[Update] Skywrath Mage Build Guide DOTA 2: Sknny’s Guide to Skywrath Mage [6.82c] | mystic flare – Vietnamnhanvan

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Skywrath Mage, So Hot Right Now

Skywrath Mage is pretty strong right now and has been seeing an increase in pro play recently after a series of buffs in updates 6.81 and 6.81b, though his ultimate has been nerfed in 6.82. He can be played as a lane support to zone out offlaners, in an aggressive trilane, or as a solo mid. Skywrath is one of my favourite and most played heroes (not to sound like a hipster, but I played Skywrath before it was cool) and now is a great time to improve your play with him or pick him up if you’re looking for a new hero to play.


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Lore

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TL;DR He fancies Vengeful Spirit, blames himself for her almost dying, doesn’t shut up about it.


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Introduction



Skywrath is a ‘glass cannon’ hero, meaning he does a ton of burst damage but is very squishy. He has poor strength gain (1.5) and the worst agility gain in the game (0.8), giving him low health and low armour. He makes up for this with one of the highest intelligence gains in the game, as well as abilities that synergise well to burst enemies down.

You’re low health and low armour mean that you’re vulnerable, especially to physical damage dealers, but the huge damage from your ultimate, Mystic Flare

Skywrath is a ‘glass cannon’ hero, meaning he does a ton of burst damage but is very squishy. He has poor strength gain (1.5) and the worst agility gain in the game (0.8), giving him low health and low armour. He makes up for this with one of the highest intelligence gains in the game, as well as abilities that synergise well to burst enemies down.You’re low health and low armour mean that you’re vulnerable, especially to physical damage dealers, but the huge damage from your ultimate,, means that you can kill enemies very quickly. They can’t hurt you if they’re dead, so kill them before they kill you.



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Pros / Cons

PROS

+ Great burst damage
+ One of the highest INT gains in the game
+ Great at zoning out solo enemies in lane
+ 325 movement speed is the second highest in the game
+ Scales quite well into the lane game for a hero who relies on magical damage
+ Easily the best looking male hero in the game

CONS

– Squishy
– Lowest agility gain in the game (0.8)
– Terrible attack speed
– Low armour
– BKB makes him useless
– Bad at pushing and destroying towers
– Can’t farm very quickly
– Nukes travel slowly
– Ultimate uses a lot of mana
– No stun or other way to cancel channelling spells


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Abilities

Arcane Bolt

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Great for nuking enemies in lane to zone them out. Just throw one out at them every time they come up for a last hit. Be aware that the nuke travels very slowly (500 movement speed), but it can not be disjointed by blinking or going invisible. Scales with Skywrath’s intelligence so stays relevant into the late game, as Skywrath has high intelligence gain (3.6) and you’ll be buying a lot of intelligence items.

Arcane Bolt has a very low cool down at just 2 seconds at level 4, so it’s very spammable. It’s possible to get over 200 INT late game with Skywrath, which will give you a 400-500 nuke every 2 seconds. When you have the mana to sustain it, it can be spammed to compliment your right click damage (which is pretty poor).

If you’re playing mid, you can use Arcane Bolt to secure last hits.

Tip: Arcane Bolt can’t be disjointed by blinking or going invisible, travels fairly slowly, and gives 325 vision around itself. This can be used when chasing enemies to keep track of them if you lose vision.

We’ll be levelling Arcane Bolt second in this guide. This increases the damage slightly and, more importantly, lowers the cooldown (5/4/3/2) so it can be spammed.

Uses
– Zoning out enemies in lane
– Last hitting
– Complementing your right click damage

Concussive Shot

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Decent slow, okay damage. Concussive Shot

Tip: Concussive Shot won’t target illusions. You can use this to detect the real enemy hero amongst a group of illusions. Just cast when you have vision of a group of illusions and which ever one it hits is the real hero. If it hits none of them (or targets a hero further away), then none of them are real.

You’ll be using Concussive Shot Rod of Atos Ethereal Blade Mystic Flare Concussive Shot Rod of Atos Ethereal Blade

Uses
– Chasing/fleeing enemies
– Setting up Mystic Flare
– Some extra burst damage
– Identifying real enemies from illusions

Ancient Seal

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Ancient Seal Mystic Flare

The extra second of silence at each level (3/4/5/6) is the main reason to max Ancient Seal Arcane Bolt Concussive Shot

Uses
– Silencing enemies to stop them escaping ganks
– Amplifying the damage you do with Mystic Flare and other skills

Mystic Flare

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Mystic Flare Ancient Seal

Tip: Creeps and illusions take no damage and are not counted when splitting the total damage from Mystic Flare

: Creeps and illusions take no damage and are not counted when splitting the total damage from, so don’t worry about catching them in the AOE.

Keeping the enemy in the AOE for the whole 2.4 seconds can be difficult when relying on Concussive Shot Rod of Atos Ethereal Blade

Mystic Flare

Great for nuking enemies in lane to zone them out. Just throw one out at them every time they come up for a last hit. Be aware that the nuke travels very slowly (500 movement speed), but it can not be disjointed by blinking or going invisible. Scales with Skywrath’s intelligence so stays relevant into the late game, as Skywrath has high intelligence gain (3.6) and you’ll be buying a lot of intelligence items.Arcane Bolt has a very low cool down at just 2 seconds at level 4, so it’s very spammable. It’s possible to get over 200 INT late game with Skywrath, which will give you a 400-500 nuke every 2 seconds. When you have the mana to sustain it, it can be spammed to compliment your right click damage (which is pretty poor).If you’re playing mid, you can use Arcane Bolt to secure last hits.We’ll be levelling Arcane Bolt second in this guide. This increases the damage slightly and, more importantly, lowers the cooldown (5/4/3/2) so it can be spammed.Decent slow, okay damage.has a huge range, so is good for chasing enemies, but it can’t be targeted – you’ll always hit the nearest non-magic immune enemy hero that you have vision of.You’ll be usingto set up your ultimate early on ( see combo details below ). It becomes somewhat obsolete later on as you’ll be picking up a(and, if you get the farm, an) which will do the job of setting up, as it has a better slow (, andhave a 30-45%, 60% and 80% slow respectively). It’ll still be useful when chasing or escaping or if you need some extra damage to burst an enemy down.was buffed in update 6.81b to provide greater magic damage amplification (30%/35%/40%/45%). Use this before hittingto increase the damage it delivers. The silence also helps to stop enemies escaping ganks or fighting back.The extra second of silence at each level (3/4/5/6) is the main reason to maxfirst. The extra second of silence beats the extra damage fromanddoes a ton of magic damage, especially once you take into account the magic amplification from, but it deals its damage over 2.4 seconds and in a small area (170), which is why slowing/immobilising your enemy before hitting them with it is so important. Also note that the damage is split between heroes in the area, so you usually want to ensure that only one enemy hero is caught in the area.Keeping the enemy in the AOE for the whole 2.4 seconds can be difficult when relying onfor the slow, but once you pick up a, and later an, this becomes much easier.has a fairly short cooldown (60/40/20), but uses a lot of mana (350/575/800), which will often be the limiting factor in how often you can use it.

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Items

Arcane Boots
You need the mana. You rely on magical damage to kill enemies. You’re ultimate is one of the most expensive skills in the game and has a fairly short cooldown.

Rod of Atos
A ton of intelligence, as well as a great way to set up Mystic Flare. Extra intelligence is great for your mana pool as well as increasing the damage from Arcane Bolt. The active slow also better than Concussive Shot (60% vs 30-45%), so use the Rod of Atos slow instead of Concussive Shot to set up Mystic Flare. This makes hitting the full damage from Mystic Flare must easier. Rod of Atos can also be used on chasing enemies to escape.

Force Staff
Provides extra intelligence, which is great for increasing you damage output and your mana pool. Also give you a great way to get into position for a gank. This is especially important when ganking enemies with an escape, as you’ll need to silence them before they have time to react.

Ethereal Blade
The Ethereal Blade is like a Rod of Atos on steroids. The slow is even better than the Rod of Athos slow (80% vs 60%) AND it increase the magical damage the target takes (40%). Note that the magical damage amplification from Ethereal Blade and Ancient Seal stack multiplicatively, meaning that together they amplify magical damage on the target by ~2 times (1.4 x 1.45 = 2.03; taking into account 25% base magic resistance, this drop to 1.53 times). It’s pretty much the perfect item for Skywrath Mage, as it sets up Mystic Flare perfectly.

Note: As of update 6.82, Etherial Blade now has a 1200 speed projectile.

It is quite expensive (4900 gold), so you probably won’t be able to get it until late in the game. This is okay though, as the magical damage amplification lets your damage output stay relevant later into the game.

The extra AGI that an Ethereal Blade gives you will make your attack speed slightly less embarrassing (note: it still won’t be good, you’ll be attacking around once every 0.9 seconds at this point).

Pick up the Ghost Scepter first, as it keeps your squishy self safe from nasty right clickers. Be aware of who’s on the enemy team though, as Ghost Form will increase the magical damage you take as well.

Bloodstone
You need health and mana, a Bloodstone gives you both.

Aghanim’s Scepter
Removes the cooldown from Mystic Flare. While using Mystic Flare multiple times is great, it’s very expensive, so you probably won’t have the mana to take full advantage of this.


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Gameplay Guide

Early Game

You’ll be levelling Arcane Bolt

If you’re supporting in lane, throw out some harass every time you’re lane opponent comes up for a last hit; note that using skills does not draw creep aggro, so you might want to just use Arcane Bolt

If you’re playing Skywrath mid, you’ll want to get an early Bottle Arcane Bolt Arcane Bolt Concussive Shot

Once you hit level 6 you should be looking for kills. When mid, look for opportunities to drop your combo on your lane opponent. Remember the damage values from

The cool down on Mystic Flare Bottle

Mid Game

Skywrath isn’t good at pushing or farming, so your focus in the mid game should be on killing isolated enemies. With Ancient Seal Concussive Shot

Obviously, if you’re playing support you should be doing the usual support things: warding, stacking etc. Exactly how you should be doing these is more general support tips and is outside the scope of this guide, but there’s plenty of support guides around if you want more on this.

Late Game

Once enemies start picking up BKBs you’ll become a lot less effective. You can’t use any of your high damage abilities against them and your right clicks are terrible. In team fights, ignore anyone with a BKB and try to burst down squishy, high impact enemies before they can have an effect on the fight.

You’ll be levellingfirst to harass your lane opponent(s). This is true whether you are a solo mid or a lane support.If you’re supporting in lane, throw out some harass every time you’re lane opponent comes up for a last hit; note that using skills does not draw creep aggro, so you might want to just useand avoid right clicking to avoid taking damage from creeps and pushing the lane. Skywrath can very effectively zone out offlaners and allow your carry to farm.If you’re playing Skywrath mid, you’ll want to get an earlyto allow you to sustain you harass in lane. Every time your opponent comes up for a last hit, throw out anat them. You can also usefor last hitting creeps. Be aware that you are squishy and don’t have a good escape, so be aware of missing enemies who might be ganking you. You have one of the highest base movement speeds in the game and, along with your slow from, you should be able to beat opponents to runes if you’re going for the same ruin (with the rune changes in 6.82, this is less of an advantage).Once you hit level 6 you should be looking for kills. When mid, look for opportunities to drop your combo on your lane opponent. Remember the damage values from above and make sure that you have enough mana to get all of your skills off.The cool down onis fairly low (60/40/20), but you will be limited by the mana cost (350/575/800). If you have a, good rune control (rune changes in 6.82 help with this) and/or bottle crowing can sustain your mana, but don’t be afraid to return to your fountain to replenish your mana between ganks.Skywrath isn’t good at pushing or farming, so your focus in the mid game should be on killing isolated enemies. Withand, you are very good at ganking the enemy carry who is farming, or getting the jump on split pushing enemies. Be aware of the damage and mana cost calculated above so you know when you can get kills.Obviously, if you’re playing support you should be doing the usual support things: warding, stacking etc. Exactly how you should be doing these is more general support tips and is outside the scope of this guide, but there’s plenty of support guides around if you want more on this.Once enemies start picking up BKBs you’ll become a lot less effective. You can’t use any of your high damage abilities against them and your right clicks are terrible. In team fights, ignore anyone with a BKB and try to burst down squishy, high impact enemies before they can have an effect on the fight.



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Conclusion

Skywrath is a great lane support or mid who relies on magic damage to bust down enemies. He has terrible right click damage due to his low agility gain, but scales well into the late game for a magic damage hero.

Thanks for reading my guide to Skywrath Mage. If you have any comments or suggestions, let me know below. Thanks to everyone who’s commented with feedback and suggestions!

[Update] Liquipedia Dota 2 Wiki | mystic flare – Vietnamnhanvan

Dragonus, the Skywrath Mage

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A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.

Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare’s ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree’auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy.

While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imaging the hatred that Vengeful Spirit must hold in her heart for him.

Abilities

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Arcane Bolt

Q

C

Targeting
Unit Target

Affects
Enemy Units

Damage Type
Magical

The Skywrath Mage fires off a bolt of arcane energy to harm his adversaries. Deals an additional multiplier of damage based on Skywrath Mage’s Intelligence

Damage75/95/115/135Intelligence Damage Multiplier1.4Cast Range875Cast Point0.1Cast Backswing0.9

Extra Bolts

15

5/4/3/2

90

Does not pierce Spell Immunity.Blocked by Linken’s Sphere and echoed by Lotus Orb.Cannot be disjointed.

Notes

  • The bolt travels at 500 speed and has 325 flying vision. Vision lingers for 3.34 seconds after impact.
  • The extra bolt is cast at a random enemy in range, prioritizing heroes.

    15

  • Pierces Spell Immunity.

    25

  • Scepter stacks with the talent to fire 3 bolts total.

Concussive Shot

W

T

Targeting
No Target

Affects
Enemy Units

Damage Type
Magical

Skywrath Mage releases a compact ball of magical lightning at the closest visible hero nearby. Upon impact the ball bursts, slowing enemies and dealing damage around the target. If no hero is nearby, targets creeps instead.

Hero Damage100/160/220/280Creep Damage Percentage75%Movement Speed Slow40%Slow Duration4Radius250Cast Range1600

20

Global

Cast Point0Cast Backswing1.03

15/14/13/12

80/85/90/95

Does not pierce Spell Immunity.Dispellable.

Notes

  • The shot travels at 800 speed and has 300 flying vision. Vision lingers for 3.34 seconds after impact.
  • Although the projectile only targets heroes, the area damage and slow can still be dealt to nearby creeps.
  • Only works on visible heroes. Nearby heroes hidden by the Fog of War or invisibility will not be targeted even if within range.
  • Does not target spell immune heroes and illusions.

Ancient Seal

E

R

Targeting
Unit Target

Affects
Enemy Units

Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.

Magic Resistance Reduction30%/35%/40%/45%

20

57%

Silence Duration3/4/5/6Cast Range700/750/800/850Cast Point0.1Cast Backswing0.97
     

15

14

80/90/100/110

Does not pierce Spell Immunity.Blocked by Linken’s Sphere and echoed by Lotus Orb.Dispellable.

Mystic Flare

R

E

Targeting
Point Target

Affects
Enemy Heroes

Damage Type
Magical

Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the radius.

Total Damage750/1175/1600

25

1200/1625/2050

Duration2.2Radius170Cast Range1200Cast Point0.1

60/40/20

300/550/800

Does not pierce Spell Immunity. Spell immune heroes are not counted when distributing damage.

Notes

  • Fires a total of 24 flares, each dealing a damage of:
    • 31.3/49/66.7
    • 86.7

      25

  • Each flare’s damage is divided evenly among heroes inside the area of effect.
  • Only damages or counts creeps if there are no heroes inside the area of effect.
  • Does not damage or count illusions.

Aghanim’s Scepter Ability

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Second Wind

Targeting
Passive

Affects
Self

Every time Skywrath Mage casts an ability, it is cast again at a random enemy near the target.

Search Radius700

This spell is granted directly by the scepter.

Notes

  • Heroes are prioritized when searching for the secondary target.
  • The cast range of Second Wind is centered around the target.
  • The second cast of Mystic Flare
  • The extra casts do not have a mana cost or cooldown.

Aghanim’s Shard Ability

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Skywrath Mage Shard Upgrade

Targeting
Passive

Affects
Self

Every time you cast abilities you gain bonus intelligence and bonus Armor for a duratioln. Stacks independently.

Bonus Intelligence5Bonus Armor1Buff Duration35

This ability is granted by Aghanim’s Shard

Talent Tree

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Version History

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Version

Balance Changes

7.29

  • Base damage increased by 2
  • Reworked Shard upgrade. Every time you cast abilities you gain +5 Intelligence and +1 Armor for 35 seconds. Stacks independently.
  • Concussive Shot cooldown reduced from 18/16/14/12 to 15/14/13/12
  • Arcane Bolt damage multiplier reduced from 1.6 to 1.4
  • Arcane Bolt base damage increased from 60/80/100/120 to 60/85/110/135
  • Level 10 Talent changed from +15 Movement Speed to +175 Health
  • Level 25 Talent reduced from +480 Mystic Flare Damage to +450

7.28b

  • Ancient Seal shard status resistance reduction increased from 40% to 50%

7.28

  • Added Aghanim’s Shard
    • Upgrades Ancient Seal
      • Ancient Seal debuff now causes other debuffs applied to last 40% longer
      • Grants vision over the target.

7.27b

  • Level 15 Talent increased from -7s Ancient Seal Cooldown to -8s

7.26c

  • Level 10 Talent changed from +6% Spell Lifesteal to +10 Intelligence

7.26b

  • All talents are now about 20% weaker

7.24

  • Level 25 Talent changed from +300 Gold/Min to Arcane Bolt Pierces Spell Immunity

7.23e

  • XP Talent is now replaced with +8% Spell Lifesteal

7.23

  • Ancient Seal cast range rescaled from 750 to 700/750/800/850
  • Level 15 Talent increased from -8s Ancient Seal Cooldown to -9s

7.22f

  • Mystic Flare damage increased from 700/1150/1600 to 750/1175/1600

7.22e

  • Attack range increased from 600 to 625

7.22c

  • Concussive Shot damage increased from 70/140/210/280 to 100/160/220/280
  • Level 10 Talent changed from +8 Intelligence to +30% XP Gain

7.22

  • Ancient Seal cast range increased from 700 to 750
  • Concussive Shot mana cost from 95 to 80/85/90/95

7.21d

  • Mystic Flare damage increased from 600/1000/1400 to 700/1150/1600

7.21

  • Movement Speed reduced by 5
  • Mystic Flare deals damage to creeps if no heroes are around

7.20

  • Concussive Shot now hits a creep if there are no nearby enemy heroes
    • Deals 75% damage to creeps

7.18

  • Arcane Bolt mana cost increased from 70 to 90

7.13b

  • Base strength increased from 19 to 21

7.10

  • Level 15 Talent increased from -6s Ancient Seal Cooldown to -8s

7.07

  • Reworked Talent Tree

7.06f

  • Mystic Flare mana cost reduced from 350/575/800 to 300/550/800
  • Level 15 Talent increased from +10% Spell Lifesteal to +15%

7.06d

  • Concussive Shot damage increased from 60/120/180/240 to 70/140/210/280

7.06c

  • Arcane Bolt cast range increased from 800 to 875
  • Level 20 Talent from +20 Movement Speed to +40
  • Level 20 Talent from +15% Magic Resistance to +20%

7.06

  • Level 15 Talent from +75 Damage to +10% Spell Lifesteal

7.05

  • Base movement speed increased from 325 to 330
  • Level 10 Talent increased from +125 Health to +150

7.02

  • Level 15 Talent from +50 Damage to +75
  • Level 15 Talent from +60 Gold/Min to +90

7.00

  • Reworked Skywrath Mage’s Scepter:
    • Anytime you cast an ability, a different random nearby target will be targeted within 700 AoE
    • Heroes prioritized
  • Added Talent Tree

6.88

  • Concussive Shot impact AoE increased from 200 to 250

6.87

  • Mystic Flare Scepter duration increased from 2.4 to 12 seconds
  • Mystic Flare Scepter cooldown increased from 20/10/0 to 20/10/5

6.86

  • Concussive Shot mana cost reduced from 110 to 95

6.85

  • Concussive Shot cooldown reduced from 20/18/16/14 to 18/16/14/12
  • Mystic Flare no longer splits its damage over Spell Immune heroes

6.83

  • Base agility reduced from 18 to 13

6.82c

  • Mystic Flare damage is now dealt over 2.4 seconds instead of 2.2 seconds
  • Ancient Seal cooldown increased from 11 to 14

6.82

  • Concussive Shot movement slow rebalanced from 40% to 30/35/40/45%
  • Concussive Shot is now disjointable
  • Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds

6.81b

  • Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%

6.81

  • Base movement speed increased from 315 to 325
  • Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240

6.80

  • Mystic Flare damage increased from 600/900/1200 to 600/1000/1400

6.79

  • Intelligence gain increased from 3.2 to 3.6
  • Added Aghanim’s upgrade: Reduces Mystic Flare cooldown from 60/40/20 to 20/10/0

6.75

  • Added to Captains Mode
  • Concussive Shot cooldown decreased from 20/19/18/17 to 20/18/16/14

6.74

  • Base intelligence increased from 24 to 27
  • Arcane Bolt bonus intelligence damage increased from 1.5× to 1.6×
  • Arcane Bolt mana cost decreased from 90 to 70
  • Concussive Shot cooldown now scales from 20 to 20/19/18/17

6.73

  • New Hero

Notable Players

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See also

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Guides

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References

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Amazing Scepter AoE Mystic Flare | Solo Mid Skywrath Mage Nonstop Roaming with Super Magical Dota 2


► This Video Shows: How to Play Solo Mid Skywrath Mage with AoE Mystic Flare Aghanim Scepter Build and Super Magical Burst Damage.
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»» FAQ
Q. Will you ever do a face reveal?
A. Sure i will, When the time comes
Q. When did you start playing dota?
A. Since 2014.
Q. Favorite hero?
A. Pudge, Axe, Phantom Assassin, Wraith King, Bloodseeker, Chaos Knight, but for now i’m playing tank and support more.
Q. Can i play with you?
A. Why not? just add me on steam.
Q. Are you a girl or boy?
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»»Every Details About the Hero in This Tutorial
►Hero: Dragonus, the Skywrath Mage, is a ranged intelligence hero equipped with tremendously powerful nukes, able to enhance magical damage and thus scales well into late game. However, he is a proverbial glass cannon; while he can bring superb amounts of damage, he is dangerously vulnerable and will most likely meet a swift end if the player isn’t careful. Arcane Bolt is his main spell; its damage is based on his current Intelligence level. Concussive Shot blasts the nearest enemy hero, along with nearby units around the foe, slowing them down. The Ancient Seal marks the target with magic amplification and silence, leaving the target vulnerable to magic and unable to cast spells. Skywrath Mage’s ultimate Mystic Flare is one of the most dangerous nukes in the game. Enemy heroes caught in this field will suffer massive damage. Its power is split equally among enemy heroes within its radius; if it is used on a single hero, it will deal its full damage potential. His spells are most effective when targeted on a lone hero and thus suffer decreased effectiveness when used on groups.

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Amazing Scepter AoE Mystic Flare | Solo Mid Skywrath Mage Nonstop Roaming with Super Magical Dota 2

Full HP Mystic Flare Combo + 60% Enemy Magic Resistance Reduction [37 Kills in 1 Game] Ability Draft


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Full HP Mystic Flare Combo + 60% Enemy Magic Resistance Reduction [37 Kills in 1 Game] Ability Draft

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About Hero
Kardel Sharpeye, the Sniper, is a ranged agility carry who excels at dealing moderate to heavy damage from an incredible range. With no escape mechanism, poor mobility, and only a modest health pool, Sniper is exceptionally frail at all stages of the game and vulnerable to enemies who confront him headon. However, his abilities provide him both the means to keep his distance and systematically destroy his enemies from afar. Shrapnel is a potent, highcast range zoning ability that provides vision for Sniper while slowing and damaging enemies in its area of effect; with up to 3 charges on the ability, Sniper can completely close off any viable routes for his opponents to approach or escape. Headshot supplements Sniper’s rightclick damage and briefly stops enemies when it procs, which can be quite debilitating since it has a high rate of occurring. His third ability, Take Aim, gives him the largest attack range of any hero in the game, allowing him to deal high DPS from a safe distance while also giving him the ease to switch between targets at a moment’s notice. Finally, Assassinate is a strong finishing and harassing ability, dealing hefty damage to an enemy from an enormous distance after a brief aiming period. Sniper is heavily itemdependent, relying on means to increase his survivability as well as his damage output as the game progresses. Skilled players will find that positioning is the most important thing to keep in mind when playing him or against him.

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100% CANCER SKYWRATH MAGE Burst Enemy to Hell with Mystic Flare + Atos Imba Hero WTF Dota 2

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ขอบคุณมากสำหรับการดูหัวข้อโพสต์ mystic flare

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