[Update] StarCraft II: Legacy of the Void: En Taro Artanis! – The Refined Geek | artanis starcraft – Vietnamnhanvan

artanis starcraft: คุณกำลังดูกระทู้

As a long time Protoss player I can’t tell you the disappointment I initially felt when I heard that they’d be the last race in the StarCraft II trilogy. After the amazing experience I had with Wings of Liberty (and subsequently Heart of the Swarm) however I was far happier; knowing that having the Protoss bring about the ultimate conclusion of this near 2 decade long franchise. Whilst I may have snoozed on the actual release date, meaning my collector’s edition trilogy will have to be completed with a trip to eBay, I’ve since spent a good chunk of time with Legacy of the Void and I’m glad to say many of my expectations have been met.

Legacy of the Void takes place some time after the events of Heart of the Swarm with Zeratul following the trail of the Xel’Naga prophecy. His quest has led him to the home world of the Tal’Darim, a brutal race of Protoss loyal to the dark lord Amon. Upon destroying the void catalyst, a crystal which allowed the Tal’Darim to commune with their dark lord, he is shown a vision of Tassadar who instructs him to retrieve the Xel’Naga keystone. With this information he returns to Artanis who is beginning the raid to retake his home world of Aiur. Zeratul warns him against this however the young Executor proceeds anyway, playing right into Amon’s hands.

It might just be the fact that I’ve upgraded my PC significantly since I last played a game of StarCraft but Legacy of the Void is an absolutely stellar looking game. For the most part the in-game graphics appear to be largely the same, possibly a little more textured, but the graphics outside that are just stunning. Blizzard’s trademark lower poly, highly stylized aesthetic is in strong force here, done so well that their in-game engine cutscenes feel on par for many pre-rendered scenes in other games. This does come at a cost however and even my relatively beastly machine started to struggle when I hit 200/200 supply and started moving my deathball across the map. The game ready drivers from Nvidia did improve this noticeably however, something I had been neglecting to update for far too long.

Once again the core game of Legacy of the Void is the trademark RTS game play, putting you in control of vast armies which you’ll be using to slay countless hordes of enemies. You’ve got your regular build your base and throw your army at the enemy style maps whilst others are focused on small teams or more strategic ones that focus on hero units. The unit upgrade system makes a return, allowing you to choose from 3 different factions which imbue a unit with additional powers and abilities or grant you an entirely new unit to build. The real difference in Legacy of the Void however comes in the form of the Spear of Adun, your arkship which can be upgraded with all sorts of abilities that will aid you in combat. Overall it’s the kind of game we’ve come to expect from Blizzard, exactly what all of us fans were wanting from them.

I’ll have to admit I struggled at the start to get engaged with Legacy of the Void as the missions (and the story, more on that later) just simply failed to grab me like the last 2 instalments did. I think this is partly because at the beginning there’s not a whole lot going on and you spend a decent amount of time building up your cast of characters that will join you along the way. Past a certain point though it’s easy to lose long periods of time, the missions flowing into each other seamlessly and the desire to get more solarite (to upgrade the Spear of Adun) forcing you to try and retry missions to get it right. Towards the end though things start to drag a bit and I think this is probably Legacy of the Void’s biggest flaw for me.

Unlike the previous 2 instalments (and this may just be me looking back on them with rose coloured glasses) Legacy of the Void doesn’t provide the same kind of rewarding challenge at higher difficulties. Indeed there are many missions where higher difficulties (and I did test this) just means more enemies, like any one of the “protect your ally’s base” missions. In those particular missions it doesn’t feel like you’re being challenged so much as worn down by near insurmountable odds, forcing you to cheese encounters or, if you’re just done with a particular encounter, cheat. Since I’ve always played on hard and found the challenge rewarding it was odd to feel this way with Legacy of the Void but it was definitely one of those things which soured my experience towards the end.

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The Spear of Adun upgrade system is great, allowing you to select a variety of abilities and passive bonuses that you can use during the missions. For the economy focused missions things like the chrono warp (1000% faster building/upgrading) are amazing whilst others, like the warp in reinforcements ability, make resource constrained maps a breeze. It’s definitely not a one size fits all kind of upgrade system as you’ll be trading off between other potentially valuable upgrades. The encounters are built around you actively using the abilities however so whilst the benefits are awesome it does add another layer of complexity onto this already intense game.

You’ll be making similar trade offs for your unit choices as, whilst some of them are noticeably more effective than others, sometimes the situation will call for a switch. The Zealots, for example, are typically best placed to be upgraded with the stun however there are numerous AOE situations where the others are better suited. The one unit which I don’t think has an equal among the other choices was the Havoc as extended range and +30% damage is just impossible to beat. Other than that though I found myself often switching between different combinations for whatever the mission called for. This is most certainly a departure from the previous 2 instalments which had a very clear “best” option for pretty much everything. It shows that Blizzard has put a lot of effort into making all the choices viable which makes for a far more interesting single player experience.

As I mentioned before the story takes some time to get on its feet, mostly because it’s introducing a lot more plot elements which aren’t exactly interesting when you’re first playing through. However they start to rapidly build on each other as the game progresses and there are some really enthralling moments both in and out of the missions. Whilst they kind of reveal the ending early on in the campaign it’s still interesting to follow it along to its ultimate conclusion. Indeed it’s something I still feel like I’m processing as this is the conclusion of a story that’s been running for almost 20 years. Thankfully though it finishes well, not leaving any loose ends that scream sequel. I’m sure we’ll see more in the StarCraft universe as time goes on though.

StarCraft 2: Legacy of the Void is a brilliant conclusion to the story of Blizzard’s flagship RTS, bringing with it the kind of polished experience that they’re famous for. The game play is exactly how you’d expect it to be with the RTS experience just oozing polish at every corner. The upgrade system, along with the Spear of Adun, are great additions to the game, adding another layer of variety and choice that allows you to play out each mission in incredibly unique ways. The story may take its time finding its feet but once it does it ramps up quickly to an ultimate conclusion that’s predictable but enjoyable all the same. It’s always bittersweet seeing a long story arc like this come to its final conclusion but I can say wholeheartedly that I enjoyed the journey that brought me here.

Rating: 9.5/10

StarCraft II: Legacy of the Void is available on PC right now for $54.95. Total play time was approximately 15 hours with 46% of the achievements unlocked.

[NEW] Artanis 3D Printing Figurine | Assembly | artanis starcraft – Vietnamnhanvan

Artanis 3D Printing Figurine comes in 6 versions for each 3D printer type (FFF/FDM, DLP/SLA and SLS). Files for each version are available for download after the purchase.

ABOUT THIS 3D FIGURINE

Artanis is a mighty warrior from the StarCraft universe, the leader of the Daelaam seeking to reunite his ruined people and restore the glory of the protoss. He became the youngest praetor in the history known for his vast experience and ability to defeat enemies with a quick series of strikes. Leaving no chance to his opponents, Artanis combines the strength of the warrior and the mind of the strategist. “It must have been an unconditional belief in a great and mighty new protoss civilisation that made the hierarch not only the respected leader of his people but also the favourite character of many video game fans. The author of the 3D printing figurine made everything possible for the brave warrior to be depicted as mighty as he appears in the game. 3D printing Artanis wears his classic Protoss armour that is equipped with distinctive backplate and enlarged shoulder pads that bring out the high status of the templar. His psi blades are ready to negate any attackers and the determined pose of the 3D printing hero proves that protoss leader is capable of turning enemies into ashes. Artanis is by far one of the most popular characters of the well-loved StarCraft franchise and now his fame and power can be embodied in 3D printing form – STL files are just a click away!

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ADAPTATION FOR 3D PRINTING (FFF/FDM 2.0, DLP/SLA 1.0, DLP/SLA Eco 1.0, SLS 2.0)

Artanis figurine for 3D printing is a static assembly model and its updating and adaptation for different types of 3D printers took Gambody team 56 hours in total. For all the StarCraft fans to print the cleanest figurine possible the model’s cutting was completely revised, the figurine was divided into assembly parts anew and adapted for different types of 3D printers taking into account the present-day technology advancements. The anatomy and body proportions of hierarch Artanis were thoroughly reviewed during the moderation process for the warrior to be depicted harmoniously in the intended pose. The model’s cutting was chosen by our team to minimise the amount of filament needed for generated support and some of the parts were hollowed out for you in the model’s Eco version to save resin. In order to ensure the smooth 3D printed result, all Artanis’ braided ponytails, the figurine’s psi-blades, cloak, pauldrons, knee-caps etc. are now available as separate STL files. All the assembly parts are provided in STL files in recommended positions that were worked out so to ensure the smoothness of the details’ surfaces after printing and that the 3D printing beginners won’t face difficulties when placing the parts on a build plate. 

The figurine is saved in STL files, a format supported by most 3D printers. All STL files for 3D printing have been checked in Netfabb and no errors were shown.

The model’s scale was calculated from Artanis’ actual height that is 3000 mm. The 3D printing figurine’s chosen scale is 1/8 for the FFF/FDM version and 1/16 for the DLP/SLA/SLS versions.

VERSIONS’ SPECIFICATIONS

FFF/FDM 1.0 version features:
– Contains 15 parts;
– A printed model is 212 mm tall, 164 mm wide, 129 mm deep;
– Assembly kit includes connector 15_GE_Connector_A_x10 that needs to be printed 10 times;
– Made with a platform to resemble Protoss architecture though can be displayed alone.

FFF/FDM 2.0 version features:
– Contains 37 parts;
– A printed model is 394 mm tall, 307 mm wide, 241 mm deep;
– Assembly kit includes locks to connect parts securely without glue. Lock 36_ge_lock_7S(x2) needs to be printed 2 times and lock 37_ge_lock_10H(x18)​ need to be printed 18 times;
– Introduced new cutting and significantly enhanced level of detail;
– Made with a platform to resemble Protoss architecture though can be displayed alone;
– All parts are divided in such a way that you will print them with the smallest number of support structures.

DLP/SLA 1.0 version features:
– Contains 18 parts;
– A printed model is 197 mm tall, 154 mm wide, 121 mm deep;
– Made with a platform to resemble Protoss architecture though can be displayed alone;
– All parts are divided in such a way to fit the build plates and to ensure that support structures are generated where needed.

DLP/SLA Eco 1.0 version features:
– Contains 18 parts;
– A printed model is 197 mm tall, 154 mm wide, 121 mm deep;
– Made with a platform to resemble Protoss architecture though can be displayed alone;
– Contains some hollowed out parts to save resin.

SLS 1.0 version features:
– Contains 1 part;
– A printed model is 111 mm tall, 88 mm wide, 69 mm deep;

SLS 2.0 version features:
– Made as a solid one-piece figurine;
– A printed model is 197 mm tall, 154 mm wide, 121 mm deep;
– Introduced new cutting and significantly enhanced level of detail;
– Contains 3 parts – a one-piece model and a figurine with the platform separated.

WHAT WILL YOU GET AFTER PURCHASE?

STL files of Artanis​ 3D Figurine for 3D printing which consist of 92 parts;
6 versions of files for this model for FFF/FDM, DLP/SLA, DLP/SLA Eco and SLS;
High-poly detailed figurine of Artanis;
– Detailed settings that we provide as a recommendation for Cura , Simplify3D and Slic3r for the best print;
– Full technical support from the Gambody Support Team.

You can get the figurine of Artanis​ for 3D Printing immediately after the purchase! Just click the green Buy button in the top-right corner of the model’s page. You can pay with PayPal or your credit card.

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Watch the tutorial on how to assemble Artanis​ 3D Printing Figurine at Gambody YouTube channel.

Also, you may like other StarCraft 3D Printing Models and Figurines.

_______
FAQ: 

Where can I print a model if I have no printer?
How to get started with 3D printing?
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Warriors: Artanis and Raynor Shake Hands After Battle on Korhal (Starcraft 2 | Protoss | Cinematic)


Moebius Corps and the hybrid were driven off of the planet, but at great cost to the Dominion. Augustgrad was in ruins, with countless terrans dead. Valerian and Admiral Matt Horner surveyed the dead and aided wounded. Artanis and Raynor looked upon the destruction, and Raynor said that if Zeratul believed he could make a difference, then the fight had just begun. Raynor and Artanis shook hands, and Artanis was warped aboard the Spear of Adun… \”Warriors\” Cinematic after \”Brothers in Arms\” mission from ‘Starcraft 2: Legacy of the Void’ PC game… Gameplay on Normal… ► Watch more Starcraft videos: http://bit.ly/1b1W2yY.

นอกจากการดูบทความนี้แล้ว คุณยังสามารถดูข้อมูลที่เป็นประโยชน์อื่นๆ อีกมากมายที่เราให้ไว้ที่นี่: ดูความรู้เพิ่มเติมที่นี่

Warriors: Artanis and Raynor Shake Hands After Battle on Korhal (Starcraft 2 | Protoss | Cinematic)

StarCraft 2: Legacy of the Void – All Cinematics \u0026 Cutscenes


When I played the StarCraft II expansion Legacy of the Void, I was wondering: Could these be the best cutscenes of all time? I mean there are other great ones like from Final Fantasy or Halo, but Legacy of the Void has really hit a spot. I decided to compile all cutscenes and cinematics including some ingame scenes.
Further Starcraft Cinematics:
Wings of Liberty: https://youtu.be/5kwowFyeUkc
Heart of the Swarm: https://youtu.be/fTzBhdMPTjg
Nova Covert Ops: https://youtu.be/F48H2d6TVv8
Starcraft Remastered: https://youtu.be/Qp6iIa_vQ5s

StarCraft 2: Legacy of the Void - All Cinematics \u0026 Cutscenes

World of Warcraft Wrath of The Lich King Cinematic Intro 8k (Remastered with Machine Learning AI)


I took the original video and used a neural network that is able to Upscale and reconstruct
lowresolution images, keeping most of their elements and details intact. Upscale is a channel dedicated to bringing the best possible quality in the video game scenes being new and old.
Enhancements:
Resolution increased to 7680 x4320.
Enhanced lighting effects.
Enhanced Colorization.
Resolution 7680 x4320 pixels

Help keep the channel:
Patreon: https://www.patreon.com/Upscale

World of Warcraft Wrath of The Lich King Cinematic Intro 8k (Remastered with Machine Learning AI)

Artanis Kills Zeratul on Aiur (Starcraft 2: Legacy of the Void | Protoss Dark Templar Death)


Zeratul and his forces came under attack by corrupted protoss. Zeratul suspected that a hybrid had enslaved them. He contacted Selendis, but she too had fallen silent. He was contacted by Artanis, who was in the midst of succumbing to Amon’s corruption of the Khala. Zeratul’s own Khalai allies turned on him, and he was forced to flee. He headed for Artanis, forced to battle against his former allies. Eventually, he made it to Artanis. Zeratul urged Artanis to sever his nerve cords, as they were the Khalai’s gestalt to the Khala. Zeratul moved to remove them, but Artanis parried his blow. With red eyes and a red psiblade, Artanis rose, as Amon spoke through him. Soon, Amon had the upperhand. With a final blow, Zeratul was able to sever Artanis’s appendages, freeing him from Amon’s grasp. However, it was at the cost of Zeratul’s life. Artanis rushed over and cradled Zeratul’s body, watching as it collapsed to dust in his arms. All that was left was Zeratul’s warp blade gauntlet, which Artanis took with him and wielded on his right hand until the end of the war…► Watch more Starcraft 2 videos: http://bit.ly/1b1W2yY.

Artanis Kills Zeratul on Aiur (Starcraft 2: Legacy of the Void | Protoss Dark Templar Death)

The Raptor


This is a short Warhammer40k fan film i made on my spare time.
It started as a small learning experience and ended up being a short fan film.
I found inspiration from all kinds of places such as the amazing Astartes, Starcraft 2, The lord inquisitor, Iron man and many others.

This is my homage to those inspirations.
Its made in Blender and cut together with After effects
Music is composed in Logic Pro X
For more info on this project check out my Art Station post at
https://www.artstation.com/artwork/ELDzK4

The Raptor is 100% unofficial and in no way endorsed by Games Workshop.© Copyright Games Workshop Limited 2021. GW, Games Workshop,BL Publishing, Black Library, Forge World, Citadel, White Dwarf,The Horus Heresy, The Horus Heresy Eye logo, Space Marine, 40K,Warhammer, Warhammer Digital, Warhammer 40,000, the ‘Aquila’ Doubleheaded Eagle logo, Warhammer Age of Sigmar,Battletome, Stormcast Eternals, and all associated logos, illustrations,images, names, creatures, races, vehicles, locations, weapons,characters, and the distinctive likenesses thereof,are either ® or TM, and/or © Games Workshop Limited,variably registered around the world. All Rights Reserved.

The Raptor

นอกจากการดูบทความนี้แล้ว คุณยังสามารถดูข้อมูลที่เป็นประโยชน์อื่นๆ อีกมากมายที่เราให้ไว้ที่นี่: ดูวิธีอื่นๆWiki

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