShy

TheShy là ai ?

Kang ” TheShy ” Seung-lok (  강승) là một người chơi esports  , là người đi đường trên hàng đầu cho Invictus Gaming . Tên của anh trước đây được cách điệu The shy .

  • Tên của anh ấy trước đây là Kang Dong-geun.
  • Trước đây được biết đến như một người chơi Riven , Yasuo và Nidalee được đánh giá cao .
  • Phát minh ra một combo Riven nổi tiếng hiện được gọi là “The Shy Combo”.
  • Thích chơi ARAM.
  • Thường bị nhầm với người đi đường hàng đầu Hàn Quốc Shy .

Con đường game thủ chuyên nghiệp TheShy bắt đầu khi nào ?

TheShy là một thành viên của Anarchy vào năm 2014, nhưng vào tháng 11, anh ấy đã gia nhập Team WE với tư cách là một streamer. Anh ấy đã ở lại với họ cho đến tháng 5 năm 2017, khi anh ấy rời đi và gia nhập Invictus Gaming với tư cách là người đi đường trên thay thế của họ. Mùa hè của đội tương tựz như Mùa xuân của họ và họ đã kết thúc thứ 3 với thành tích 10-6. Họ đã làm tốt hơn nhiều trong vòng playoffs và kết thúc thứ 3 với chiến thắng trước Đội WE trong trận tranh hạng ba. Sau đó, IG đã tham gia Vòng chung kết khu vực Trung Quốc mùa 2017 , nhưng không thể đến được Thế giới sau khi Đội WE trả thù họ và đánh bại họ 3-2.

Tiểu sử TheShy bắt đầu với cái tên Team WE

TheShy và những kỳ chung kết thế giới LMHT

TheShy Mùa 2017

Invictus Gaming đã hoàn thành hạng 3 trong bảng A của Mùa xuân LPL 2017 với thành tích 8-8. Sau đó, họ sẽ bỏ cuộc ở vòng đầu tiên của vòng play-off với trận thua 1-3 trước Newbee . IG đã tham gia Demacia Cup 2017 và kết thúc thứ 3 sau trận thua 1-3 trước I May ở bán kết.

Bước vào LPL Mùa hè của TheShy và cùng đồng đội tương tự như mùa xuân của họ và họ đã hoàn thành thứ 3 với kỷ lục 10-6. Nhưng đợt mùa hè này TheShy và các đồng đội đã làm tốt hơn nhiều trong vòng playoffs và kết thúc thứ 3 với chiến thắng trước Đội WE trong trận tranh hạng ba. Sau đó, IG đã tham gia Vòng chung kết khu vực Trung Quốc mùa 2017 tranh tấm vé cuối cùng đi CKTG 2017 nhưng TheShy và đồng đội đã làm không tốt khi kiểm soát thế trận của mình trước đội tuyển WE trả thù họ và đánh bại họ 3-2.

TheShy Mùa 2018

TheShy và iG đã khởi đầu mùa giải của họ với vị trí thứ 3 tại Giải vô địch Demacia , thua 2-1 trước Snake Esports trong trận bán kết thua cuộc. Chứng kiến ​​sự khởi đầu của LPL Mùa xuân, TheShy và các đồng đội đã có kỷ lục sê-ri mùa thường là 18-1, trận thua duy nhất của họ là trước Royal Never Give Up của Uzi, và kết thúc giải LPL mùa xuân không thành công trọn vẹn.
Với việc TheShy phải ngồi ngoài do chấn thương tay phải nhường lại vị trí đường trên cho Duke, chính vì thế Invictus Gaming đã bị RNG đánh bại 3-2 trong trận bán kết, sau đó là trận thua 3-1 dưới tay Rogue Warriors trong trận tranh hạng ba. Mặc dù hiệu suất của họ có thể được coi là một sự thất vọng, vị trí của họ đảm bảo cho họ một suất tại Rift Rivals 2018.

Năm 2018 TheShy có những thành công không trọn vẹn

Kết thúc ở vị trí thứ 3 tại Demacia Cup , lần này thua Rogue Warriors trong trận bán kết mà không có TheShy và màn trình diễn thành công của khu vực LPL tại Rift Rivals. Vào giải mùa hè LPL 2018, TheShy đã bình phục chấn thương tay, chính vì thế TheShy một lần nữa đã giúp đội tuyển Invictus Gaming một lần nữa đạt được kỷ lục mùa giải 18-1 trong Mùa hè LPL, trận thua duy nhất của họ một lần nữa trước RNG. Bất chấp sự tương đồng của các màn trình diễn mùa giải thường xuyên của năm, một màn trình diễn thành công trong Playoffs mùa hè , kết thúc giải Á quân cho Royal Never Give Up sau loạt 3-2 chặt chẽ, dẫn đến việc đội tuyển tham dự Giải vô địch thế giới mùa giải 2018 trên điểm .

Invictus Gaming được xếp vào bảng D cho giải CKTG 2018, cùng với Fnatic , 100 Thief và G-Rex . Trận đấu vòng bảng kết thúc với iG và Fnatic gắn liền với vị trí số 1 với tỷ số 5-1. The tiebreaker đã ủng hộ Fnatic, kết quả là TheShy và đội được rút ra trước KT Rolster ở tứ kết. Một cuộc đấu căng thẳng đã chứng kiến ​​iG chiến thắng 3-2 và tiến tới trận bán kết nơi họ gặp G2 Esports . Một loạt 3-0 đơn giản hơn đã bảo đảm cho họ một vị trí trong trận chung kết. Đang chờ thử thách của họ là các đối tác của bảng D, Fnatic. Màn trình diễn thuyết phục của Invictus Gaming trong trận chung kết đã mang lại chiến thắng 3-0 và đưa họ trở thành đội bóng Trung Quốc đầu tiên giành chức vô địch thế giới.

TheShy Mùa giải 2019

TheShy và iG đã bắt đầu mùa giải bằng một màn trình diễn mạnh mẽ trong LPL khi họ xếp thứ 2 trong giai đoạn Mùa xuân. Và tại trận chung kết thì TheShy và iG giành chiến thắng 3-0 trước JD Gaming giúp IG có tấm vế đến với MSI 2019. Đồng thời tại giai đoạn mùa xuân 2019 này thì TheShy cũng đạt được MVP Finals.

Một cột mốc khá đáng chú ý tại MSI 2019 là IG có chuỗi chiến thắng của mình với tỉ số toàn thắng 9-0 thế nhưng khi gặp SK Telecom T1 họ đã bị gục ngã và kết thúc vòng bảng.

Sau khi chọn Team Liquid làm đối thủ của họ cho vòng playoffs, 2 trận đấu đầu tiên Invictus của TheShy đã có những sai lầm để rồi bị TL dẫn trước 2-0, đến trận thứ 3 thì TheShy và đồng đội đã kéo niềm hi vọng của mình ở trận đấu này nhưng họ vẫn không thể xoay chuyển thất bại của mình khi thua trận đấu thứ 4 trước TL với tỉ số 1-3 và kết thúc giải MSI 2019 tại đây.

Thành tích của TheShy đạt được khi thi đấu LMHT

Thành tích TheShy cùng IG

Năm 2017

  • Vô địch giải Xinhua E-Sports Conference
  • Hạng 3 LPL mùa hè
  • Hạng 3 giải Demacia Championship 2017
  • Hạng 3 LPL mùa Xuân

Năm 2018

  • Hạng 4 LPL mùa xuân
  • Vô Địch Rift Rivals khu vực LCK-LPL-LMS 2018
  • Hạng 2 LPL mùa hè
  • Vô địch CKTG 2018

Năm 2019

  • Hạng 3 – 4 MSI mùa 2019
  • Vô Địch LPL mùa Xuân 2019
  • Hạng 4 Nest Cup 2019
  • Hạng 2 Rift Rivals khu vực LCK-LPL-LMS-VCS
  • Hạng 7 – 8 LPL mùa hè

Thành tích cá nhân TheShy

  • Vô Địch LPL 2019
  • Vô Địch CKTG 2018
  • MVP LPL mùa xuân 2019

Với những danh hiệu cùng kỷ lục mà TheShy mang lại cho đội tuyển IG trong năm 2018 với một màng trình diễn đáng sợ của chàng trại này. Liệu CKTG 2019 TheShy và đồng đội đã giành tấm vé có thể giúp đội tuyển này bước lên bục vinh quang này hay không. Như vậy chắc hẳn bạn cũng đã biết TheShy là ai rồi phải không? Như vậy là chúng ta đã kết thúc tiểu sử TheShy hôm nay tại đây nhé. Đừng quên để lại bình luận và theo dõi các tuyển thủ khác trong chuyên mục hồ sơ game thủ lmht của chúng tôi nhé.

5/5 – (1 bình chọn)


DOPA MONTAGE – \”GOD MIDLANER\” SS11 | LOL HYPER


DOPA MONTAGE \”GOD MIDLANER\” SS11 | LOL HYPER

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TheShy Top 10 Career Plays | Lol esports


Is there a more polarizing player than TheShy?, some games he appears to be borderline inting, But when he is in the zone and playing at his peak, he immediately joins the conversation for best player on the planet and one of most mechanically gifted players of alltime
Here are the 10 best plays of TheShy’s career.
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Dylan Hardy Kites
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TheShy Top 10 Career Plays | Lol esports

The Shy十大英雄十大名场面:单枪匹马似修罗,一半天使一半魔 – Theshy most famous top 10 Champion\u0026Scene montage丨IG THESHY


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theshy ig lpl lol montage

The Shy十大英雄十大名场面:单枪匹马似修罗,一半天使一半魔 - Theshy most famous top 10 Champion\u0026Scene montage丨IG THESHY

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BÌNH LUẬN RANK HÀN: THE SHY ĐỤNG ĐỘ NUGURI TẠI RANK HÀN VÀ MỘT TRẬN CHIẾN ĐƯỜNG TRÊN CỰC CĂNG NÃO

LỘC JUNGKOOK ĐỐI ĐẦU THE SHY 2K6 ft MINAS – ZEROS JAYCE


zeros mazuong2k
LỘC JUNGKOOK ĐỐI ĐẦU THE SHY 2K6 ft MINAS ZEROS JAYCE
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LỘC JUNGKOOK ĐỐI ĐẦU THE SHY 2K6 ft MINAS - ZEROS JAYCE

นอกจากการดูบทความนี้แล้ว คุณยังสามารถดูข้อมูลที่เป็นประโยชน์อื่นๆ อีกมากมายที่เราให้ไว้ที่นี่: ดูวิธีอื่นๆWiki

ขอบคุณที่รับชมกระทู้ครับ shy lol

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